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Details on the PS3 Online Service 156

Eurogamer has details of Sony's online strategy for the PlayStation 3. Finally. The long article goes into the process by which you log into the service, some of the things you can expect to find online, the different aspects of user accounts, and finally some details about the PlayStation Store. From the article: "As to the content that will be available, Sony is still playing its cards close to its chest to some extent - but one thing the giant firm is clear on is that the PlayStation Store will grow to encompass more than just new game content and demos. Alongside the free and paid-for game content, the store will also play host to a wide range of new titles developed specifically for download (the first of which, fl0w, was shown off at TGS - dozens more PlayStation Store exclusive titles are being worked on around the world thanks to an initiative which Sony launched at GDC last year) - and as Ken Kutaragi revealed at TGS last month, it'll also be possible to buy PSone and PS2 classics you missed out on, as well as a selection of PSP games, from the PlayStation Store, and download them directly to your PS3." After all this time, it's nice just to know there is an online strategy.
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Details on the PS3 Online Service

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  • shortsighted. (Score:3, Insightful)

    by CDPatten ( 907182 ) on Saturday October 14, 2006 @11:54AM (#16436615) Homepage
    anyone else read that and feel like the author just has an axe to grind against online gaming.

    I think he is kind of shortsighted by saying (strongly implying at least) that full games will never be web based.

    I certainly can see (as broadband speeds increase) purchasing a game like halo, and you download the 30 mg level in a 30 seconds. Video clips are streamed in real-time instead of being played off the DVD.

    Am I just off here, or was that author lacking vision.
    • If you look towards the PC Take a game like Guild Wars for example. You don't even have to install this game to play it. The initial client is 96KB, and the client streams game content to you as you play. It initially downloads all it needs to get you going, and as you progress and during play you are downloading content. It is a great feature, and people who play guildwars never really notice patches as they are constantly streamed to them during play.
    • I don't think that the article was shortsighted, but it was realistic. Just go down the usual list:

      1. Is cheap, reliable, FAST broadband available to the (gaming) masses? No. Its not unheard of to still meet people who surf the net or play online with dial-up.

      2. Has anyone ever successfully streamed a DVD quality, full length video over the internet yet without hiccups? Not near the commerical level so that rules out Sony's dream of selling movies directly to customers.

      3. Remember when Microsoft initially a

      • Has anyone ever successfully streamed a DVD quality, full length video over the internet yet without hiccups?

        Does your question also require that the movie have been published by a movie studio that is a member of the Music And Film Industry Associations [wikipedia.org]? If not, then yes. Remember that entry-level cable modem service is up to 6 Mbps, and DVD is 10 Mbps, and some DVDs don't use the full bitrate because a dual layer disc costs more to replicate, and some video codecs are twice as efficient as DVD's MPEG-2.

        • Remember that entry-level cable modem service is up to 6 Mbps, and DVD is 10 Mbps, and some DVDs don't use the full bitrate

          True, but thats assuming you recieve the MAXIMUM amount of potential speed which is realisticly impossible since there's always going to be network congestion/bottlenecks/hardware can't keep up/server gets overloaded/ISP will put a cap on speeds.

  • by Anonymous Coward on Saturday October 14, 2006 @12:08PM (#16436733)
    "the system does show you friend sign-ins and new messages received in overlays on top of the game you're currently playing"

    "Oh - and it's all free, too. The only place you'll be asked to fork over a penny is when you purchase something in the PlayStation Store - all of the online services, from sign-up right through to voice and video chat, are free, as is normal multiplayer gaming"

    "the only things you'll pay money for are paid-for downloadable content, or subscriptions to premium services like massively multiplayer games."

    "Unlike Nintendo and Microsoft's offerings, Sony doesn't hide the price of items behind an arbitrary "points" scheme"

    "it'll also be possible to buy PSone and PS2 classics you missed out on, as well as a selection of PSP games, from the PlayStation Store, and download them directly to your PS3."

    "what we've seen is very promising. Account creation and management, buddy lists and various types of chat appear to be working just fine, the interface is simple and elegant, and the PlayStation Store"

    Zonk: "After all this time, it's nice just to know there is an online strategy. "

    Pathetic. Just pathetic.

    The Wii and PS3 are only a month away and the Slashdot community is missing out on many major console gaming news due to the 'fucked in the head over Sony/PS3' Zonk. It's time for a change. It's not funny. It's not inflammatory. It's just fucking sad.

