Tallest Roller Coaster in the World 295
Coaster Art Guy writes "Cedar Point amusement park unveiled the tallest roller coaster in the world today. Top Thrill Dragster launches you from 0 to 120 MPH in 4 seconds via a hydraulic launch. The dragster looking like cars take you straight up a 420 foot tower, into a top hat element, and twists you 270 degrees straight down. All in about 20 seconds from start to finish. How about that one? Also check out the POV video here Quicktime or here Windows Media Player."
I see whjy (Score:2, Insightful)
Re:I see whjy (Score:5, Funny)
Sigs... (Score:2)
Re:I see whjy (Score:5, Informative)
Re:I see why (Score:3, Funny)
After all, Canadians use the metric system!
Re:I see why (Score:2, Funny)
For all you metric-starved people, me included, here's what the article would read in cetric units:
Coaster Art Guy writes "Cedar Point amusement park unveiled the tallest roller coaster in the world today. Top Thrill Dragster launches you from 0 to 190 km/h in 4 seconds via a hydraulic launch. The dragster looking like cars take you straight up a 130 meter high tower, into a top hat element, and twists you 3/2*Pi radians straight down. All in about 20 seconds from start to finish. How about that one? Also check out the POV video here Quicktime or here Windows Media Player."
Sounds much less exciting now hah? Just proves my point.
why? revenue, of course (Score:4, Insightful)
Want a longer ride? Buy another ticket...it's all about money, after all.
Re:why? revenue, of course (Score:5, Informative)
Re:why? revenue, of course (Score:3, Insightful)
I'd guess it's an attempt to find the shortest possible thrill that still leaves people feeling they had a good time, while taking as little space as possible, and moving people through it as quickly as possible.
Re:why? revenue, of course (Score:2)
Longer ride != faster lines (Score:5, Informative)
I think the reason it is short is twofold. 1) Cedar Point is on an peninsula and space is getting scarce. 2) No one really cares what comes after the first hill.
I don't believe it is as simple as some of the "screw the customer and move 'em along" remarks would lead you to believe
And your opinion is... (Score:2)
Or simply an engineering approach, perhaps?
At least we agree that it's not a simple answer. Spending and making money never is, or we'd all be rolling around in it, wouldn't we. In this case, rather than speed up the line, we'll wait to see if they increase the fare instead. Any doubt the TTD costs more to ride than the MF? And that increase has to do with what?
One of us is missing the point (Score:2, Informative)
I still maintain that it is a quick ride because they realize there is only so much space on the peninsula, and that to make the thing long enough to impact the riders/hr would have taken all the space the park has. So now you get a rather intense 20 second ride. Which is really what you came for. No one remembers the second hill.
Re:One of us is missing the point (Score:2)
And I agree with your logic about extending the ride being perhaps counterproductive to the experience. They way this thing is marketed is time to speed...this means short...the only way to make it last longer is to go faster (not practical from a health and safety point of view?)...and faster would mean taller. I think even a little more speed would add a lot more height...they might simply be at practical limits all the way around.
Do we know what the average modern coaster ride time average is? How long is MF?
two rides (Score:2)
The tracks could twist inside each other on the downrun, and add even more thrill...wonder if they thought about this and rejected it?
Was it safety or money that held them back?
Re:two rides (Score:2, Interesting)
Interesting you brought up safety - on the Gemini you can actually give high fives to the people in the othter train. And when you are a little kid, it seems like they can almost pull you out!
Re:two rides (Score:2)
Another great thrill at Cedar Point was the blue streak. Perhaps just a boring there-n-back coaster, but when the attendants came by to push the lap bar down, you would raise your knees as high as you could. When the ride took off, you had about four inches of play in the bar. When you would crest a hill and go down the other side, you would fly out of your seat and your knees would catch the bar to keep you from flying out of the car. In hindsight, this was pretty stupid, but as a teenager, it was a blast.
