Blender Releases Linux 3D Web Plugin 166
Qbertino writes: "Not a Number, producer of Blender, the Linux community's favorite professional 3D Package (get it for free) has released the beta of their 3D Web Plugin for Netscape 6.1 / Mozilla on Linux/Unix. It offers full integration of Blender's realtime 3D enviroment based applications into the browser's enviroment. Including OpenGL acceleration and all. Check out the Demos. Feedback on the beta-release is welcome and kindly requested on the Blender Community Discussion Board."
Does it support Internet Explorer? (Score:1)
Heaven forbid you actually *go* to the site (Score:2)
Sheesh. Take 3 seconds, click a link, you find their explorer install page [blender3d.com]
Or you can just post to Slashdot.
Re:Heaven forbid you actually *go* to the site (Score:3)
T
Re:Heaven forbid you actually *go* to the site (Score:2)
Which adds more proof to the theory that many slashdot contributors post comments on articles they haven't even read.
Re:Heaven forbid you actually *go* to the site (Score:2)
/. needs to seriously consider mirroring sites before they link to them, or at least warning the people they're about to launch a DoS at ahead of time so they can be prepared with their own mirrors.
Re:Heaven forbid you actually *get* to the site (Score:2)
Re:Does it support Internet Explorer? (Score:4, Informative)
VRML? (Score:2, Funny)
Re:VRML? (Score:2, Insightful)
Seriously, though, how much of the web is practical anyway? A good bit of it is solely for entertainment or amusement, and better graphics is usually preferred, especially over text.
Re:VRML? (Score:1)
The other problem is that the web is not 2d or 3d. It is more like n dimensional. So to represent it in 3d versus 2d is really not solving any problem.
In the end, this is just another fluffy tool that can be used to make neat 3d online games.
Re:VRML? (Score:1)
What's that supposed to mean? AFAIK, any discrete information can be stored as a single (huge) integer. Your computer's RAM can be viewed as one long 128mb (or whatever) integer. There's nothing fundamentally special about 2 dimensions.
Re:VRML? (Score:1)
Re:VRML? (Score:2)
When has 3d environments *ever* been something useful on the web?
Well one example is the NASA ISS VRML page [nasa.gov]. If you've ever wanted to see what the station was like from all angles it can show you this. Sure it's not as good as games but it's the best you'll get with limited bandwidth. Does anybody have any better ideas or ways to send 3D models over the net?
Re:Help (Score:1)
I am a Linux only user. I tried your link but could not view the pictures because I apparently have no VRML browser. Anything available for Linux?
Depends on what browser you use. The netscape website has this [netscape.com] collection of pretty stable plugins that will work with Netscape Navigator and Mozilla. For any other browsers that don't support netscape plugins try looking round the plugin sections of their websites. Someone will probably have made one for them.
this is what the web is for... (Score:1)
now with 3d accelerated graphics cards far more commonplace in the desktop world, there actually is a serious chance this type of thing could be the next face of the "web".
don't you think that in it's early stages the current iteration of the web must have seemed useless? imagine... the year is 1994...
"plain text served over modem connections? why would anyone want to bother when you could just
mail them a printed flyer"
.... and now the web is a mainstay of corporate advertising. virtual 3d environments for it are simply the next step in a logical progression.
Re:this is what the web is for... (Score:1)
soon there will be more and more 3d on the net,
educational, promotional, and just for fun
online gaming, online sales, online product
presentations, you name it
at our company we use blender for all our 3d!
animations and a few games we are working on now!
blender is the fastest modeller available!
blender renders faster than any other highend 3d
application!
blender, once you get addicted...
you will never let go
peter (dotblend)
http://www.alatis.com
Cross-platform (Score:5, Informative)
Re:Cross-platform (Score:1, Interesting)
Quite a few of the most interesting slashdot posts are made as Anonymous Cowards. Often, this is done due to potential legal/illegal/problematic nature of the posts. Yes, you can use an alias - but if you want to be really, really, secure you need to use an anynomous web proxy. And you cant login from them.
Oh sh*t. Jus realised you aint gonna be reading this anyhow.........
J. Random AC
Re: Cross-platform Plug-In (Score:2)
What didn't get noted is that one can go to the same demos running Wintel and IE and get a working plugin automagically installed. This isn't just Linux/Mozilla but reasonably cross-platform.
