Augmented Reality Billiards 132
scubacuda writes: "Wired.com reports that Columbia's CS Department has designed a new gadget designed to "take the brainwork out of billiards" and help the average player eventually take on professional pool sharks. The Stochasticks consists of a 5-by-10-inch laptop carried in a backpack, a half-centimeter-by-1-inch long lipstick camera and a headset. Pool experts, such as Mike Spinkle, president of United States Poolplayer Association, say that this device makes it easier to visualize the angles."
Hmm .. (Score:2, Funny)
RE: Hmm .. (Score:1)
Re: Hmm .. (Score:1)
Re: Hmm .. (Score:1)
-Nano.
Re: Hmm .. [off-topic]... (Score:1)
However, this clearly means that the dumbfuck was trying to spell a simple word by using phonemes. This does not work for much of the English language and therefore he warrants the title 'fucking idiot who can't spell but can use a computer'.
-Nano.
p.s. On the other hand, if our friend is not a native speaker of the English language, then his mistake is easily forgiven, and I pray that I may find myself becoming as proficient in his native tongue as he is in mine.
This is much more impressive than my project (Score:1)
Our current system uses a Velcro-covered board and straps to hold many of the components: the laptop computer (with its 3-D graphics chip set and IEEE 802.11b wireless network card), trackers (a real-time kinematic GPS receiver, a GPS corrections receiver and the interface box for the hybrid orientation tracker), power (batteries and a regulated power supply), and interface boxes for the head-worn display and interaction devices. The total weight is about 11 kilograms (25 pounds). Antennas for the GPS receiver and the GPS corrections receiver are mounted at the top of the backpack frame, and the user wears the head-worn see-through display and its attached orientation tracker sensor. Our MARS prototypes allow users to interact with the display--to scroll, say, through a menu of choices superimposed on the user's view--by manipulating a wireless trackball or touch pad.
From the very beginning, our system has also included a handheld display (with stylus input) to complement the head-worn see-through display. This display is specially fitted so as not to interfere with the beards sported by many linux hippies. This hybrid user interface offers the benefits of both kinds of interaction: the user can see 3-D graphics on the see-through display and, at the same time, access additional information on the handheld display.
Quantum Leap (Score:5, Informative)
Yes it looks like it will help determine the angles, but not english or speed. A professional player will whoop you every time if you don't have ball control. However, taking the guesswork out of the angles would definitely help someone learn faster.
--
No electrons were harmed in the typing of this post.
Re:Quantum Leap (Score:1)
Re:Quantum Leap (Score:2)
Re:Quantum Leap (Score:1)
Re:Quantum Leap (Score:2)
"Tony Jebara, mastermind behind the Stochasticks, is an assistant professor at Columbia University's Department of Computer Science who got the idea from watching an old science fiction flick.
'I don't remember the name; I saw it ages ago,' he said. 'It had a guy playing billiards and the angle of the shots were overlaid on the table and I thought, I can build that.' "
I couldn't find a picture of the effect on Quantum Leap, but I found this picture [finifter.com] from the episodes... Pool Hall Blues, second season.
Bastard.
Re:Quantum Leap (Score:1, Interesting)
Agh! You got to it before I did! (Score:1)
Re:Quantum Leap (Score:2)
- Serge Wroclawski
Re:Quantum Leap (Score:2)
Can't remember the name of it, though. "21st Century Android" or something. Like I said, it was a pilot, didn't go anywhere.
Blue Collar Man (Score:1)
(As balls fly around the table and into pockets)
Android: Am I to sink the black ball as well?
Stunned Pool Shark: Uh, yeah.
(Eight ball - the last on table - is pocketed)
Android: Good.
Re:Quantum Leap (Score:1)
What's hard about visualizing angles? (Score:4, Funny)
Re: But do those angles actually exist? (Score:3, Funny)
We experiment electromagnetic waves, not as waves, but as images and colours. We experiment vibrating objects, not as vibrations, but as sounds. We experiment the beards of linux hippies, as they blow softly in the wind. We experiment chemical compounds dissolved in air or water, not as chemicals, but as specific smells and tastes. Colours, sounds, smells and tastes are products of our minds, built from sensory experiences.
