World of Warcraft Server Problems 116
vjmurphy writes "Connectivity to the massively-multiplayer online role-playing game World of Warcraft servers and web site appears to have had some difficulties over the past week. Their hosting is provided by AT&T." That includes my raid's dying twice in MC due to 4000 latency, and also a soft reset of MC. Good work, AT&T.
What 'problems?!' (Score:3, Funny)
This [Connecting...] is [Authenticating... ] absurd. I [Authenticating... ] demand that all of [Authenticating... ] these false [Authenticating... ] allegations be stopped. There [Retrieving character list... ] is no way [Retrieving character list... ] in hell [Retrieving character list... ] that anyone [Retrieving character list... ] has ever [Retrieving character list... ] suffered [Retrieving character list... ] from any kind of [Loading... ] lag [Loading... ] while playing [Loading... ] World of Warcraft. The [Loading... ] hosting has been [Loading... ] meticulously [Loading... ] perfect and infallible. ["Ok, I'm in game, why don't I see anyone in Org?"]
When will you learn that if a company takes your money, they are providing a service that cannot fail? [/console reloadui]
oblig (Score:2)
Makes a news item in Slashdot (Score:3, Interesting)
P.
Re:Makes a news item in Slashdot (Score:1)
Re:Makes a news item in Slashdot (Score:3, Insightful)
Possible cause.... SBC/ATT merger? (Score:3, Interesting)
Re:Possible cause.... SBC/ATT merger? (Score:1)
Has it begun? (Score:1)
Re:Has it begun? (Score:2)
Now, I have two options on getting hooked up to high-speed internet where I'm at. Either SBC(AT&T) or Comcast. Damned if I do on either one.
Re:Has it begun? (Score:1)
Here we can have AT&T or Time-Warner RoadRunner. (Or pay Earthlink for them to pay TWC for RoadRunner, or pay AOL to pay TWC........)
Re:Has it begun? (Score:1)
Refunds? (Score:1, Interesting)
Re:Refunds? (Score:2, Troll)
Re:Refunds? (Score:4, Funny)
Blizzard Server Admin 2: *facepalm* Shit, I NEVER thought of that.
BSA1: Imagine the implications of such a radical approach!
BSA2: My god, thank you ZombieRoboNinja! Your insight will revolutionize server administration around the world! Fix the Servers! Simply amazing.
Re:Refunds? (Score:2)
It's a good thing there are Message Board Warriors out there who understand that the real solution to networking difficulties is to drop coins into the slot and pound on the console a few times. Otherwise nothing would ever get fixed.
Re:Refunds? (Score:1, Flamebait)
I finally gave up and quit, even though I still think the game could be fun for a long time. It's just too broken. Damn shame, but the only vote you've got is your dollars in the end.
Re:Refunds? (Score:2)
I must have been playing a different World of Warcraft from yours.
Re:Refunds? (Score:2)
Instead of focusing on things like QoS, companies get wrapped up in developing or touting whizz bang features and proclaiming 'new ways of doing things' in order to market the product, and they assume that
Re:Refunds? (Score:2)
Re:Refunds? (Score:1)
I know better...the money I gave had been through the wash and was all crinkled, especially near the edges.
Re:Refunds? (Score:1)
Considering you are probably working, sleeping, or eating 18hrs per day that leaves a whole 12 cents they might just possibly owe you if it really was unplayable during that entire 6hr stretch.
Re:Refunds? (Score:1)
$15 / 30 days = $.5 per full day.
$.5 / day = $.0208 per hour.
I personally have never suffered enough unscheduled downtime to merit more than about 4 cents.
Re:Refunds? (Score:2)
That, times the three days I lost is almost enough to rent a different game. Going by your method, we have to subtract out the
Re:Refunds? (Score:1)
working (Score:3, Funny)
well... (Score:3, Funny)
Re:well... (Score:1)
If you have never killed Razoregore before, it's a VERY good idea to go in there with the lag. You see the mob come up to you and you have time to run away before they ever get a swing off. Compare that with no lag an
Re:well... (Score:2)
Re:well... (Score:1)
Or perhaps they just turn off the mob AI or it never gets a chance to run when the server is choking.
