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EVE Online PVP Tournament Streamed Live 101

infinitevalence writes "Every few months the good Viking programmers of the north organize and present one of the most geeky e-sports out there. Thanks to them, for three weekends in a row we get to watch player-controlled spaceships fight it out for accolades and unique in-game items available only to the first, second, and third place winners. This year CCP has all of the content live online and streaming in HD for your viewing pleasure. So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!"

Comment Not prepared (Score 4, Informative) 768

I suspect that they always knew their attempts to fix it would fall short, this is all make-busy to give the appearance that everything that could be done is being done. The correct solution appears to be forcing oil companies to drill relief wells for existing exploitation. The idea here is that the relief well is mostly completed so that if a disaster occurs, instead of taking months to connect to the main well, the work can be done within days.
BP's experience is showing us that the relief well is the only solution that will work.
It's why the Canadian government is taking the position that one must be drilled at the same time as a new well is being built. Unsurprisingly, oil companies are already lobbying hard to have these measures curtailed.
"At issue in talks between the oil industry and the National Energy Board on relief wells in the North is whether they must be drilled during the same season as the primary exploration well. The window for drilling in the North is only a few months because of ice conditions. However, allowing oil companies to wait a season to drill relief wells could leave a new well exposed to a potential rupture for a year or more. Mr. Pryce at CAPP said the policy for relief wells was devised in the 1970s, and alternative technology for dealing with ruptures has advanced considerably. "

When Rewriting an App Actually Makes Sense 289

vlangber writes "Joel Spolsky wrote a famous blog post back in 2000 called 'Things You Should Never Do, Part I,' where he wrote the following: '[T]he single worst strategic mistake that any software company can make: They decided to rewrite the code from scratch.' Here is a story about a software company that decided to rewrite their application from scratch, and their experiences from that process."

Comment Re:Paid Beta Program? (Score 1) 313

It's marketing noise. In my opinion some genius at marketing has come up with the idea that since they can get people to pre-pay for games, maybe they can get them to pay for a partial and then pay again for the full release.. garbage... the only way this could possibly work is if the cost of the download was later subtracted from the full retail price. I didn't buy Bioware's expansion because it was overpriced, and I'm sure as hell not going to buy any demo.

Why Are There No Popular Ultima Online-Like MMOs? 480

eldavojohn writes "I have a slightly older friend who played through the glory days of Ultima Online. Yes, their servers are still up and running, but he often waxes nostalgic about certain gameplay functions of UO that he misses. I must say that these aspects make me smile and wonder what it would be like to play in such a world — things like housing, thieving and looting that you don't see in the most popular massively multiplayer online games like World of Warcraft. So, I've followed him through a few games, including Darkfall and now Mortal Online. And these (seemingly European developed) games are constantly fading into obscurity and never catching hold. We constantly move from one to the next. Does anyone know of a popular three-dimensional game that has UO-like rules and gameplay? Perhaps one that UO players gravitated to after leaving UO? If you think that the very things that have been removed (housing and thieving would be two good topics) caused WoW to become the most popular MMO, why is that? Do UO rules not translate well to a true 3D environment? Are people incapable of planning for corpse looting? Are players really that inept that developers don't want to leave us in control of risk analysis? I'm familiar with the Bartle Test but if anyone could point me to more resources as to why Killer-oriented games have faded out of popularity, I'd be interested."

Comment Re:Son of WGA (Score 1) 819

Well, it's true the OS is tied to the computer, but I'd like to point out that the kind of license checking we're talking about isn't present on any of Apple's software that I have used. iWork, Aperture, Quicktime, Final Cut Express etc .... Those do not "phone home" and check your licensing. It is worth noting the fact that Apple typically offers an attractively priced family pack for those with multiple computers to update. I'd imagine that has something to do why the license checking isn't needed.

Comment Re:More than likely. (Score 4, Insightful) 162

Google did the right thing, eventually. At the end of the day we are more than employees. We are citizens that benefit from freedoms hard earned. It is the utmost height of hypocrisy to then turn around and pretend there is nothing wrong with assisting the repression of people in foreign countries. One day, China may very well be the powerhouse of the world, western corporations' eagerness at supplying tools to assist Chinese repression will then come back to haunt us. Our failure to stand up against this hypocrisy will then have transformed into a failure to fight for our democratic rights.

Comment Re:Big Battle (Score 1) 463

I fail to see how pulling out of China counts as a boost to competition. Unless you think that Microsoft is rubbing its hands with glee at the opportunity replace Google there and kiss the censors asses in the hope to win market-share over Google. I search extensively all day long for my work and Google is my preference by far. Your reasoning that bing is better than Google is subjective and makes you sound very biased.

Failed Games That Damaged Or Killed Their Companies 397

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"

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