    Zonk, go away. Deal with whatever the fuck issues you have with Sony on your own time. Slashdot is long overdue for a sane games editor.

    • by Tim Browse ( 9263 ) on Saturday October 14, 2006 @12:56PM (#16437133)

      Zonk: "After all this time, it's nice just to know there is an online strategy. "

      Pathetic. Just pathetic.

      Actually, it's a pretty reasonable comment - and a sentiment that many PS3 developers share, which you'll have seen evidence of, if you've been following the PS3 news in the past couple of months.

      Sony have shown time and time again that the one thing they are hopeless at is software, and an online service is all about the software, not forgetting of course the hardware/server farms, which I think Microsoft just might have more experience with.

      Knowing Sony's MO, the fact that this service is free basically telegraphs to me that Sony don't think this service will be as good as Xbox Live. In other words, they can't compete on quality or value with the online system, so they've decided to compete on price.

      • Re: (Score:2, Insightful)

        by havenskate ( 964747 )
        I don't think you can jump to that kind of conclusion. And regardless of the quality of their service, it's been clear to me that Sony just doesn't believe in charging for online services. I, for one, would NEVER pay for the online service if they did charge - I think that's a ridiculous concept and I would rather see an AD for a new game or PS3 hardware product than have to fork out a monthly fee just to browse a store where i'm going to buy something or get updates for games.

        I think Sony is just doing the
        • I think that's a ridiculous concept and I would rather see an AD for a new game or PS3 hardware product than have to fork out a monthly fee just to browse a store where i'm going to buy something or get updates for games.

          You don't need to pay for those functions on the 360 either. Marketplace is free to browse, and updates are for everyone that plugs it into the internet. Paying for the gold membership just gets you into online multiplayer.

          • by tepples ( 727027 )
            Marketplace is free to browse, and updates are for everyone that plugs it into the internet.

            But doesn't Xbox 360 lose its big selling point when broadband is unavailable, leading to low console sales and low Live subscription rates in geographic areas where dial-up is still the norm?

            • I don't believe either the PS3 or Wii support dialup either. You could still use dialup, I suppose, on any system if you set up some sort of network (ICS on Windows).

              I don't believe you'd have a pleasurable gaming experience on any console with dialup.
              • by tepples ( 727027 )

                You could still use dialup, I suppose, on any system if you set up some sort of network (ICS on Windows).

                Not if the system does some sort of connection speed test and will not allow registering an account on dial-up or IDSL [wikipedia.org], which is often the fastest connection available to residential customers in places where housing is affordable.

                I don't believe you'd have a pleasurable gaming experience on any console with dialup.

                I understand for online Smash Bros., but how does chess or Tetris need high bandwidt

      • Actually, it's a pretty reasonable comment - and a sentiment that many PS3 developers share, which you'll have seen evidence of, if you've been following the PS3 news in the past couple of months.

        What are you talking about? I follow game news pretty rigorously (for all systems, including the PS3) and there's not that much of a hint developers are all that in the dark regading online play. Some have said they are a little unclear about the sales of extra material online, but the core seems pretty fixed in
          • Two links - covering the same story, which if you actually read carefully only mentions "Online Components". Somehow other developers seem to have been able to do online play just fine, includign Warhawks and Fall of Man.

            Just because one developer does not have all the online libraries does not mean others do not as well or Sony has not planned out what they are going to have. You are basically zonking yourself here with a misconception based on piss-poor reporting - like reading game news from Ars Techni
            • Re: (Score:1, Insightful)

              by Anonymous Coward
              Warhawk hasn't really been talked about since the demonstrator at E3 made a fool of himself using the Sixaxis's motion sensor and Fall of Man is the subtitle to Resistance(:Fall of Man)
            • Actually, they're not the same thing. The reason I posted the second link was because it also mentioned difficulties with Virtua Tennis 3. I was in a hurry to provide some links to refute your notion that everything is going smoothly in Sony's online endeavor, but I came up short. Unfortunately, I don't have a lot of time on my hands to dig up articles I read a couple of weeks ago.

              You're right though, just because one or two developers aren't in the loop doesn't necessarily mean Sony doesn't have their s*

      • by DrXym ( 126579 )
        Come off it. Sony hasn't exactly screamed about its online service but there have been enough nuggets along the way to know there is one. It's been known for a long time that it has a browser, demos have show the Singstar online store, demos of the UI have show the friends and chat functionality. They mightn't have sun their plans from the rooftops but it was quite obvious they were going to do something. And it's obviously going to develop over time too.

