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RC Battleship Combat 127
Tuna_Shooter writes "For you war buffs... These people have a LOT of free time on their collective hands...." I thought Slashdot had done a story on this hobby, but I don't see it in the archives. The RCWarships site is probably the best place to start.
get the ducks! (Score:5, Funny)
Re:get the ducks! (Score:3, Funny)
rc boats (Score:1, Interesting)
Re:rc boats (Score:1)
Re:rc boats (Score:2)
Could Jesus microwave a burrito so hot that he himself could not eat it? HS
when... (Score:3, Interesting)
Re:when... (Score:2)
Re:when... (Score:1)
Cheating? (Score:3, Funny)
Re:Cheating? (Score:1)
Submarines? (Score:2)
Great Idea! (Score:2)
Get 50 or so RC Plane enthusiasts to help out -
Bomb then to the bottom of the pond!
Cheers,
Jim
Re:Cheating? (Score:2, Funny)
Was that comment about aircraft carriers launching planes for real? Maybe you could catapult them off the deck, but to what end? Hardly realistic if they are just projectiles.
Re:Cheating? (Score:2)
Re:Cheating? (Score:1)
Re:Cheating? (Score:1)
-aiabx
Re:Something's missing .... (Score:1)
You could prob meet up with them at the Northwest Model Expo [nwmodelexpo.com] in Puyallup Wa on Feb 1st & 2nd.
Re:Something's missing .... (Score:1)
How would you communicate with a RC sub? aside from cheating and putting a float antenna on...modify the freqs to use ELF? It would be a pain to have to take a backhoe to dig the antenna trench wherever you wanted to play....
I'm really encouraged to do something bizarre by this, BTW.
This is great! (Score:2, Insightful)
What happens when someone straps tiny bombs onto a remotely controlled miniature replica of the B2 or some other bomber?
Re:This is great! (Score:2)
In short, it sounds like a fun but time- and money-consuming project.
Re:This is great! (Score:1)
It's in the rules that all models must be to the same scale (1/144), which is why nobody uses submarines as the models would be too small to be practical. If you can build an RC airplane 3 inches long then go for it!
B7 Hit.. (Score:1, Funny)
Geez, these aren't real slashdot geeks! (Score:4, Funny)
How do they reload? (Score:2, Interesting)
Re:How do they reload? (Score:1, Informative)
Interesting Hobby (Score:4, Interesting)
Otherwise, this entire exercise is fascinating, including model aircraft carrirs that can launch aircraft (!), torpedos, and the like, although it appears as though submarines have not yet been sanctioned.
Re:Interesting Hobby (Score:4, Insightful)
Re:Interesting Hobby (Score:1)
Then again, it sounds like the ship was British, and judging by some of the things I have seen on European-designed aircraft you might be right. British structural engineers have made some amazingly, umm, interesting design decisions in the past.
Re:Interesting Hobby (Score:2)
The unconventional Pugliese underwater protection system consisted of a 40mm torpedo bulkhead which curved up from the outer bottom and then extended outboard to meet the lower edge of the armor belt. Within the space thus created between the void double bottom and this torpedo bulkhead was a liquid filled compartment, and within that was a void longitudinal drum with a diameter of 380cm with 6mm walls. The idea was that the explosion of a torpedo warhead would collapse the void drum within the liquid filled compartment, thus absorbing most of the explosive energy. The torpedo bulkhead was supposed to catch splinters and prevent further damage. This system was also adopted by the Russians for their Sovyetskiy Soyuz class super battleships (see my essay "The Super Battleships That Never Were" for a description of these ships). Unfortunately, it did not work as well in practice as it did in theory.
Re:Interesting Hobby (Score:2)
"The Italians made the next, much more negative leap in 1934, with the Pugliese System introduced in the Vittorio Veneto Class and the reconstructions of the Conte di Cavour Class and Andrea Doria Class ships. The Pugliese design filled the volume of the TDS with a large cylinder, which was in turn filled with closed tubes reminiscent of those in HMS Ramillies. Pugiese's theory was that the torpedo would expend its energy crushing the cylinder. In practice the design failed miserably. Following the path of least resistance, the blast traveled around the cylinder and concentrated itself against the weakest point of the complex structure supporting the cylinder: the concave holding bulkhead.
