Fraidy Cat Gamer 89
Allen Cook, over at Gamers With Jobs, talks about the problems of being a 'fraidy cat gamer'. Horror games are awesome, no doubt about it, but it's really hard to actually play through one if your fear takes hold of you. From the article: "I can watch most horror movies without any problem. The trick has nothing to do with my horror movie constitution but simply knowing the formula. At the beginning of any horror movie, I subconsciously pick out which characters are going to die. It's like a stupidity test. You watch the characters being introduced and whenever a character passes below a certain stupidity threshold you know they will end up dead. Probably at the hands of some supernatural force, a mask-wearing psychopath or some otherworldly parasitic infestation. It's a given part of the formula that most of these characters will die. When it happens, I may be surprised by how they die, but it doesn't emotionally scar me. With horror games though, there's no switch I can pull to stop caring about my character. That's me in there in the inexplicably short mini skirt and tall boots, surrounded by flesh eating zombies. Why the hell did I wear that anyway? Is that standard issue zombie hunting gear where I'm from? It doesn't matter, a zombie just tore a chunk out of my skull."
Following one's own advice (Score:5, Funny)
Simple solution:
Realize from the outset that you suck at this game and you're going to die.
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Realize from the outset that you suck at this game and you're going to die.
Hilarious
I have a friend who's affraid of spiders, he's good at that game, except where there's giant spiders, I used to do those levels for him.
People with phobias are funny.
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Ok, now that you've disposed of his real life problems, how about doing the same for his problems as a gamer?
KFG
Dissassociation (Score:5, Funny)
If the character in the game is wearing a short skirt and tall boots, I wear a tutu and clown shoes.
Also, the lines at the arcade seem to be quite short in this attire.
I don't know. (Score:2)
Personally I don't have many games that really terrify me, maybe I just am not playing the right games, but even back in the day, the resident evils just were annoyingly hard, not exactly "scary".
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I've played Resident Evil, Resident Evil 3, Silent Hill, Silent Hill 2 Alone in the Dark, and Dino Crisis.
What I don't get is what makes these games fun to play to people. I feel like I've tried the survival horror thing, but it's just not very fun.
First of all, what's with the controls in these games? I'd much rather be
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I think that the idea of finding and using items even though they may seem silly is to distinguish the game from the first person shooter (FPS) and provide an si
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In short it address all the issues you have ith the previous resident evil games and maintain the ambiance. Sofar it's
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Some more modern takes on the formula are Resident Evil 4 - no zombies, rebuilt control system from the ground up, it plays more like a 3rd person shooter (think Ghost Recon or Splinter Cell) then any of the old Resident Evil games. Condemned: Criminal Origins - IMO one of the best adventure
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I'll second that. Metroid Prime and Super Metroid are some of the creepiest games ever made. Going deeper and deeper into the Phazon Mines, in which you start encountering giant glow-in-the-dark mushrooms, objects that you can only see in the X-Ray scope (which itself, was really creepy vision) and completely dark rooms just creeped me out. It didn't help that every so often, you were suddenly faced with a giant, mutant space pirate. And to top it off, at the end you face off with Omega Pirate, quite possib
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My brother and I both shouted out loud when the SNES boss you mention showed up again, after being disturbed by its trying to swim in the magma.
The Dark Aether messed with your mind at first, but since you were alway
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Jaysyn
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If you can get past the graphics, Marathon:RED.
Bort... bort... bort... bort... bort...
-:sigma.SB
F.E.A.R. is a misnomer (Score:1)
What's the loud noise?!?! Oh, it's just a rat.
What's that scary shadow?!?! Oh, it's just a coat rack.
Who's that scary girl?!?!? Oh, it's just the girl from The Ring.
Powerup on my left? Scary noise to the right.
As simplistic as the gameplay is, don't play Doom 3! The spooky elements of the level and sound design really get under your skin!
Re:F.E.A.R. is a misnomer (Score:5, Funny)
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"Oh, a new room. Let's see--there's a pillar over there, so there's a zombie behind it. And some other kind of monster will undoubtably spawn or appear from a monster closet behind me when I enter the room."
