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Final Fantasy At 2.5FPS
Posted by
timothy
on Tue Aug 14, 2001 03:17 PM
from the that's-a-lot-of-pixels dept.
from the that's-a-lot-of-pixels dept.
Rikardon writes: "Adding a little fuel to the ATi-vs-NVIDIA fire started earlier today on Slashdot, NVIDIA and Square are showing a demo at SIGGRAPH of Final Fantasy: The Spirits Within being rendered in 'real time' (four-tenths of a second per frame) on a Quadro-based workstation. Now that I think of it, this should also inject new life into this debate." Defender2000 points to the Yahoo article. Update: 08/14 09:30 PM by T : Original headline was wrong, said ".4FPS" but as cxreg pointed out, .4 frame per second isn't .4 seconds per frame. Sorry.
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Final Fantasy At .4FPS
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Re:oh my bad memory and deleted old stories (Score:4, Interesting)
So what? (Score:3, Offtopic)
So, yippee, it can render fast...too bad that has NO BEARING on the actual quality of the production (with the possible exception of the team gets to iterate on the work a little more).
Re:So what? (Score:5, Funny)
But the big question is (Score:5, Funny)
Rendering in real-time won't happen... (Score:5, Informative)
The FF render times sound about the same as numbers I heard from Pixar about Toy Story. What was that post a couple weeks ago, about the machine you want always costing $5000? Well, the frame you want to render will always take 90 minutes.
Finally some screenshots (Score:5, Interesting)
The article (on yahoo) is pretty exagerated and sensationalistic, but the images are still very impressive, even they are about what you would expect at 2.5 FPS with such a powerful card. I think it is a pretty good indication of what the next generation of console games (after gamecube and x-box) will look like.
It doesn't look as good as the movie (Score:5, Informative)
Lets see... (Score:4, Informative)
As I see it, we are about 7 - 8 years away from this kind of rendering in real time.
Thoughts? Comments? Complaints?
A few factors to consider ... (Score:5, Informative)
- Size of rendered frames. What resolution was NVIDIA rendering out, maybe 640x480? 1024x768? FF was probably rendered out at 1880x1024 (about 2-3 times the number of pixels as compared to 1024x768) if not more.
- How did they have to massage the data before passing it to the rendering pipeline? I hear FF was rendered with Renderman
... are they claiming they can render RIB files through the Quadra chipset? If not, how much time does it take to convert/cook the data? If so, then ... wow
- How good did it look in the end? Were all the elements rendered properly, and does it really look anywhere near as good as the movie we saw in the theatre?
Don't get me wrong, I'm excited to see this kind of technology coming, I can totally see this replacing, or at least complementing, our Linux render farm at some point in the future. But it sure would be nice if we had some usefull technical details to qualify this 90 mins verses--M
"Quadro" vs. "GeForce" (Score:3, Interesting)
As I pointed out previously [slashdot.org], NVidia's "Quadro" and "GeForce" lines are actually the same hardware. GeForce 2 boards can be "converted" to Quadro 2 boards with a jumper. [geocities.com]
The GeForce 3 and "Quadro DCC" boards both use the NVidia NV20 chip, have the same driver, and appear to be very similar if not identical. It's hard to find differences in the feature set. Only ELSA (which is basically a unit of NVidia) sells the Quadro DCC, and apparently only through 3DS Max dealers, along with a special 3DS MAX driver. It's more of a private label than a real product line at this point.
Apples to Oranges? (Score:5, Insightful)
Re:Apples to Oranges? (Score:5, Informative)
"RESOLUTION:The resolution of a digital image refers to the number of pixels stored. For "Toy Story," the resolution is typically 1536 x 922 pixels."
Marko No. 5
Have you seen the Zoltar demo? (Score:3, Interesting)