All's fine according to WOW site (Score:1, Redundant)
Of course trying to find out what the problem was was pointless since the WOW website was also having problems. Even now, there's nothing on the WOW site [worldofwarcraft.com] or in the forums about the problem. The supposed post by the GM [worldofwarcraft.com] appears to have vanished and the realm status page [worldofwarcraft.com] lists everything as a-ok.
Re:All's fine according to WOW site (Score:1, Informative)
I warned you... (Score:3, Funny)
I warned you against buying that Adaptec shit. Get a decent RAID controller that isn't so touchy with latency issues.
DDoS Attacks, Perhaps? (Score:2, Interesting)
Re:DDoS Attacks, Perhaps? (Score:1, Funny)
This is exactly why I cancelled my subscription... (Score:4, Informative)
Re:This is exactly why I cancelled my subscription (Score:1)
What's New? (Score:3, Interesting)
If we could see inside Blizzard I think we'd find a company that knows how to make good games, but one that doesn't have a good record at making good management decisions on how to run them.
There's little point in me going into great detail about the many mistakes and poor decisions they've made, but I can say that if they were a financial institution we wouldn't be discussing this. Finance seems to have this understanding that time is money. Somehow Blizzard hasn't quite caught on that 5.5 million subscribers might eventually go away, especially if they get frustrated enough with the downtime/lag. Sure, there's not much place for those gamers to go, but this may not be true in 1-3 years.
Re:What's New? (Score:3, Insightful)
Or, a company that made good games, got bought out by an evil company (Vivendi), and had a considerable portion of their developers leave for NCSoft. Everything since live has been done by the people left behind, or newly hired.
Re:What's New? (Score:2)
Re:What's New? (Score:2)
Tigole, head cheese right now, is an ex-EQ raider. As are several other prominent people at Blizzard (like Furor).
I thoroughly enjoyed 1-59, and was often sad I missed quests before I moved on to a new area. At 60, it changes to raid/farming/PvP. It's fun, but a *different* kind of fun. I almost quit, but stuck around for guildies.. then decided I liked the "ne
Re:What's New? (Score:2)
I'm disapp
lots of places to go (Score:2)
The final reason I quit was that since December the server queues were averaging 30-60 minutes on weekdays - non peak hours (late night Hawaii time). Given that I only have a couple of hours a night to play, having half of that wasted due to waiting in line su
snuf23... (Score:2)
Thanks!
Re:What's New? (Score:2)
I'm pretty sure they understand how to keep subscribers. If 5.5 million people have laid down money for the game, Bizzard is doing something right. I can't speak for others but the lag/downtime I have experienced on my server isn't any worse than other MMO's I've played. I do admit that the 30 minute queues are pretty rediculous. Blizzard is probab
Re:What's New? (Score:1, Flamebait)
Re:What's New? (Score:2)
Re:What's New? (Score:2)
Well I will say this. The less the customer knows the less he can try to act like he knows and have any ground to stand on. Yes most of us are techies but I doubt very much more than .5% of the WoW user base knows enough about blizzards server set up to have a clue. I will admit MMORPG companies typically forget to have good meaningful interaction with their user base. But what is needed more is just assurance that they are doing all they can to fix the issue......even if that means them bringing online
Re:What's New? (Score:2)
And that's exactly what we don't get. I don't care if they said "You guys are crushing our servers, because of that we're going to have to limit the number of people who can login during prime time." As long as I had assurances they were doing something, I'd be cool with it. If you look on the main page, or any of the boards, you'll see no
Re:What's New? (Score:2)
How is this news? (Score:1, Troll)
Problem is NOT with ISP! (Score:1, Informative)
The problem is with Blizzard's servers. I play on Kargath, and we have experienced intermittent "character retrieving" issues for the past 3 months, ever since the 1.9x patch. There were times when the server would just crash, even a day after the "weekly scheduled maintenance" on Tuesdays. The problem does not lie with the ISP
Re:Problem is NOT with ISP! (Score:1)
Totally undeserved troll mod (Score:2)
Oh? (Score:3, Funny)
This is odd (Score:1)
You're Lucky They Were Pinging at All (Score:2)
dont blame at&t, blame blizzard (Score:1, Informative)
DDoS possible (Score:3, Interesting)
I mention it because perhaps something similar is going on here. The servers are getting destabilized and forced to restart. And you can use a server restart(and the small rollback that usually hits because of it) to dupe items or gold(this works, I've seen it done).
