The Xbox 360 Uncloaked 118
The Xbox 360 Uncloaked: : The Real Story Behind Microsoft's Next-Generation Video Game Console | |
author | Dean Takahashi |
pages | 404 Pages |
publisher | Lulu Press |
rating | 7 |
reviewer | Zonk |
ISBN | 0977784215 |
summary | A veteran games reporter looks behind the scenes at the creation of a next-gen videogame console. |
The term staggering is meant literally. It's obvious from the tone of the book and the description of the process that the months after the original Xbox's launch were confusing and demoralizing. Many of the principle architects of Microsoft's first console left the company or moved to other projects, and the second generation of executives were hard pressed to restart the process after only a short break. Moreover, the console they'd worked so hard to see launched was only doing so-so in the marketplace. The result is a long period of soul-searching and analysis that lasted two years and covers 25 of the 53 short chapters in the book. This real life confusion and frustration translates into the book in the form of a fractured narrative.
The first 10 or 12 chapters of Uncloaked are very hard on the reader. Takahashi has deliberately used a lot of repetition to drill into the reader basic concepts, events, and characters; This is a mixed blessing. While the repetition results in basic information retention, combined with the muddled events it doesn't make for very entertaining reading. This problem is exacerbated by some lax editing. I read the book in eBook format, so I can't speak to the editing in the final print version, but at least the .pdf edition contained several unreadable sentences and nonsensical paragraphs that the editors simply missed.
I was beginning to be frustrated with the work when, like the executives on the 360 project, The Xbox 360 Uncloaked found a clear path and began driving forward. Right about the time that Robbie Bach and Co. found a way to tackle the project's scope, the writing focuses into the same cohesive voice readers of Takahashi's Mercury News column are used to. The chapters begin to fly by, with each successfully capturing a specific aspect of the 360 production process. From the famous meeting of CliffyB and Ed Fries at DICE 2003, to the exhaustive industrial design phase, all the way through the GDC and E3 events of last year, the tough choices and design decision are laid out for the reader. The final half-dozen chapters deal with the launch and the immediate aftermath.
What makes this book such an informative tome is the depth of information and the balance in the reporting. The author had a great deal of access to the principal figures involved in the creation of the console. What's refreshing, though, is how this access doesn't seem to have clouded his judgment of the events he bears witness to. In the final chapters he speculates on how Microsoft is poised within the console war, with some pointed observations on the console's launch that proves Takahashi is far from a company mouthpiece.
It's this outsider's viewpoint that ultimately makes The Xbox 360 Uncloaked a success. Takahashi looks at the creation of the Xbox with the dispassionate voice of a journalist. Hype and hyperbole surrounded the system's launch to such a degree that it was hard to see through the agendas held by the marketers, advertisers, and the fan press. This surprisingly lively business book condenses half a decade of effort into four hundred pages of mostly understandable prose. It provides insight into the players, the technology, and the corporate culture that has launched two remarkably popular game consoles in a span of six years. I definitely feel it could have been more thoroughly edited. That said, if you have any interest in the business climate at Microsoft or the process of creating a major work of consumer electronics, The Xbox 360 Uncloaked will lay out both the good and the bad of the 360's torturous journey to market.
You can purchase The Xbox 360 Uncloaked from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Sorta of a Dupe (Score:2, Informative)
Re:Sorta of a Dupe (Score:1)
Re:Sorta of a Dupe (Score:2)
Re:Sorta of a Dupe (Score:5, Funny)
BTW, what the hell am I supposed to get out of a post telling me an article is a dupe anyway?
Re:Sorta of a Dupe (Score:1)
Hmm... this could go on forever...
Re:Sorta of a Dupe (Score:1)
Duped.
Re:Sorta of a Dupe (Score:5, Funny)
Duhhhh, it's so you can go back to the original, copy the contents of all the +5 comments, and paste them into this discussion.
Re:Sorta of a Dupe (Score:2)
Re:Sorta of a Dupe (Score:2)
Not at all (Score:2)
Book reviews and other articles such as this one are written entirely by the slashdot readers and/or staff. You'll notice there are no links in this article because it is an origional work. AFAIK, Zonk didn't just allow this article to be posted (as the editors do with most "articles") but actually read the book and wrote them summary.
