Flash wasn't built for mobile devices.
If you want it to suck cycles on your desktop or most laptops, that's not a problem, for your PC or Mac has them and electrical power to spare, generally.
But Flash sucks the electrical life out of mobile devices. This isn't theory, it's fact. Take your laptop off AC power and see it die after a few YouTube videos or Flash games.
I'm not against Flash. I'm against it on devices that must be reliable and are built with limited processor and electrical power.
Flash is the Web standard of .NET. It's sloppy. It's developer hasn't made great inroads to optimize it or secure it. It is flexible, but some of its features make little sense on a multi-touch screen. And only Adobe makes it.-
If Adobe wants to side with another platform for Flash AND make it work, great. But apparently Apple doesn't want to be Adobe's guinea pig and it has every reason not to.
Apple has already dealt before with competitors both inside and out who change their business plan and as a result, leave Apple twisting in the wind. It's good business practice not to let your business become overly dependent on others. Hell, Adobe was in that situation when Apple began to flounder. So why would Apple emulate Adobe in that regard?
As for Flash on the Android? Let's see it, then. What doesn't kill your phone only makes it stronger.
Perhaps Apple will have Billy Dee Williams in for some endorsements, standing over a person with a locked, overheated phone.
" Problem with your Droid? "