Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×

Nintendo Promises 3rd Party Support 130

Eurogamer reports on claims by George Harrison (NoA's Senior VP for Marketing) that the Revolution will feature extensive third-party support in the coming years. From the article: "'One of the lessons we tried to learn from GameCube was that we kept things too close. And so as we got ready to launch, we had some of our own great games but third parties were kind of behind the eight ball in terms of being able to have games ready,' Harrison stated. In terms of early support for the Revolution, which launches this year alongside Sony's PS3, third party software ought to be available in abundance, Harrison confirming 'We've got more than 1,000 developer kits including the controller kits, out, so there should be plenty there.'"
This discussion has been archived. No new comments can be posted.

Nintendo Promises 3rd Party Support

Comments Filter:
  • Interesting (Score:5, Insightful)

    by Knight Thrasher ( 766792 ) on Monday April 24, 2006 @04:57PM (#15192769) Journal
    Since we've seen that the Revolution isn't revolutionary hardware-wise, which means the games won't be all about the graphics, we may see some kickass storyline games that are well-written around this system.

    On the other hand, we may see silly shoot-em-up games with the new controller. It's a coinflip until the system has been on the shelves for a few months, really.

    • The thing is, we don't know how powerful the system will be until we see the games. The Cube wasn't really expected to be super extremely powerful, yet its graphics output was much closer to the Xbox than the PS2. I think it's definitely too early to judge.
    • Re:Interesting (Score:3, Insightful)

      by edwdig ( 47888 )
      which means the games won't be all about the graphics, we may see some kickass storyline games that are well-written around this system.

      Screw storyline. If that's what you want, you're better off going with the systems with tons of storage and graphics capabilities.

      How about instead we hope for games that are fun to play. Heavy emphesis on the storyline tends to put more limits on the gameplay.
      • Re:Interesting (Score:3, Insightful)

        by Eideewt ( 603267 )
        I have to agree. If you want storyline, you're probably after a book or movie and not a game at all. Gameplay is what games are about, and while storyline is great as icing, it won't make a game.
        • Cough Fahrenheit.

          Fahrenheit would have been EVEN MORE AMAZING on the revolution, held back that the mini games needed to use the old style of controllers :(
        • "If you want storyline, you're probably after a book or movie and not a game at all."
          I disagree.

          Sure, some games work fine without a storyline.

          But a storyline helps suck you into the game. It gives what you are doing in the game a purpose. It can help you immerse in the game, create an atmosphere, along with the graphics.

          • I don't disagree. Storyline is often what makes good games into great games. I just think that story isn't the most important thing to a game's quality, and if your top priority is a good story, games may not do that best.
        • If you want storyline, you're probably after a book or movie and not a game at all. Gameplay is what games are about, and while storyline is great as icing, it won't make a game.

          Books have depth and stretch the imagination, but they don't have important stimuli like movement or soundtracks. Movies lack depth; there are simply limits to what you can fit into 90 minutes. Neither allows any form of interactivity, so you can't influence the plot in the slightest.

          Various forms of interactive fiction - taking t
          • No reason. I'm not narrowly defining what a game is. I'm saying that without good gameplay, even a good story won't make a game, but a game can be good with no story at all. Shitty gameplay will just get in the way of a good story, whereas great gameplay will render a good story unnecessary. I generally prefer games with good stories too, but the thing that keeps me coming back is the gameplay. If all you're after is a good story, then you're not after a game. If you're after a good story with some degree o
        • while storyline is great as icing, it won't make a game.
          Evidence to the contrary: Deus Ex.
    • Can't we hope for both?
    • Since we've seen that the Revolution isn't revolutionary hardware-wise...

      I know you are talking about processing power (I think the Rev is only supposed to be three times as powerful as the Cube), but it should be said that the controller idea they have come up with could be considered pretty revolutionary hardware.

      And Nintendo still claims there are other as-yet-undisclosed surprises...

    • Re:Interesting (Score:4, Insightful)

      by c_forq ( 924234 ) <forquerc+slash@gmail.com> on Monday April 24, 2006 @07:13PM (#15193524)
      we may see some kickass storyline games that are well-written around this system.