In the end its just a random collection of rumors that fits the facts. So take with whatever amount of seasoning you need.
Re:DDoS possible (Score:1)
Noticed the price of the Ace of Warlords has dropped to 2g?
According to rumors--farmers are again causing the server problems. During the high lag periods if you do a /who Dire Maul and sort by guild--the list of likely suspects will emerge.
On my server the same 5 or 6 hunters, that can't speak a bit of English, are always around Dire Maul. Let the witchhunt begin!!
Re:DDoS possible (Score:1)
Re:DDoS possible (Score:2, Interesting)
I should have been more clear in my first post.
There is most definately an exploit involving the Dire Maul instance that is causing the increased lag. Of the dozens of players in Dire Maul--only a few are causing the server lag. They tend to be easily identifiable by their names and lack of guild tag. i.e. the chinese farming brigade.
Regular players aren't causing the lag. On our server there are 5 to 6 of the farmers on the Horde side and double that number on the Alliance side. Our server runs lag
Re:DDoS possible (Score:2)
Re:DDoS possible (Score:1)
The drop in costs is farmers competeing with eachother (they each have quotas to fill). Unless someone has hard evidence of something they're specifically do
Re:DDoS possible (Score:2)
Do you also find yourself thinking that it's all of those damn gays that are causing bird flu? Or that illegal immigrants are the real reason for that drought last year?
Slowness and instability on the part of Blizzard's systems seem more than adequately explained by in
Re:DDoS possible (Score:1)
1. I don't specifically dislike farmers, they're just making a buck, its a bit shady but there are worse things people can do. I never stated what they do in essence is bad, I really don't care and in fact I think gold selling should be legitimized my MMO creators.
2. I don't know what is causing the issues, I am merely speculating on rumors.
3. I didn't at all describe the effect as "magical," th
Re:DDoS possible (Score:2)
Well, sure, but so do phrases like "There is most definately an exploit involving the Dire Maul instance that is causing the increased lag." Which sounds a bit more concrete than the evidence that any of us have about the situation.
I certainly retract the implications of racism; that wasn't really what I'd been meaning to imply anyway, and was
Duping is still possible (Score:2)
Sounds like nothing has changed... (Score:3, Interesting)
what's up with the wack log-in queue algorythims?? (Score:1)
Re:what's up with the wack log-in queue algorythim (Score:1)
I played at times where I was aware of a queue (from guildies reporting this upon log in) and then I got DC'ed on a zone crash, and was able to log in again right away. It's as if the server sensed the DC at their end and gave me priority in the queue, which is right and proper IMO.
But that's just a theory.
Re:what's up with the wack log-in queue algorythim (Score:1)
World of Waitcrap (Score:1)
Re:World of Waitcrap (Score:1)
Re:World of Waitcrap (Score:2)
That's a large chunk of my play time. So I quit.
The numbers (Score:2)
That's just plain crazy.
Anyways, my point? Well, with all that money, you think they'd be able to do something about it. Perhaps they're too busy swimming in said pile of
Re:The numbers (Score:2)
http://www.forbes.com/2006/03/01/vivendi-universa
Unbearable (Score:2)
No shit Sherlock. (Score:1, Interesting)
We used to be able to call BBNPlanet and an engineer would pick up the phone and their service was so good that they even fixed a connection problem for us that
Tiered preview? (Score:2)
Logging in = scripted boss fight (Score:1)
Based on your timing and skill at entering in your account information on the login page, the fight begins!
Connecting...
Authenticating...
Server casts Lag Spike on you for 10503 damage. You die.
Unable to connect.
If you do really well, you might get to STAGE 2: "Retrieving Character List"
One more example... (Score:1)
In our area (DFW Metroplex, TX) it started about three weeks ago. We noticed our business internet having DNS issues. We contacted our (former) SBC data centers (quite the maze that is) but they reported no issues. Problems disappeared in two days with no explanation except the up-level DNS servers started responding again.
