
Kill -9 With a Doom Shotgun 378
Herschel Krustofsky writes "A researcher at the University of New Mexico has modified the Doom source to visualize processes and kill them! Finally you can really enjoy killing that Netscape process that just won't die!" Allright, I'm impressed.
Re:for the record (Score:2)
"I can guarantee that I will be releasing the Quake source code, the only question is the timing. I don't intend to release it until all of the initial licensee projects have shipped. Anachronox looks to be the last one out, so pull for their completion..." - John Carmack
The only link I could find quickly was to a cached Google page and it's towards the bottom, but it matches what I've read other places.
Quake levels have to be designed to play well. If you have more than about ten complex models in view rendering slows down a lot. DOOM allows a hundred or more sprites in view without much impact. Not saying you're wrong, just that there *are* tradeoffs. :)
this is cool (Score:1)
DeathMatch vs Puff (Score:1)
Re:Doom, how about Quake? (Score:1)
Just think, axe 'em to hang 'em up, shoot lightning bolts to give 'em a kill -15, and a rocket or grenade for a kill -9.
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Another non-functioning site was "uncertainty.microsoft.com." The purpose of that site was not known. -- MSNBC 10-26-1999 on MS crack
PRIMARY SCHOOLS & UNIX (Score:1)
The biggest complaint people have about UNIX based OSs is the commands and the layout. ITS JUST TO CONFUSING FOR THEM TO GRASP. Why should we teach this to our students if it confuses us the teachers say. Well this can be an educational tool for those wanting to understand UNIX and who learn best through visual association.
Wow, I beleive this to be a great concept. It helps to further develop the primary unserstanding of the world of UNIX. I can see it now, kids K-5 don't know how to battle complex mathmatical equations but they know the steps to take in putting down potential proccess riot led by the dreaded and notorious rouge procces known as XWINDOWS.
This opens up a whole newl world of fun for kids of all ages.
Re: (Score:1)
We doan need no steenkeeng Doom ... (Score:5)
Sysadmin NetHack!
The Netscape summons help! --More-- ...
The Netscape hits! --More--
The Netscape hits! --More--
The Netscape hits! --More--
You feel yourself slowing down. --More--
You kill -9 the csh! --More--
You feel wise. --More--
The sendmail breathes SPAM! --More--
You are hit by a blast of SPAM! --More--
But it reflects from your filter
Now where's that DevTeam when you need it...?
premature release - not debugged! (Score:2)
Re:Security Management uses? (Score:1)
Maybe perhaps level entrances will signify open ports -- and the doors will be open. If you see a marine that shouldn't be standing in the doorway of, say, port 139, then well you get out that damn double-barreled shotgun (doom 2), and blast his little ass off.
Just my [stock market crash] 1,739 cents.
for the record (Score:1)
i wasnt aware of the quake1 source release. if true, that certainly help modifying it for this sort of task.
--Siva
Keyboard not found.
Better than Jurassic Park (Score:1)
Re:hahaha! (Score:1)
Re:Complete fluff -- not at all (Score:1)
I don't expect to see any of the companies I've worked at installing this...but is the story complete fluff? No way.
Experiments such as this one are important steps to creating new interfaces. This article spawned many thoughts and creative ideas in a very short time here on Slashdot.
In other words, exercise your imagination a little like the guy that wrote this patch. You're missing out if you don't.
numb
?syntax error
DooM: su (Score:2)
su = iddqd
What I find interesting is all those wall panels that don't seem to serve any useful purpose. Wouldn't it be interesting if those panels could be xterms?
The funniest part (Score:1)
Anybody remember those toxic little barrels that cleared the room when shot?
Nuff said.
Hehe, ever read Headcrash? (Score:1)
Amazon listing of the book [amazon.com].
It's a good read, anyway. Hopefully people will take some ideas from it, and add it to the Doom. I'd love to be able to manipulate a proccess with goggles & gloves
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Bye bye script kiddies :) (Score:1)
"Ah-ha! a portscan, huh? Say goodbye, caco-kiddie!"
Maybe connections to services on other machines could be shown as doors, like httpd would be a door with a big spider web bitmap (overdone cliches? yus!).
I need more coffee.
Re: Doom as part of an OSS Unicenter TNG clone? (Score:1)
bloody command prompt.Re:Only the first step! (Score:1)
>bloody command prompt to do something.