They do not exist, as such, outside our brain. Actually, the universe is colourless, inodorous, insipid and silent. Therefore, we can now answer one of the questions of traditional philosophy : Does a sound exist when a tree falls in a forest, if nobody is present to hear it ? No, the fall of the tree only creates vibrations. The sound occurs if vibrations are perceived by a living being.
Information from the environment or from the body itself, is picked up by the sensory systems and utilized by the brain for perception, regulating corporeal movements and maintaining arousal. A sensory system starts to work when a stimulus, usually from the outside world, is detected by a sensitive neuron, the first sensorial receptor. This receptor converts the physical expression of the stimulus (light, sound, heat, pressure, taste, smell) into action potentials , which transforms it into electric signs.
From there, the signs are conducted to a nearby area of primary processing, where the initial characteristics of the information are elaborated, according to the nature of the original stimulus : colour, shape, distance, shade, etc. Then, the already modified information is transmitted to zones of secondary processing in the thalamus (if originated by olfactory stimuli, it is processed in the olfactory bulbs and then directly conducted to the medial area of the temporal lobe).
In the thalamic zones, older data, originated from both the cortex and the limbic system and containing similar experiences, link to the new information, in order to form a message, which is carried to its specific cortical centre. There, the meaning and importance of the new detected stimulus are determined by a conscious process of identification called perception.
Although two human beings share the same genetic and biological architecture and function, perhaps what I perceive as a dintinct color and smell is not exatly equal to the the color and smell you perceive. For example, you may like a certain Thinkgeek T-shirt with a pseudo-pithy statement about emacs on it. I may think it's lame, and that it clashes with your beard. We give the same name to this perception but we cannot know how they relate to the reality of the outside world. Perhaps we never will.
Re: But do those angles actually exist? (Score:2)
Re: But do those angles actually exist? (Score:4, Funny)
Physically lining up... (Score:1)
Re:Physically lining up... (Score:1)
Then, hit the real cue ball into the imaginary one.
Coordination (Score:4, Funny)
Re:Already have one (Score:1)
Play pool online here [yahoo.com] with all sorts of options.
awkwardness (Score:1, Funny)
Well no shit. But then again I don't see many geeks going to these "Harley Davidson bars" in the first place.
Also, your chances of meeting girls diminishes even further with one of these things. Leave the Stochastick at home!
Much More than Angles (Score:5, Interesting)
Then there's cueball action... "english" on the ball, top, draw, etc -- not only knowing how to apply various types of english, but knowing when and why. Of course, many times the "best" shot on the table, meaning the easiest shot, I guess, is not the shot you need to make and, depending on the game, it's also a foul. The most common professional game of 9 Ball, for example, requires the player to shoot the balls in numerical order, which means that, after the 3 ball goes, it doesn't matter how good the shot is on the 7 ball, because you have to shoot the 4 ball, no matter WHERE it is. You at least have to touch it, which in that game sometimes requires a fantastic shot.
So, it's no surprise that we have technology that can assist us with the most elementary aspect of the game. And it just proves that there's no substitute for learning the game through experience... not yet, anyway
RP
Re:Much More than Angles (Score:1)
Re:Much More than Angles (Score:2)
As a person who played more 3-cushion billiards thatn 8- or 9-ball in college, speed is equally important in billiards.
Anyone can hit the cue ball hard and sink another ball, just short of popping the cue ball off the table, but what fun is that?
The real skill is in determining how much speed you'll need to complement your choice of direction and english.
Additionally, the cue will hit the cue ball with a vector such that it will impart directional and rotational inertia to the cue ball. The impact upon other balls may not be 100% elastic and the elasticity of any collision on the billiards table is difficult to estimate. Try playing on tables of different sizes with varying cloths and talc driven into the felts. This is called "feel" and it is different for every table.
Only long hours and patience will ever produce a skilled billiards player.
Re:Much More than Angles (Score:2)
Re:Much More than Angles (Score:2)
Re:Much More than Angles (Score:1)
The irony of the statement of "it's just physics" to any given shot is that it is really simple to determine the correct shot (and the proof of this is in watching top snooker commentate on how they can see "no path for the cue ball back into baulk" when just looking at a table full of nigh on twenty balls) and yet the execution of a given shot is pretty tricky.