This auto-installing MSIE plug-in did work on my box with the slightly jacked-up AMD K6-2/366MHz CPU (overclocked to 400MHz), 256M SDRAM and generic Trident 4M AGP video card, but it was agonizingly slow. They're not kidding about needing at least a 450MHz CPU (something) and a modern TNT AGP video card. I'd suggest an Athlon 800MHz CPU for bearable performance.
Re: Cross-platform Plug-In (Score:1)
Are there any sites using this? (Score:3, Interesting)
Re:Are there any sites using this? (Score:1)
Re:Are there any sites using this? (Score:1)
They are, and they are using Wild Tangent [wildtangent.com]. I don't know if that's a fair comparison, but it seems like WT already has a lot of momentum behind id.
Re:Does Python + Plugin = Exploit? (Score:2)
First let's clarify one thing. (Score:1)
cool (Score:1)
Free as in Free Beer (Score:2, Insightful)
Read http://freshmeat.net/projects/blender/ [freshmeat.net]
--mycr0ft
Re:Free as in Free Beer (Score:1)
There is a big difference.
Re:Free as in Free Beer (Score:2, Informative)
Alias|wavefront [aliaswavefront.com] is supposed to be releasing a free (for non commercial use) version of Maya [aliaswavefront.com] soon. I heard it will embed a watermark in your work. But still, having access and getting exposure to software that costs thousands of dollars is well worth it.
Unix only? (Score:2)
How many users do they think there are with Unix browsers? So how many people will produce 3D content for their format? If there isn't a market, there are not suppliers. It's a simple as that.
Oh there are win32 plugins. Never mind then (ntxt) (Score:1)
Re:Unix only? (Score:1)
Re:Unix only? (Score:1)
VRML? (Score:2)
Re:VRML? (Score:1)
frankly, i'm excited. i'm a big fan of blender.
Re:VRML? (Score:1)
Blender in general (Score:1)
I have to agree (Score:1)
I've been able to figure out Sculpt 3D, Turbo Silver, Imagine, Lightwave, and VariCAD without too much drama, but Blender defeats me.
I really, really miss Lightwave. It had the perfect mix of power and ease-of-use.
DG
Re:I have to agree (Score:4, Interesting)
Re:I have to agree (Score:1)
Re:I have to agree (Score:1)
Have you ever used Lightwave? (Score:1)
I did up a fully-detailed, to-scale Klingon D7 battlecruiser using it that was indistinguisable from the "real thing". It took about 3 months of after-work work. (Why is it that newbie 3D modelers always do Star Trek models?
Then, on the advice of a friend of mine, I got ahold of Lightwave.
In some ways it was more primitive than Imagine. No procedural textures to speak of, and no free-form bitmap textures (so "decals" were a serious PITA) But Oh-My-Lord it was SO SIMPLE to both make models and stage scenes.
Lightwave uses film paradigms for a lot of its user interface. It stops being a "3D tool" and starts being something more like an interactive film studio. With Imagine, 3D work was like being a cross between a computer programmer and an engineer. With Lightwave, it was more like being a film director.
Both my throughput and my quality went way, WAY up when I switched to Lightwave.
Imagine was capable of generating prettier stills (the renderer was more powerful) but Lightwave made better MOVIES - because the interface was more conducive to the real task at hand.
I don't doubt that people can do good work with Blender, and that with time, one can become proficiant in its use. But with Lightwave, that proficiancy step wasn't needed. The interface was transparent.
I guess you really have to try it and see for yourself.
DG
Re:Blender in general (Score:4, Informative)
Re:Blender in general (Undo) (Score:1)
However, what really kills it for me is the extremely limited ability to Undo actions. In this day and age, we've all been pampered by essentially unlimited undo in all useful applications; including most (admittedly, much more costly) 3D modelling packages...Even after learning the Blender UI, I couldn't deal with the lack of proper Undo and eventually abandoned it. I may take another look if they fix this issue.
Re:Blender in general (Score:2)
Re:Blender in general (Score:2, Informative)
Only if you want to produce stand alone realtime 3D applications or web content without the blender logo displayed in a corner at the bottem do you have to buy a license.
Which is, on top of that, somewhat resonable in pricing (around 300$, single license) for such a package.
Notice that the other thing in this game is NeMo/Virtools for something like 5000$. And that's a windows-only gadget.
Oh, and btw, just for the book
Once you've grasped what they were up to when they programed this, you'll NEVER ever touch any other 3D Modeller again. I actually consider Blenders interface on of the most remarkable feats in interface design in general.
I honestly thought cinema4d was king in this area. It actually is just another also-ran.
Re:Blender in general (Score:2)
OR if you want the most current release of Blender Creator OR Blender Publisher.
