Can't Draw? You Need The Inkulator 9000. 215
NTK was kind enough to point out the Inkulator 9000, software to render pen-and-ink style drawings from 3D meshes. NTK also points to a number of other handy tools and papers.
Talent does what it can. Genius does what it must. You do what you get paid to do.
tell me when (Score:2, Interesting)
Re:tell me when (Score:4, Informative)
*(Google cache [64.233.167.104])
So... (Score:3, Funny)
Re:So... (Score:5, Funny)
Face it, your computer's a tracer
Re:So... (Score:3, Funny)
Re:So... (Score:2)
Re: Tracer (Score:2, Insightful)
Re:So... (Score:5, Informative)
As others have mentioned, it's a reference to Chasing Amy. The basic gist of it is there is a comic book artist in the movie. Somebody else did the drawings, and he went over it in ink. Nobody, however, was impressed by this because they thought inking was just tracing. The artist in question found this quite offensive.
Sadly, as an artist, I sympathize with him. Inking is an art-form just like drawing. It's not something anybody can run out and do. Nor, for that matter, is it all that easy for a computer to do. Many have tried to make 3D renderings look hand drawn, and it is quite challenging.
Gotta say, though, I like the results on the website.
Re:So... (Score:5, Informative)
"betweening" doesn't produce good results. (Score:2)
Unfortunately, simply "betweening" produces rotten motion. Robotic: constant speed from one position to another, then a discontinuous change to
Comment removed (Score:3, Funny)
Re:w00t (Score:3, Funny)
Re:w00t (Score:2)
can't code? (Score:4, Funny)
Re:can't code? (Score:2)
High poly count? (Score:3, Insightful)
But nothing will ever beat SouthPark characters... so simple, and so much personality!
Re:High poly count? (Score:2, Interesting)
Re:High poly count? (Score:2, Insightful)
Re:High poly count? (Score:4, Interesting)
Nah, not really. Modelling for toon shading is a different technique, though. It's about creating edges so that the inking software can figure out where to draw the ink. Normal 3D rendering is about creating polygons to get the right shading per rendered pixel. (Not to mention, you also need good textures, lighting, etc etc.)
"If it's just to do an image (or a few), I don't think its worth the effort. "
Not true. A stylistic choice from photo-realism to this sort of inking would result in a great deal less work. As I said before, you don't need as much polygonal detail. (You need good edges, though...) You also don't need a lot of lights or textures. It doesn't take many data points for software like this to generate an outline.
"But nothing will ever beat SouthPark characters... so simple, and so much personality!"
That's entirely up to the artist. Go over to www.cgtalk.com and look at the gallery. Though this sort of rendering isn't done so often there, I think it will better punctuate my statement about it being up to the artist.
For those fellow Maya fans ... (Score:5, Informative)
On the other hand, this is free and open source, and looks very promising.
Comment removed (Score:4, Interesting)
Re:For those fellow Maya fans ... (Score:2)
Re:For those fellow Maya fans ... (Score:3, Informative)
Re:For those fellow Maya fans ... (Score:3, Interesting)
Once you use it for a significant amount of time it will reveal itself to actually be a very well designed interface. Can understand why people don't like it, otherwise windows clones like KDE or Gnome wouldn't be so popular, but that doesn't make it unusable.
Re:For those fellow Maya fans ... (Score:3, Informative)
http://www.futurex-graphics.com/Blender/Video/ [futurex-graphics.com]
should provide a good help to get an understanding on how blenders ui works.
Re:For those fellow Maya fans ... (Score:2)
Re:For those fellow Maya fans ... (Score:2)
Re:For those fellow Maya fans ... (Score:3, Funny)
Replace Drawing? (Score:4, Interesting)
Re:Replace Drawing? (Score:3, Informative)
Those look pretty incredible to me as far as animations go and other then a few minor things too perfect to be hand drawn, I'd be hard pressed to distinguish it from a hand drawn animation.
Regards,
Steve
Re:Replace Drawing? (Score:5, Insightful)
Re:Replace Drawing? (Score:3, Interesting)
I'm not sure that these people can be called artists or not, but my favorite figure drawing instructor loves quoting from a text that reads "Artists don't find solutions, they find problems".