I have always wondered if you could build a robot* that could execute the most amazing snooker shots since it could provide exact precision on which of the nine cue target ositions and exact speed and follow through. I thinkn would be a machine that would be almost unbeatable (particulalry since it should be able to execute shots with force that no human could muster.
Anyway, the point is that the general level of excellence in snooker today (at the professional level) suggests that a tool such as this is really only the first step in creatingh the framework for training a player to "know" the techniques of excellent play and alone it is pretty useless.
*well at least some kind of rig that could be linked to a computer that had a concept of the current table configuration
Edited out of the Terminator theatrical release (Score:5, Funny)
Is this really that useful? (Score:1)
are you kidding me? (Score:1)
Won't help me... (Score:1)
man there is augmented reality _everything_ now (Score:1)
Re:man there is augmented reality _everything_ now (Score:1)
Will this beat the best human players ? (Score:3, Insightful)
There are 2 different statements here:
a) that "the system" (I'm assuming an average player operating the system here) will be able to beat a pro.
This is rubbish. A crappy player that doesn't know how to handle a billiard stick properly, and still won't be able to shoot properly even with the system. Even if the computer maths are elaborate, too many variables are left to the player skills: spin control, precise control of the force applied to the cue ball, etc.
At best, an average player using the system will get the general direction where to point at and why, but that's about it.
b) It is true that the computer may be able to model accurately the problem, but it doesn't make it a better player than a human for all the reasons in a) and others.
Computer chess is a prime example that machine does not always beat man, and here the difference is even more striking because the system ultimately rely on the skills of whoever is operating the stick. You just can't approximate this margin of error.
Re:Will this beat the best human players ? (Score:3, Insightful)
Re:Will this beat the best human players ? (Score:2)
Actually, the computer probably could tell you all of that (though it may take a while and require more input than a simple visual image of the table), but the problem is, it's useless information, because you can't really translate what the computer tells you into a physical action. The computer might be able to tell you what point on the sphere of the cue ball your cue needs to strike and how fast your cue should be moving at the time of impact, but the chances of you reproducing what the computer tells you are pretty much nil. There's a lot more to pool than math...you also need the physical skills.
DennyK
Which? (Score:2)
However, comparing that to computers playing chess seems a little silly. Computers don't lose at chess because somehow they meant to move the queen but instead moved the rook. In any case, computers will be destroying humans at chess in 10 years.
I can certainly imagine a computer that's better at "the mental part" of pool than any human - and that's what the article is talking about (and this is apparent from the quote)...
Jebara is confident that it will be able to judge the table-top situation more accurately and precisely than the human mind.
.
Billiards, maybe... (Score:2)
This device might be helpful for three-rail billiards or even nine-ball, games where long rail shots are required, but in a game like eight-ball where a player has to control the cue ball in and around a tight ball pattern, it's draw, follow, and English that win the game, not center-ball bank shots. Yeah, making a great three-rail bank shot around the four to drop the three ball in a game of nine-ball is really cool; not putting yourself in the position where you have to make that shot in the first place is even better.
Anyway, when it comes to beating a real pool shark, social skills have more to do with winning than technical skills.
Who needs a laptop? (Score:1)
...sounds like a hussle to me... (Score:1)
It is hard to image a robot even being able to play the game. Although a robot could be consistently wrong. Not with the angles. But, with the other aspects of the using the stick (chalk, english, even play selection).
Re:...sounds like a hussle to me... (Score:1)
Re:...sounds like a hussle to me... (Score:2, Insightful)
I doubt a robot could ever catch a baseball either. Yet, kids and professionals master that with time. Assuming they have good eyesight and coordination.
I think similar skills and qualifications need to be mastered for pool as well. I can see a robot striking a ball with consistency. But, determining just how it should be struck may be left up to those who master the game. They are not good just because they are smart. They know because they are experienced and have developed a feel for the game. You could take lessons from a pool shark and hardly be any better at all. And, most pool sharks may not be able to tell you precisely what they did to make a certain shot anyway.