Re:two rides (Score:2)
I went to Disneyland Paris last summer and the least exciting kiddie coaster they had there (the train that could) is just barely worse than the best in Finland.
Okay, so I haven't been to the parks for a couple of years, and they've gotten some new stuff there, but I am still doubtful...
Re:two rides (Score:2)
Re:I see whjy (Score:5, Informative)
Because this type of coaster is still in its infancy. This is clearly an evolution of the Thrust Air 2000 [ridewarrior.com] coaster invented by S&S Sports Power, and it follows the same basic design -- a catapult launch, a 90 pitchup, a 180 pitchover to nose down, and back to the launch point, throwing in a 360 roll during the descent to heighten the thrill.
The selling points of this type of ride are the catapult launch -- instead of the long, slow crank up the lift hill, you're shot off the mark, reaching maximum speed almost immediately -- the vertical climb and dive, and the 'hang time' spent in free fall. You come out of the dive at close to the 120mph at which you entered the climb; at that speed, any of the fancy track elements you see on slower coasters would create unacceptably huge G forces on the riders -- if you look at the other 'gigacoasters', they have one or more secondary hills after the first drop to bleed some of the speed off the coaster train before they start any serious turns, and these coasters use speed and drop height as their selling points, not inversions, while the coasters that are known for their inversion count are all much slower than the gigacoasters. Top Thrill makes its mark from its height; adding more hills detracts from the purity of the single vertical hill (and the attraction of rides like SFMM's 'Superman: The Escape', which is nothing but a shot out, up, down, and back), and slowing the coaster train down enough so that inverting track elements are survivable detracts from the ride's speed. And, as another poster has pointed out, Cedar Point is running out of space to put new coasters.
First Post (Score:3, Funny)
Re:First Post (Score:2, Informative)
Those link seems to be working, even though the slashdot ones don't.
Of course, now that I just embedded those in a Slashdot page, the links are promptly dead. However, the main page still seems to function, and lets you choose the same options listed above. http://www.cedarpoint.com/public/inside_park/ride
-Sara
Yuck, Flash. (Score:4, Informative)
Re:Yuck, Flash. (Score:3, Funny)
First puke (Score:2, Funny)
Re:First puke (Score:3, Funny)
Being a skydiver, 520 feet is way too low an altitude for me to be freefalling from. Higher please!
Cedar Point rocks (Score:2, Insightful)
This one sounds cool, but I prefer traditional style coasters.
Re:Cedar Point rocks (Score:5, Insightful)
Truly an awesome coaster park, one of the best, if not the best, coaster park in the country.
Correction: the best coaster park in the world.
Re:Cedar Point rocks (Score:3, Informative)
Correction: the best coaster park in the world.
For sheer density of coasters per unit area, Blackpool [bpbltd.com] has to be tough to beat...
Re:Cedar Point rocks (Score:2)
It seriously takes a good 3 or 4 days to hit everything the park has.
Pretty short... (Score:5, Funny)
Re:Pretty short... (Score:3, Funny)
The lines shouldn't be long. (Score:2)
Re:The lines shouldn't be long. (Score:4, Insightful)
Re:Pretty short... (Score:3, Informative)
Yeah, the prototype for this ride is at Knott's Berry Farm, and is named of all things, Xcelerator [knotts.com].
And the server goes (Score:4, Funny)
Multimedia links on /. front page (Score:3, Funny)
Re:Multimedia links on /. front page (Score:2)
So Happy (Score:5, Funny)
Re:So Happy (Score:5, Funny)
Re:So Happy (Score:3, Informative)
In case /. effect does not wane: (Score:4, Informative)
Date: January 09, 2003
Entry: Catching Up
By: Monty Jasper
Vice President of Maintenance and Construction
You have no idea what a relief it is to finally be able to talk about Top Thrill Dragster. It's the most exciting project I've ever worked on, and keeping it a secret for more than a year has been tough! So far, we've met our milestones, but there are still some big ones up ahead. Overall, I'm pleased with how well things have gone.