I have no idea what that means, but this notion of a computer rendering "perfect" images is utter rubbish. If all you want to do is
Re:Replace Drawing? (Score:3, Insightful)
Re:Replace Drawing? (Score:2)
Re:Replace Drawing? (Score:2)
Re:Replace Drawing? (Score:4, Insightful)
If you have actually done any animation, you would know that creating 2D cel-shaded style cartoons in 3D is far faster and far cheaper than the traditional, 2D style. The best part is, you can easily go back and change things without having to painstakingly redraw everything.
Re:Replace Drawing? (Score:2)
You can buy a lot of brushes for that...
Re:Replace Drawing? (Score:2)
Err. Duh. That's not the goal. It's a style, not a replacement.
" It will be many, many years before we can emulate 2D animation with 3D, and then, what's the point, why not draw it?"
Eh? 2D animation has been emulated with 3D for a long time now! Don't believe me? Have a peek at Spirited Away or Futurama.
Why not draw it? I can think of a few reasons:
- You can get more 2d looking renderings done in the time it takes to draw.
- Not every 3D person
Re:Replace Drawing? (Score:2, Informative)
Replace drawing? No, bring it to new worlds. (Score:2)
Can you draw it in real time?
Why would you want to do that? Go have a look at one of the regent Legend of Zelda games - Wind Walker. Think about it.
Re:Replace Drawing? (Score:2)
The reason drawings are more appealing than 3d renderings isn't just a matter of graphic style--it's because every human drawn line is an act of
Re:Replace Drawing? (Score:2)
You all talk about things like Tarzan, and SouthPark. These are 2D animated characters placed on flat planes in a 3D environment. Saying Tarzan was 3D is a huge slap in the face to the best sketch artist/animator that has ever lived: Glen Keane.
You talk about Futurama's use of 3D, and how some things are rigid; yes, disney and many others have moved to using cel shaded 3D for vehicles; this is nowhere _close_ to drawing t
Re:Replace Drawing? (Score:2)
Re:Replace Drawing? (Score:3, Interesting)
I think those are the three main things to to make your model look hand drawn. Don't have perfectly smooth, interpolated animation, don't have perfect lighting and don't have perfect lines.
The title is wrong (Score:5, Insightful)
Maybe a modification? (Score:5, Funny)
what about the opposite? (Score:5, Interesting)
I'd love something to turn sketches, or a series of sketches, or whatever, into a 3D model.
Re:what about the opposite? (Score:3, Informative)
I've heard Shade (a popular modeller in Japan; Gunnm's author uses it http://jajatom.moo.jp/E-top/Egunnm/3DCG01/cg%20gal lery%20top.html [jajatom.moo.jp]) had a module reminiscent of Teddy in one of its newer versions. Of course, Shade
Re:what about the opposite? (Score:2)
Re:what about the opposite? (Score:2, Informative)
There's also an open-source version: OpenTeddy [sourceforge.net].
I just wish OpenTeddy and this inkulator thing would somehow work right out of Blender...
Re:what about the opposite? (Score:4, Insightful)
I can
I feel for ya, buddy, those of us that *can* draw (with, like, their hands and stuff, with a pencil and paper or a rock and a cave wall) are rapidly becoming obsolete. Very sad, isn't it.
Re:what about the opposite? (Score:4, Insightful)
No, you're not. I'm a 3D artist, and the best thing that ever happened to my career was learning how to draw. The reason why surprised me. Anybody can pick up and use a 3D app. Serious, they're not that hard. Few, though, can actually design with it. Drawings are far better for cooking up interesting new ideas. Not to mention, it's far quicker to cook up a drawing and get approval on it than it is to get a 3D model built and ready to show.
In short, the explosion of 3D rendering on the market has dramatically increased the need for pencil and paper artists. It isn't killing them at all.
Re:what about the opposite? (Score:3, Insightful)
Knowing how to modeling is just knowing how to use the software. Other skills dictate how well you will be able to model. Such as your ability to take what you see and acuratly reproduce it.
