EA Says 'Next-Gen' Is 'Now-Gen' 181
Via GamesRadar, a Reuters report noting that the 'next generation' consoles are now more-or-less broken in. Sales for the PlayStation 3, Xbox 360, and Wii have transitioned to the point where software sales are going to be well worth the effort for development houses. "'[Black] Friday marked one of those points where you can say something's changed," [EA CEO Riccitiello] said. 'Around the world, based on the data I've got, it was pretty clear that the transition is now over. Key to that was Sony Corp's recent price cut for its PlayStation 3, which should ensure the struggling console hits the company's fiscal-year sales target of 11 million units.'"
Really? (Score:3, Insightful)
Re:Really? (Score:5, Insightful)
Around 120 million PS2s have been shipped to date. That's ~80 million more PS2s than all three next gen consoles combined. Granted many will have broken/been discarded/packed away/etc, but that still leaves a helluvalot of working PS2s out there. EA's mission is to sell games and customers don't typically buy games for systems they don't have.
What they're saying is that the new consoles finally have reached a total installed base large enough for EA to be comfortable devoting more resources to those platforms and moving away from the PS2.
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A large installed base will only get you so far... From a publisher's perspective you also have to look at the average PS2 (or whatever) console owner's willingness
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A game that's 2 years old is a dead weight on the shelves. SDKs get better,
Darn (Score:3, Funny)
EA is crazy, Sony won't hit that target (Score:5, Informative)
Sony's target is to ship 11 million PS3s during this fiscal year (April 2007 - March 2008). In the first half of the year (April - September) they shipped 2 million PS3s. Even with increased holiday sales, 9 million in the remaining 6 months is absolutely crazy - it's actually similar to Wii sales.
Let's look at it another way:
In the previous fiscal year, Sony shipped 3.6 million PS3s. 11 + 3.6 = 14.6. 14.6 million PS3s shipped by the 31st of March 2008, which means around 14 million sold to consumers. According to vgchartz (which may be a little off but for the purposes of this discussion is more than accurate enough), the PS3 is at 6.36 million sold (to consumers) as of the 25th of November. 14 - 6.36 = 7.64 PS3s that they need to sell in 4 months... That's 1.91 million PS3s per month, which is more than current Wii levels of production (1.8 million according to Nintendo themselves).
EA is delusional, and Sony won't hit their target. In fact, they'll probably reduce their forecast in the next quarterly report (out in January). Otherwise, massive egg will be on their faces when they do their fiscal year report in April.
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Sony's target is to ship 11 million PS3s during this fiscal year (April 2007 - March 2008). In the first half of the year (April - September) they shipped 2 million PS3s. Even with increased holiday sales, 9 million in the remaining 6 months is absolutely crazy - it's actually similar to Wii sales.
Let's look at it another way:
In the previous fiscal year, Sony shipped 3.6 million PS3s. 11 + 3.6 = 14.6. 14.6 million PS3s shipped by the 31st of March 2008, which means around 14 million sold to consumers. According to vgchartz (which may be a little off but for the purposes of this discussion is more than accurate enough), the PS3 is at 6.36 million sold (to consumers) as of the 25th of November. 14 - 6.36 = 7.64 PS3s that they need to sell in 4 months... That's 1.91 million PS3s per month, which is more than current Wii levels of production (1.8 million according to Nintendo themselves).
They had shipped 5.9 million in total by march [scei.co.jp] Not sure if they are aiming for a cumulative 11 mil or 11 mil in a single year. but cumulative it's not a hard target.
Re:EA is crazy, Sony won't hit that target (Score:4, Interesting)
That was before they changed their method of counting "shipped units". Before, they counted any manufactured unit as a shipped unit (as in shipped to their warehouses). After they changed the counting method, they reported that the shipped amount until March was 3.6 million. It's all in their financial reports.