      I have to say some of the games I've had the most fun with have the weakest stories. For example Blaster Master has the great story of a kid catches a frog, the frog jumps down a hole, the kid follows and finds a tank. The rest of the game is classic side scrolling and top down blasting action. I don't remember an introduction to Contra, just start blasting mutants. Also Super-Monkey Ball was a complete blast, but I don't seem to remember a story at all.
      • Actually, a story did make it a lot better. Super Monkey Ball 2 had a story, and playing through that game was a lot more fun. It could also be because they switched from the insultingly easy "easy", ok "medium" and impossible "hard" modes to one campaign that got gradually more difficult.
    • What I would like to have is the ability to obtain "low income" independent games. As an indepenent game developer I would be really interested in using the new revolution input capabilities to create Non-3D games . They could be sold/downloaded from wherever the NES,SNES and other games will be. Nintendo could ask for a percentage of each game sold.

      • That way, me and a lot of other bejeweled like game makers could port our games to the Revolution platform taking advantage of the new input.

        Unfortunately that does not seems plausible.
    • Since we've seen that the Revolution isn't revolutionary hardware-wise,

      Depends on what you call "revolutionary" ofcourse. It's a lot more revolutionary than its competitors, which are just more of the same.

      I wasn't really expecting holographic interfaces yet, but that controller certainly opens new possibilities.

  • stuff like this (Score:4, Insightful)

    by Dance_Dance_Karnov ( 793804 ) on Monday April 24, 2006 @04:59PM (#15192782) Homepage
    really illustrates the difference in style between Satoru Iwata and Hiroshi Yamauchi.
  • Hmm.. (Score:5, Interesting)

    by MobileTatsu-NJG ( 946591 ) on Monday April 24, 2006 @05:00PM (#15192797)
    I'm really teeter-tottering on this. Nintendo has stated with EVERY console they've made in the last 10 years that it'll have extensive 3rd party support. I'm a raving Nintendo fanboy who believes everything Nintendo tells me, but I'm shaking my head reading this. "Prove it."

    That said, there are some encouraging things in their favor:
    1.) Development systems are very cheap.

    2.) By most accounts, this hardware isn't all that different from the GC hardware, transitioning to it should be easy.

    3.) We still do not have all of the details about the wi-fi service. Maybe they'll allow developers to release games exclusively for it?

    4.) MS and Sony have standards in place about things such as HD support for their games. This means more asset creation which means more money to develop the game. The Rev, being somewhat inferior in terms of technology, has a much lower barrier to entry.

    5.) The Nintendo DS is very popular, largely in part due to the attention paid to the interface and wifi connection. Perhaps more developers will see the Rev as less of a gamble.

    So.. I'm undecided. Nintendo has promised this many before and hasn't delivered. Nintendo has also, however, changed their habits before. At least they recognize mistakes were made. So.. well I just don't know.
    • I agree, at least nintendo does admit to and try to correct the mistakes they've made. I take my hat off to them for that.
  • by KeiichiMorisato ( 945464 ) on Monday April 24, 2006 @05:12PM (#15192880)
    Hopefully this is true.

    Nintendo has recently taken a partnership approach with other developers instead of the historical "Give me money, and I'll let you develop FOR us" approach.

    With the recent praises from many third parties with regards to the Revolution, hopefully Nintendo will rise again.

  • by __aaclcg7560 ( 824291 ) on Monday April 24, 2006 @05:14PM (#15192896)
    When I was a lead tester at Atari, I became the Nintendo guru (did 9 titles out of 10 for GameCube or AGB). Third party support didn't exist back then, the documentation was seriously lacking, testing multiplayer over the link took twice as long as testing the single player, and we were forced to beta test wireless link hardware for the AGB because their APIs were so poorly documented that their own support programmers got confused. Nintendo didn't care about 3rd party support until the new product announcements started leaving GameCube and AGB off as supported platforms. By then, it was too late for this pain in the ass.
    • (did 9 titles out of 10 for GameCube or AGB)

      we were forced to beta test wireless link hardware for the AGB

      eaving GameCube and AGB

      Samir Gupta? Is that you?

      Obviously you have no great love for Nintendo, but c'mon....If you spent all that time working on it, you could at least get the acronym for the Game Boy Advance right.

      • Actually, AGB (GameBoy Advance) and GCN (GameCube) were used in Nintendo's documentation. I don't remember if these were the standard terminology that could be used in the games. Don't get me wrong. I love Nintendo as a platform. I just hated their 3rd party support which made my job a lot harder than someone else doing a Sony or Microsoft title.
      • "Obviously you have no great love for Nintendo, but c'mon....If you spent all that time working on it, you could at least get the acronym for the Game Boy Advance right."