Re:Sorta of a Dupe (Score:2)
Erm...? (Score:5, Insightful)
You have to ask? (Score:2, Insightful)
Re:Erm...? (Score:3, Insightful)
Re:Erm...? (Score:2)
Read the review again. Then read some of his other reviews. From his writing style, I think you might conclude that "badly edited, written and completely boring 5/6 of the time" is actually high praise.
Re:Erm...? (Score:2)
i've got useful purposes for my money and time.
Who in the freaking hell needs a book about Xbox(n) ?
Re:Erm...? (Score:1, Troll)
I'm just guessing here, but probably a slightly greater number of people than needed a comment on Slashdot asking that question...
Re:Erm...? (Score:1)
Re:Erm...? (Score:3, Funny)
This [wikipedia.org] should help explain the rating.
Editing (Score:5, Funny)
The words "pot", "kettle", and "black" come to mind.
Re:Editing (Score:2)
No, it said lax editing, not nonexistent.
Sounds interesting (Score:2, Interesting)
Re:Sounds interesting (Score:2, Funny)
Re:Sounds interesting (Score:2, Funny)
Re:Sounds interesting (Score:1)
Re:Sounds interesting (Score:1)
Re:Sounds interesting (Score:2)
Re:Sounds interesting (Score:2)
My triangle can kick your rhombus's butt!
Re:Sounds interesting (Score:1)
Re:Sounds interesting (Score:2)
Re:Saw my first XBox yesterday. (Score:2)
Re:Saw my first XBox yesterday. (Score:1)
I went to Costco yesterday and saw that XBox 360's are readily available.
Guess if I get a wild hair for the new driving game I might buy one.
You're making fun of me, I realize, but I've had my XBox for a few years. Would never have paid regular retial price for it. Do you have a problem with that?
Literally (Score:5, Funny)
No, it isn't.
Re:Literally (Score:4, Funny)
Obl. Simpsons Quote (Score:2)
Re:Literally (Score:1)
Or perhaps you belive that the information was having trouble walking??
Moron"
I am pretty sure Zonk was using this meaning for "staggering" -
transitive senses
1 : to cause to doubt or hesitate : PERPLEX
http://www.webster.com/cgi-bin/dictionary?sourceid =Mozilla-search&va=staggering [webster.com]
Isn't it hard to see the ground up there on your high horse???
Re:Literally (Score:1)
Re:Literally (Score:1)
adj.
Causing great astonishment, amazement, or dismay; overwhelming: a staggering achievement; a staggering defeat.
Re:Literally (Score:1)
Re:Literally (Score:2)
Literally?
Re:Literally (Score:3, Funny)
Re:Literally (Score:1)
Given that Zonk said he read it in PDF form, that'd be most impressive.
Re:Literally (Score:2)
Product development (Score:3, Insightful)
Re:Product development (Score:1)
Re:Product development (Score:2)
And so the inventor of the Book Review dies happy.
Re:Product development (Score:2)
Re:I'm still looking for Mechassault (Score:2, Funny)
I was just using Mechassault as an example. I'd settle for any those as well. I don't expect anyone to explicitly put in their ad "this is the version you need to boot Linux on an X-Box", but why not?
Re:I'm still looking for Mechassault (Score:2)
Re:I'm still looking for Mechassault (Score:2)
Re:I'm still looking for Mechassault (Score:1)
"http://search.ebay.com/search/search.dll?from=R4
"
But how do I know it's the right version? That game was re-released and not renamed, with the exploit fixed.
These Ebay auctions don't specify.
Re:I'm still looking for Mechassault (Score:2)
Re:I'm still looking for Mechassault (Score:1)
The no-modchip way to boot Linux on a first-generation XBox is to put a boot loader in a
savegame, which can be loaded from the original version of MechAssault.
That certainly the first edition of MechAssault a sought-after item, since the game was "fixed" for later editions.