Regarding whether the 11 million is cumulative or fiscal-year only, it's the latter for sure. Fiscal targets are always for the fiscal year, and you can easily find articles which confirm this:
http://www.iht.com/articles/2007/10/25/business/sony.php [iht.com]
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It means 14.6 million PS3s shipped to retailers. It's not unreasonable to expect that >> .6 million PS3s will be in wholesale/retail inventory as of 3/31. Don't forget that D-J-F are huge retail sales months for consumer electronics in the US.
Also don't forget that they have dropped/are dropping prices.
I'm not saying that the numbers don't appear wacky; but, those figures could be w
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http://www.angelfire.com/planet/donny2112/consoles.html [angelfire.com]
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So I'd say the Wii has anything but reached market saturation. Ok, it's Christmas around the corner, so people are desperate to get some, but usually around Christmas, the shops have a few consoles lying aro
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The problem with the PS3 is simply the price tag. People do not buy a "game toy" for the price that is usually associated with a computer which can be used as much for games as the PS3, with the ability to run other stuff, too.
Like browse the web, plug in your camera's memory card and print out your favorite pictures, stream music throughout your home, watch a High-Definition Blu-Ray or standard DVD movie, shop online, contribute to Folding@Home, or run Linux? And oh yeah, play some video games too? Yeah, PCs are useful, aren't they?
See what I did there?
The biggest surprise to me was how the PS3 really *is* a computer. How many *game consoles* print to a USB printer? Granted, the interface is much more guided, like an applia
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I'll admit I was surprised by the printer feature. I know Sony's been "everything but the kitchen sink-ifying" the PS3, but until now had no idea it had printer support.
For everything under the hood and everything it can be used for--yes, the PS3 is a great deal for its price.
The problem is, most people who want a device to print digital camera pics, surf the net, etc and can afford a $400-$600 purchase already have a computer so these features of the PS3 aren't really adding value to them. BluRay's n
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If people want those features on the other hand, they already have a PC that does that.
If anything, it's a marketing problem. It's nice and fine that the console can do those tricks. The problem is, people neit
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The PS3 has an HDMI interface for a reason, and at 1080p and 720p is pixel-perfect on any LCD, DLP, or Plasma monitor-- certainly moreso than any analog VGA CRT connection from a PC; although you can do that too with an HDMI-->VGA adapter. I'll grant you, if you can't upgrade to a 200 monitor with a digital connection, you probably aren't in the PS3's target market.
So do I really want to edit text in front of my 103-inch 720p LCD projector screen? Yes; yes I do. I do most of my progra
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Hold on (Score:5, Funny)
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Layne
That's unfortunate. (Score:2, Insightful)
Console gaming companies need to come out with a different model. These are v
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Do console developers seriously need to re-invent every aspect of the wheel for each generation? They can't make them a bit more modular and just iteratively improve the existing systems through
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Yes, they have to learn a few new tricks and features here and there to better optimize the juice from the newest gen of hardware, but it doesn't take them two or three years to get up to speed on the latest NVIDIA or ATI card.
That's probably because PC gamers are expected to have a relatively new graphics card to get the best graphics anyway. I doubt PC developers worry about getting their games to look amazing on 3+ year old cards- and PC gamers who are bothered enough would probably have bought a new card anyway. It's open to question which is leading which- probably a bit of both.
But they can't do that with consoles. Also, there's only one basic hardware configuration for a given console, which no doubt makes it easier to
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In the PC world, the highest of high end is available to only the few willing to pony up the cash. The software doesn't really target the new tech until "enough" people have bought into it. That doesn't mean that they aren't learning about it.
Also, the model is different because the platform is open. In the PC world, you have drivers for your card.....you might have to learn a new API, but the rest of the model stays the same. If
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But the point is, many people are not interested in worrying about keeping their hardware state-of-the-art, and there are also many developers who aren't interested in worrying about constantly having to learn how to exploit new hardware.
