Sun's New Workstations and Graphics Cards 299
An anonymous reader "Sun Microsystems has released the Sun Blade 2000 workstation, along with a new graphics accelerator, the XVR-1000. This could very well give SGI's lineup a run for its money in the CAD and Visualization fields, although its fillrate and 38-bit colour may make it less desirable for animation. Make sure to check out Ace's article. " (page down
a couple times to read it)
38 - bit color (Score:2)
Re:38 - bit color (Score:3, Insightful)
Re:38 - bit color (Score:3, Informative)
It's not about the number of colors, or whether you can see the difference. You want more bits of color precision for handling multiple lighting/shading/blending/etc. ops that happen throughout the rendering pipe, before the end result's precision is scaled down and displayed.
For example, when adding more and more lights to a scene, you will eventually start clipping against those 24 bits of precision.
I'd like to see 128 bpp internal rendering pipes and 128 bit Z buffers. It would take a lot to exhaust that kind of precision.
Re:38 - bit color (Score:3, Insightful)
And theoretically, texturing-intensive entertaiment applications could use it for better results when blending multiple textures. But practically, fill rate is probably not strong enough for those guys to buy the XVR-1000.
Basically, I think it's a penis-comparison match versus PC graphics. "My color depth is bigger than yours." Which Sun hopes will justify the higher price.
It may hit a few niches, but its mostly irrelevant.
--LP, who no longer knows the 3D gory details but still faintly remembers where the bodies are buried
Re:38 - bit color (Score:2, Informative)
it is difficult to get screen colors to match printed colors. they simply use different color space. (although you can simulate cmyk with rgb somewhat). and differences are easier to see in print. in 24 bit color there are 16M colors, but only 8 bits (256) of variation for each of the 3 primaries. this also one of the reasons that many scanners and printers are capable of more than 24 bit color.
Then there's the alpha (transparency) that isn't considered at all in 24 bit RGB. so that matters, too.
Color Gradients (Score:2)
Yes, 24 Bit color is 16M colors, but that is *inadequate* when you start talking about color gradients. 24-bit color has 3 color channels, each with 8-bit depth. That allows for 256 shades of *primary colors*, but the eye can detect millions of shades. A higher color bit depth has less banding issues.
Re:38 - bit color (Score:2)
Without dithering you would probably need 16 bits or more to not see banding in a gradual gray shade. Another solution would be to have the DA converter artifically add noise, which would hide banding enought to probably allow 12 bits to work. But software dithering would easily be much better.
Re:38 - bit color (Score:2)
Patterned dithering (as used by Display PostScript and Windows in 8-bit mode) is quite useless for a quality version of anything.
But error-diffusion is extremely good for movies. I feel it is an idealized minimal noise that can be added (you can add more noise to make the image look even "better" but error diffusion is a minimum value). See my sketch at Siggraph if you are interested in the methods I use (blatent plug).
Does this mean... (Score:1)
C|Net Article From Yesterday (Score:3, Informative)
http://news.com.com/2100-1001-860701.html [com.com]
Great! I love seeing RISC CPUs making a comeback (Score:1)
Personally, I'd like to see this and HP's PA-RISC architectures gain some footholds again. HP might be too far behind, but a 1GHz 64-bit CPU certainly isn't behind in technology.
Sun never needed to "answer Intel's 64-bit CPUs" (Score:5, Interesting)
Just the fact that Sun and Alpha have been doing 64bit years illustrates that fact.
Also there is a little bit of a misconception here. They perform drastically different because of the SMP bus architecture and just the fact that it's CISC vs RISC etc.
Re:Sun never needed to "answer Intel's 64-bit CPUs (Score:2)
I'd say this is the misconception. The advantages of RISC over CISC for an equivalent clock speed CPU actually vary significantly based on the TYPE of workload. A good example: a while back a customer was complaining that compiles went twice as fast on their HP PC platform (1GHz CPU) than they did on their Sun platform (450MHz CPU). Compiles are almost entirely CPU bound. Found numbers point out that the SPEC ratings for the 1GHz CPU were about twice those of the 450MHz. What a surprise.
The thing is, the machine with the 450MHz CPU had 4 CPUs. If they had invested some effort in configuring a parallel make, the 450MHz machine with 4 CPU's would have approached being able to half the compile time of the single threaded make on the PC.
Re:Sun never needed to "answer Intel's 64-bit CPUs (Score:2)
64bit processing is not compelling enough to cause a lot of people to switch. With cheap memory, that will change over the next couple of years, but then AMD and Intel will have mature 64bit offerings.