Ohhhh... if that's not inspiration for
and Eterm theme I don't know what is. Where's
that dripping gore font I used to have...
garyr
How about Descent-1? (Score:1)
How about using the descent 1 engine for stuff like this? It's got the full 6 degrees of freedom and the source is out there. I hear that some people have already done a playable OpenGL version, too.
But seriously, isn't limiting the user/world interaction to just "runnin' around, shootin' stuff" a bit... you know, limited? Killing processes isn't *that* common, even on large, multiuser systems. Pointing and clicking at objects to perform actions on them would be pretty cool, as would be the ability to socialize with other users on the system.
Re:Why stop at just one process? (Score:1)
Huh? (Score:1)
The uses become immediately obvious... (Score:3)
--
grappler
Re:Small altercations for more fun (Score:1)
So wait, if you have a symbolic link to a file, wouldn't you then telefrag that file (monster) if you went through it? Uh-oh, time to remove all sym links to
Re:Question (Score:1)
A way to solve this with the "what happens when you kill the Doom process" question:
You are the Doom process. You die, the thing goes down, and takes X with it. You're left at the command prompt.
hahaha! (Score:2)
Weren't we just discussing this sort of thing? (Score:1)
You could have Init and CSH be harder to kill.. (Score:2)
Re:Too cool (Score:1)
Simply walk through the directory structure to the executable and attach a little timer/detonator device to it. (You know, the type they use with C4 in your typical action movie.)
new users:
Couple ideas here. You could have one room set up as a cloning/genetic engineering lab. Or just cast a spell and watch the user appear out of nowhere, with the appropriate godly sound effects to go along with it. I'm thinking something along the lines of how you create imps in Dungeon Keeper.
installing software:
Simple. Your CD-ROM drive is represented in the environment as a docking bay. Just open the cargo door, and carry the package to the appropriate location.
Sendmail configuration would, of course, take place in a room that was heavily booby trapped with land mines and had no lights on whatsoever.
But... (Score:1)
That's kinda cool, but Doom's really "yesterday." Do you think that we could do the same for Q3Test? And can I use the BFG to blast Netscape away?
Seriously, this could potentially bring a lot of fun to something that has been an annoying process.
Brad Johnson
Advisory Editor
CoreWars & Cultural References... (Score:1)
Reminds me of such things as the game Core Wars [jargon.org], and the movies
Tron [imdb.com] and The Matrix [imdb.com] (bots can kill rogue processes too...)
...I'm also reminded of the scene in National Lampoon's Vacation [imdb.com] where the kids make Pacman eat the data off Chevy Chase's CoCo screen... That always annoyed me as another crummy example of computers in the movies - now it seems that life is imitating art
ANJ
Finally! (Score:2)
I have been waiting for something like this forever! HEHEHE. Now, if we can just get this ported to another engine, say q2/q3test, throw in some Mesa, and we can have a really pointless interface to linux thast would be even more fun than hacking ~/.steprc files.
The perfect Linux interface for the public (Score:3)
Well, maybe not the Doom model, but something like Ultima.. Think about it. To change directories, you go to a different room. The objects in it are files. The 'people' are processes.
Killing a process is just the beginning. Imagine a man process that will have a conversation with you. Or a grep, that looks like a dog, which you send into a village to thrash around and bring back that file (scroll) that you forgot...
I like the fact that rm -Rf * is there when I need it, but a OO, interactive, VR interface to Unix (Linux) would be a Gates killer.
LOL! (Score:2)
The best laugh I've had all day 8-). Pass the BFG...
Re:We're overlooking the most obvious application! (Score:1)
I wish it worked for websites (Score:1)
Why stop at just one process? (Score:5)
---------------------
Re:LOL! (Score:2)
--
Re:Oops... (Score:1)
right (Score:1)
The BOFH takes the cake (Score:1)
The helldesk has got a bit too big for its boots, but the BOFH has a cunning plan to knock them down to size...
I'm sitting at my desk when the PFY looks up from his task of helping users with performance problems on the back-up server.
"Hey, the Kill-9 command isn't working."
"Yeah, I rewrote it with better signals. Ones with more meaning than words like hang up."
"Well what are they?"
"They're a mixed bag - everything a discerning system administrator needs."
"And they are?"
"Let's see, there's Kill-Godfather, which is a quick shot to the back of the process's header in a quiet corner of process space, and also, while it's at it, leaves a GIF of a horse's head in their screen-saver bitmap."
"Lovely, I'm sure."
"Then there's Kill-CIA, which kills the process and makes it look like natural causes."