Take a look at the quality of the first
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I used to be a huge PC gamer, but nowadays I game almost exclusively on consoles (except TF2, that game is massive win on a PC). Why? Because I hate upgrading. It costs a lot, and even a mid-high end video card is by itself worth a brand new console. I also hate futzing with my display settings, wondering "what else can I turn off to get this thing smooth and playable?", and updating video drivers, sound drivers, miscellaneous BS drivers... Installing, uninstalling... ugh.
I still do some PC gaming, but it
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And while my console systems will be performing about the same in five or ten years as they were last year, my PC will be performing perhaps twice as well next year as it is this year.
How the heck does your PC get faster and faster like that? Mine tends to perform about the same as when I first bought it. Yours must work out a lot.
Kidding aside, you're missing some of the point of consoles, and one of the reasons people actually enjoy using them (aside from the simplicity of use). I don't WANT a constantly moving target. I like to know that the rig I bought will work optimally with any new game for the next 5 years or so. The next... er, newest... uh, current consoles could perform
Wow! (Score:2)
When next-gen becomes current-gen (Score:2)
Are PS3 and Xbox 360 games really THAT much better than the stuff for the Xbox and PS2? Graphics may be a bit better, but if you exclude the "HD" factor due to most people not having a screen that can do 1080p, then what is better about the new titles?
That is the key, when there is a substantial improve
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Th
Consoles? Really? (Score:2)
The console is valuable, not because it's powerful (they're not). It's valuable because it presents a stable target for developers to write games for. They only have to support one (or a limited number of very similar) graphics subsystems. They get a known set of controller types that everyone wil
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* It doesn't come with a keyboard
* It doesn't run generic apps without hacking it
* It can't run a decent browser without hacking it
* It can't be upgraded later on when it's last year's console
Other than that, it's exactly like what I'm tired of, yes.
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Re:No More "Last-Gen" EA Releases? (Score:4, Informative)
Re:Yeah, keep trying Sony (Score:4, Interesting)
Why not also mention that the 360 has the best warranty? Why not mention why (hint, red rings for the holidays)?
If not for Nintendo's amazing understanding of their audience the WII would not be able to compete, graphically, computationally its inferior, but that doesn't matter, its fun.
The XBOX360 would be a great system if not for the continual doubt as to the longevity of the hardware and the perpetual noise, also, Microsoft should be including a HDDVD-Rom capable drive in the mid and high end versions, it would be cheaper than that damned external $200 dollar optional 'player' and it would turn the box into the media center that Microsoft so desperately desires.
Sony should drop their bottom pricepoint to $300 but really, looking at the hardware specs and cost I don't see how.
and yeah, I own a PS3; when I find a WII in stock I suspect I will own one of those as well, the only thing on the 360 that I find attractive is the Halo franchise but it isn't enough to make me drop coin.
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Ain't anecdotal evidence great? I know at least 10 people with Xbox 360's, and not one of them have had to have it replaced. It's no secret that the 360 has comparatively high failure rates, but 33%? Please link to the publication where you got that number, otherwise you're just spreading FUD./quote>
here [gizmodo.com] is [smarthousenews.com.au] some [technabob.com] more and yet more [pcworld.com].
They do have a small base to draw their numbers from. However the 1.3 bil they allocated for RROD warranty replacement is enough to replace 1/3 of all 360's out there if the replacement cost is retail. More if it isn't. So the figure seems to make sense if the failure rate is close to 33% [gamepolitics.com].
There seems to be a consistent number offered by at least 3 independent sources (many of the articles quote from each other). This estimate conforms with the money allocated. thus it's reasonable to assume the number is a fair estimate.
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Wouldn't it cost more to ship out an empty box with shipping label, pay for return shipping, process the return, ship out a new unit individually to a residence?
