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Eye-Based Videogame Control 42

dsmith3689 writes "Researchers at Queen's University in Kingston, Ontario have explored the use of an eye tracker as a control device for a handful of commercial video games. To do this, they integrated a Tobii 1750 desktop eye tracker with Quake 2, Neverwinter Nights, and a flash adaptation of Missile Command called Lunar Command. A study was performed that indicates the use of direct feedback from eye movements can drastically increase the feeling of immersion (pdf) in the virtual world."
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Eye-Based Videogame Control

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Real computer scientists don't program in assembler. They don't write in anything less portable than a number two pencil.

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