Sorry, but Sun has been steadily going downhill. They just don't have much of a market anymore.
Re:Sun never needed to "answer Intel's 64-bit CPUs (Score:2)
Re:Great! I love seeing RISC CPUs making a comebac (Score:2)
As for HP, they helped intel build their 64 bit chip, so the PA-RISC is more or less dead.
Except that.. (Score:1, Troll)
Re:Except that.. (Score:2)
Re:Except that.. (Score:2)
Re:Except that.. (Score:2)
Sun FastEthernet 10/100Base w/ MII -- $695
10X DVD-ROM SCSI based-- $400
73GB 10,000RPM FC -- $4,100
If you look at the SunBlade 100's options its even scarier.
16X DVD-ROM - IDE based -- $295
20GB 7200RPM EIDE -- $300
Now I absolutely love Solaris and Sun Hardware, in fact, I'm using an Ultra-10 now. I just think these prices are a little out of hand. Especially when you take the time, I'm not about to take, to look at the costs of the same items from the actual manufacturers of the products. The Quantum manufactered, Sun branded, DLT drive I installed yesterday, cost $1000 more for the purple die job and Sun logo.
Re:Except that.. (Score:2)
CTO's are seeing their budgets slip through their fingers like water in their cupped hands. When it comes time to acquire a couple of new web servers, their eventually going to turn to Linux, or *shudder* Microsoft. Cost is now an issue more than ever.
Mirror (Score:1, Funny)
here is the press release from sun (Score:3, Informative)
http://www.sun.com/2002-0314/feature/ [sun.com]
The system ships with a 73gb fibrechannel harddisc, 900 or 1.05 UltraSparcIII (dual capable), and a gig of ram. nice box. It sets a world record in workstation performance (halfway down the press-release).
What are these still used for? (Score:4, Interesting)
They can't possibly be selling THAT many of them.
Anyone here using them? What for? Is a PC really not that powerful?
Re:What are these still used for? (Score:2)
Re:What are these still used for? (Score:5, Informative)
Re:What are these still used for? (Score:5, Informative)
As for PCs, NOBODY's doing large model work on them. Small shops might use them because they're economical, but no one would use a PC to work with multi-thousand surface/100k+ element geometry/FEM. Perhaps this is a Windows limitation, not hardware architecture; it's hard to tell because most of the big 4 (Catia/ProE/Unigraphics/Ideas) don't have a Linux port yet, AFAIK.
Re:What are these still used for? (Score:3, Insightful)
Actually, yes, many companies, including the one I'm consulting for are switching to PC's for large geometry loads. Our test and evaluation guys are getting Win2K boxes on a daily basis. These machines in real benchmarks run faster than the Sun/SGI/HP machines. Some substantially faster.
Most major software vendors are porting their CAD applications to PC's, because that's where the money is.
There are a few bigger companies out there who are refusing to make the switch, but give 'em 10 years or so. As their competition saves a million dollars a year because they switched to PC's, they'll start to take notice...
Re:What are these still used for? (Score:2)
Re:What are these still used for? (Score:2, Insightful)
Also, those guys get great prices on their systems.
Re:What are these still used for? (Score:2)
Re:What are these still used for? (Score:4, Informative)
Re:What are these still used for? (Score:2, Informative)
I also do chip design and we have been using Xeon with Linux for many applications. For cell level hspice and block level synthesis you can't beat the speed of the PCs.
For top level jobs like extraction we need the ram.
Re:What are these still used for? (Score:2)
Re:What are these still used for? (Score:2)
4 gb is max (Score:2)
With some highly specialized systems they might've managed to up that a bit, but your average system is limited to 4 gb.
Re:4 gb is max (Score:2)
you can use 36bit physical memory in some PCs
Windows (advanced server SKU's, i beleive) exposes this as something called PAE i think.
Additionally, you should read about the Unisys ES7k. THe first windows 2k datacenter certified machine. It has a very high ram and cpu count.
Re:4 gb is max (Score:2)
Re:What are these still used for? (Score:4, Informative)
As for raw compute performance, if you believe Sun's SPEC ratings from their product site, a 1.05GHz SPARC CPU is only just lagging behind an Intel 2.2GHz PIV on integer performance and beating it on FP. As FP is what drive 90% of scientific applications, Intel hasn't got the SPARC beaten yet by a long shot (especially since you can get a 106-way SPARC box, but Intel is limited to 32-way last I heard).
It's probably also worth noting that list price is rarely what a company will end up paying.