        Besides, it's not as if Nintendo have fully disclos

  • From wikipedia [wikipedia.org] page on the PS2.. comedy gold!:

    Sony rolled a PS2 online adapter in late 2002 to compete with Microsoft, with several online first party titles released alongside it, such as SOCOM US Navy SEALS to show its active support for Internet play. Sony also advertised heavily, and its online model had the advantage of being supported by Electronic Arts.

    Uhm...
    • by trimbo ( 127919 )
      I think what the Wikipedia author meant there is that EA did not support Xbox Live for at least a couple years after it came out. I think either Madden 2004 or 2005 was the first version that had XBL, whereas Madden 2003 was the first on PS2.
      • Re: (Score:3, Interesting)

        by kubevubin ( 906716 )
        I've never used Xbox Live, so I have a question concerning it: Are less popular or older games ever removed from the service, rendering them unplayable online thereafter? EA likes to remove online support for the PlayStation versions of older (as in two years old) sports titles in order to force players to purchase a newer version. Does this occur with the titles that are playable on Xbox Live, by chance? If not, then it makes perfect sense that EA would be a bit hesitant to support Xbox Live in the beginni
        • by nissu ( 823183 )

          I've never used Xbox Live, so I have a question concerning it: Are less popular or older games ever removed from the service, rendering them unplayable online thereafter? EA likes to remove online support for the PlayStation versions of older (as in two years old) sports titles in order to force players to purchase a newer version. Does this occur with the titles that are playable on Xbox Live, by chance?

          Yes, apparently EA has pulled the plug on some of their older Live titles. However, if I have underst

        • Re: (Score:3, Informative)

          EA doesn't actually use XBL. They are the only exception I know of that is allowed to use their own service. I'm sure one of their main reasons was so that they can pull support. As far as I know no game's support has ever been removed from XBL.
  • Xbox live 360 from Microsoft costs 40 bucks [amazon.com] a year. Has there been any indication this is going to be free or something?
    • by Nick05 ( 903299 )
      No i do not think MS would make it free, they have invested quite a lot of money and made a huge loss selling the consoles. One way to recuperate that cost would be through selling subscription(Xbox Gold membership). I am happy Sony is making this free. Total cost of ownership will be more or less same when you compare both(Xbox 360 Vs PS3).
      • by Anonymous Coward
        But Sony really isn't making it free. They are just using a different model. Instead of paying Sony for online play you will pay the game publishers with Sony coordinating the transactions. Either way, you will still pay for online play.

        As far as the cost, we will have to see what game publishers charge for a monthly subscription before we can determine how comparable the two systems are in TCO. Right now I can pay $40/year for Xbox Gold and play any online game I own until my thumbs fall off. That's a
    • by libkarl2 ( 1010619 ) on Saturday October 14, 2006 @12:49PM (#16437053)
      Has there been any indication this is going to be free or something?

      From the article:

      Oh - and it's all free, too. The only place you'll be asked to fork over a penny is when you purchase something in the PlayStation Store - all of the online services, from sign-up right through to voice and video chat, are free, as is normal multiplayer gaming. There's no equivalent of the Xbox Live Gold account, where you're expected to pay extra for a further tier of services - the only things you'll pay money for are paid-for downloadable content, or subscriptions to premium services like massively multiplayer games.

  • If Only.... (Score:2, Interesting)

    by SCDavis ( 974281 )
    If only microsoft, Sony and Nintendo could get together and have a "global" network with all three systems and even PC maybe (gamespy? or one of those guys?) and let people that have say Ghost Recon for the 360 play against people with the PS3... or even a global store where you could buy the things once... When i get the Wii and IF i get the PS3, i really dont want to pay for all 3... with Live costing 40/year or whatever it would be good to get a deal on all 3...

    360+wii = 60
    360+wii+ps3 = 90

    where all seper
    • Re: (Score:1, Insightful)

      by Anonymous Coward
      RTFA. The Sony service is free.