Now the MechAssault game is common as dirt in stores and rental shops, but I never see the original edition. Later editions have been out long eno
Re:I'm still looking for Mechassault (Score:2)
Re:I'm still looking for Mechassault (Score:1)
Oh, I don't care about "illegal" in the first place, and it is not illegal where I live to modchip an XBox. But then it's more effort than I want to put into it.
I'm just sincerely looking for the MechAssault game to do the softmod with, and it bothers me that it's hard to find.
Re:I'm still looking for Mechassault (Score:2, Interesting)
Re:I'm still looking for Mechassault (Score:1)
Re:I'm still looking for Mechassault (Score:1)
Uncloaking? (Score:3, Funny)
Is nobody going to call Zonk on this? (Score:5, Insightful)
Microsoft had it's foot pretty far in the door when they launched the original Xbox. It is true that they were not in the console market but that is not the context of the quote. Zonk is talking about the videogame market as a whole and therefore is wrong. Microsoft developed and released PC videogames for years before the Xbox and they were in the gaming hardware business too. I remember owning a Microsoft flight stick that I used for a long time (until it broke from too much X-Wing). I also owned Fury^2 and I think that game came out in the 90's. So Microsoft had been in the videogame business for some time before the Xbox came out and we should not forget that.
Re:Is nobody going to call Zonk on this? (Score:2)
That game was one hell of a joystick killer. I bet I destroyed 2-3 joysticks primarily from playing X-wing.
Used them a lot more back then, though. That was before the wasd+mouse combo had become popular for movement/look input in FPS games, so my first jaunts through Doom and Dark Forces (and maybe even Dark Forces II, I can't remember for sure) were joystick-intensive experiences.
Sorry, offtopic,
Re:Is nobody going to call Zonk on this? (Score:1)
Re:Is nobody going to call Zonk on this? (Score:3, Informative)
Microsoft was not a household name in gaming until the Xbox. Before then, the only people who said it in conjunction with gaming at all were mostly heard to say things like "Microsoft is making the next Mechwarrior game? Fuck!"
Once the Xbox came out, not only was Microsoft a prominent name in gaming, but it was only related to cursing them out half the time (like when your Xbox drive died, or when your Xbox 360 overheated, or...)
Re: (Score:2)
Re:Is nobody going to call Zonk on this? (Score:1)
Microsoft did have it's foot in gaming. Microsoft's Gaming "Zone" was a pretty busy spot in late 90s with titles both created and produced by Mirosoft companies.
I think the success of Halo: Combat Evolved helped accelerate and make players of today fimilar with Mirosoft name because of the shooter market. I can't remember how many junkies in school would ramble about Halo and then faintly mention that you needed an XBox.
PS2 is slated for problems to. You mention
Re:Is nobody going to call Zonk on this? (Score:2)
Re:Is nobody going to call Zonk on this? (Score:1)
Huh? (Score:2)
Don't believe the. . .never mind.
seven generations (Score:2)
Re:seven generations (Score:3, Insightful)
Wikipedia claims 7 generations, with the PS3/Xbox 360/Wii being the 7th, so we can go with that.
Re:seven generations (Score:2)
Now Wikipedia has downrated my poor Coleco to "Later second generation". BOO.
I figure the consoles that caused the Video Game Crash deserve their own "generation". (Plus the graphics were sigificantly better than the previous systems. A Coleco/5200 is closer to a NES than a 2600.)
Re:seven generations (Score:2)
Pong.
Re:seven generations (Score:1)
Re:seven generations (Score:1)
Yes, SEVEN generations (Score:5, Informative)
(You could not change the games on the first generation of consoles)
Pong (and all its clones including Ninendo's "Light Tennis")
Break-Out (a Pong spin-off!)
Most consoles revolved around Pong this generation. At the latter end of this console cycle, more creativity was being put in the games with some companies putting out racing and puzzle games (as appeared in Japan).
-Second Generation-
These are the first consoles that could use cartridges. It took a while for the public to realize the machine could play more than one game!