SPARC a faster CPU? I don't think so. (Score:3, Insightful)
Where do they claim that? According to the SPECcpu website, a 1.05 GHz SPARC III Cu gets 537 [spec.org] base SPECint and 701 [spec.org] SPECfp, while a 2.2 GHz P4 easily beats it with 790 [spec.org] SPECint and 779 [spec.org] SPECfp.
Intel is way ahead in integer, and although the Sun catches up somewhat in FP, if you look at the individual results, it's entirely due to one massive spike on the art test. They recently figured out a (controversial [aceshardware.com]) compiler trick that gave them nearly an order of magnitude increase on that one SPECfp test, and doubled their overall SPECfp score. Sun are known for their stability & scalability, but not their CPU speed.
Of course, if you have 106 [sun.com] of the things, that's different. But you'll be paying over US$4M for it, which isn't exactly workstation class anymore.
Re:What are these still used for? (Score:2)
Not only that, but the USIII can scale to >1000 CPUs in a system. Sun can just keep pushing out whatever size server the market needs; they have a lot of headroom that Intel just doesn't have.
price/performance (Score:2)
What Sun gives you is a bit more performance per processor, or a bit more performance per multiprocessor box. But that is not usually a compelling argument, since big computations are usually distributed anyway, and it's still cheaper to build a 200 processor Beowulf cluster than to buy a 100 processor SPARC box. (The Beowulf probably also gives you better I/O and memory bandwidth overall.)
Re:What are these still used for? (Score:2)
How many IT director would go and buy a 32 way SMP machine from Unisys? (Unisys is the only one who make them at the moment, IBM is coming along soon and IBM's 16 way SMP costs about 1/4 of what Unisys price [around $25k in IBM's case])...
The bare price of 32 way SMP machine from Unisys starts with $200,000 (last I heard) - and I'm pretty sure at this price level, it would be better to see whats the other big boys offer (IBM, Sun, SGI, HP, etc) which is not an MS solution...
Re:What are these still used for? (Score:3, Interesting)
Many applications in the modeling/simulation end of things need to run for days or weeks and have system requirements for RAM that are not met by simple commodity PC hardware. The bounds are always going to be pushed and for many, fast Intel hardware does the job. But for those that are always pushing the boundaries and for those whose time is VERY important will go with the higher end hardware.
Win2k has improved, but running compute intensive code even on the latest 2.2Ghz P4 with 1GB of RAM is too unstable and takes too long. Add to that M$'s lousy multiple monitor support.
UNIX is where it is at for intensive computing. Yes, Linux is cheap and can be run on cheap hardware, but I can't get Linux boxes with 8GB of RAM, access to Firewire, and plug and play can be a nightmare. I want my workstations to be able to do it all from surfing the web, to writing papers, to modeling, to compute intensive algorithms over the weekend. For this I and others will pay more.
My hope is that Apple takes the scientific computing thing seriously. OSX is a nice OS, but right now they just don't have the horsepower to make for a serious hardware competitor in the workstation market. If they can get the CPU's and bus speed up to snuff and pack in more RAM, I'll buy lots of shiny new Apples and others I work with will do the same.
Re:What are these still used for? (Score:2)
Think about it.
Re:What are these still used for? (Score:2)
Yes, but I replace mine every two years. They do get recycled and used by someone else, but I get a new box EVERY two years.
2) You need few people to maintain Sun hardware. Cheap workstation arguments sometimes fall when the stereotypical busload of M$ admins show up. It really takes considerable planning to determine which options are truly cheaper.
I agree, but the Macs I use are cheaper still than Sun workstations to purchase and administer. Apple has the OS, they just need faster hardware. Time will tell if the workstations can be replaced by Macs running OSX, but it does look promising.
3) Yes, the software is often really expensive. Sometimes the cost of the hardware is just a small piece of the pie, so getting the best hardware is just not an issue.
Read my post again. I think you missed something.
Re:What are these still used for? (Score:2)
PPA, the girl next door.
Re:What are these still used for? (Score:2)
I was under the impression that they used SGI Octanes. (at least thats what the SGI rep that sold me my Octane said.) Anybody here know for sure?
Re:What are these still used for? (Score:2)
PPA, the girl next door.
Re:What are these still used for? (Score:2)
Ahh, I recall now, the rep told me they used the Octanes for rendering farms. The real issue for Pixar moving to any platform would probably be where Renderman gets ported to. My guess would be that if Apple can get its hardware up to snuff, Pixar would be moving to Apple hardware as I do seem to recall someone telling me Renderman was also on NeXTstep.