      360 = 40

      360 + PS3 = 40
      • Re: (Score:2, Insightful)

        by GweeDo ( 127172 )
        We might want to also mention this: 360 + Wii + PS3 = Xbox Live Fee The WiiConnect24 is free.
    • Re: (Score:2, Informative)

      by Jimbot256 ( 1006531 )
      http://gamesindustry.biz/content_page.php?aid=2031 0 [gamesindustry.biz]
      It seems like PS3 users will be able to chat with the PC community through Xfire. May not seem much compared to your idea, but it's a start.
    • Re: (Score:3, Interesting)

      by Kagenin ( 19124 )
      Wii Virtual Console downloads will cost about 5-10$/game. They're not rumors, they're confirmed facts. NES, SNES, and select Genesis and TG16 games will be available. AFAIK, the Wii online services will be free - no annual registration, just a points system for purchasing Virtual Console titles and other offerings (something like 1 yen or 10 cents per point).

      Its also worth noting that the Wii will not be sold for a loss - unlike M$ and $ony, the big N will be making profit from every console sold from da
      • AFAIK, the Wii online services will be free - no annual registration

        But do they work with dial-up? In the United States, broadband can cost $25 per month more than dial-up, and I can imagine that a lot of families, especially those who choose a Wii over a PS3 on price, don't want to have to spend $300 (billed as $25 per month over a minimum commitment of 12 months) on an upgrade from dial-up to DSL just to buy one game. File sizes aren't an issue in this case, given that the largest NES game in North Amer

        • Strange how you only seem to target the Wii... but do XboxLive or the PS3's system work on Dial Up? I don't believe so. You can't pin this one on Nintendo alone.
          • by tepples ( 727027 )
            but do XboxLive or the PS3's system work on Dial Up? I don't believe so. You can't pin this one on Nintendo alone.

            Dial-up is correlated with lower disposable incomes, and so is Wii. The thinking is that families who have dial-up are more likely to buy a Wii at $250 than to buy a PS3 at $500 or an Xbox at $400; therefore, there is more demand for dial-up compatibility on Wii than on the more expensive systems.

            • I highly doubt the average Joe family that buys the Wii over the PS3 on price, wouldn't even consider hooking it up to the internet anyway. To said average Joe family, the internet is that phone cable thingy (or fat phone cable thingy if they have broadband) that plugs into the PC and magically gives them the awesome power of AOL. I live in a fairly small (population wise) area of Canada where everyone and their dog has broadband, I can imagine if we're in that state here, it must be around the same adoptio

      • by brkello ( 642429 )
        What is ironic about your comment is that you spell Sony and MS with $ signs. But then you go on to say that Nintendo is making more profit off of their consoles. It is unfortunate that Nintendo has no s's in it...but it sounds like Nintendo is being more greedy than the other two companies. I don't really understand why Nintendo fanboys brag about how Nintendo made more profit than Sony and MS. The other consoles are sold at a loss that will slowly change to break even and then a slight profit by the e
    • by Dorceon ( 928997 )
      Nintendo seems to have things going the right way with rumors of being able to download old nintendo games (whether it be for free or not we'll see).
      It won't be free, and they've never said it would be free. NES games start at 500 Wii points, SNES at 800, and N64 at 1000. 1 Wii point is 1y or $0.01US; I don't think they've announced what the pricing will be in Europe. (Hopefully E0.01)
      • by KDR_11k ( 778916 )
        Hopefully 0.0075€. 0.01€ would be a ripoff, that's like 1.5 JPY.
        • by tepples ( 727027 )
          0.01 would be a ripoff, that's like 1.5 JPY.

          Sales tax is applied after the advertised price in Japan and North America but before in Europe and Latin America.

          • by KDR_11k ( 778916 )
            Sales tax is 16%, exchange rate puts our prices at 50% over the japanese price. The rest is greed.
            • Sales tax is 16%, exchange rate puts our prices at 50% over the japanese price.

              I would imagine that in Europe, tax on goods produced by a foreign country and imported into the European Union tends to be higher than tax on goods produced in Europe and sold to a European end user.

              • by KDR_11k ( 778916 )
                Doesn't explain why this doesn't happen for PC games and hardware and why there's no fluctuation with the currency values (the Euro was worth about 0.8$ when that price was set IIRC, they never adjusted it). Also the import duties on videogame consoles have been abolished quite some time ago and were never higher than single digit percents AFAIK.
          • Maybe it's different for online goods and services (though I don't see why it would be), or just local to the Kansai region, but sales tax was always included in the advertised price wherever I went while I was in Japan this summer.