Which is, on top of that, somewhat resonable in pricing (around 300$, single license) for such a package.
Personally, I'd like to see my $300 buy more modeling-related tools, interface polish, and reliability, than the ability to create and distribute 3D web content. But, as long as users know that their $300 is for the purchase of a Publisher license (which may include functionality they simply don't need or want), the price is fine.
Blender Releases Linux 3D Web Penguin!!! (Score:2, Funny)
Re:Blender Releases Linux 3D Web Penguin!!! (Score:2)
Market (Score:4, Informative)
I see the market for this not being "VRML" like things, like someone said, but remote viewing of blender files (and other supported formats?) without having to have blender installed. The same reason many companies use PDF for "print" documents. You don't have to have the DTP tool used to create the document, you just have to have a common web based viewer (Acrobat.)
I know companies charge thousands for web plug-ins that let people view ProE models and the like without having ProE installed. Is this much different?
-Pete
Re:Market (Score:1)
Blender is also based in Python so a user can write python scripts to export their Blender models into other formats, say Lightwave or Renderman for instance. For a free product its damned amazing.
Blender's User Interface (Score:2, Informative)
The interface is not obvious at first, but it seems to follow a *nix like trend, in that it is:
1) Confusing, and difficult to pick up.
2) Way faster than the more widely known packages, once you get the hang of it.
3) High degree of customizability in workflow and layout of the screen.
It takes time to understand the interface (and the manual helps a lot), but it does boast a very direct feel in the workflow, there are few cumbersome elements in the interface.
-Adrian
Re:Blender's User Interface (Score:1)
Re:Blender's User Interface (Score:2)
Don't forget the humble apostrophe! (Score:2, Funny)
Tom.
Actually not for Linux quite yet (Score:1)
The linux one is a high priority they say and they hope to have it available for all platforms that Blender supports.
Re:Actually not for Linux quite yet (Score:1)
David
Re:Actually not for Linux quite yet (Score:1)
Found it on the direct download link later...
Favorite package? (Score:1)
I believe both Maya and Softimage XSI are available for Linux. Much more feature rich than Blender, and I prefer them, as would any serious 3D artist. Still. for the price, Blender is pretty nifty. Perhaps you should say favorite free/cheap Linux 3D app...
Re:Favorite package? (Score:2)
Yes I guess it depends on the perspective about favorite 3D package. Even Michael Tiemann of RedHat said once that long ago he wanted Maya running on Linux after experiencing it some time ago. But Blender is good for it's target audience/niche.
Re:Favorite package? (Score:1)
In fact, Blender was the first full range 3D Package for Linux. It's been around for quite a while now (+- 2 years). The plugin and their 'pay money for Logo-free Blender creator' is what's fairly new.
Re:Favorite package? (Score:1)
I was talking about commercial 3D packages, as that was the reference on the parent post. yes Blender has been a while, but as far as regular commercial 3D apps Houdini was first, maybe I should have made it clear. I thought Blender was longer than that. I remember seeing Houdini on Linux at SIGGRAPH 2000 (maybe the HP booth?) so Houdini has been ther for a while.
From the little search I did, Houdini for Linux was announced on March of 99, and shown at SIGGRAPH 99 at the E&S booth (beta version I believe). Houdini 4 which became available for Linux was apparently released in January 2000:
Houdini To Support Linux [vfxpro.com]
Side Effects Shows Houdini for Linux [vfxpro.com]
Side Effects Ships Houdini 4.0 [vfxpro.com]
Nothing against Blender, sued it myself a little, but basicly they were giving it away. As far as a more established commercial entitity (along with the focus to use it for games) is a little more recent happening. We are just comparing different things ;-).
Mirror sites? (Score:1)
mozilla plugins (Score:1)
That's the main reason I don't use more plugins.
naysayers - this is not VRML (Score:3, Insightful)
The tool is different from just about everything out there and once you get used to the method of interaction is seems very easy to get things done. I'm sure that there are plenty of people out there that bitch about the Linux interfaces and how hard they are to use, while many more people find them quick and efficient... give blender a try and see if it falls into this same scenario.
Stop griping about how it works/doesn't work or comparing it to other products like VRML until you've at least taken a look at what it can do. The user galleries and demos on the site are excellent examples of what can be done by an artist.
Re:naysayers - this is not VRML (Score:1)
Re:naysayers - this is not VRML (Score:2)
Re:naysayers - this is not VRML (Score:2)
The horror! The horror!