"Uh-huh."
"Of course, further investigation of the core file reveals the words, 'grassy knoll,' which is sure to get the furry-toothed guys in research reaching for the dandelion tea."
"Yes..."
"Ahhhhh, Kill-shotgun, for when you can't remember the whole of the process's PID - it just kills anything in that vicinity. Kill-driveby, which knocks off one process on either side of the specified one, and so on."
"It's a little overboard isn't it?" the PFY asks mildly.
"No, Kill-overboard kills all processes, e-mails a nasty message to Bill Gates about how badly we're abusing our Microsoft licenses, then writes garbage all over the kernel causing the system to crash. Oh, and tampers with a couple of things on your desktop machine."
"Hey, the system's just gone down."
"Yeah -overboard is the default if your username is helpdesk. Installed SUID too, so they have the power they've been bleating about needing all this time."
The phone rings and something tells me it's the helpdesk wanting to complain. There's no pleasing some people.
Re:Doom, how about Quake? (Score:1)
---
Another non-functioning site was "uncertainty.microsoft.com." The purpose of that site was not known. -- MSNBC 10-26-1999 on MS crack
Just like NT (Score:2)
Yeah. Just like NT.
Only the first metaphor (Score:2)
The way to make this truly useful, and a new way to compute a la Neuromancer, is to not clamp down on the metaphor. Don't make rooms be processes or machines or any other fixed metaphor, and don't make "weapons" be tools from some vast and complicated "stateful" array.
Make each room you are in able to have it's own metaphor, and have the objects in the room be manipulable via some simple message passing tools in your hand.
So, starting with the kill processes room as described, make the doorways be "portals" to other rooms (but don't limit it...) which may contain other metaphors. So, I can enter the spreadsheets room where I can calculate, or I can enter the Beowulf maze where I can get performance stats, or I can enter the weather forecasting room which is just the metaphor for the processes that're running on the Beowulf cluster.
I.E., the "dungeon" is just your desktop as you know and love it, with a 3d-visual cartoon rendering whenever you roll your mouse somewhere and launch something. And make it be that easy: screw complicated maneuvering in favor of point-and-click only. Give the visual appearance of doing cool stuff, but make the user only point and click.
P.S. by the way, I proposed a similar scheme a while ago to some VRML vermin who were looking in a discussion group for "how to make VRML" more appealing to business users. The whole problem I saw with VRML was that it was visually cool, but too hard to use. Gamers may be familiar with lots of controls, but some of us aren't interested in that and they just create barriers to entry. Give me a point and click VRML UI with cool visuals, or an Id engine, and I can get people to click on your ads, guaranteed: Oooh! that tickles, stop it, you rascal!
Re:Problem (Score:2)
set DOOMWADDIR=/usr/local/games/xdoom in your environment. Copy your old doom wad to that directory.
That last choice... (Score:2)
it's mapping time (Score:2)
Can it kill users too? (Score:2)
Re:Jurassic Park... (Score:2)
it exist [sgi.com]
But it only runs on IRIX.
Now _that's_ cool! (Score:3)
On a more serious note, the idea of using a 3-D interface of some sort has been around for a long time. Using Doom (or any 1PS engine) as a front end is a fairly novel and potentially useful way to take advantage of 3-D for a limited set of tasks. I'm not sure how you'd -HUP a process (visually, that is), and there's other places the idea needs refining, but the idea is quite interesting.
I think you'd use Q3 to kill processes on someone else's machine, not your own, wouldn't you? After all, that's what "team play" is about, right?
- -Josh Turiel
The Ultimate Game (Score:2)
A group of networked computers, a few users logged into each computer. The computers are personified as forts or bases or something on a map.
The goal? Kill others' processes while defending your own. Lots of room for strategy by starting huge ones that whomp on intruding sysadmins, or surgically zapping shells to get rid of users. Each team can have a set number of weapons, which some mastermind distributes among his teammates.
Who wins? the last team with a working computer.
Hollywood Types Must Be Rejoicing (Score:2)
up ridiculous Hollywood portrayals of computer
software. Now if I could just run a program
to let me break the world's toughest encryption
in 30 key strokes or less.
This should... (Score:2)
Image... (Score:3)
"Level Complete. Kills 32/32 Secret 1/10". Press Enter To Continue"
Hang on...NT already does that whole enter to continue thingy...I've changed my mind, that would actually be really anoying!
Actually, this would tie in nicely with movies (Score:2)
And it wouldn't give up anything in the way of realism.