Two weeks ago our long distance lines went down for about an hour. Again contacting the support center resulted with "We're
Wow! WoW lags?! (Score:1)
Re:Wow! WoW lags?! (Score:1)
Ode to a Login Screen: A Haiku (Score:1)
Re:Suck it up (Score:1)
WoW doesn't have the same level of availability and connection quality of even the LEAST of it's competitors. They've had more than sufficient time to correct the issue.
"Not guaranteed 24/7" isn't a good enough disclaimer when the reality is "not available as often as our compettitors... and did we meention the QUEUES?"
And no, I'm not playing anymore.
When SoE's level of service and Customer relations compares favorably to your company's
Re:Suck it up (Score:1)
There are large differences from game to game. Three games I have tried:
-Project Entropia (maybe 2 years ago): High lag, would be inacceptable for a real shooter.
-Neocron: somewhat better, but still too much lag for the FPS-like combat. Really goes downhill when many chars meet in one zone. Account canceled, partly because of this.
-Auto Assault Beta
Re:Suck it up (Score:2, Interesting)
Sure, it's a game, and sure the rewards appear to be entirely virtual and owned by Blizzard. However, this is not completely the case. While it is just a game, millions of people are putting a lot of effort into it. The rewards they reap aren't just items, reputation, and experience. They are also getting personal satisfaction and developing relationships with distant friends and guildies. The amount of effort put into this game
On the other hand... (Score:2)
I expect Google and Slashdot to be 100% reliable, and I pay NOTHING for them.
Why should I hold Blizzard to lower standards?
Re:Suck it up (Score:1)
However, that doesn't mean its justifiable for blizzard to have this many lapses in service. Yes WoW is ver popular and I'm sure its difficult to keep things running with the ammount of traffic they have. But thats why I pay a monthly fee, so that this stuff gets handled. So blizzard need to get this situation resolved as even a big fan like myself
Reinvesting Back Into the Game (Score:2)
Re:Suck it up (Score:1)
Re:Suck it up (Score:2)
I played on Doomhammer from April '05 through the beginning of this year. The server earned it's nickname "Downhammer". Queues had never been a big problem for me, but since December I had been seeing queues of 30-60 minutes in off hours. Which is great when you try to log on 15 minutes before a scheduled raid - have to wait 45 and find out your spot has been given away.
Now Doomhammer is full of level 60s, and players with multiple level 60s. New character creation has been lock
Sure, if there was no fees (Score:2)
Re:Suck it up (Score:2)
All the other bandwangon haters are ignorant. Blizzards problem is that they won't hard cap servers. When they do this the players bitch and cry about not being able to get their friends onto their servers or make new alts. However, these morons don't seem to understand that an MMORPG is built around and estimated player size on every server.
At the moment I would say the servers that have the largest simply are running at more than 100% capacity. Every MMORPG I have ever played when the population gets
um they did (Score:2)
They hard capped the server I was playing on (Doomhammer) a few months ago. Old players could still make new alts, but if you didn't have a toon already on Doomhammer you couldn't make a one. I don't know if they've opened it back up again as I quit playing.
They seem to have reduced the total number of players allowed to login at any given time as well. At least after the last patch queues became a nightly reality versus no queues pre-patch.
Re:um they did (Score:2)
Yes they have in rare instances imposed caps. The most at any one time way 7 servers with population caps. However, this isn't a built in function. If Bliz's servers can only handle 3k ppl on them then they should limit the total amount of accounts that can make a character on the server to 3k. If your account is inactive for 2 months your characters should be moved to a storage server and placed on a fresh server if you ever come back.
Re:um they did (Score:2)
It seems like the reduced number of players on a server at one time being implemented so late in the game just pissed off and penalized long term players. I know it pissed me off. Sure there's less lag when you are on, but good luck getting on.
They've been really weird when it comes to server transfers as well. You would think that migrating players to lower pop servers would be a no brainer, but these transfer
Re:Suck it up (Score:2)
Even beyond the frustration of
Re:Suck it up (Score:2)
Re:just quit, it will get better (Score:2)