I have one of those. (Score:1, Troll)
BSODing my headset, so my game really
hasn't improved much. Really. You can
play against me if you want, but I won't
be much of a challenge.
Re:I have one of those. (Score:1)
Young whippersnappers... (Score:2)
heard of the joys of billiards hustling.
*sigh*
Re:I have one of those. (Score:2, Funny)
Aah. He's from MIT. He's just jealous that he didn't invent it first.
--pi
What about a series? (Score:2, Interesting)
Then... the "real" math comes in: do you take the easy shot with a far more difficult second shot, or do you take a slightly more risky first shot, to be rewarded with a setup for a second and third object ball?
The decision making tree grows large, and different parameters would be selected not just based on the ability of the player, but on his opponent and the current state of the game.
There is much math ahead. This is a neat gizmo, but it trivializes the decision making and abilities pool sharks exhibit just down the street.
missed the point (Score:1)
Nothing New (Score:1)
Reprogram it to implement this... (Score:2)
Amateur Physics for the Amateur Pool Player Third Edition [ohio-state.edu]
...and it'll all come out right.
--Blair
Re:Tactics of pool? (Score:1)
eesh! (Score:1)
but then i stopped thinking about it.
so should you.
now.
8D
It's Not All Angles (Score:1)
If Mr. Jebara thinks that "within the next five to 10 years the system will be better than the world's best player," he needs to review his high-school physics.
It isn't just the angles at which the balls collide -- it's the how far off center the balls are when they collide, what kind of spin is on the cue ball when it begins the chain reaction, the mass of each of the balls, the felt table's coefficient of friction,.... To compensate for all of these variables will require many more (and varied) sensors than just a camera.
That's the what makes pool different from chess -- in chess, the friction of the pieces against the board doesn't matter. In many respects, pool is the ultimate game of applied physics. But all of the variables combine to make the game as much art as it is science.
Still, it is a pretty cool thing, and will be great for beginners to learn the basics.
Re:It's Not All Angles (Score:3, Insightful)
Everyone is quick to point out that the biggest flaw in PC-based Pool games is the fact that they don't simulate holding the cue and the skill required to shoot straight. So what? Same issue with this device. The skills they don't directly teach you have to be learned by practicing playing the real game.
Learning the angles, though? A $19.95 copy of Real Pool for the Playstation 2 or Virtual Pool for the PC will do it just fine.
Reasonable application for wearable computing (Score:3, Insightful)
Much more reasonable than the headset wearing ubergeek that is...
The problem... (Score:2)
I seriously doubt any "professional" needs to do the math anyways. He knows where the ball is going to go and where it will end up and he can do so just by looking at the table.
The math is for beginners.
-Restil
Re:The problem... (Score:2)
Ain't the brain amazing...
No substitue for skill (Score:2)
My take on this device:
This will only help a bad player, and there are other thing which would be of more help. I can easily "see" the angles in my head. The hardest parts of the game for this type of player has to do with cue control, estimating how hard to hit (which no coputer can really help you with), and defensive strategy.
1. Cue Control - If I have more than a couple feet in between the cue ball and the ball I am trying to hit, chances are I will be slightly off my mark, as will most other people I have seen play. A fraction of an inch (or cm for international folks) means the difference of the ball you hit going right or left of your intended path.
2. How hard to hit. A computer cannot help you hit the cue with 20psi of pressure. (Or whatever a meaningful measurement is) A cmputer can help you with "soft/medium/hard" hit, but not the exact details of your execution of the shot.
3. Defensive strategy - leaving the cue where it is least helpful to your opponent. This varies greatly by your skill at 1 and 2. I know about what my margin of error is on 1 and two, and can make a educated guess about where the cue will stop based on how I plan to do 1 and 2. In most cases I am luck if I can choose the 1/8th of the table I want the ball to stop in and do it. 1/4th of the table is more realistic. Also have to keep in my what other balls will be hit during the shots, their reactions, etc.