On this subject, another great example of a fine piece of technology completely misapplied: the page http://www.co.washtenaw.mi.us/DEPTS/ROAD/RDCindex. htm [washtenaw.mi.us]
contains a single java applet, whose *only* purpose is to allow you to click on it so you can
proceed to the "real" homepage that you came to find. Thus this applet (and, in fact, the whole page) serves no useful purpose other than to keep non-java users out of the website. Why? Why?....
--Bruce Fields
Re:naysayers - this is not VRML (Score:2)
it's not about 3D models, it's about games (Score:1)
The plugin isn't released to enable to view Blender 3D models. The plugin is released to enable games in web browsers. VRML has never been intended as a development platform for games.
It's the next step in the strategy of Not a Number to develop Blender as game development platform. I think it has never been discussed an Slashot before but since a while game creation is an integral part of Blender. The "realtime" part of Blender gives the opportunity to add sensors, controllers and actuators to every object in a Blender scene. This way user toobject as well as object to object interaction is possible without the need to do any programming. Even for Blender haters, the realtime part is very simple, and in my opinion very intuitive.
More on gameblender can be found in the onlione gameblender manual [blender.nl] [blender.nl]. Gameblender demo files can be found at the blender community website. The skategirl demo for example is very impressive, at least if you have 3D accelerator card (GF2).
Now that game creation is possible the next step is the ability to publish the games. Games can always be published as a blender native file. This requires that the person who wants to play the game, has to install Blender and play the game within the Blender program. He can play the game and he can even modify the game.
The Blender player and Blender plugin are ment for game developers who want to publish their games to people who aren't interested in the Blender program but only in the game. The player makes it possible to publish on CD-ROM, the plugin to publish on the web.
But the question is.... (Score:1)
Willy Webmaster notices it, and wants to use it. He creates a real cool 3d web app and puts in front page on corporate web site. One week later, willy is sacked by management because 85% of the visitors were completely unable to view the site.
So, the question is, will there be a COM wrapper to put it in IE??????? Or is it, as I suspect, not worth downloading?
"Nice ap. yeah, reeeeeaaaaalll nice. Next!"
Re:But the question is.... (Score:2)
Re:But the question is.... (Score:1)
If you had done simple research and visited the blender site you would have found that the blender creator software exists for Windoze and the Mac and that the plugin already exists for Windows. By following this URL:
http://www.blender3d.com/BlenderProducts/plugin_d
You will be able to download the windows plugin for Netscape AND IE.
Research is such a wonderful thing to help prevent you from putting your foot in your mouth.
Already ahead of VRML (Score:1)
Blender already has both, so it should prove interesting. Now if I could export some models to a ray-tracer...
Re:Already ahead of VRML (Score:1)
For comparison (Score:1)
Adobe Atmosphere [adobe.com]
Macromedia Shockwave3D, in cooperation with Intel [macromedia.com]
Curious Labs Avatar Lab [curiouslabs.com]
Viewpoint VET [viewpoint.com]
This goes way beyond VRML, and there are some big clients using those technologies. E.g. AOL is using Viewpoint.
why is Blender not open source? (Score:1)
Blender future: !Open-Source && !Free-as-i (Score:1, Informative)
Just browse thier site (if it works now) and check the shop (Publisher product) or the forums (some unhappy members).
Re:why is Blender not open source? (Score:3, Informative)
I think this page [blender.nl] gives some good insight into their business model. Basically, Publisher (not free) pays for developement, and thus gets all the new features first. Once development is paid for the features get rolled into Creator (free). I think this sort of model is an excellent way to run a project like this, as long as no one gets greedy. The developers are paid, and therefore more motivated to do the "less sexy" jobs, and all the hardware and software necessary to develope a truely cross-platform package are acquired without relying on donations.
Re:why is Blender not open source? (Score:2)
Yet Another Proprietary 3D Format (Score:4, Informative)
And the player file format is proprietary.
There are other 3D players. Shockwave 3D, for example. VRML, despite lack of interest, actually works quite well now, if you have a 3D accelerator board and DSL or better. There's X3D, which is just VRML text expressed as XML, but nobody uses that.
X3D would be a useful format if it was used, because it's one of the very few non-proprietary, documented 3D scene formats out there. Consider it if you're doing open-source 3D tools.
I'd like to see X3D import and export for Blender. VRML 2 export has been done as a Python script, so it's possible. Blender itself only does VRML 1.