For retail there are economies of scale on the shipping, Xboxs getting delivered by the truckload to distributers then delivering truckloads of things to retail. I bet the price difference per a piece for return vs new is $50.00+, and if there is a loss being generated on each console with
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None of the articles you reference provide any direct evidence. Even PCW says "Anecdotal evidence suggests the Xbox 360 failure rate may be as high as one of every three machines according to retailers." Not "EB COO states return rate was 2.9m consoles", but "Anecdotal evidence" from and EB "Employee". Your evidence is pretty paltry.
I do find it interesting, however, that the source of these stories will happily sell you a warranty for it.
Direct evidence would be MS releasing Data. However they have declined to do so. Thus we are left with anecdotal, deductive, inductive, self-selected poll results, and retailer insiders. As well there is more then EB/gamestop/best buy, a former 360 repair contractor (not a single person but the company) gave some fairly negative press on high fail rates of repaired units. With such a large cross section it confirms at the very least that the 3-5% "within industry standard fail rates" is unlikely to be tru
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This former repair contractor. You can think of no reason why they might give some fairly negative press? So let me get this straight: I have a business that repairs consoles. This is my business. Its how I make money. And there is a console which I repair, that breaks a lot. "Cha ching!!!!". Hm. But no, this company says "we don't want to repair this console anymore". Come on!
Story [dailytech.com]
Someone might pay $50-$150 to repair a console but when the console itself has physically destroyed it's own motherboard the cost of repairs (labor and materials) now approaches the cost of replacement. The company simply could not keep up with demand nor guarantee the badly designed motherboards wouldn't break again in the near future. Given the nature of the RROD [wikipedia.org] problem you can't fault the repair team, even if they restored it to factory manufactured states they'd still stand a good chance of brea
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The X360 has awesome games, but it also has the life expectancy of a Ferrari Enzo in the hands of a coke snorting CEO.
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I recently bought a 360, and I hope Microsoft has been able to fix the issue.
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Microsoft admitted to it... every console out "now" (at the time of the statement) had the potential to go T.U. Do you think they added a 3 year warranty _FREE_ for the RRoD issue (only) out of the goodness of their pea-pickin' hearts? That's RECALL protection... Unfortunately for them, it's still not _class_action_ protection.
Anything over 10% is a problem... so people need to stop defending Microsoft for uber craptacular harwdare. (And yes, I own one... it's a nice console.. when it
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If that is enough for you, buy a 360. Those who already own one, keep praying it
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I'm sure that almost 100% of his 100% purchased their systems within 1 to 2 months of each other and quite likely from the same stores (or at least from the same regional shipment). So, while 33% of *ALL* XBox360's have the problem, I would expect it to be near 100% of those shipped in the first X months, 75% of those shipped in the next X months, etc. to such as point where any being shipped now s
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Anecdotal evidence isn't necessarily meaningless. People just need to be careful what conclusions they draw from it. Assuming that the GP is telling the truth (and with broken 360s, there is probably material evidence that could be checked if needed), then this evidence demonstrates that it is possible for one Slashdot user to know a group of 360 owners who have all had at least one 360 fail on them. It would, in fact, be v
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How could I have missed "the part" when you did not mention EB/Gamestop in your original post? Also - you'll need to cite a statistically valid study that shows 33%, not some manager from an EB. I'll also thank you very much for losing the fucking tone with me. Seriously - I missed the part of your post where you mentioned EB/Gamestop? I'm still missing it because it's not fucking there asshole.
But honestly
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Are you saying that I should just ignore your personal attacks?
Remember who threw the first Ad hominem before bemoaning of mis treatment.
Seriously - your anecdotal evidence had no place in the discussion. It is meaningless and caters to the weak-minded. The fact that you knew it was worthless only underlines the fact that you were being intellectually dishonest in bringing it up.
Well now that we're done with the profanity.
Note the word estimates in the original post, also note when I referred to a EB/gamestop I did not specify it was in the original post. The 30-33% estimates come from several retail insiders not just one. here are some links:
here [gizmodo.com]
here [smarthousenews.com.au]
some [technabob.com] here
and here [pcworld.com].
