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Miyamoto Says Sony Controller is 'Flattering' 89 describes an interview with Shigeru Miyamoto, in which the designer refers to the PS3 controller as 'flattering'. From the article: "... it kind of reinforces in our minds that we're doing the right thing. What they've done is just take your standard controller and add in this motion-sensing device that's similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don't think they're anywhere close to that."
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Miyamoto Says Sony Controller is 'Flattering'

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  • I really don't think that Sony's Gamepad with motion detection is the same as Nintendo's Remote Controller.

    First, the entire premise behind Nintendo's Wii controller is that you NEED to move it in 3D in order to control on screen content. Sony's concept is to give you a traditional gamepad that has the ability to offer 3D game control.

    Second, Nintendo is shunning conventional gameplay with their next generation console. Expect lots of novelty and gimmicky game titles that rely on waving their remote contro
    • There has been fishing in zelda since Link's Awakening on the GB. over 10 years.
    • You can't really say they're adding fishing to the game purely because of the new control scheme. Previous Zelda titles included fishing. It seems like it would just make it more fun. Damn them!
    • by wickedj ( 652189 ) on Wednesday May 24, 2006 @03:40PM (#15396770) Homepage
      Just to let you know, there is a conventional controller for Wii. It's called the Classic Controller. Basically a SNES controller with two analogs on the bottom. The Wii will also support GC controllers. Nintendo left plenty of options for developers to use standard controllers as well as the WiiMote. They aren't shunning anything. They even stated that the new Smash Bros. is more effectively played with a GC controller than a WiiMote and so it is most likely won't take advantage of the features on the WiiMote.

      As for Sony copying Nintendo, I don't think it's a direct copy but I do think that the addition of motion sensors was cemented the day Nintendo announced their goals. Motion sensors have been around for a long time but it's probably Nintendo that will take it mainstream. Sony following suit is a sign that Nintendo isn't the only one who knows you can push graphics only so far. If they were the ones to think of it, at least Sony is willing to not stand idly by.

      Seriously though, I can't wait to try out both consoles (though my heart and wallet is set on Nintendo).
    • I mean, they are adding fishing to Zelda simply for the sake of having the gimmick of kids bobbing and dipping their remote controller to mimic fishing.

      Zelda games have had fishing for quite some time now.

      Nintendo is FORCING innovation, Sony is evolving it.

      Sony is doing little to evolve anything. The sensor only adds tilting capabilities to its controller where the wiimote can also sense depth. You might as well just add another button and call it "evolution." No one can "force" innovation. Nintendo

      • Wario Ware: Twisted uses the same technology as the PS3 controller. The wiimote truly adds some "evolution" to a tried and true formula.

        Wario Ware: Twisted went one further as it had rumble. It makes a huge difference to the feel of the controller, giving the illusion of resistance as you tilt it. Sony still hasn't caught up with Wario.

    • Did you even care to watch the Sony demo from E3 of Warhawk or are you just a Sony PR troll? It was funny as hell watching them play that game (not to mention all the other gimicks they rolled out after saying they will resort to gimicks). They were jerking the controler around like crazy and were haveing a fairly hard time with it. Not to mention when I went looking for it on the Sony floorspace at the convention it was mysteriously unavailable for play. Thier acceleromiter is the gimick here (without any
    • Had Microsoft not jumped the gun and just had to get their Xbox360 out the door before Christmas 2005, then I am sure Microsoft would have added 3D positional gameplay to the Xbox360.

      Microsoft had a gamepad with a motion sensor 6 years ago. They learned from that mistake. Sonyis lacking that learning experience (and judging by the price and their treatment of developers they aren't willing to learn from the errors of others).
  • ...Miyamoto has enough class not to say what I was thinking it was. But I don't, so I'll say it:

    It could be flattery; more likely, however, it's the floundering move of a corporation that really has no direction or clue of what it should be doing. This is monkey-see monkey-do, not "recognition."

  • ....caused Sony to add something else to the controller. Tilt control was the obvious solution. Sony didn't want to send out a bland controller that.

    Most people will ignore the feature, and in won't make a bit of difference in the console wars. But they certainly weren't going to relase just a plain controller. They just needed a gimmick so that the controller wouldn't be a soft point in side to side comparisons.
  • As the saying goes, "Imitation is the greatest form of flattery." I think Miyamoto was hinting at something when he said "flattering."

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