Re:what about the opposite? (Score:2, Informative)
Not new (Score:2)
hmm (Score:3, Informative)
Re:hmm (Score:3, Informative)
Re:hmm (Score:2)
Re:hmm (Score:2)
A few thoughts.... (Score:2, Insightful)
But I guess if you are using some other rendering program that doesn't have any of these features, you could also run a simple sketch filter in Photoshop(or whatever your favorite imaging program is) . Either way, I'm gonna give this program a try to see how well it stacks up.
If you can't even draw... (Score:5, Interesting)
Sure, you could use some that somebody else made. But then it's hard to say what part of the result is actually your work.
Or you could take a 3D scan of some objects. But you may as well just take a snapshot of the objects then, and maybe trace the photo.
No, this sort of software is actually much more useful for people who _can_ draw and/or sculpt, or who at least have a well-developed sense of proportion. Architects have been using this kind of software [nemetschek.net] for years to produce drawings that appear hand-drawn from CAD drawings.
It's hardly a new idea.
Re:If you can't even draw... (Score:3, Insightful)
Simple. Good reference. Drawing is not a requirement for 3D models. As a matter of fact, I bet you've seen CG work that has stunned you that was created by a person with no drawing skills.
"No, this sort of software is actually much more useful for people who _can_ draw and/or sculpt, or who at least have a well-developed sense of proportion. "
I'm not sure I understand this comment. This software is for peo
Re:If you can't even draw... (Score:2)
Drawing freehand and creating a model with 3D modeling software are completly different things.
Hell, next thing you'll be telling us is that all computer graphic designers are good drawers aswell.
Re:If you can't even draw... (Score:2)
Re:If you can't even draw... (Score:2)
Interestingly... (Score:2)
But recently, out of boredom in class one day, I attempted to draw my teacher, and it came out fairly well. Mind you, I've not even attempted to draw anything more complex than stick figures in years, without a computer.
I think the potential is still there in us, but the skill just manifests differently, and whether you do your art by hand, or with a computer, you're going to increase your skill in other methods as well.
Hmmm... (Score:2, Funny)
1) Draw stickmen for the rest of my life.
2) "Draw" boxes for the rest of my life.
Hmmm... those quotes around the draw really make in tempting...
Re:Hmmm... (Score:2)
I'm commenting in the middle of a Friday night.
I need a life to begin with
Re:Hmmm... (Score:2)
Wow! (Score:4, Insightful)
Re:Wow! (Score:2)
Sorry to take the fun out of your comment, but this isn't cel shading. It's inking. Cel shaders are, in essence, a dumbing down of normal shading. Instead of getting a smooth gradient from light to dark, instead you get a handful of harsh color zones. Inking is the following pass that takes the edges of a model and paints a line on them. It's trickier than it sounds.
Regarding that brandname... (Score:5, Insightful)
Re:Regarding that brandname... (Score:3, Insightful)
Re:Regarding that brandname... (Score:5, Informative)
Having said that, I must remark I have to be very sleepy, because I had not noticed this similarity until it has been noted.
Re:Regarding that brandname... (Score:2)
Re:Regarding that brandname... (Score:3, Funny)
It's a spanish term for the RIAA's pricing policy.
Re:Regarding that brandname... (Score:2)
Re:Regarding that brandname... (Score:2, Informative)
at first I thought it was a sort of prank...
Re:Regarding that brandname... (Score:2)
It's so funny that I'm almost sure it was made on purpose by some spanish or french speaker
Best Animation Example (Score:2)
I'd recognize that motion anywhere.
Oh Lordy (Score:2)
NPR Quake (Score:4, Interesting)
Check [wisc.edu] these [wisc.edu] screenshots [wisc.edu].
And here [wisc.edu] is a more modern version.
LiveArt by Thinkfish (Score:4, Interesting)
see LiveArt [viewpoint.com] IMHO - I've yet to see it done better - especially considering we did it realtime.
Re:LiveArt by Thinkfish (Score:2)
italians... (Score:3, Funny)
OK, suppose you wanted to do a comic this way... (Score:2)
hey (Score:2, Funny)
Re:hey (Score:2)
From the artists perspective... (Score:2, Interesting)
This name is not makertable name! (Score:4, Informative)
which litteraly means Buttf*cker in french!