--
grappler
Re:LOL! (Score:2)
Of course Netscape's bot would walk just kinda lumber around, but I'd be worried about taking on, say, Apache...
Only the first step! (Score:5)
Personally, I'd like to see more applications like that. Not a mandatory feature of an OS, but cool toys you can use to impress people. Stuff like:
Daemon processes: Visit the Infernal Realms (again, a la Doom) and meet your Daemons in person!
Login: Finally! We can have a giant 'ACCESS DENIED' when we're denied login! Alternately, you could see a locked door as in Doom.
Network architecture: Imagine being able to navigate your network as in all those Gibsonian worlds... In a Doom environment, no less. A room is a particular server, and doors are gateways. You get that moving skyline when you're about to go on the Internet.
Antivirus software: pump that shotgun with the latest shells, and go hunt for some bugs, as you navigate your file system and kill infected files!
Well, alright, that's humorous. But I still think there's plenty of potential with 'over-visualising' processes and commands. It's fun, and it helps the layman understand what's going on.
However:
Making it "mandatory" is just plain wrong. Microsoft is the champion in the over-visualisation. There's some times when you just need a bloody command prompt to do something. It's silly to always have graphics everywhere, and it bugs down your performance.
So... Cool toys, yes. Features? Please, no!
"There is no surer way to ruin a good discussion than to contaminate it with the facts."
Re:The real question. (Score:2)
---
"'Is not a quine' is not a quine" is a quine.
Who says.. (Score:3)
..that nothing innovative comes out of the free software community? At least I've never heard of anything quite like this before..
However..
I'm not sure I exactly like the idea of my processes beating each other up. I already had the problem of processes dying for no apparent reason under Windows. Why would I want to relive one of its worst "features"?
Conversing with manpages (Score:2)
Unfortunately, it ate up my 96M of ram before I could even interact. Perhaps this would work on one of those insane machines with gigs of ram and altogether too much processing power.
Re:LOL! (Score:2)
I hope a quake version comes out soon, that understands distributed objects.
I Patched It. (Score:2)
Question (Score:2)
-----------------------
Re:Erm... (Score:4)
The first time I read this, I thought this was the funniest thing I'd heard in weeks.
But you gotta wonder -- in all seriousness -- if this isn't actually a pretty importent moment.
The idea of this -- us verus them, the users versus the processes they (could/should/ought to) control -- is metaphorically quite interesting.
I mean, the notion of allowing processes to fight back -- or wounding but not killing a process -- is pretty fascinating -- especially when everything is played out on a virtual battlefield.
It's quite frightening when you stop and think about it. Yeah, it's funny: but imagine somehow if artificial intelligence (on the part of the machines) is slipped in here and this whole thing is played out on a much larger scale -- on a much larger, much different sort of virtual battlefield.
It's funny, but the implications of this are pretty overwhelming.
Very cool.
program vs. idea (Score:2)
The page was really an exploration of an idea, not an advertisement for the program, which was a simple proof-of-concept. I wanted to see if the basic things could be done easily. And they can be! I also wanted to inspire people to implement cyberspace.
Advice for people who want to see this work on their machines:
Re:Woah! This is line the movie "Tron". (Score:2)
Security Management uses? (Score:2)
Wasn't there a question in the Ask Carmack post about appllying quake code to cyberspace uses?
My question is, how does this translate into the security arena? Can the program be modified to detect/track users as well as processes?
Myabe each room defines a user's space. The user is a boss monster of some sort (depends on their user privledges), and all of their processes are soldiers in the room with them. The more privledges, the more access cards you have, and the bigger your avatar.
So, you would be able to track whatever users are on your system, and know if they should be there or not. Pretty much instantly you would know if an intruder is in your system. Becuase suddenly there's another root avatar running around. Much easier than looking through logs and other traces. And you can literally blow the guy away.
And maybe you could use the system to visually playback the actions taken by a user over the course of their login?
"You want to kiss the sky? Better learn how to kneel." - U2
"It was like trying to herd cats..." - Robert A. Heinlein
Re:There is an ancient Slashdot rule... (Score:2)
In the text adventure embedded inside Emacs (M-x dunnet) you can find a circuit board for a VAX lying around. If you find the cabinet, you can insert the board and the machine boots up and gives you a login prompt. You can log into the VAX and look at the filesystem. Any objects you had with you appear as 'objects' in the file system
(e.g. shovel.o). There is also paper.o.Z.