This bulkhead acted much like a dam mistakenly built bowing downstream, rather than upstream against the current. This concave surface was structurally the weakest possible arrangement for containing the force of an explosion, and to make matters worse, the workmanship proved tragically defective. Conte di Cavour sank from a single torpedo hit at Taranto, and Caio Duilio had to be beached to prevent her sinking, also after one hit. Littorio suffered three hits, grounding her bow before she could sink. Vittorio Veneto twice, and Littorio once, suffered severe flooding in dangerous situations at sea when struck by torpedoes, more than such modern ships should have.
Pugliese's design also consumed tremendous volume, and foreshortened the depth of the armored belt, making the ships so fitted more vulnerable to shell hits below the waterline. Once again, practical experience proved that not every innovation represented an improvement. "
thanks for pointing me at this, I learned something from it (and have a new example to show my students).
Re:IT'S PRINCE OF WALES YOU DUMBASS (Score:1)
Re:Interesting Hobby (Score:2)
Identifying and exploiting weaknesses (Score:1)
As to the Yamato, the weakpoints of a RC Warship will be different to that of the actualy ship, but they will be very real. In the historical Yamato the connection of the anti-torpedo bulkhead was a major weakpoint if I recall correctly and this is certainly not duplicated, but a Yamato is a monster to fight. We have a few building and I have been trying to work out her weak points so I can put one under with my South Dakota class battleship.
To me, at present, I see her strengths as
1) Very stead gun platform
2) Huge ability to absort damage (very big pump and huge intenal volume)
3) Very heavily armed (plenty of space to arm secondaries)
Weaknesses on the other hand
1) Slow (27 knots)
2) Stears like a brick
3) Accelerates like a brick
4) High freeboard
5) Poor depression on 'A' and 'Z' turrets (decks to wide to get decent depression)
On the other hand my Sodak has the same (scale) main battery (9 * 1/4 CO2 powere cannon), is about the same speed, has a much lower freeboard and is hugely manouverable for a battleship. In a slugfest I would certainly loose, but if I can get close inboard, under her guns, then I can likely get hits in her waterline while she is bouncing her rounds of my deck. In a few months we will find out if I am correct.
You do have to defeat her using your wits, she will make minemeat of anyone trying to just slug it out, its just her weak points are in slightly different places than the historical prototype.
Incidentally, the biggest problem with a Yamato is if one is sunk, then she is 70lb or more (plus the water inside) of shipping to pull up from the bottom of a dam and into your dingy. Quite a challenge to land her. We are still working on how to do that reliably. It does not help she is about 7 feet long either. Our dingy in Sydney is only an 8 footer. For those interested, you can find me here http://www.ausbg.org/people/richard_simpson.html or email me at webmaster@ausbg.org if you have other questions.
Re:Identifying and exploiting weaknesses (Score:2)
I also got to thinking about how a smaller battleship (such as your s. dakota) could defeat her and all I could think of would be out-manouvering her using hit-run tactics. You are lucky in that respect since the s. dakota, with her short hull, has an excellent turning radius and good acceleration if she is somewhat lacking in armor/sea worthiness.
If the yamato does turn that slow it should be possible, now never piloted one of these things so i am probably totally wrong, but using the S. Dakota's higher speed/acceleration/smaller turning radius a series of hit/run on her stern should prove quite effective especially if you can damage her electronics/propellors/rudders. If you killed her rudder or damaged her props or ability to accelerate/manevoure in any way, shape, or form that would probably be the end of that battle. This would also limit the damage she could do to you. But if the yamato could get a nice broadside on you it would be over. Basically, if I where fighting that battle I would go balls-to-the-wall and use all the speed I had to try and out-manevoure her and do everything I could to prevent her from concentrating all 9 guns on me.
Your strategy has merit (and probably more than mine since I have never fought one of these things before) but I personally think it would be suicide, by the time you got in that close to be below her gun's she would have caused near-fatal damage to your craft. Also, as soon as you start taking on water you start to lose your speed/manevoure advantage.
7 ft long and 70 lbs, that would be quite a monster to pull out even with a floatation device, didn't even think about that part.
Re:Identifying and exploiting weaknesses (Score:1)
All the equipment other than the outer skin is well protected from damage. There is no realistic prospect of "damaging props or rudders". You kill another boat by knocking holes in its skin. Equipment failures are common but the equipment is simply too expensive to leave exposed to cannon fire.
With engagement ranges (for good effect) at under 10 feet (though some ships have been sunk at 30 feet range or more this is very rare) and a SoDak moving at about 2.5 feet per second, the "danger space" to run into engage is quite small. We are also talking about battleships here, they can take a lot of punishment. I would be happy to go toe to toe with a Yamato at a meter or so for 1 or 2 minutes or until my pump output stream got to its full extent and still be confident of getting home. A broadside positioned just right will sink a Sodak or Yamato in seconds (more seonds for the Yamato thats true) but broadsides positioned just right are very rare, normally the damage just slowly adds up till it reaches a critical point when your pump (simulating the subdivision of the hull and damage control parties) can't keep up and she will start to settle and sink - often quite quickly.