        Do a little Googling. You'll find that AGB was the acronymn for the Game Boy Advance. Clicky. [n-sider.com]
      • During the development of Game Boy Advance, it was called "Atlantis". AGB stands for Atlantis Game Boy, and is used by companies within the Nintendo circle of trust. If you have any GBA Game Paks, look closely on the label to see "AGB". Here are some other codename-based alphanumeric codes that you might find on Nintendo game media:

        • Game Boy was DMG (Dot Matrix Game)
        • Nintendo 64 was NUS (Nintendo Ultra Sixty-four)
        • GameCube is DOL (Dolphin)
        • Nintendo DS is NTR (Nitro)
    • I feel bad for you game testers. The new controller is going to get your arms tired. Make sure you get some worker compensation insurance.
      • Apparently the movements required by the controllers are very small, rather than frantic arm waving and constantly holding it out at arms length in front of you.

        It's not like moving a mouse pointer around a 18" x 12" screen requires you to move the mouse around an 18" x 12" area of the desk. My wrist stays in the same place when i move my mouse the 2.5" it takes to traverse the entire width of my screen. If i had to keep my arm off the desk and pump the mouse backwards and forwards across the desk I'm sur

      • I feel sorry for the testers of Dance Dance Revolution. Although I'm sure they had a few who could get a perfect score like the older game tester in Grandma's Boy. :)
    • When I was a lead tester at Atari

      Your post would be more believable if anyone really thought that Atari had testers.

      • The problem has never been with the testers. Management has always been at fault. Bruno the Infogrames CEO tried to build a video game media empire that could take on EA and storm through Hollywood, and largely failed. All the studios that were bought at two to three times their actual value in 1999 and 2000 have been sold off for pennies on the dollar to pay the debt from the spending spree. Atari was doomed when the company headquarters was relocated from California to New York City to be closer to Wall S
  • by shoptroll ( 544006 ) on Monday April 24, 2006 @05:35PM (#15193036)
    ... Or will still be learning it.

    I will say that after losing a lot of the 3rd party support when the 64 came out they have started making pretty good progress getting most of it back. Although that is sometimes done by using the GBA as the carrot on a stick (Square-Enix anyone?).

    Nintendo dominated the later years of the 16-bit generation through a good stable of 3rd party developers, and Sony's success has shown that 3rd party devs really make or break the system.

    Like other people have said before, they say this every generation, so I'm skeptical about this, but E3 will hopefully offer up some proof to the validity of this statement. Also, the Revolution does have a lot to offer 3rd party developers: lower budget games (don't need to spend extra time developing HD-res textures), a (hopefully) cheap install price which hopefully results in a large player base, a chance to try something new, online connectivity, backwards compatibility (I wonder if this something indies could make use of (if Nintendo offers up cheaper dev kits for smaller games)) through the virtual console, and an online marketplace.
    • I'd say that Sony just had the proper hardware jump over Nintendo they needed to lull over the 3rd party devs. The SNES, in it's time, was easy to program, and powerful enough to handle new ideas and great graphics. Sony just took the torch from Nintendo and ran with it. CD's were the way to go because they were cheap. I think we'd all agree that cartriges are still the best idea because load times are almost non-existent. We all know Nintendo was banking on that with the N64. Unfortunately, developer
  • Developers (Score:5, Insightful)

    by ScaryFroMan ( 901163 ) <scaryfroman&hotmail,com> on Monday April 24, 2006 @06:01PM (#15193163)
    One clue I'm seeing with this is the staggering amount of developers who say they are excited about developing games for the Rev. I'm seeing a lot more of those than the PS3 or 360 equivalents. I suppose Nintendo did this right to get thier interests piqued.
    • That can be contributed to more than just the developers being "excited" about the Revolution.

      One has to take into account that 1,000 development kits may sound like a lot until you put it into perspective.

      The PS3 has over 5,000 development kits shipped to date (around 3,000 currently in circulation).

      The Xbox360 is sitting somewhere around 30,000 final development kits out there.

      So, now the question is, are the developers praising the system because they want to do so, or praising on condition of getting on
  • I want the Revolution to succeed. I think that the controller will play a huge part in any success it has, and I am a fan of both the company, and the games they put out.