All the stuff this device accomplishes are really things I can do fairly accuratly in my head, and I would think most other pool players would as well. That being the case, I am not really sure the intended market of this device, and how much more it would help them than a basic pool lesson and a check list of think about 1,2,3 when choosing your shot. When you play often enough, or when I do at least, I can make many computations in my head in a couple of seconds and trim down my possible shots to two or three which I analyze in more depth.
-Pete
Re: (Score:2)
Weak Point (Score:1)
So? (Score:1)
Augmented Reality Pool, (Score:1)
How come there isnt a pool playing computer? (Score:1)
As I know nothing about AI or robotics would it be hard to create one to predict the best shot to make?
Oh great! What's next? (Score:1)
For the humour impaired: It's a joke.. Laugh!
A guy walks in to a bar... (Score:1)
The laptop says: "That? That's just a guy on my ass. Where's the pool table?"
- Shecky Jhon
Wall hack! (Score:1)
I can't wait to have some guy yell, "Yuo be0tch your using a wall hack or an aimbot. NOBODY CAN SHUTE THAT GOOD" when I go down to Squirrels (a downtown learning center) to play some pool.
How to kick azz at pool. (Score:2, Funny)
This is the stupidest thing I've ever heard!!!
It's like the Sprite commercial. "You wanna play all-star basketball? Practice. You want a good friggen soda or whatever? Drink Sprite." I like that one because they're not trying to advertise that drinking Sprite will make you an all-star basketball player or whatever.
So you wanna get good at shootin' pool? Go to a bar that's got pool tables, see, order a pint of Negra Modelo, walk up to the nearest chick who looks about 30 years old, and ask her to shoot pool with you. Go to the pool table, drop a bunch of quarters inside, take a huge gulp of Negra Modelo, and then start playing. Yeah, you're gonna lose, because all 30 year old chicks who hang out at bars kick ass at pool. But play about ten games or so, and when you finish your pint, get another one. As you get progressively more drunk, your accuracy will increase, and your embarassment at sucking so bad will decrease. Do this about two or three nights a week--ask the chick which nights she hangs out there, because all 30 year old chicks at bars hang out at that bar on certain days--and before you know it, you're a pro. No need to cheat.
Oh well... does anybody ever listen to ME?! Not until it's too late. Ooooooooooooh well.
Forget about the pool-shooting application... (Score:1)
Not the only problem... (Score:1)
Re:Not the only problem... (Score:1)
Aimbot (Score:1)
All we need is l33t d00dz in real world sports. Eick.
adding an arm to the computer (Score:1)
It would be interesting to combine the repeatability of an Iron Willie robotic arm, and the laptop for number crunching, with a feedback loop to allow for corrections (an iterative learning process). Now *that* might be able to shoot (basic and rudimentary) pool. However, without first learning the basics of forming a bridge, point of aim, stroke, etc... the use of a computer by a novice pool player will be of little to no help.
That's probably why it's called english (Score:1)
Are the Lego Lawyers after you yet? (Score:2)
The LEGO Logo may not be used on an Unofficial Web Site The bright red LEGO logo has become one of the most recognized trademarks in the world. We have worked hard to make this logo a symbol of high quality creative products for children. The logo stands for the LEGO Group and we cannot risk allowing the distinctiveness of this symbol to be diluted. We must, therefore, insist that the LEGO logo NEVER be used on an unofficial web site.
See also my previous warning about Lego Lawyers. http://slashdot.org/comments.pl?sid=32953&cid=3574 059 [slashdot.org]
Disclaimer: I don't agree with these heavy-handed guys.
Cool billiards tutorial (Score:2)
It talks about slate (and non-slate) surfaces, the table cabinet, rales, cushions, felt, variations of play, and table specifications.
Very informative!
Landing on Mars (Score:1)
And NASA wonder why their Climate Observer landed a little hard?
Pool is easy (Score:1)
Still, the only way to get good at any billiards game is to misspend your youth.
It's all about the leave. (Score:1)
Everyone has missed the point! (Score:1)
Driving directions with arrows that appear directly on the road.
Virtual name tags. A persons name could automatically appear over their head when you meet them.
A working light saber!
When you superimpose images on top of reality, you could do anyting!
Real Feel PoolShark (Score:1)