Re:What are these still used for? (Score:2)
Re:What are these still used for? (Score:3, Insightful)
The high-end Sun workstations are well-rounded well-engineered computational workhorses. PCs just fall short in overall system flexibility, CPU cache size, I/O bandwidth, hardware errata, ease of maintainence, tight OS support, firmware, ECC,
Sun workstations are useful until they are physically broken. From the engineering desktop to the printer server, it is common for a Sun box to go ten years before being decommissioned. How many ten year old PCs are still useful doing real work? Not many.
In general, the RISC-based computers from Sun, SGI, IBM, etc., can just be pushed harder, worked longer, and still be standing long after the PCs were abandoned and donated to schools.
Re:What are these still used for? (Score:3, Informative)
When you've got some serious number crunching to do, a PC is lame.
That was true up to the late 1990's. Today, it is not. A P4 blows away a SunBlade 1000 for both integer and floating point number crunching. In fact, go check the SPEC results. P4 is faster than any Sun workstation. If you want to beat a P4, you need to be talking to IBM, not Sun.
SunBlades are terminals (Score:1)
Re:The Blade x000 is NOT a terminal (Score:3, Informative)
Re:The Blade x000 is NOT a terminal (Score:2)
Direct link (Score:4, Informative)
Looks nice (Score:1)
Maybe, except that that most of the 3D Unix stuff is designed for SGI/Irix... I guess when you're Sun you can get stuff ported if you want, though!
Looks like a kickass box.
Sunblade line is very poor (Score:2, Informative)
If it wasn't for endianness compatibility with existing binary data, I wouldn't be using it.
Re:Sunblade line is very poor (Score:2)
OK but a Sunblade 2000 is 20 times faster !!!
Re:Sunblade line is very poor (Score:2)
Re:Sunblade line is very poor (Score:2)
I think that these things are designed to give desktop compatibility with the larger sun boxes that are more..um..useful.
The rule of the game is that unless you _need_ 64 bit, use an x86. I'll probably get flamed all over for that, but dollar for dollar, the consumer market has the fastest machines.
Re:Sunblade line is very poor (Score:2)
Re:Sunblade line is very poor (Score:3, Informative)
Re:Sunblade line is very poor (Score:2, Insightful)
If my blade 100 would stop crashing, i'd have some better things to say about it.
Re:Sunblade line is very poor (Score:4, Informative)
See:
http://www.sun.com/desktop/sunblade2000/d
for more details.
Summary:
Sunblade 100:
USIIe chip, runs at 500mhz., up to 2 gig ram, 2x 20g HD.
Blade 1000:
1 or 2x USIII chip, runs at 750MHz or 900MHz. Up to 8 gig ram, and either 36 or 73 gig disks (1 or 2)
Blade 2000:
1 or 2x USIII chips, runs at 900MHz, or 1.05 GHz. Up to 8 gig ram, and 2x 73 gig FC-AL disks (fiber connected disks)
And that graphics card kicks butt. You can put up to two of them in a blade 1000 or 2000, letting you drive 4 displays.
Great Price too (Score:5, Funny)
Or rather, thats the only way I'm getting one, theft.
Re:Great Price too (Score:2)
Looks like a very nice machine (Score:4, Interesting)
The downsides of 3D RAM. (Score:2)
It also reduces memory flexibility; you can't just take some of that huge texture memory you have and start using it as the frame+Z buffer of a dual-head display for example, unless the right amount of 3D RAM was spec'ed in the hardware design to begin with.
Also, at least in the early days, some blending modes were supported and others weren't.
Reducing Z buffer bandwidth is pretty nice though, don't get me wrong. But most of the industry has stuck with the volume economics of more conventional RAM types.
--LP
lame comments in the post (Score:3, Informative)
That is just wrong. This has 10 bits per component RGB. Typically that's more than enough. In addition animation apps like Maya tend to be geometry and state limited not fill limited.
Ofcourse the tag 'animation' is a bit to vague to mean anything in the first place.
Well done Sun, this should cause SGI some pain, but I'd say more because it gives the impression that Sun is doing something interesting where SGI hasn't done anything genuinely interesting in a LONG time.
Re:lame comments in the post (Score:2)
This thing also has true 16 sample antialiasing. That is incredible, and better that the highest end SGI systems.
Re:lame comments in the post (Score:2)
Re:lame comments in the post (Score:2)
I can't comment about software limitations in Maya et al.