    Having said that, I must say that 3rd party support is where Nintendo appears to do poorly. They really need to get the other publisher onboard with their system, unless they want to end up being reduced to a very niche player. No one doubts Nintendo's ability to make great games, but the simple fact is that they have not been able to ho
    • Well, good news for you then! EA, Capcom, Namco, Activision, Sega, Squenix (Square Enix), Taito, and a bunch of others are all in support of the Revolution. In fact, SEGA is releasing games for the virtual console of the Genesis era. There are a lot of other companies on board as well, for the most comprehensive listing check here: http://www.n-sider.com/articleview.php?articleid=4 97 [n-sider.com]

      While it looks somewhat disheartening not to see EVERY developer pledging support most developers don't join in till after t
    • They really need to get the other publisher onboard with their system, unless they want to end up being reduced to a very niche player. No one doubts Nintendo's ability to make great games, but the simple fact is that they have not been able to hold the attention of the majority of typical gamers.

      What do you call Sonic Gems/Sonic Heroes/Sonic Adventure/Shadow the Hedgehog, First Party?

      How about LOTR 1, 2, 3, & the Third Age? Resident Evil? Buffy the Vampire Slayer? Prince of Persia?

      I could go

  • Wow! (Score:1, Funny)

    by TimAbdulla ( 970443 )
    Now we get to see Mario done by multipe studios! Go Nintendo!
    • Re:Wow! (Score:3, Insightful)

      "Now we get to see Mario done by multipe studios! Go Nintendo!"

      It'd be a nice break from FPS shooters, racing sims, and fighting games.
    • Now we get to see Mario done by multipe studios! Go Nintendo!

      Obviously, you don't know Mario very well. Let's count the number of second pary developers that have used Mario: AlphaDream-Mario RPGs for GBA and DS Fuse Games-Mario Pinball/Metroid Pinball (Not entirely sure if it is a second party developer) Square Enix-Mario 3 on 3???? (More amazed that the makers of Final Fantasy is doing a basketball game) Next Level Games Inc.-Mario Strikers EA Sports- SSX Tricky in which Mario makes a cameo You know wha

  • I think that market share will bring more 3rd party support. Why do all 3rd parties support PS2 right now? - Because you cannot ignore the amount of games you can sell, and there are many more PS2 units in peoples homes. I think the Revolution, with is lower cost, its enticing controller, and online retro gaming, cheaper dev kits and development costs, all play a part in making 3rd parties interested. Of course, if Nintendo hits a home run with Revolution, and it becomes very popular, 3rd parties will ju
  • Was there ever a game console that claimed otherwise?
  • Excellent! Excellent!

    It's great to hear Nintendo acknowledge the fact that they need third party support.

    One of the more dastardly aspects of it is that given the markets current moving towards non exclusive content and the fact that AAA titles on the Revolution will practically demand use of the Revmote, this means there is a chance for even more Revolution exclusive, console selling, titles.

    Big if, but this could bring N back into the market.

    Something to think about.
  • by Rosebud128 ( 930419 ) on Monday April 24, 2006 @11:31PM (#15194458)
    Third party support really won't make or break the Revolution. It will be the first party support.

    For the first couple of years, the Famicom had no third party support. Yet, it beat its challengers such as the Atari 2600 (or whatever they called it in Japan). When the NES emerged in America, it was the quality of first party titles that moved systems. People bought the NES because of Super Mario Brothers and Zelda. Third party support was icing on the cake.

    Look at the Super Nintendo. The quality of first party (and second party) games moved systems. People wanted Super Mario World. Later, they wanted Super Mario Kart, Donkey Kong Country, and Super Mario All-Stars (the best selling SNES games).

    Look at the N64. Again, the quality of first party titles was the primary driver of system sales. Super Mario 64, Zelda: Ocarina of Time, and Super Mario Kart 64 were the best selling N64 games.

    Now look at the Gamecube. The quality of first party titles were still good but disapointing to what Nintendo delivers. Honestly, would anyone say Super Mario Sunshine, Zelda: Windwaker, Mario Kart: Double Dash were the best entries in the franchise? Most fans had problems with them in one way or another. And while Metroid Prime was nice, it also put off many traditional Metroid fans. The problem with the Gamecube was really with the Nintendo made games. Second party games became a joke (as Rare became a joke).