            It was quite nice to not have to mentally track the percent tax and add it to every price. And quite annoying when I got back home.
  • by Anonymous Coward
    For 500 dollars you get from Sony:

    This amazing and free online network
    1080p games - already at least seven 1080p games - and 1080p looks like it will be the standard rez for most PS3 games
    Full backwards compatibility with the entire Playstation and PS2 library of games
    1080p BluRay movies
    HDMI
    20 gig harddrive that can be upgraded to any size from any computer store
    The ability to buy old PS1 and PS2 games from the online network
    The tilt controller
    A full Linux distro right on the harddrive of every PS3 system
    A
    • by dlim ( 928138 ) on Saturday October 14, 2006 @03:15PM (#16438187) Journal
      I suspect this is just some anonymous flamebait, but still, you're not really making a proper comparison.

      You compare:
      This amazing and free online network
      to
      Needs to have 50 dollars every year to play online - add 200-250 dollars to the system over four to five years
      As others have stated, the Xbox Live does have a free service as well, and I saw nothing in the article describing free online multiplayer gaming (which is mostly what you pay for on Live).

      You compare:
      1080p games
      to
      no 1080p or high quality audio output
      The Xbox 360 is supporting 1080p [slashdot.org] following the fall 2006 update, which I believe is scheduled to be distributed prior to the PS3 launch. If that's a result of the competition from the PS3, great. But it really isn't a selling point right now. Also, the Xbox 360 does support digital surround sound audio. You don't make it clear what is better about the PS3's audio.

      HDMI
      - You are correct that the Xbox 360 doesn't have an HDMI connector, but I believe it's $600 for a PS3 with one.

      You compare:
      20 gig harddrive that can be upgraded to any size from any computer store
      to
      Can't upgrade the harddrive
      The article doesn't say the hard drive is upgradeable. Are you making it up? I remember not putting my PS2 online because I had to pay $50 for a special 10/100 network adapter that fit the PS3, when a generic one cost $10. I'm not convinced there will be an easy way to upgrade the hard drive without buying proprietary hardware. This is Sony after all. (BetaMax, MiniDisc, MemoryStick, BluRay) etc. And are you sure opening the box won't void your warranty?

      And let's not even go into the ridiculously marked-up 360 peripherals...
      Are you claiming that the PS3's peripherals will be dirt cheap? (See comment above about $50 PS2 network adapter.)

      How is anyone modding this "Insightful"?
      • it's free (Score:3, Informative)

        As others have stated, the Xbox Live does have a free service as well, and I saw nothing in the article describing free online multiplayer gaming (which is mostly what you pay for on Live).

        Playing online is free on Sony's PS3 network, just like it is on PS2. PS3 online gameing: free. Playing on Live costs money.

        You are correct that the Xbox 360 doesn't have an HDMI connector, but I believe it's $600 for a PS3 with one.

        $500 in US. $430 in Japan. All PS3s have HDMI connectors, not just the expensive one (was
        • So, at least so far, the cost of peripherals for the PS3 looks pretty reasonable.

          Thank you. Your post was reasonable and informative, I daresay one of the only ones in this whole thread.

      • by be-fan ( 61476 )
        I remember not putting my PS2 online because I had to pay $50 for a special 10/100 network adapter that fit the PS3, when a generic one cost $10.

        Those generic ones are $10 because they're produced in enormous quantities for completely generic machines. After all, everything has a PCI slot, so the buyer market is huge. $50 for a custom adapter for a specific machine is really not in the realm of "overpriced".
      • by utway ( 1009465 )
        The Xbox 360 is supporting 1080p following the fall 2006 update, which I believe is scheduled to be distributed prior to the PS3 launch. If that's a result of the competition from the PS3, great. But it really isn't a selling point right now.

        What was the original MS attitude towards 1080p support in games? Well, their initial take on the 1080p support is "basically impossible", see Xbox exec on PS3: "1080p... will be basically impossible" [joystiq.com]. As late as Aug 17, 2006, they were still saying No 1080p games fo [gamesindustry.biz]
    • Needs to have 200 dollars and a clunky addon to play HD-DVD movies

      I'm starting to think I'm the only person that buys a game console to play games, not to watch movies or cook breakfast with...
      • I use a game console to play games too. However, if one of the consoles supports a next-gen video format such as Blu-Ray out of the box, and the others don't, then the odds that I'll buy one will be firmly stacked in its favour.