"Wait a minute" you think,"I didn't have a piece of paper", so you uncompress the file and then
log out and, lo and behold, there is a slip of paper with a clue written on it.
Things get even weirder later when you telnet from the VAX somewhere else and your body in the adventure is transported to another room with no way back...
I do not condone cracking... (Score:2)
--------------------------------------------
Wait a sec... (Score:3)
If this would be fully developed, we would be able to control system administration through playing a souped up game of DOOM! Do you know what this means?
An eight year old could become the next system administrator of a company!
CEO: "Johnny, my computer locked up again, what do I do?"
Administrator: "Hold on a sec...gotta whip out my BFG for this one...DIE YOU ALIEN SCUM!!!"
Look out for that BFG-9000 (Score:2)
"Sorry I kill'd ya', Fidget." - Time Bandits
Process Names Patch (Score:2)
Re:it's mapping time (Score:3)
"It's time to Administrate!!" *pumps shotgun*
the gives a whole new meaning ... (Score:5)
this patch could conceivably be very dangerous. what if someone compromises root and gets a hold of a BFG ? or if someone took a chainsaw to your shell session. i'm getting queasy already.
they should send kill messages to owners of the killed processes. i could see it now
The real question. (Score:4)
Hotnutz.com [hotnutz.com]
Fun with users in root xdoom :) (Score:2)
Okay, you asked for it, here it goes :) - last night I quickly hacked together a patch for the process.patched xdoom so that if you are root, it displays users instead of processes. If you wound a user, all her/his processes get reniced. If you kill a user, boom go her/his processes - *evil grin*.
Get the patch at http://ultracool.net/xdoom-userfun.patc h.gz [ultracool.net]. Apply it after you patched xdoom with xdoom-process.patch, in the same way. This includes my pnames patch btw, so don't apply it over that one if you have that (this also means that user/process-names are displayed in addition to the uid/pids).
Doom filemanager? (Score:2)
No more 'mv' -- just pick that file up, walk to another room and drop it there! You want to read a text file? Just invoke the 'ls' monster (possibly by walking down to
We're overlooking the most obvious application! (Score:3)
Brings a whole new meaning to:
"What's your user name again? *Clickity-click*"
--
Doom as part of an OSS Unicenter TNG clone? (Score:5)
Imagine extending things like Ganymede [utexas.edu], Scotty [utwente.nl] and relational asset databases to auto-generate
I never got into
The big issues would be (1) the one-map-at-a-time design of Doom, which would make it hard to toggle between physical and logical views of networks, and (2) the fixed-target UI of Doom, which is good for the game, less good for this. Marathon, with its mouse-positioned gunsight, may not have been as good a game, but it would have made a bettern WAN visualization tool out of the box.
Rock! (Score:3)
Come up with a map structure to allow visualization of your network by the room layout (this would rock)..
Make the maps be dynamic, so that when other machines come on the network, other rooms can be added for those machines (this is probably the most important thing to do)..
Make important processes unkillable.. make processes that probably shouldn't be killed fight back harder..
Processes that die naturally should wink out of existance rather than dying.. Don't want to end up with bodies lying all over the place for no good reason..
Is there a way to kill a process remotely short of using ssh or something similar? No big deal if not. You could use something to the effect of when you open the door (that has the machine name written on it), it ssh's to that machine in order to give you process control or gives you "ACCESS DENIED" and shoots at you a few times if you don't have access...
Also, machines running windows would be represented by empty rooms with the Bill Gates Head in the middle (sort of like Romero's Head in Doom2).. Kill the head and the windows machine crashes..
For Windows NT there is remote process control, but I don't know if there's an implementation on Linux.. Must check into it. Then you could, at least partially, kill NT processes remotely..
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Re:Who says.. (Score:2)
Re:Erm... (Score:2)
It might be, but not in the semi-paranoid manner you meant (e.g. runaway processes fighting back).
One of those predicitions for the future from a couple weeks ago included a revolutionary 3D user interface on Linux. This could potentially be the start of it. I'm not entirely sure that's what the creator of this little hack intended - he could have just intended to make something cool and not been thinking about the implications for the future.
Admittedly, Doom is a technologically dated engine, but this is where it'll start. Who knows, in 5-10 years, we might all be reminiscing about "that antique 2.5D 'kill -9' interface", all the while working in more realistic and fully realized 3D interfaces.
more peaceful process visualization (Score:4)
Re:But... (Score:2)
IIRC, Quake 1 is supposed to be released this Christmas or so. However, you *still* might want to use DOOM, just because not everyone has supported 3D acceleration yet, and frame rates are an issue. DOOM is also far more compact, and requires much less memory and time to develop levels.