Splash damage shot next to the pillar... oh, what do you know, there was a zombie behind it! Step in slowly, look to my immediate left... look, a wall opening up to reveal a room that has no business being there, and another zombie! Wow, so surprised.
The original doo
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Wait... am I misreading you or do you think that Doom 3 was _less_ formulaic than F.E.A.R.?
I had my problems with the latter, but I count it radically higher on the creepy-coolness scale, if lower on the imps-constantly-jumping-out-of-invisible-closets scale.
Though both have anemic storylines, which I think we've all just come to accept from action games, and movies for that matter ("Must serve the evil god Momentum!" As Joss Whedon almost said).
After all, Doom 3 was about a mute space marine who possesses
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It was too close to the earlier Dooms, which were great in their time but no longer.
Maybe I'm spoiled.
(that was my 14, 20, 4 "extended mix" doom 3 haiku)
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The main reason you don't have that feeling anymore is because of the strafe command. If you played Doom as your first video game today (after having a friend give you a crash course in game configuration), the fear will be significantly cut down because you can sidestep fireball attacks with ease.
In this kind
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I hate to tell you this, but there was a strafe in DOOM and DOOM 2 - and I used it to "pwn" many a fellow player.
And I myself generally don't play the same scene over and over and over again - I guess I have ADD or something - I tend to play it cautious and take more time getting through the game with minimal reloads.
I hate doing the same thing over and over and over. Probably why I was never a good guitar player.
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It wasn't configured well - by default, it was ',' and '.' for strafe and arrow keys for walking/turning.
A better configuration is the classic 'w', 'a', 's', 'd' and mouse movement, or using 'e' and 'r' as strafe. However, since keyboard configuration had to be performed in an external setup program, it is generally a trial-and-error to find out how you like your keyboard configuation (and you mi
Sounds silly but... (Score:2)
You hear clanking and you don't know if it was a wrench you accidentally knocked off a ledge, a door closing, or a Commando kneeling down to chaingun you from a catwalk above.
And at first monster spawns were kinda scary, but once you got used to where you think they should be, it became routine. And I think that might have been intentional.
You'll notice later on
Made ya flinch! (Score:2)
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A good plot i
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For those who are wondering, Ju-On is the Japanese name for The Curse, The Grudge, The Curse 2 and The Grudge 2, and I believe that is the corre
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Take it in small doses! (Score:3, Interesting)
As an alternate solution, I will just blast through such a scene quickly, letting whatever baddies reveal their locations, then I go back to my save point and do it again with full knowledge of just what nastiness is going to jump out at me and when.
I feel the same kind of intensity from other emotions in games, not only fear. It's just much easier to deal with the other emotions, as they don't come with a built-in fight-or-flight response the way anxiety and fear do.
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And then you shit your pants when you start playing games with randomized spawns. Or you get the shitty ending because you reloaded too many times.
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I don't go there anymore...
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Aliens Vs. Predator II (Score:2)
The only game.. (Score:1)
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SH2 was hardly a gore/scare fest. It had the best plot, and was probably the most consistently melancholy and creepy of the games. The third game used such vibrant colors that its primary impact was visceral: some of the violence and blood scenes, while not particularly "gory," were very memorable because of the way the environment looked. SH4 relied too much on the "boo" factor to match the previous games.
Here's hoping SH5 is more like SH2.
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The movie was okay, but the games are so much better.
If you think that's scary... (Score:1, Interesting)
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Oh, I so smell fake. Like all those "haunting" shows where people jump at their cameraman knocking on a wall.
And as far as envying, I would SO have two ex-friends and a legal case for kidnapping. I'm not 100% up on British law, but I imagine that they would be pretty leery of this kind of thing - say the boy has a heart attack, or even panic attacks, would he or his family sue? I would think so. Then again, I think it was a setup from the start, so...
Besides, what kind of isolated gen-X-er doesn't know what
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Fear? What fear? (Score:1)
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Yeah, I admit it, I used a cheat or mod or something (I don't remember, it's been too long) that vastly improved the longevity of weapons in SS2 when I played it. I also used the, "Space Marines should have 2 working hands" mod that let me hold both a flashlight and a handgun simultaneously in Doom III.