A Sodak will sink a Yamato by outmanovering her, but maybe not with repeated passes, slashing attacks are normally what fast, less manouverable ships use against Sodaks rather than the other way round. Normal Sodak tactics are to try and suck someone into a turning duel, then pick the position you want to fight at relative to the other ships and manouver to hang in there for dear life.
Regards
Richard
www.ausbg.org
Re:Interesting Hobby (Score:2)
Re:Interesting Hobby (Score:1)
They are pragmatists (Score:5, Informative)
Real battleships seldom fought at less than 10,000 yards (5 miles). These things are fighting at less than a ships length apart! Long range duels involve long delays between aiming/firing and results, plunging fire, precise aiming, radar, haze and good or bad optics, weather conditions, multiple ships and the fog of war. Why not require optics and radar and relays to shore based units to duplicate all these?
Different forms of armor. Real battleships had different thicknesses of armor in different places, at different angles, and different materials. There was side armor, sometimes one armored bulkhead, sometimes several. There was deck armor, sometimes several layers, sometimes a single one. Conning towers, turret armor (which differed on the front, sides, top, and backside, not to mention the barbette), there were magazines, fuel oil to catch on fire, boilers to explode, damage control parties. Heck, throw in crew expertise, training, naval doctrine, individual commander's expertise.
Unrealistic ammunition and guns. Battleship guns usually could fire one or two salvoes a minute, more or less. There were full charges which wore down gun barrels faster, low charges, high explosive vs armor piercing shells, delayed action fuses, duds. The Japanese developed a shell with a better underwater trajectory which got hits which otherwise would have missed. They also had the long range oxygen powered Long Lance torpedo which had the side effect of killing several Japanese cruisers when their torpedo storage was hit in battle.
In short, watertight compartments miss the point. The rules are designed such that small ships have a proportional chance of sinking bigger ships, and that's about it. It's all about reasonably cheap and accurate fun, not about realism down to the nth degree. Once you start worrying about watertight compartments, you are lost. My carrier, USS Midway CV-41, missed WW II by 10 days and would be eligible for these contests. She has 4000 watertight compartments, 12 boiler rooms, 4 engine rooms. How much of that do you want to duplicate?
Watertight compartments (Score:3, Interesting)
The ship I was on (DDG-56) even had cross-flooding zones so if a compartment on the port was compromised, a compartment (non COMBAT essential) on the starboard would cross-flood to keep the ship level (important for guns a missle launchers).
Re:Interesting Hobby (Score:2, Funny)
and it worked soooo well on the titanic
Re:Interesting Hobby (Score:1, Informative)
And these are *watertight* compartments, not high bulkheads. An iceberg collision doesn't sink a battleship.
Realistic == expensive (Score:2)
Xix.
Re:Interesting Hobby (Score:1)
The purpose of the hobby is to see ships sink. Watertight compartments defeat this purpose. Also, since scoring is based on how many holes are in your hull (plus sink points) it's not really a good idea to stay afloat too long.
Besides, who want's to patch all of those holes?
As for the Italian water armor system:
Think about it. It's Italian ships. They only did it to save money and it was pretty worthless anyway.
Bryan Finster
Capt. IJN Yamato, IJN Mogami, IJN Nagato (Under construction)
Bismark sunk by 8-year-old Timmy (Score:5, Funny)
In an unfortunate turn of events for Bismark captain Luke Simmons and crew, the german battleship was sunk in friendly waters just off the Bismark's home port, the dock extending 12 feet into the lake behind Capt. Simmons' summer cottage.
"He just refused to honor the rules of combat," Capt. Simmons lamented, referring to Timmy Levendowski's complete disregard for weapons conventions when forgoing mounting cannon on his own ship in favor of divine intervention from the sky in the form of airborne boulders measuring up to 3 inches across.
The Bismark was simply unable to withstand the continued barrage and sunk despite Capt. Simmons' best efforts, including a desperate call to Timmy's parents.
Timmy did not escape the encounter unscathed, however, as international condemnation from his parents after the sinking landed him trade sanctions which, among other things, withheld Timmy's weekly 6 AUD in international aid.