    The DS had this initial problem. At launch, the 'best' DS game was Super Mario 64 DS... a port! Warioware Touched was a disapointment to warioware fans, Polarium was a joke, but at least Yoshi's Touch and Go was decent. The real change occurred with the DS not when great third party titles came out like Castlevania: DS or Meteos, but with First and Second Party Nintendo games like Kirby: CC, Advanced Wars: DS, and the killer-app of Mario Kart DS. Add in Nintendogs if you'd like. The DS is moving because Nintendo is focusing hard on the quality of their software. Tetris DS is amazing. Metroid Prime Hunters is impressive. Brain Age is... different. I have no doubt that New Super Mario Brothers will be a killer app as Mario Kart DS was.

    Keep in mind that the same situation applied for Sega. Sega began to move consoles only when it made games like Sonic.

    Third party support is important but nowhere near as important as first party support. Nintendo is the #2 game publisher for good reason.

    All this talk about third parties is really only because Sony and Microsoft are in the market. Do you ever hear talk about first parties? No! Because Sony and Microsoft cannot match the sheer quality and diversity of first party Nintendo games. This is why their marketing will say, "Only Nintendo games sell very well on Nintendo consoles," without mentioning the fact that this has been the case ever since the NES.

    Only a few third party games ever seem to move consoles. Losing Final Fantasy and Dragon Quest hurt Nintendo especially in Japan. Not having Grand Theft Auto 3 hurt Nintendo in the West and helped give it the reputation of 'kiddie console' (though Nintendo didn't help with its purple toy look).

    Through console history, the primary system sellers have almost always been Nintendo's first party games. This is why the DS is outselling the PSP even with western third party support for the DS being very low yet very high for the PSP. This is why when Peter Mooer said that if he could take any game franchise from any other system, his answer was solid: "Mario. I want Mario." Peter Moore knows that Mario sells. Even the disapointing Super Mario Sunshine sold as much as Halo did. Moore knows what moves units which is why he would pick up Mario if he ever could.
    • Because Sony and Microsoft cannot match the sheer quality and diversity of first party Nintendo games.

      That's where I realized you'd left reality and gone into total fanboy land.

      WipeOut, EyeToy, The Getaway (SCEE); Gran Turismo 4, Siphon Filter, Twisted Metal (SCEA), and you might want to look up what SCEI and SCEJ have produced.

      I have a GameCube as well as a PS2, and I just wish there were as many games I want to play on the GameCube.

      • Nope. This is reality. All those you cited, except perhaps the Eyetoy, only target a narrow demographic. None of them have the wide appeal of the Nintendo titles.

        What will determine the console war is not what *YOU* think the quality of software is. Sony's software is good and fine but there is a strict limitation to it. What will determine the console war is who taps into the most demographics.

        The reason why the DS outsold the PSP was because the DS had software that appealed to more demographics (from Nin
        • Whether Nintendo can target a wider demographic with a console remains to be seen. They've clearly failed with the GameCube, and even if they've arguably managed with their handhelds, that doesn't necessarily mean they'll succeed with a console.

          And all of that is beside the point. I was replying to someone who claimed that Sony couldn't make good first party software. I simply provided counterexamples.
      • Wow, have you looked up game sales lately?

        WipeOut had its origins as a first-gen PS1 game and it STILL hasn't really broken out of niche status.
        EyeToy is accepted to be nothing more than a gimmick even by professional reviewers due to the sheer lack of support.
        The Getaway and Gran Turismo 4 are both niche games (yes they had big sales but they didn't move systems, and overall they're considered to be stagnant at this point.)
        Syphon Filter is a cheap Metal Gear Solid knock-off that never ventured far from

        • Oh come on, Gran Turismo 3 has sold almost 14.5 million copies worldwide and GT4 has sold more than 6 million copies. In what world are those niche games?

          http://www.gamersmark.com/news/2005/08/1/6543 [gamersmark.com]
          • Third party support is *Essential* for console success. No matter how high the quality of Nintendo's titles may be, they can only produce so many per year before quality suffers as a result. Nintendo's top franchises are great, but not substantially better than best that SCEA, Capcom, Namco, Square Enix, EA, Konami, etc can produce.

            A previous poster claimed that nintendo's first party titles have "the widest appeal" but that's simply not true. If you don't like cutesy platform games, you're out of luck. F

            • You sound like you think that I disagree with you. I don't.
            • Actually, Nintendo's titles do target a wider demographic than any of those titles you mentioned. Each of those titles targets a specific demographic, whereas Nintendo tends to release titles that are loved equally by people in very distinctly different demographics. Take Brain Training, for instance. Though it is primarily targetted at middle aged and older men and women, it is played and enjoyed by people of both genders from the ages of about 13 to 72. That's a pretty wide demographic for a single ga
        • Oh, so you want to talk about originality?