I'm sure you've been keeping track (no pun intended) of the ride through the webcams. As you can see, about 90 per cent of the ride is up, and we're well on schedule for the steel erection portion of the work. Our biggest challenge on Top Thrill Dragster was to put up the steel as soon as possible so winter didn't delay the project. We really needed to beat the clock on this one, and despite the winds in November and December, and the recent snow, we're doing okay on the track work. The crew did a great job under some major adverse conditions.
A few sections of track and support columns still need to be put in place once all the heavy equipment is removed from the infield. We're keeping one of the cranes for a little bit longer to install the elevator that'll go to the top of the tower, put catwalks in place, to allow us to torque the bolts on the track and inspect it all.
The foundation for the station is done. The station has an incredible clamshell design, and I predict it will be magnificent.
Work on one of the electrical rooms is 40 per cent complete, and the hydraulic room is about half-finished. The electrical work overall is about 20 per cent complete, and the electrical component of the project is extremely important. Top Thrill Dragster will require a lot of power, because it's taking roller coasters to a whole new level of energy and speed.
Because we'll be dealing with heat and speeds no one has ever contended with before, we're going to need a lot of time to deal with these issues, and Top Thrill Dragster will undergo extensive testing. I'm shooting to have it fired up so we'll have everything resolved in plenty of time for Opening Day, May 4. Testing will include a partial pull-through, and sending a train with a clearance template attached.
That's it for now. I'm looking forward to riding it, how about you?
Towers over their next highest coaster (Score:5, Informative)
Cedar Point's Millenium Force coaster is 310 feet high.
The current highest out and back coaster, according to Guinness, is the Steel Dragon [dhmorgan.com] in Japan.
Speaking of tallest... (Score:2, Insightful)
I only went to Vegas once and didn't notice it there, but I saw it after I processed my films. Happened to take a telephoto of the tower from the car on our way home...
To bad they didn't spiral it all the way down, lol
Re:Towers over their next highest coaster (Score:2)
Hey girls (and guys), read to not bleed. (Score:5, Informative)
--more naked [slashdot.org]
Re:Hey girls (and guys), read to not bleed. (Score:5, Funny)
Re:Hey girls (and guys), read to not bleed. (Score:2, Informative)
Look out for glasses as well. Once when I was riding the Mean Streak, a big wooden coaster at Cedar Point, it was so bumpy they flew off my face and a lucky blind grab caught them. The Millenium Force dried out my contacts. I couldn't yell either, they air rushing into my mouth was faster than my lungs could push the air out.
cedar point... (Score:2, Informative)
The advantage being (Score:2)
More info, press release, pictures (Score:4, Informative)
Stats [rcdb.com]
http://www.rcdb.com/installationdetail1896.htm
Press Release [rcdb.com]
http://www.rcdb.com/document82.htm
Pictures [rcdb.com]
http://www.rcdb.com/installationgallery1896.htm
Now, go slashdot rcdb instead.
Another name ... (Score:3, Funny)
And that's fun? (Score:5, Insightful)
60 seconds to load and unload
7014 seconds in line...
Not for me.
Give me an entertaining ride that lasts a couple minutes at least. Millenium Force was down when we were there, but they've got some great rides.
Mantis -- Woot!
Just avoid the indoor dark bobsled-style coaster on days when it's 90 degrees out -- the AC in the building can't keep up.
Re:And that's fun? (Score:3, Informative)
I guess my mind is in the gutter (Score:2, Funny)
Don't tell me I'm not the only person making comparisons to some other form of, shall we say, more intimate entertainment....
Re:And that's fun? (Score:3, Informative)
Mantis was actually one of the longest waits. Since it's a stand up coaster and the restraints are such a pain in the ass, we can typically only run two trains at a time on that track.