An Analysis [gamepolitics.com].
It is accepted that the true failure rates is greater then the 3-5% MS publicly claimed. It's estimated to be ~33%, many pundits
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Still don't get it do you, asshole?
The point is that your great evidence had no place in the discussion.
Find a forum where no one gives anecdotes. post there. I doubt you will find a front page thread on slashdot, where for all post there does not exist an anecdote. The purpose of an anecdote it to convey personal experience and opinion. Which is a large part of slashdot. You can really make as much noise as you want but expletives and pejoratives does not make one right.
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Ah, so your argument for using anecdotal evidence is that everyone else is doing it? Well, isn't that righteous. I hate to have to be the parental figure you so desperately need but if all of your friends were jumping off of bridges, would you as well?
Fuck you.
Really you are a twit.
The odds of 15 failures given a 5% failure rate and random distirbution:
1:3.2768 × 10^19
Odds if it is 33% failure rate:
1:14 348 907
Thus the anecdotes implies it is an order of magnitute more likely the failure rate is 33% then 5%.
Given that all examples have been from a particular city in Canada and neighboring burbs you might say it's simply a bad batch. However they are temporally disconnected and came from several vendors. As well the stats for competing systems aren't as bad.
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Given that it was an extraordinary case, and happened to only one guy. I'll go with the 5%. Otherwise, using your numbers, one out of every 2000 people who bought an xbox would have to replace it 7 times.
Xbox media center? (Score:3, Insightful)
Who told you that Microsoft "desperately desires" to turn the box into a media center? I'm sure some people at MS do, but others are probably saying "if it's too good, it will cut into our Vista Media Center Edition market segment."
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Layne
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It's kinda like "We can't allocate forces to that battle, because if we capture Bin Laden, then the CIA wins, and not the DoD." Or, to quote the Ed209 Project Lead, Dick Jones, "You know what the tragedy is here Bob? We could have been friends. But you wouldn't go through proper channels."
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So, the 360 has its share of good exclusives. I'm actually waiting until some good ones come out for PS3. Ratchet and Clank is cool but I need something more memorable like FFXIII before I really consider getting one.
And yes
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So basically, split-screen co-op for Halo and Gears is enough for me to not give a hoot about the PC versions.
Some 360 games will not b
Split-Screen is a must (Score:2)
Yeah the whole console vs PC argument is lost on me because I enjoy playing split-screen multiplayer games a lot
So true. Which is why the recent trend to omit split-screen gaming in favour of an online component is just bloody annoying. Here's what every (applicable - stuff like RPGs are excused) current-gen game should offer:
There are some games who do this right: Warhawk offers four-player split-screen online gaming. Halo 3 offers split-screen online gaming. There are some games who get this horribly wrong. Motorstorm do
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Perhaps because the 360 doesn't have the best warranty; the Wii has the best warranty (15 months if you register). Microsoft only offer the extension specifically for the red ring of death, the warranty for the whole device is 12 months.
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If not for Nintendo's amazing understanding of their audience the WII would not be able to compete, graphically, computationally its inferior, but that doesn't matter, its fun.
Graphics or "amazing understanding" have nothing to do with it; the Wii succeeds because of the controller. Even with the craptacular ports, there are enough good wii-mote games that it's worth the purchase price.
and yeah, I own a PS3; when I find a WII in stock I suspect I will own one of those as well, the only thing on the 360 that I find attractive is the Halo franchise but it isn't enough to make me drop coin.
What the hell have you found on the PS3 that's worth the system + game purchase price? Right now, even if the systems and the games were equal in price, I couldn't see a point to buy a PS3 instead of a 360 or a Wii.