Re:lame comments in the post (Score:2)
Re:lame comments in the post (Score:2)
Re:lame comments in the post (Score:2)
I'm not angry in my post, I am honest though. Nothing in my post is angry if you go read it again. Pointing out some interesting features Sun has that have been unfairly criticised by people who don't know what they are talking about is not sour grapes.
It is an interesting phenomenon that as lower end systems become more capable those extolling the virtues of so called high end systems become ever more desperate. They start throwing out rubbish about certain requirements like bits per pixel in animation applications which have absolutely no basis in the way the systems are used in the real world if you look at the workflow.
The comment that 38 bit pixels will discourage use by animation applications is as ignorant as your comments that movie makers need the high precision framebuffer visuals.
You have clearly never used Maya (I have), or you'd know it's use of hardware graphics is downright primitive by comparrison even to poor graphics hardware capabilities. You'd also know that it renders the production stuff in software. Even the software renderer often goes unused in productions.
Re:lame comments in the post (Score:2)
Preview means different things to different people and the majority of people in 'animation' don't need hardware capabilities exceeding this, *in my opinion*, but you know what you're talking about so let's agree to differ. You also make some good points and I don't want to argue since you're making an effort to be civil. As I mention above with a correctly calibrated monitor and applying the right correction in the software image I expect you would be delighted with 10 bits.
Yes, let's be friends
Re:lame comments in the post (Score:2)
rendering color != display color (Score:2, Informative)
>> make it less desirable for animation
I'm not sure what that's supposed to mean. The fillrate is just fine for a workstation, games generally are the only programs that need a high fillrate, memory bandwidth and size, and of course T&L are *much* more important. The 38 bit internal color is excellent, nicely comparing to SGI ( http://www.sgi.com/workstations/comparison.html ), and unmatched by 3dlabs. The bit-depth of the graphics card has nothing to do with the color rendering accuracy, which is usually 48 or 64 bits for high end stuff. Games really need high bit depth precision for multitexturing, which multiplies color errors. I think Carmack mentioned this in a
Nvidia will probably have 64 bit color in NV30, and 3dfx's rampage was supposed to have 52 bit color ( http://www.digit-life.com/articles/3dfxtribute/ ) Games start needing high bit depths when you have massive multi-texturing, which tends to multiply errors. I think Carmack had a
Hot, when doing some tasks, cold for others... (Score:2)
1. Running builds
2. Simulating embedded processors (ARM, mcore) for testing our product.
We have a mix of Sun workstations and x86 linux boxen. We just got one of the new-ish SunBlade1000 for trial (single 900Mhz processor, 1GB RAM).
While the Sunblade kills the competition (1Ghz Pentium4 w/linux) in build times, it's actually slightly slower with the simulations (which were, ironically, developed natively for SUN architecture!)
So, before you think about getting one of these puppies for your own pad, you better find some published benchmarks specific to your needs. There's no magic bullet.
2x the performance for 10x the price (Score:2, Insightful)
The low end really has eaten the high end in graphics hardware. Five years ago, the $1000 boards outperformed the $100 boards by an order of magnitude or more, because the high-end boards had hardware Z-buffers, geometry hardware (the 4x4 matrix multiplier), and hardware texture and lighting support. Today, low-end 3D boards have all that; the high-end boards just have a bit more of everything.
The cost probably reflects about $400 in parts, and millions in engineering cost divided by the few hundred of these boards Sun will sell. That's a losing business proposition.
Sun also announced a 24" high-resolution flat-panel monitor. Any info on that?
HALF the performance for 10x the price (Score:2)
If you're willing to spend the money to get the speed, the nVidia Quadro4 900XGL [nvidia.com] is the current SPECviewperf record [spec.org] holder [amazoninternational.com], supports two displays (2048x1536 each, better than the XVR's dual 1280x1024), and costs well under half the XVR-1000. It also supports stereo viewing and a programmable vertex & pixel pipeline.
True, its DACs are 24 bits instead of 30 bits (SGI workstations are still the go there, with 36 bit RGB DACs), but the NV30 may change that. It also does multisampled anti-aliasing (currently 9-tap 4-sample, though older drivers did offer a 16-sample mode too).
Re:HALF the performance for 10x the price (Score:2)
For the GEforce 1 and 2, there's a known hack to perform the upgrade.
It just doesn't make sense developing custom silicon for high-end graphics boards. Too few are sold.