          Wind Waker. Ha! Basically the same game as Ocarina of Time on the 64, with slightly better graphics and new locations, and a rather tedious sailing mechanic. (I say that because I played them back to back, and was very disappointed by Wind Waker.)

          Metroid Prime. Ooh, a first-person shooter!

          Resident Evil 4. Ooh, survival horror. Where have I seen that before?

          I won't even start on Mario.

          Sure, the GameCube has a few truly original games, like Pikmin. But the PS2 has ple
          • Wind Waker I'll give you, because you're right, it wasn't terribly original compared to Ocarina of time.

            Metroid Prime is not a first person shooter, it's a first person adventure. Strickly speaking, it has more in commonw with first person pc rpgs like Might & Magic than it does with FPS like Halo or Syphon Filter. Also, it's a dramatic shift going from Super Metroid to Metroid Prime.

            Resident Evil 4 is a 3rd party game, and therefore not part of this conversation.

            And yes, let's talk about Mario.

    • There's one way to explain why the NES didn't have 3rd party support in the beginning; because in the beginning, it wasn't a "console" as we know it. It was a $200 toy made by a very nimble and clever toy company. Donkey Kong, Super Mario Bros. and Zelda were all designed by a toy maker. The idea of a console as media conduit for 3rd party content makers didn't catch up to the NES for quite some time.

      This probably explains why Nintendo kept its 3rd party releases restricted to Nintendo-approved developer
      • There's one way to explain why the NES didn't have 3rd party support in the beginning; because in the beginning, it wasn't a "console" as we know it. It was a $200 toy made by a very nimble and clever toy company. Donkey Kong, Super Mario Bros. and Zelda were all designed by a toy maker. The idea of a console as media conduit for 3rd party content makers didn't catch up to the NES for quite some time.

        The Japanese were linking their Famicoms up to satellites, to disk systems, and even trading stock on it. Th
        • I think you're getting overly defensive about the term 'toy' as if it were an expletive. It's something to play with and have fun with. I don't think the gp was making some troll comment about it being 'kiddie'. As you have said, even adults like these toys (and they were aimed at them).

          Sure, all three systems are toys or game systems or whatever you want to call them. I believe the gp was mostly referring to philosophy and it seems you agree. Nintendo keeps how they will use the system in mind. As you s

    • I don't know about you, but I bought my N64 for golden eye. Bought a PS2 because of games like GTA and passed on the cube. Third party support does make a difference. But, yes, you have a great point. Nintendo does fairly well for itself based on its own library.
  • larnin' (Score:2, Insightful)

    by plonk420 ( 750939 )
    Nintendo sure has learned a lot since the days of the SNES -they learned that developers went gaga over the prospect of tons of space even tho it took a while to master the downsides to the format -they learned that they could make a little more money by bending their "family oriented" games rule -they learned that ~~ i have no idea wtf the whole N64 fiasco was ~~ something about overhyped, underdelivering, hard-to-program-for hardware? and, well, my videogame rag subs ran out sometime in the first few
  • I apologize if I am being off topic but since Revolution Dev Kits are pretty cheap. I was considering getting one myself as a way to break into the console gaming market. However, $2000 is still a big investment for someone of my current income level. Therefore, I have to ask if anyone can point me in the direction of some reviews of the dev kits as well as some more detailed information of what they include (especially in the form of development tools).

    Thanks in advance. :-)
    • Re:Dev Kit Reviews? (Score:2, Informative)

      by rabbot ( 740825 )
      You might want to head over to http://www.warioworld.com/ [warioworld.com] to get an idea for the process you have to go through in order to get your hands on previous dev kits. I believe metrowerks makes tools for game dev http://www.metrowerks.com/ [metrowerks.com].

      Now, things may be different for the rev since it looks like they might let indy devs get their hands on these relatively easily, but in the past I think you needed a dev license just to obtain the kits.

      I'm in the same boat as you, I'd really like to work on this system a
  • I wish some companies like Konami announce support. Apparently, they hate Nintendo.

    The only thing that Konami did for the Gamecube, was a disney game, and giving the license to Silicon Knights to make Metal Gear Solid: The Twin Snakes.

Solutions are obvious if one only has the optical power to observe them over the horizon. -- K.A. Arsdall

Working...