Dragster has 6 trains (and yes, they will all be up and going), and as you mentioned the ride time is short. I'm sure we're going to see some huge lines, but they will move quickly. Keep this in mind before you pass it up. I'm very excited about this one.
Re:And that's fun? (Score:2)
Re:And that's fun? (Score:2)
But to be honest, this does amazingly little for me. At 6 Flags Over Texas, we have two coasters that are similar to this thing: Mr. Freeze and Titan. Mr. Freeze uses linear induction, and shoots you up to 80 miles an hour in 3-4 seconds. You then shoot outside (the actual "catapult" is done in a tunnel), have long enough to see what's coming, then you go into a top hat, hit a big curve coming around, straight up for a while (frickin' scary - depending on where you sit, you can actually pass the magnets that stop you at the top), then you fall backwards, through the whole thing. Ride lasts something like 30-45 seconds. A blast if you like linear accelerators.
Picture: http://www.vicbilson.com/coasters/graphics/freeze
Then there's Titan. A hypercoaster (300+ feet). Nice long drop, but then an actual ride. Again, a blast.
http://www.rcdb.com/full/six-flags-over-t
This new one almost sounds like Superman (6 Flags Magic Mountain) - cool concept, but almost a tech demo. (IMHO, Mr. Freeze actually turned the linear induction idea into a real ride.) Cool, and more power to them, but barely a coaster.
Now all this being said, I want to go ride it. Once.
Re:And that's fun? (Score:2)
Whoopee, stand in line for 2 hrs, ride for 20 sec. (Score:2, Insightful)
Hmmm... (Score:2)
And if you act now, they'll throw in 4 hours of waiting in line absolutely free!
Re:Hmmm... (Score:2)
6 trains on this thing coupled with only a 20 second ride is going to be a pretty quick moving line. Besides, what else do you expect when you're talking about the world's tallest/fastest coaster?
Of course there will be long lines, but this means you can hit Millenium or Wicked Twister this year without the lines being quite as bad.
Ok, I'll say it. (Score:2)
Hey ! (Score:2)
Cedar Point (Score:2)
Cedar Point is *not* overpriced. (Score:2, Informative)
I took a tour of three different parks in Ohio last summer in a week for coaster riding (Cedar Point, Six Flags Ohio and Paramount's Kings Island), and prices at Cedar Point were the cheapest. It was also the best operated park from a staffing standpoint.
Cerebral Hemorrhages (Score:5, Interesting)
There have been a lot of reports of people getting neurological injuries on coasters [ama-assn.org] already.
I wonder how much more they can push these things before the human limits are reached (at least the human limits the insurance companies will allow!).
Re:Cerebral Hemorrhages (Score:5, Interesting)
So, we are reduced to the employees (myself included, I work at a Canadian theme park) and rebellious victims to give us any information. Try this site [themeparkinsider.com] if you want to see more or don't believe me.
Just something to watch out for.
Re:Cerebral Hemorrhages (Score:4, Funny)
I heard that the reverse is true. Sounds morbid but after there's a death on a ride, everyone wants to go on it. I remember as a kid at a park friends were saying "Someone died on this last year, it must be good!".
A friend of mine worked at a sky-diving school and whenever there was a fatal accident in the press the courses would be fully booked for weeks.
Related WiReD Article (Score:2)
That's a Roller Coaster? (Score:2, Funny)
Eh (Score:2, Interesting)
Here, anticipation builds for probalby about 15 seconds. You launch and go though the ride in 15 and then you wait for the train to unload. It's not much of a ride. There's no pacing and no variety.
Anohter thing that bothers me is the wait time for this ride. MF has a capacity of 1600 people per hour and suffered waits of upto 4 hours when it was new. These people waited for a 2:45 ride. The wait/ride second=1:30
TTD has a capacity of 1500pph and the ride only lasts what I exect to be about 30 seconds of actual coaster. Its lines should be longer than MF's when it was new and the wait should be a little more to factor in the lower capacity (about 4:15). The wait/ride second=8.5.