"It's not fair," whined Timmy, "I wanted to play and they wouldn't let me, and now I have to wait a whole 'nother week to get my new action figure. He wouldn't even let me try on his hat", referring to a replica German mariner's headpiece worn by Capt. Simmons whenever commanding his vessel.
Re:Bismark sunk by 8-year-old Timmy (Score:1, Offtopic)
Mandatory Simpsons Quote.. (Score:1)
Hey i do that.. (Score:4, Interesting)
Check out www.ziobrowski.net [ziobrowski.net] or Rideau Nautical Modelers [rideaunautical.ca]
A few Neat things you will see - a 10ft 1/72 scale aircraft carrer - with taxing airplanes, underwater submarine photos, constrction photos and a 1/4 scale 2 person tub boat.
I work on a real one of these ships... (Score:2)
- Akky
P.S. Please for the love of Hod forgive us for our webmaster. He's a nasty old man who thinks he's All That.
Are these.. (Score:1)
These are very important questions....
And for those outside Australia (Score:1, Informative)
Jouster
Re:And for those outside Australia (Score:1)
I hope someone M2's the moderator who mod'd it offtopic without visiting the link.
(With apologies for offtopic meta-ness.
Jouster
Found! (Score:1)
I don't know what's more amazing... (Score:4, Funny)
You Sank My Battl^H^H^H^H^HWeb Host (Score:1, Funny)
Warships are interesting but ... (Score:1, Funny)
what happens after they sink? (Score:3, Informative)
How do you recover a sunken vessel ?
Each vessel carries a float which is attached to the vessel's hull by a long line. When the vessel sinks, the float will (normally) pop to the surface, bringing one end of the line with it. As the other end is securely attached to the hull, pulling in the line will retrieve the vessel from the depths. Sometimes the float does not fully deploy or the line is too short and the vessel has to be dragged for. No vessel in the AusBG has ever been permanently lost and vessels have sunk in water more than 20 feet deep.
Let me get this straight... (Score:2)
Poor choice of club name (Score:1)
This should be on TV, not Boringbots (Score:4, Funny)
Re:This should be on TV, not Boringbots (Score:1)
Model Warship Combat, Inc. (Score:5, Informative)
Imagine my shock at seeing the "magnificent obsession" on Slashdot! You may say I'm into this hobby a bit. For more information, be sure to check out Model Warship Combat, Inc. [mwci.org]. Easily the most organized and largest group of model warship combat enthusiasts on the planet. The only organization with a national rule set so people can battle each other under the same rules no matter where they travel from. The MWC even has their own insurance and they're incorporated to boot!
For anyone who is curious, the hobby actually started in Abilene, TX during the summer of 1978 when two bored yokels decided to see if they could sink a plastic model of a ship by taking turns firing at it from shore with a BB gun. Needless to say, shortly after that they were successful in mounting a cannon on a radio controlled ship. The rest is history.
-V
Re:Model Warship Combat, various forms (Score:1)
In "big gun", armour is proportional to historical thickness, gun caliber is proportional to historical caliber, speeds are proportional to historic speed (and much lower than small gun), pump output is proportional to displacement and you can mount as many cannon as the historic ship had. This is more "realistic" but only in a very relative sense. The overall concequence is that big ships have all the advantages in Biggun (apart from manoverability) and tend to dominate.
Both are great fun (but although they both use 1/144th scale hulls the two branches of the hobby are not interoperable)
If I were recommending to people which to choose to decome involved in, I would recommend which ever one had an existing group near to them
Smallgun is the only game in town in Canada
http://www.pittelli.com/nabs/
Biggun is the only game in town in Australia
http://www.ausbg.org
(We first tried to set up "smallgun" but could not get help - see http://www.ausbg.org/history.html
In the states you have a wide variety of choices.
The mwci site, www.mwci.org has a nice map of the states to help you find groups and there is a mob called IR/CWCC as well that is sort of national but I don't know much about them - the Canadians might.
The small gunners also have a nationals that run for a whole week and which could be a real blast.
The "big gunners" are not nationally organised in the states but there are major groups in Texas, SF, LA and near Chicago. Links to their websites (and some other nice stuff) are at www.ausbg.org/links.html.
The AusBG also has a CD we did earlier this year that has slideshows, screen savers, a copy of our website and a (MPEG-1) version of a program the Australian Broadcasting Corporation did on the battlegroup. They can be obtained from the chaps at the "Bowning Shipyards" at www.ausbg.org/BSY for a few dollars (1 USD for the CD plus postage). It sort of gives you a taste of what it is all about.