Atari 2600 and the Channel F launched near the same time. But with the public bored of Pong, Channel F eventually exited the market deciding that the public had enough of 'video games'. (Channel F's games were awful anyway). This gave the market entirely to Atari 2600 which began to surge when the home version of Space Invaders came out. Newcomers such as Intellivision entered the market. Colecovision, a late newcomer to the market, bundled its console with a sweet exclusive deal with Nintendo's Donkey Kong. Colecovision also somehow legally won a court case to play all of Atari 2600's hundred games as well on its machine.
With the meteoric profits (Atari, at the time, was the fastest money making business in American history), many 'get-rich-quick' schemers came in who had no business making games (General Oats and Colgate for example). Atari hurt itself by putting out bad games such as E.T. and a poor port of Pac-Man. The market was flooded by games in 1983. With the rise of personal computers and games like Custer's Revenge and Death Race getting bad press, the console market collapsed. Retailers wouldn't even stock game consoles.
-Third Generation-
-NES
-Master System
-Atari console (dead anyway)
Nintendo's Famicom takes over Japan and is re-christened as the 'NES' for America. Nintendo puts in a toy robot and calls it the 'Entertainment System' to convince retailers that it wasn't exactly one of those hated 'video game consoles'. NES sales kept growing and growing with 90% market share. Sega's Master System had whatever was left (not much!).
Nintendo created lock-out chips and draconian licensing deals to avoid the fate of Atari. Third parties were looking for a console not as draconian as Ninetndo's.
The Gameboy is included in this generation.
-Fourth Generation-
-Sega Megadrive
-Super Nintendo
-NEC's PC-Engine (Turbo-graphix 16)
Sega, humiliated with the Master System's poor performance, stepped up with the Megadrive (Genesis in America). Trip Hawkins of Electronic Arts, annoyed that he missed the NES bandwagon, wanted to be the first third party on the Genesis. However, when Sega tried to put EA under a Nintendo style licensing deal, Hawkins told Sega that EA had reverse engineered the Genesis. They were going to make games for their system whether Sega liked it or not. So EA dictated the terms of their licensing agreement. Afterword, Sega quickly put in lockout codes into future Genesis/Megadrive consoles. Third parties, anxious to leave Nintendo, came but were disapointed that Sega wanted to BECOME Nintendo.
Nintendo took Japan, Sega took Europe, while both were tied in America. Sega introduced some extremely aggressive and effective marketing but Sega lost its momentum of putting out games. Nintendo stepped up with reclaiming third parties and put out hot games such as Super Metroid and Donkey Kong Country to have the SNES outsell Genesis in America again.
The PC-Engine from the giant computer maker NEC (NEC's research and development at that time exceeded the ENTIRE companies of Nintendo and Sega) came in second place in Japan and somewhat flopped in America. Nintendo and Sega's fear was that NEC could easily become a vertical monopoly. NEC owned their own manufacturing plants and chip R&D. You just cannot compete with a vertical monopoly. NEC would eventually exit the console market.
Sega began to put out too many console
Re:Yes, SEVEN generations (Score:2)
The only point I have to add is that if Nintendo does actually accrue a large library of games with a lot of variety and depth, it'll do very well. However, it has to overcome the legacy of the N64 and Gamecube, both of which were actually good consoles, but were hampered by their narrow libraries.
Re:Yes, SEVEN generations (Score:2)
Re:Yes, SEVEN generations (Score:2, Informative)
Re:Yes, SEVEN generations (Score:1)
Buy right from Lulu.com and support the author (Score:1)
I am a PowerPoster over there, and it's better, and supports the author.
http://www.lulu.com/content/295223 [lulu.com] for the e-book
http://www.lulu.com/content/289526 [lulu.com] for the paperback
No, I'm not the author. :)
What kind of book is this? (Score:2)
Re:What kind of book is this? (Score:2)
Re:What kind of book is this? (Score:2)
If it's like the first Xbox book by the same author, or similar books such as Revolutionaries at Sony, Game Over or Renegades of the Empire, mostly number 3, which enough number 2 in there to make sense.
Re:Wow (Score:5, Funny)
Suppose two out of three ain't bad.