        If you cast your mind back a few years, back to when DVD players were actually a costly purchase, a lot of people bought the PS2 specifically because it had DVD support. Granted, the jump between DVD and Blu-Ray isn't perhaps as significant as the jump between VHS and DVD, but it's
    • Yeah, well, Microsoft [engadgethd.com] has break-dancers and Sony [gamevideos.com] makes me want to sleep.
    • Why oh why will MS not have an optional Extreme pack for a 80gig HD is a mystery, or at least
      allow 3rd parties the permission to do it if some dick at MS thinks theres not a big enough market for it.

      Is it really that much to ask for MS to allow any HD to be plugged in, just replace and 'reinstall' from
      a dvd.
  • by DrXym ( 126579 ) on Saturday October 14, 2006 @12:43PM (#16436983)
    People keep thinking that the PS3 has to recoup its money through games, and how can they possibly do that blah, blah, but look at the revenues open to Sony from this device:
    • Games (obviously)
    • Peripherals (like bluetooth TV remotes, headsets, controllers, keyboards / mice (?) etc.
    • Monthly subs from "premium" online services, whatever they happen to be
    • Online games, movies & music promote to buy, rent & (sell?)
    • Lots of licence fees if Blu-Ray wins the HD TV format war
    • Blu-Ray movies.
    • Increased sales of HD televisions.
    • Increase sales of LocationFree wireless room-to-room / internet streaming devices.

    How well it does these things remain to be seen, but Sony has far more ways of making money than either MS or Nintendo do with their systems. The other consoles have their online systems, but all their other revenues must come from games. Perhaps that is why the PS3 sometimes appears to be a "kitchen-sink" system to catch all those revenues.

    • Every console sold by Nintendo is profit, they don't sell at a loss.
      So all the games they sell (online) are extra.
      Sony needs to sell a lot of movies/games before they are even on level because they are selling at a loss.
    • Bingo. We got a glimpse of their future plans with Gran Turismo HD. They want to sell you every single element of the game, and the only way they can do that is if you are forced to suck off the tit of their online gaming service.

      Is online gaming the future? Of course. And online services are essential for future consoles. But if its any company that I do NOT trust when they say the service is "free", its Sony. They WILL recoup that cost in some way, most likely through scraping content and forcing yo

    • I think your talking about microsoft, who are currently profitting from

      • Games
      • Peripherals
      • Xbox live gold
      • Online games (xbox live-arcade), music and other content
      • Hd-dvd movies, if they happen to win the format war
      • Increased sales of windows xp media center and vista media edition
      • Customer loyalty

      Regardless of hardware & companies, it's 99% about the games, and if the games are not good, the system will not be either. Sony recently let me down with the PSP, which on pape

    • by MMaestro ( 585010 ) on Saturday October 14, 2006 @08:22PM (#16440091)
      Games (obviously)
      With few exceptions, Sony's lineup has nothing on Nintendo's all-star launch and Microsoft "our system is already out so show up or shut up."

      Peripherals (like bluetooth TV remotes, headsets, controllers, keyboards / mice (?) etc.
      Which are directly tied into the system's success. Peripherals don't sell systems, systems sell peripherals.

      Monthly subs from "premium" online services, whatever they happen to be
      They just promised not to have monthly subs. And "premium" services are likely to be one-time purchases, not exactly a cash cow system.

      Online games, movies & music promote to buy, rent & (sell?)
      Unless Sony has some kind of PS3 Online Arcade system in the works, I'm not seeing this happen anytime soon.

      Lots of licence fees if Blu-Ray wins the HD TV format war
      General concensus is: Don't hold your breath.

      Blu-Ray movies.
      Thats assuming Blu-Ray takes off in the first place.

      Increased sales of HD televisions.
      Sony is not a major seller of HD-TVs these days. They don't own the patents either. Sharp is destroying Sony (and the rest of the market) in marketshare as well.

      Increase sales of LocationFree wireless room-to-room / internet streaming devices.
      The only people who would probably benefit from this would be companies like Netgear. People don't exactly think Sony when they buy a wireless router.

      • Thou dost protest too much.

        Games (obviously)

        With few exceptions, Sony's lineup has nothing on Nintendo's all-star launch and Microsoft "our system is already out so show up or shut up."

        Are you joking? Besides the absolutely enormous back library of PS1 and PS2 titles, I don't see any shortage of big games for this launch. Hell, it looks a lot better than the PS2's initial launch lineup.

        Peripherals (like bluetooth TV remotes, headsets, controllers, keyboards / mice (?) etc.