The irony (Score:2)
I can imagine encapsulating a wide number of functions into this sort of interface; if, ultimately, every aspect of a system, and the data that they host, is made accessible or inaccessible using these sort of metaphors, the Gibsonian vision of cyberspace might be viable.
(One of my favorite Gibson quotes is this reality check: "Cyberspace is where they keep your money.")
It was only a couple weeks after I dismissed the idea of 'virtual spaces' as hokum among my friends that I really started getting into multiplayer Quake - and even looking for friends on servers.
We'll all have a little egg on our face if the "Hollywood O.S." turns out to have a grain of prophetic truth to it, no?
The games sysops play. (Score:2)
I see this as a potential extension of that good ol' game.. could play something like a varient of Capture the General, where each player tries his damndest to protect his csh monster, while trying to kill the shell of every other player..or perhaps defending your network, attempting to take out the machines of the opposing network.. imagine that, your csh dies and POOF, you're gone..slide your chair over and jump onto the other machine before he hits that as well...
_______________________________________________
Re:Who says.. (Score:2)
You know, this very thing was an idea from BOFH after it was picked up as a column in Network Week. Sadly, Network Week has folded, but you can still get the articles off Google [google.com] if you try. I was lucky enough to grab archives from 1995-1998 before it shut down.
Re:LOL! (Score:4)
Of course Netscape's bot would walk just kinda lumber around, but I'd be worried about taking on, say, Apache...
This raises all sorts of possibilities like having Netscape be represented by a big, regenerating boss creature (to simulate memory leaks). Hit points should be directly related to the memory use of a process, and CPU load could control offensive capability or something. Those big skull-spitting Pain Elementals could simulate multithreaded processes. There should be cloning monsters to handle forks and execs.
Of course, extending the metaphor beyond DOOM offers other possibilities, like a Fantasy RPG where root-owned processes can only be killed with magic weapons. Killing zombies would require some special method as well (hmm, now I'm imagining a fusion between 'top' and 'House of the Dead'...)
Re:Doom as part of an OSS Unicenter TNG clone? (Score:2)
If there were a way to update the WAD file (in memory?) to reflect changing topology and geography automatically, you'd be on to something... that would solve the one-map-at-a-time issue.
Now if one could "lock" the current room in memory and not allow any architectural changes there, that would solve another issue. Interesting.
--
QDMerge [rmci.net] 0.4 just released!
Waaaaaay cool. :) (Score:3)
* Interface improvements: perhaps add a '?' command that identifies what you're aiming at.
* Changing it so you represent your current shell, or perhaps the Doom process itself... (or, alternately, Deathmatch -- and you've got to protect your own processes as well.
* Think _Doom II_. What happens with Arch-viles, and the cubes that spawn monsters?
* Perhaps different rooms could represent different priorities, or alternately UIDs. With the latter, keys can be used to limit power (lock the doors).
* Cyberdaemons with 10x rate-of-fire (and invisible rockets!) and hit points might be able to seek-and-destroy unauthorized processes on their own.
Re:Complete fluff. (Score:2)
Of course you don't see yourself using it in any real situation. It's just a "for fun" thing to do. Lighten up, okay?
Some responses make you think this is expected to replace top.
-Brent--
Jurassic Park... (Score:2)
"It's a UNIX system! I know this!!!"
I don't know about competitive sysadmining, but... (Score:2)
At any rate, at least its entertaining
Bonobo (Score:2)
Re:The real question. (Score:2)
---
"'Is not a quine' is not a quine" is a quine.
The Frag Administration (Score:2)
:)
The best BOfH site I've found yet... (Score:2)
I think it has most of them. Do it, do it now!
Oh my god! (Score:2)
I guess that's what happens when you use that OpenSource stuff, huh?
Linux Myth: Bash, even though it sounds painful, is actually very safe.
Truth: Bash processes attack you when you don't expect it.
This message is copyright 1999 by Microsoft Corp. and paid for by Microsoft Corp. However, the research was conducted independantly by the Gartner Group.
Mirror (Score:3)
ftp://foof.org/pub
--
Ian Peters
Re:The real question. (Score:3)
All of which begs the original question - what exactly are they "researching" down there?!
The name of the system doesn't happen to be "Peyote", does it?