I'd much rathter go to Six flags magic mountain next year and ride Scream! - it's a full ride with a higher capacity.n I'd wait less and leave the ride happier. The longer ride will produce more adrenaline which is the whole point of coasters anyway.
Thanks for reading my rant
Re:Eh (Score:2)
Not necessarily. This ride is simply about pure, raw speed and height. Millenium Force was also based on this; if it was only half as tall, would it be such a classic ride to you?
Here, anticipation builds for probalby about 15 seconds.
Gotta disagree with you here. Anticipation builds for rides like these as soon as you enter the queue lines. With Millenium Force it really starts when your train leaves the station. With this, it's going to be the same thing. You'll see a light that goes from red to yellow to green, that's obviously for anticipation.
Have you ever been on Power Tower or Wicked Twister? Half of the anticipation on those is just watching the look on those folks' faces before the ride launches. I find it more effective than just the lift hill.
Anohter thing that bothers me is the wait time for this ride
This simply can't be helped more than Cedar Point already has. It's running 6 trains. I'd also speculate that ride capacity on this will be higher than that number (think PR insurance).
I'd much rathter go to Six flags magic mountain next year and ride Scream!
20 seconds? (Score:3, Funny)
That's Just a Burglar Alarm -- Ignore It! [xnewswire.com]
Re:20 seconds? (Score:2)
More details (Score:2)
-Each car will have tiered seating, similar to stadium seating in a movie theater. Everyone should have a good view of the ground as the are dropping straight towards it.
-The track is basically an oval. You come straight out of the garage, immediately go up, peak, then come back down. On the trip down, you do a 270 degree twist. Then you just ride out on a straight track.
-The cars will be launnched via a cable (similar to the Millenium Force) as oppose to a LIM. Braking will be provided via magnets.
-CP is expecting a car goes through the station every 40 seconds for about 1500 people/hour.
Anyways, if you want to see two representations as to what the track will look like, check out here [guidetothepoint.com].
Call me a purist. (Score:2)
Re:Call me a purist. (Score:2)
The only way I can "tell" is to have a look at the thing. I would say that a Coaster has to be closed circuit and such, but impulse coasters such as Wicked Twister have put a spin on that for me as well.
This is actually something I'm familiar with. (Score:5, Interesting)
What if you puke on the "freefall" way down ... (Score:2, Funny)
Please God, Don't Let it be Windows CE... (Score:2, Funny)
420 (Score:2)
Re:420 (Score:2)
What have you been smoken?
Re:420 (Score:2)
270 degrees ? (Score:3, Informative)
Re:270 degrees ? (Score:3, Informative)
Video Quality -- It sucks! (Score:2)
Re:Just what we need ;-) (Score:2)
Re:Just what we need ;-) (Score:5, Funny)
Re:wow (Score:2)
120 mph is 2 miles/minute.
2 miles/minute is 176 ft/sec
0 to 176 ft/sec in 4 seconds is 44 ft/sec/sec
1 G is 32 ft/sec/sec so it's 44/32 or about 1.4 G.
Going a little further, if you weigh 220 lbs, you'll enjoy the feeling of 302 (220x1.4) lbs squishing you into your seat. wotta thrill....
Re:wow (Score:2, Informative)
However, the coaster passengers are also subjected to "g-forces" every time it changes directions(i.e. left, right, up, down, etc.) So when the coaster reaches the end of the initial acceleration to 120Mph it is subjected to a 90 change in direction (as it begins to travel perpendicular to the ground). This change in direction will result in "g-forces" applied to its passengers. As well each following turn will result in "g-force" felt by the coaster passengers.
The reason you did not experience any "g-forces" when you were traveling in your car at 120Mph is because you car was either not accelerating at all or the acceleration was to small for you detect. If you are traveling at a constant 120Mph in a straight line there is no acceleration on you or your car. If you make 1 or 2 complete counter/clockwise turns of the steering wheel or push the brake pedal to the floor you will probably feel a 'little bit' of force on your body. As well in some cars you could even push the "gas-pedal" to the floor and feel a significant acceleration at 120Mph but sure as hell not my car.