        Which are directly tied int

      • by DrXym ( 126579 )
        With few exceptions, Sony's lineup has nothing on Nintendo's all-star launch and Microsoft "our system is already out so show up or shut up."

        What sort of lame comment is that? Sony will be gathering revenues through the entire life of the console, not just at the beginning. Wikipedia already lists 100 or so titles in the works, and there are 20 or so at launch.

        Which are directly tied into the system's success. Peripherals don't sell systems, systems sell peripherals.

        And? They're still revenue. Sony wi

        • Wikipedia already lists 100 or so titles in the works, and there are 20 or so at launch.

          "In the works". I'm not buying a system just to wait a year or two to play a game that might end up being cancelled.

          And? They're still revenue. Sony will make a tidy sum from people buying bluetooth remote controls, headsets and the like.

          Peripherals are pocket change when you consider the costs involved, the competition from 3rd manufacturers and the fact that THEY DON'T SELL if the system itself doesn't sell.

          Doesn't

          • by DrXym ( 126579 )
            "In the works". I'm not buying a system just to wait a year or two to play a game that might end up being cancelled.

            Then you're not buying any console of any kind. Whether its 20, 100 or more likely 1000s of games over its lifetime, the Sony will make revenues from all of them. Which was the original point that you twisted out of all recognition..

            Peripherals are pocket change when you consider the costs involved, the competition from 3rd manufacturers and the fact that THEY DON'T SELL if the system itse

  • Zonk's philosophy (Score:5, Insightful)

    by Pluvius ( 734915 ) <pluvius3&gmail,com> on Saturday October 14, 2006 @12:55PM (#16437117) Journal
    When Nintendo is secretive about its product: "It makes perfect sense for Nintendo not to give everything about the Wii away all at once. Secrecy keeps the rumor mill churning, thus making sure that the Wii doesn't lose its presence in the news media. And every time Nintendo releases new information, it causes a feeding frenzy among the fans. Secrecy also keeps Nintendo's competitors guessing and sometimes catches them off-guard."

    When Sony is secretive about its product: "Christ, what the hell is taking them so long to give us information about the PS3? Obviously the only reason they aren't talking is because they have no clue what they're doing."

    I'd like to remind Zonk and the other anti-Sony fanboys that most of the important details for the Wii's Virtual Console were only revealed a month ago.

    Rob
    • I'm not going to defend Zonk's posting, but I do think there is a difference between how Nintendo's treated the Virtual Console and Sony's treated their Online System.

      Back at E3 in 2005 Nintendo announced that the Virtual Console would give you the opportunity to download and play games from the NES, SNES and N64 (later adding the Sega Master System, Sega Genesis, and Turbographix 16); in one sentence the core idea of the virtual console was described. Certainly, there are dozens of questions people wanted
    • More specific details were revealed a month ago, but we've known for a long time you'll be able to download games going back to the NES era and they have at least talked about it. Sony hadn't said boo about their service. Unless they have been telling developers behind closed doors, how would you feel about supporting a console that "is suppose to have an online service." but you don't know what you can do to utilize it in your game?
  • RTFA (Score:2, Informative)

    by Scipher ( 35125 )
    Could everyone please read the article? The number of replies being posted is stupendous..so many.

    "Oh - and it's all free, too. The only place you'll be asked to fork over a penny is when you purchase something in the PlayStation Store."

    "So, once you add friends, what can you do with them? Obviously enough, you can check their status and see if they're online; you can see if you have any new messages from them, and send them messages. Sending emails through the system uses the same peculiar text messaging

  • These guys have seen the final system? Sure they have.

    Remember that this is the same company who releases patches for the PSP over and over, yet does it actually improve the PSP? not exactly. They are just tempting people away from home brew and hacks and keep getting broken.

    I'm all for a robust online experience, but from the sounds of it this is going to be the SAME online that Xbox has. Though with one difference. Xbox Live is a pay service which pays for the servers. the PS3, will not be paying f
  • Does this mean we can't call it a "rootkit" anymore?
  • it'll also be possible to buy PSone and PS2 classics you missed out on, as well as a selection of PSP games, from the PlayStation Store, and download them directly to your PS3.

    Does that imply that the PS3 will have PSP emulation? That's would be very interesting, since there are a couple of PSP games I want to play, but I don't want to buy one, and none of them are really "handheld" material, they would all be better on a console in my opinion. Or is this a PS3-based PSP game store? (I didn't know you c

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