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Examples:
The first part of FC was an exceptionally good standard shooter. The second was
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I thin
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doom 3 (Score:2)
Wow...freaky coincidence... (Score:1)
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Damned irrationality (Score:1)
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How can you be afraid of a moment in a videogame?
By getting into the moment.
Though simple, my first run through of Diablo was horrifying. I played at night, with no lights, and with the music and sound volumes fairly high. After a while, I was actually looking over my shoulder while playing the game. It was great but I almost didn't finish the game.
Willing suspension of disbelief (Score:3, Insightful)
It's not the horror games that are scary (Score:2)
I would say that really, although I love the horror games
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There it is. Deep down in my soul, where my subconcious demons lie, I simply don't believe in ghosties and ghoulies. No, what scares the bejeezus out of me is other people; with guns and shit.
And i
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That's a major element a good horror game (or movie) and I think most people, not just yourself, find it more scary than being startled. Ghosts and the like are often used because the limits on what they can do (or are about to do) is much wider. They're more unpredictable which increases the suspense and makes them scarier. Simply put, they're not scary just because they're 'ghosts'; they're scary because they're unpred
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I guess the point I was driving at is that there's damned few of those.
Simply put, they're not scary just because they're 'ghosts'; they're scary because they're unpredictable.
Eh. They eat your brains or suck you into a hellhole. What's more predictable than that?
KFG
Reminds off my first time.. (Score:2)
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Then my brother installed a patch that turned all the sounds into Monty Python sound-bites, so instead of background breathing and moaning, there would be occasional bouts of "Chicken... chicken!" and "I'll bite yer legs off!".
Never was quite the same after that.
Its all in the hardware (Score:2)
Fast forward to today and only recently are we seeing better controls for survival horror games. The camera no longer screws people over. You can actually SEE the monsters, not a unclear blob of brown and red pixels against a brown and red background. Level designs are no longer tight hallways that make it impossible to run past enemies i
Not the type of "fraidy cat gamer I was expecting. (Score:4, Interesting)
I have several friends who play StarCraft completely defensively. On team games a couple of us will completely destroy the enemy while these RTS campers build base defenses the entire time. Highly frustrating.
Speaking of campers, what's with people who hide under the stairs in FPS and wait for someone to walk around the corner? Are you afraid of real combat?
I also play Travian, a stupid web based RTS, and people constantly bitch and moan about being attacked. Hello! It's a war game.
As far as the subject, I don't really understand horror in any medium. But why seek out the best horror game and then try to find ways to get through it? You're just watering it down! Take it like a man, you pussies! (:
Re:Not the type of "fraidy cat gamer I was expecti (Score:5, Insightful)
That IS real combat. It's sneaky, it's underhanded, and you never, ever, give your opponent an even break. Unless you think of combat being the way the British fought the revolutionaries, or how the Civil war was fought where people just stand out in the open blatantly shooting each other.
If you can't handle real (simulated) combat then take you noob ass to another game... I suggest something involving Barbie dolls.
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I'm still waiting for Mattel to Licence the Barbie Deathmatch Adventure FPS with the pink BFG-2000. The only title I want more is the Barbie Sex Worker Adventure!
Re:Not the type of "fraidy cat gamer I was expecti (Score:2)
I used to hate players like that, but then I realised that is all they know how to do, so they are actually easier to beat than someone who is always changing their position, strategy, etc...
So when i enter a room I throw a frag grenade under the stairs or a rocket that way (ala quake3) or throw a flash bang into the nest then spam as i come up the ramp (al
Re:Not the type of "fraidy cat gamer I was expecti (Score:2)
Rescue on Fractalus! (Score:2)
Spoilers ROT13ed [rot13.com] below:
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anger (Score:1)
On reflection it seems strange to admit how completely some of these scenarioes get under my skin. I have never been in a fight for my life, or even a really bad fight but I
Your Scared !?! (Score:1)
Knights Of The Old Republic (Score:1)