Re:This name is not makertable name! (Score:3, Informative)
Nothing new though! Illustrate is 10 times better! (Score:4, Interesting)
"inkulator" (which is pronounced like a really bad insult in french, "enculator" [buttf*cker] ).
I have been using illustrate [davidgould.com] for a while and it was used by others to create the original windows XP icons, architecture [davidgould.com] drawings, technical drawings [davidgould.com] and
many cartoons [davidgould.com] including animated features such as Corto Maltese [davidgould.com]...
Take a look at the other galleries [davidgould.com], some of the renderings are really impressive.
For those of us who CAN draw.... (Score:2)
Pencilling, inking, and scanning is ultimately faster than diddling a 3d mesh into a render that's even close to what you have in your head. Not only that, but if you want, say.... variable line weight or a very specific style of hatching, you'll have pages of sequential art done by hand before you can get a single render to look right.
This stuff definitely has its uses, but it's never going to replace the traditional media, at least not completely.
Me, I draw all of my hu
I don't understand... (Score:4, Insightful)
...why everyone is so negative. I found this project at SourceForge.net a while ago, and I thought it was quite cool and started to follow it's progress. Just because the commercial XYZ app already can do something similar, I don't understand why we need to bash this project down.
Re:I don't understand... (Score:2, Funny)
Or... use Blender in Linux (Score:2)
The Anime Shader Tutorial [netscape.com]. (Warning: If you go to that link straight from Google, it will give you a 404 error, but if you cut/paste the URL into a new browser, it brings it up, so it looks like Netscape is playing some nasty referrer games -- they might do the same for Slashdot referrers)
Need some models? I have a free (for noncommercial use) nude woman model on my site: faemalia dot net, the Blender page [faemalia.net]. Feel free to improve upon her and share improvement
Voluntary Autism, anyone. . ? (Score:4, Interesting)
--Unless an artist uses very rigid rules of perspective, (which most comics and classic animations I've seen rarely bother with), then information represented visually is unrestrained by 3d physical rules. "Squish & Stretch" in the Bugs Bunny universe only works in a 2d, non-logical environment. EVERY time I've seen eyeballs bugging out attempted by 3d software, it looks scary and unsettling rather than funny. That's only one very small example.
This is why, while I enjoyed animations like "Toy Story" and "Finding Nemo", I found them to be limited.
Stories bubble up from the realm of the subconscious; the dream world. Stripping them of that quality seems far more a time-saving compromise than it does an artistic achievement.
But then there are so many people hell-bent on stripping this world of all things non-logical, non-literal, non-material that this latest move to cut out the intuitive aspect of humanity should be expected as a very 'logical' step, I suppose.
Materialism is what you are left with once you have reduced your sensory inputs to only include those sanctioned by the "Learning Channel" and your high school science teacher.
Next stop: Voluntary Autism!
The logical half of our minds, while powerful, is over-used and our intuitive sides are shunned and atrophied. The most powerful people will always be those have the two sides working in concert.
But of course, I suspect the Powers That Be don't want the populations which feed them to be powerful or aware of any possibilities beyond those within very limited, very strict parameters. This is largely why, I think, computers have been allowed to spread as they have. Computers cannot think Outside of the Box.
I find it interesting that early on, there were efforts put into the development of analog computers. The theories were sound, but the funding went elsewhere. .
-FL
You still need to be able to draw (Score:2)
However i can still see this being pretty useful when you need to put out a low quality comic week after week - as no animation is involved it's a very quick process just to position characters correctly.
I would be surprised if there are no similar cell-shaders available already though..
Smelly are they? (Score:3, Funny)
Thousands of Londoners/Sweeney fans[1] and ex-pat Londoners around the world are wondering exactly what makes it stink[2]
[1] The Sweeney - a 1970's UK tv drama [tvtome.com]
[2] Pen-and-ink.... stink.... no? See Cockney Rhyming Slang [cockneyrhy...lang.co.uk]
only makes hand-drawings more valuable (Score:2)