B. != just one of ye olde prorietary 3D formats (Score:1)
Intel and Macromedia 'joined' for Webbased 3D about a year ago to 'develop' a 'new technology' for this. What they actually did was just buy a propretary format - the only one that wasn't yet 'infected' by an 'open source'/'sdk for free' (as in genesis3d/wildtangent) or 'give away for free' (as in Blender) marketing policy.
This could have turned out to be a major competitor to Blender on the Windoze platform if it weren't for Macromedia integrating the developement enviroment into one of the crappiest pieces of software under the sun - Director.
Figure this: Shockwave 3D programming is done in Lingo! *gasp* Intercal aside, it's the most hilarious excuse of a PL. With a set of 300 new commands for 3D. This is actually true.
NaN did it the right way by including Python as PL into Blender. Which also makes it a somewhat more complete solution than VRML.
Re:Yet Another Proprietary 3D Format (Score:1)
X3D is still future music...first, we'll probably implement VRML97 extensions for all non VRML-standard datatypes.
cheers,
- strubi // (strubi@blender.nl)
Re:Yet Another Proprietary 3D Format (Score:2)
Free BEER!!!! (Score:2)
Maybe a little too late? (Score:1)
Re:Maybe a little too late? (Score:1)
you can export all your models along with the behaviours in lingo (director's scripting lang) and tweak to your heart's content. It's all on alias' website.
pretty cool considering the install base of maya on the creation side and shockwave on the user side.
but don't forget the cardinal rule of the shockwave plugin: you never have the right version. ever.
Yeah that came out after the Blender plugin though (Score:1)
Konqueror? (Score:2)
David
Draconian licensing (Score:2, Interesting)
Absolutely no way I'm installing any software on my computers that comes with the conditions below:
Re:Draconian licensing (Score:2)
As software companies begin to take more and more advantage of their "licensing" provisions, it seem to me that anyone considering such a license should think very carefully before using the software. What if, for example, a contractor could change the conditions under which you use the house that he built? Or recind your use of it altogether?
With the cost of establishing an e-commerce grade presence on the web being rather significant, there's no WAY I'd consider using software produced by a company with an overly restrictive licensing policy. This "we expect you to use our product but we reserve the right to do whatever we want" mentality has to go.
Plug-in crashes Netscape (Score:1)
The only demo I got to work beyound the pink rabbit screen was "Clown", and it is terribly slow (less than one frame/update per second). Then it crashed on exit from the demo page.
I run Netscape 4.7 for WinNT 4.0 on 300MHz P3 PC with 1GB RAM.
Don't forget to turn the Smart Update back OFF...
blender professional? (Score:1)
soon there will be more and more 3d on the net,
educational, promotional, and just for fun
online gaming, online sales, online product
presentations, you name it!
at our company we use blender for all our 3d!
animations and a few games we are working on now!
blender is the fastest modeller available!
blender renders faster than any other highend 3d
application!
blender, once you get addicted...
you will never let go!
peter (dotblend)
http://www.alatis.com
Another plugin? (Score:1)
1. They make the already-memory-hog browser even more bloated.
2. They account for 2/3 of crashes/lockups of the browser. Sometimes I'm visiting a really interesting and hard-to-find site (from result 73 of a google search) in another window, and cannot find the thing again after killing and restarting.
3. Many of them are CPU hogs --- I don't want to waste my Valuable cpu time when I'm not looking at the browser window.
4. Really interesting things that have to be viewed with a plug-in is generally Big, and not saving them would be a bad waste of bandwidth. If I save them, in most cases I can watch them in a stand-alone application, which is cleaner.
5. Compatibility is a Big issue.
Therefore, I think I won't like this plugin, although Blender itself is still quite good.
Re:More Plugins (Score:1)
Re:slashdoted web-site (Score:1)
As for allocating bandwidth, I am not sure how this would ever be done in a practical setting. I would to drive traffic to my site so that I can get more bandwidth but I think my ISP would start balking at some point.
Re:Wrong! (Score:1)
I know I'm probably just feeding a troll but anyway, here goes.
A bit OT but linux really is a professional OS, it's used by many companies to do their back office systems. It even outperforms MS's own implimentation of SMB and as for webservers...
>the Linux communitys favorite professional 3D package (get it for free)
Secondly blender is a spectacular program. I've been using it for quite a while and once you get used to the interface it relatively easy to draw whatever you need and use it how you need to. Those facts make it professional enough for me.
Re:Wrong! (Score:1)
Re:Sad news ... Stephen King dead at 54 (Score:1, Offtopic)
Stephen King is not dead (Score:1)