Searches on Google for "model warship combat" or "rc warship" will also tend to find losts of interesting hits.
More like Napoleonic era fighting! (Score:1)
Re:More like Napoleonic era fighting! (Score:1)
The ships look like "dreadnought" era ships but the practicalities of combat make for "point blank" combat - the one form of battle dreadnoughts were explicitly designed to avoid (Dreadnought and the "single caliber armourment" were explicitly design to fight at range). So think "pre-dreadnought" - Majestics, etc and you are on the right tactical track. The only real difference is that ramming is forbidden as are pyrotechnics.
they've been at this for years and years (Score:2)
In Decautr Illinois they have these battles every summer in one of the county parks that has a large calm and shallow pond. It's really neat to watch.
luckily they dont allow ramming, otherwise a larger ship could easily kill off everyone without too much trouble.
Forget This--I want FIGHTING SAIL (Score:3, Informative)
WWI/II era ships are too easy. You can steer them in any direction you want, and the damage is probably too tiny to see (it's confined to the small hull).
Why not build some serious fighting sail, like the HMS Victory (in history, commanded by the most famous and victorious commander in his day, Admiral Horatio Nelson), and pit it against America's jewel, the USS Constitution. Constitution never lost a battle, and, in its last battle against two British ships, did such incredible manoevers such as putting a sailing ship in reverse, and going on to disabling and capturing both ships (War of 1812, Constitution v. Cyane and Levant). For the Star Trek geeks, why do you think that Gene Roddenberry called the original USS Enterprise-type starships the Constitution Class? Gene knew history.
Fights like these would show holes in the sails, masts getting blasted off, and your weapon choices would be better--some cannon can be armed with chain shot (two cannonballs connected by a chain to rip a mast off) or even doubleshotting (two cannonballs shot from the same cannon for short-range destruction). Too bad you can't simulate men on board, or you could even have a boarding and have men duke it out topside.
I loved a PC game that simulated great sail battles pretty accurately--Age of Sail II. [talonsoft.com] A RC version would kick serious ass.
Re:Forget This--I want FIGHTING SAIL (Score:2)
Re:Forget This--I want FIGHTING SAIL (Score:2)
Basically, then, all that would be needed would be servos to move the masts in the proper position, the rudder of course, and perhaps even some special device to chop dropped masts off to prevent them from fouling the helm.
Hellish modeling--but that's what makes thinking of this stuff fun.
Re:Forget This--I want FIGHTING SAIL (Score:2, Informative)
Ol' Ironsides was tough, but she wasn't invulnerable. Victory would have handily dispatched her in single combat.
Re:Forget This--I want FIGHTING SAIL (Score:2)
Still--a good ship commander could maneuver Ol Ironsides faster than Victory and could get off some damn good shots because it would take longer for Victory to turn (she is, after all, a huge ship-of-the-line), and the Americans were reknowned for their skill at gunnery. So the question is, how many guns were fore and aft of Victory? 'Cause that's where I'd use a superfrigate like Constitution to blow a few chunks out of Victory.
In RC, this would be fun. But a little grape pointed at Constitution from high above would make for a Bad Day in the real world. Fun to ponder the possibilities, you know?
Re:Forget This--I want FIGHTING SAIL (Score:1)
This quote from a seaman aboard the HMS Macedonian regarding her 1812 battle with the USS United States pretty well sums it up,
Our men were all in good spirits; though they did not scruple to express the wish that the coming foe was a Frenchman rather than a Yankee. We had been told, by the Americans on board, that frigates in the American service carried more and heavier metal than ours. This, together with our consciousness of superiority over the French at sea, led us to a preference for a French antagonist. Well, I believe the 68-pounders were mounted on the forecastle, so the bow was pretty much off limits. Unless you could get close enough so they couldn't be depressed enough to hit you. I'm not confident that was possible. Not sure about the stern. Crossing your opponents stern was probably always a good tactic if you could pull it off. At Trafalgar, Victory destroyed Vilaneuve's flagship Bucentaure by getting her 68-pounders aft of her. To be honest get a little queesy thinking about it. I mean, modern combat is scary enough. Fighting inside an inflamable, splintering coffin with five foot ceilings, filled with noxious black powder smoke is almost unimaginably terrifying.
I like sailing as much as the next guy. But being decapitated by a yard long burning splinter kinda sucks.
RC War (Score:1)
I want to build a sub. (Score:1)
Last Post! (Score:1)
at all. And often enough our faith beforehand in an uncertified result
is the only thing that makes the result come true.
-- William James
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