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what about superior versions of all of the games PS3
Oh in case you didn't understand the irony crack I found it ironic that an obvious flamebait post accusing someone of being a PS3 fanboy was made by a 3
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Look, I have a 360, I like it a lot, and I'm by most standards I'm a 360 fan. But really, those numbers are just BS.
The $280 Xbox 360 is so badly crippled it might as well not exist. It's a damned shame MS sells it at all. The cheapest Xbox 360 that even guarantees an acceptable gaming experience is the $400 one. Without a hard drive your Xbox is useless.
So really it boils down to... $400 vs. $400 vs. $250. Like it or not the PS3 is now very solid competition for the 360 price-wise. Now if only Sony can
Re:Yeah, keep trying Sony (Score:4, Informative)
Crippling price-point (Score:4, Insightful)
Actually, it's a shame it *does* exist.
Game developers have to target the *lowest common denominator.* That means they have to target the non-HDD 360. That meanst they can't count on streaming game data, or anything else. So, the non-HDD version not only is crippled itself, but it cripples the potential of the games themselves.
Same thing with the lack of HD-DVD. Game data is at the point where it fills a DVD to capacity. Game developers have to over-compress textures, reduce level complexity, reduce the amount of cinematic content, and whatnot. (Yes, this is already happening. Check out comments by some of the Unreal Tournament 3 devs.)
I think this is the 360's biggest weakness. It gives Microsoft an early advantage, but as you pointed out, the price advantage is essentially gone. Now we'll see if the early lead is enough to overcome the technical deficiencies in their most-crippled console.
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The Wii is 'living proof' that not everybody needs the uber-edition and just wants to play a simple game. The new 360 "arcade" is an excellent option for a large portion of the population.
There are almost no supply limitations right now. IF nobody was buying the Arcade edition, Microsoft would stop selling it. The fact that it still e
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Target audience? It's hard to imagine a target audience that wouldn't want to save their games or occasionally participate in downloading some light wares (even a couple XBLA games!) off of MS's vaunted (and IMO justifiably so) network.
There's no doubt in my mind that the continued existence of the Core version of the system is nothing but a marketing gimmick by MS, so that they can continued to trot out the horrible crap that is "look, for $20 more you can buy a 360 instead of a Wii! And look how much ch
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"REDMOND, Wash. -- Oct. 22, 2007 -- Just in time for holiday, Microsoft Corp. today released a new Xbox 360® console that delivers games and content to everyone in the family for an incredible value of $279.99 (U.S. estimated retail price)*. Available in stores beginning today, Xbox 360 Arcade console is the first Xbox 360 console to include five family-friendly games, a wireless controller, a high-definitio
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The audience for the Core was NEVER somebody who played Assassin's creed. It was for people like my mom who love playing lumen's live online.
My mother also loves playing Uno on my 360 when she gets a chance. Does that mean she'd voluntarily go out and blow $280 on it? Highly, highly doubtful. While I don't doubt there are a few casual gamers out there who WOULD spend $280 just to play Hexic, I strongly believe that the whole product is meant to confuse with pricing, and does not fulfill any significant niche. It's yet another attempt to go "look how cheap we are!" without actually being so.
Er... You completely missed my point. Of *course* I
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Nintendo got a lot of things right, but shipping a console without multiple gigabytes of storage in the post-Original XBox world is just plain inexcusable. You're going to see one of two things: Nintendo will allow downloaded content to be played off peripheral storage, or the Wii wii turn out to be a fad that passes as quickly as it arrived. The sy
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I wouldn't be as harsh as to say the upcoming Wii games are rehashes. Perhaps not entirely original, sequels yes, but they're still great fun to play and there's nothing wrong with that.
I do agree though. Sony missed the online boat last gen, while MS dominated it (and still is). Online connectivity is turning out to be *the* hot product in console gaming, and while Sony is making a good effort (but not nearly good enough), it would seem Nintendo isn't even trying.
Nintendo needs to get on this boat. The
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Nintendo got a lot of things right, but shipping a console without multiple gigabytes of storage in the post-Original XBox world is just plain inexcusable.