Re:2x the performance for 10x the price (Score:5, Interesting)
Matrox's nextgen board? (Score:3, Informative)
38-bit color is bad (Score:3, Informative)
Does 10 or 12 bits really make a difference over 8 bits? Of course it does. Most film work these days is rendered in either 12 bits, 10 bits logarithmic, or 16 bits. Think about it: in a dark movie theatre room, 256 levels of grey (for instance) is not a lot. And if that doesn't convince you, think about image manipulation: after a few multiplications and compositions, you'll end up with very little color resolution with 8 bits. And yes, these things are often done in hardware in the color buffer (eg flame [discreet.com]).
More interesting link in the article. (Score:2)
details MHz-vs-Speed differences. While not the most interesting for the well-informed, it's great for those who know that MHz doesn't necessarily = speed.
The dot.com crash came too late (Score:3, Funny)
Ace is wrong... (Score:3, Informative)
Currently, the XVR-1000 targets primarily the engineering and CAD markets, as opposed to 3D animation, given the rather limited fillrate. However, Sun intends to use the MAJC-5200 to scale the performance of its graphics solutions to higher levels in the future (as seen in this older roadmap), so we may yet see a solution attacking the 3D animation market at some point in the future.
The MAJC-5200 will improve geometry performance (number of triangles, floating point math required), not fillrate (number of pixels/texels shaded, integer math).
Animation requires better fillrate, and more MAJC-5200s won't provide that. MAJC-5200 *will* provide Sun with stronger geometry performance (FLOPS, remember?), which is just what Sun's core engineering and CAD markets most want. Lots of small triangles to accurately show the precise shape of things of digitally-created parts. Nothing about MAJC-5200 will strengthen Sun's penetration into new SGI markets per se. That'd be dependent on some other, presumably fill-rate enhancing, technology.
--LP
I just wish Sun truely supported linux. (Score:3, Interesting)
Some major problems with linux on sunblades.
1. DMA doesnt work correctly.
2. GFX card drivers, only the basic onboard card is supported, dont get the high end elite cards.
3. Sound support is a hit or miss, sometimes it detects and loads the modules, havnt figured this out.
For a 1000 bux box, usb and firewire, dvd, takes PC memory for a SB100. If linux was truely supported, they would sell ALOT more.
I want one to replace my Matrox card (Score:2, Interesting)
Sad that it is not PC compatible, though I can guess as to why.
Sun should seriously think about getting into the PC hardware business for the high end proffesionals, there really is more potential to sell peripherals for the wide PC market then there is in trying to get everybody to switch over to their plateform. (how ever kick ass their machines may be.)
Ah, besides, a G400 MAX card that could do a bit more in the 3D arena from time to time would also be nice, hehe. I would seriously like to be able to run the occasional game at a resolution higher then 640x480@16bit color (well actualy I can run in 32bit color since the G400 was one of the first consumer cards to not take
Ah, and no the G500 is not what I am talking about. ^_^
Oh well, hopefuly the Kyro3 will be coming out Any Day Now(TM), though I do believe that it is a year or so behind its unofficaly leaked due date, LOL!
Sun Blade vs SGI Fuel (Score:2, Insightful)
only fast ethernet? (Score:2)
Hell even consumer level Apples come with Gigabit now.
With 8Gb RAM, heaps of cache and fast large disk capacity, these things will be transfering data across the network, by default, at about 12MB/s? Intel sell Gigabit cards now for peanuts and if anything would need it, it would be one of these.
I know, someone will probably reply to this in an as-a-matter-of-fact type comment with, "well you can buy gigabit ethernet". But why should you have to for this?
D'oh - Correct URL! (Score:2)
Re:Full Coverage! (Score:2, Informative)
Re:Sun's in trouble (Score:5, Informative)
You find me an Intel machine with those specs. Oh, and it must be fully managable from a remote site down to the hardware level; you have to be able to turn CPUs on and off, power the machine up and down, re-assign drive IDs, and such -- remotely.
The eight-way xSeries competes more with Sun's low-end server hardware, which is comprable in price; I can't really give an exact figure without knowing what this server is for.
Big Intel (Score:2)
Compaq Servers (Score:2)
The "Non-Stop" line is interesting though. This is the old Tandem product line. Tandem specialized in systems that never went down -- even if some of the hardware was broken. Not that impressive nowadays, but Tandem dominated the field 20 years ago. After the '89 quake, Tandem got a service call from a bank whose mainframe server had been knocked over by the first shock -- but was still running. So please tell us, how do we bring it back upright without shutting it down?
Re:Sun's in trouble (Score:2)
An 8-Way Sunfire with 32G RAM and 400G SCSI storage lists for $120K.