The physics behind constant acceleration is simple: for straight line acceleration divide the final velocity minus the initial velocity by the time required. Acceleration along a 2D curve is composed of a 2 components. A tangential component and a centripetal component. The tangential component is the acceleration at a tangent to some point along the curve, and can be calculated using a similar(or a simpler) technique as was used for the straight line acceleration. The centripetal acceleration for the same point occurs towards the center point of the curvature. It is equal to the velocity squared, divided by the radius of curvature. The total acceleration for the 2D curve is the root sum square of the tangential acceleration and the centripetal acceleration. The final sign(s) is/are relative to the direction of the acceleration.
It should be noted that the "g-forces" are association with a centrifugal force. Centrifugal force is not a true force it is how the body interprets inertia (resistance to acceleration). Centripetal force is a real force and it is related to the centripedal acceleration. The magnitude of the centripetal force is roughly the magnitude of the "interpreted" centrifugal force, they are just in opposite directions.
Re:wow (Score:2)
Re:Oops... (Score:5, Funny)
hided (Score:2, Funny)
Re:park unveiled the tallest roller (Score:3, Informative)
SOrry.. they had the area fenced, but the big hill wasnt up yet. I double checked with him this morning.
And yes, by the way, there IS something called "Steel Force".. its here in Eastern PA, (as I said) at Dorney Park, which is also owned by Cedar Fair. Steel Force is the second tallest in operation, (In the US, or in the Eastern US.. it keeps going back and forth) apparently, with Millenium Force its big brother.
http://www.dorneypark.com/rides/thrill/steelfor
Who is the moron?
Maeryk
Re:Down in record time. (Score:5, Funny)
What, the Slashdot effect?
No, the average Slashdot reader having sex...
Re:Down in record time. (Score:2)
-Mr. Fusion
Re:This is too much (Score:2, Informative)
This person must be trolling. Please, let this person be trolling.
Read up on the details. New Jersey has NOT outlawed "this type of ride." Rather, they have legislated caps on the G forces a ride is allowed to impose upon its riders, if that ride is to operate in the state. Cedar Point's new ride is comfortably within that maximum, and would be able to operate in New Jersey if a park there had the height variances, the business mandate and the cash required to build such a structure. Oh, and incidentally, New Jersey's G-force law will not prevent most of the injuries it is supposed to eliminate. Compare the nature of the cited injuries -- and the rides on which they occurred -- to the nature of the law's restrictions. There's little connection.
And while I'm here -- if you believe that their law against self-service at gas stations has a positive effect on public safety, you are wrong. It has a positive effect on PERCEIVED public safety, employment rates and other metrics with no bearing on your physical welfare. Self-serve is statistically quite a bit safer than full-serve. If you don't believe that, ask yourself why money-hungry insurance companies in 48 states (minus New Jersey and Oregon, where self-serve is a vicious crime against society) charge NO MORE to insure self-serve stations than full-serve stations.
So if you think this ride is dangerous, stay out of the line for it. Allow those of us who wish to "injure" ourselves to follow through on our folly. Someday you can look back wistfully on all the great experiences you watched other people have.
Don't even get me started on New Jersey's implementation of no-fault insurance. You'll never catch me owning a car in that state. Or stopping for gas there, either.
Re:This is too much (Score:2)
New Jersey put a ban up on coasters with high G's, not the ones that are big and scary looking.
This one won't even hit 2, which is fine by me- experiencing high G-forces isn't fun.
If you're afraid of it, don't ride it.
Re:So I guess it will be closed (Score:2)
Lighter rain alone will not shut down rides. This may be the exception, as rain hitting you at 120 MPH would probably be a bit painful.
High winds will also shut down the bigger rides.
Nothing surprising, really.