Most people couldn't possibly care less. In fact, most casual gamers I know who own Wiis have never even started the online store. They put in a disc and play that game, end of story.
You're going to see one of two things: Nintendo will allow downloaded content to be played off peripheral storage
I truly hope they will. Even launching games from the SD card would be a huge boon. Also, more channel slots, please.
or the Wii wii turn out to be a fad that passes as quickly as it arrived.
That's not going to happen, regardless of what Nintendo does.
The fact of the matter is that if it weren't for the price difference, the PS3 would be the superior casual-games machine at this point just because of the PSN content.
What, you mean your mom would rather play PAIN or Calling all Cars than Wii Sports? Dude.
The downloadable PS3 games (with motion control) are selling for 1/3rd what disc based Wii games are selling for, and quite frankly are more innovative than the series of Wii-hashes that Nintendo has been pumping out.
You must be getting different PSEye games from m
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No, but she'd rather play Piyotama, Super-Rub-a-Dub, or Aquatica than Wii sports. Seriously.
Also, tilt control works just fine *without* a PSEye.
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So when you said "The downloadable PS3 games (with motion control) are selling for 1/3rd what disc based Wii games are selling for, and quite frankly are more innovative than the series of Wii-hashes that Nintendo has been pumping out", you were talking about Super Rub-a-Dub?
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Well, fl0w isn't really a game, and all other games I've seen and remember right now don't make use of tilting, although some use shaking.
So, what other PSN games use tilt control?
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Those are just the downloadables, and I didn't include games that use shaking... Note that every single one of those uses the tilt as a different game mechanic. It's also only about 1/3rd of the PS3 specific game content that is available for download...
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The wii tilt games get old... except wiisports, which I love, I don't like tilt on the wii either. It's an extremely good gimmic. Nintendo's true genius was giving wiisports away -its best game by far- with new systems. Imagine if every XBOX360 came with Halo, or if every PS3 game with MGS4. It would define how funt he system is, even if there wasn't enough cont
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And fl0w is still not a game (I only played the PSN version). As long as there's no score and no goal, there's no game
Prediction time (Score:2)
I hate tilt control, but my wife loves it. Thus, she plays warhawk with tilt (and frees that analog stick for the turret). Me? I turn it off.
I'd love to play Warhawk using tilt control, but the damn Playstation controller gives me hand cramps (really, Sony, there's nothing you could find to improve in that thing in the last decade???), so I use a somewhat bigger Logitech controller which doesn't have tilt support for longer game sessions (and Warhawk typically leads to longer game sessions).
The wii tilt games get old... except wiisports, which I love, I don't like tilt on the wii either.
I still love Super Monkey Ball, Wing Island and Excite Truck, among others :-)
Nintendo's true genius was giving wiisports away
I agree. Wii Sports is the number one reason why the Wii sells that wel
360 has the most casual game downloads available. (Score:2)
It does have an SD slot, and it would really only take some licensing on their part and a firmware update to allow use of HCSD cards (which is pin compatible with SD) to allow 8 gig cards and for games to be played from them. It wasn't too long ago that full retail games were shipped in 1.5 gig mini-dvds for the Gamecube.
Re:$400 PS3 plays the fewest games of all... (Score:2)
Agreed. By removing the backwords compatibility chips, Sony released a system that plays the fewest amount of games on
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Come to sunny Australia and you will find plenty of Wii's in stock since they are going for AU$399 (US$351) so they are not exactly flying off the shelf and if you look around you may find a second hand Wii that is approx AU$50 cheaper. Prices also includes all taxes however the flight costs and accommodation would probably be more than the purchase of a PS3, Xbox360 some games as w
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I think the 360, wii, PS3 will be referred to collectively as the next-gen consoles until we start h
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Look who's talking! (Re:Yay EA) (Score:2)