Any company that's a Microsoft shop, which includes a really large number of Fortune 500 companies. That's why Oracle and IBM offer those products on Windows.
[v]enue for federal obscenity prosecutions lies "in any district from, through, or into which" the allegedly obscene material moves, according to 18 U.S.C. 3237. This may result in prosecutions of persons in a community to which they have sent materials which is obscene under that community's standards though the community from which it is sent would tolerate the same material.
What is unreasonable is that Blizard will actively persecute anyone running a private server that they deem worthwhile. Selling a client that is restricted to only using their servers is sketchy but widely accepted as proven by many posts in this discussion. Frankly I don't care about EULA's, I buy a product and I'll use it however I see fit. I'm not really interested in playing WoW anymore, I quit over a year ago. But if someone set up a server allowing me to use the same client to explore a totally new game world I'd probably be interested.
What Blizzard and other MMO companies are doing would be like Apple telling people they can only use content on their iPod's that they purchased through the itunes site, and in the event that they stop purchasing content you are no longer allowed to use your iPod.
and external media like USB sticks are a bit too fragile according to my taste.
I would recommend that if you consider USB flash devices too "fragile" then you likely don't have enough good backups. There might be other reasons for not using a flash drive, and there might be other ways to address your need, but if you are concerned that USB drives are too fragile then I suspect that you are setting yourself up for disaster when something other than flash drive failure compromises your data.
I use Wuala to keep files identically in Windows and Linux. Likely works with Mac as well. I find it quite cool.
The only ones to "stick it out" are the ones who are the most likely to profit. This tends to be apps people mostly want.
Speaking as somebody currently living on the proceeds of a software company I sold, this is a naive view.
It's not enough to have an app people want. You have to (a) sell it for enough money to make a profit and (b) keep support costs down enough so your sales profit doesn't disappear.
Right off the bat, when you sell software, it's not a matter of "a lot of people wanting" your product; it's how many want it at the price you set. Let's say you have a product that nobody would be willing to spend much money for, but you could sell it for about the price of a cup of coffee. Let's suppose the product is cheap to make and after you sell it your customers never call you. You can make money with that.
Suppose you come up with a ringtone. It takes you a week to get it into whereever you are selling it, then 5000 customers download it at $1.99, of which you clear $1.00 after the store gets its cut. $5000 for a week of work isn't going to make you rich, but it's a respectable payday. You can live off of that kind of project.
Is this something that people "want"? Well, sure, so long as its priced cheap. The key is that of those 5000 customers, you'll hear from maybe one or two, and you can just pay them $2.00 to go away.
Now suppose you (like I did) develop some kind of mobile data collection app that drives important enterprise decisions. That's pretty damned valuable. You can easily convince a company to pay you $500 *per seat*. The problem is that even if you could wish the software into existence, the customers need more than $500 per seat of support. In fact that's why an open source model works very well for critical systems -- you give the software away and charge for the real expensive parts. In any case, my calculations showed that we broke even on a $10,000 sale, after all was said and done, so we might as *well* have given the software away. We typically sold consulting services at anywhere from $20,000 to $50,000 a pop, which was where we made our money. Believe me, when you've got a team of six engineers, a $20,000 project doesn't look so big.
The point is that the "build a better mousetrap" theory is simply wrong.
Your ringtones and iFarts are bottom feeders in the world of app development. They are profitable for their developers precisely because users don't care very much about them. Price a product like that low enough and you can make money.
The kind of apps that developers garner respect and admiration for developing are a different kettle of fish. It's *hard* to make a profit selling apps that people really care about, because customers demand a relationship with you. That's expensive.
The last thing you need is a third party inserting itself into that expensive and delicate process -- especially an opaque, unpredictable one. You work with your customers and discover they really need some extra functionality. You build it, then have to wait to find out whether you can sell it? That's nuts. You need that like you need a hole in the head.
And this is even worse: you make a portfolio of apps, and then you can't sell them to a different developer? That's a critical exit strategy for many small developers. They have the vision and brains to create an app, but don't have the size to support it. So they develop and market it, and sell it to somebody who is already supporting apps for the main customer base. That's what I did when I sold *my* business. When I had more customers that I could know personally, it wasn't fun anymore so I told one company that if they didn't buy the software I'd sell it their competitor.
Basically, what Apple is telling is that the iPhone is *still* not a platform. It's a music playing phone that can also run toys like iFart.
here in the UK the last mile is resold in two ways. Firstly just by repackaging/reselling BT's products with different pricing structures/caps/valueadd/whatever, and secondly by selling access to the exchanges so that other companies can fit their own equipment there.
This latter works fantastically well and is the source of the best consumer-grade connections you can get. I pay £17.50 for cap-less 24MBit. In practice I actually get 21MBit, which is fine my me!
Forcing our old monopoly to open up was the only way the UK could move forward. Sounds to me like the US could do with some of that.
The US went to war when we where attacked that is true but the US was supporting China and England before Pearl Harbor.
The US sold China the best fighters that the US had in service at the time the P-40, they where embargoing Japan for the war in China, and members of the US military where fighting in China as "Volunteers" as the Flying Tigers just like they where in England in the Eagle Squadron. Also a US Gunboat in China was attacked before Perl Harbor as well.
As to the Filipinos the was a US territory at that time so yes the attack on the Philippians would have meant war just as the attack in Pearl Harbor did.
Japan attacked the US because of our support of China and because we stood in the way it was the same war.
But it is really funny
Way too many people in the US think WWII started when Japan attacked Perl Harbor.
Way too many people in Europe think WWII started when Germany invaded Poland.
Some people think WWII started when Italy invaded Ethiopia.
A lot of Chinese think it started when Japan invaded Mongolia I find this the second most valid.
I think WWII started the day WWI ended or to be more accurate when the US listened to England and France and agreed to an unjust and unwise peace with Germany.
There is no "non".
Juffo-Wup acknowledges the existence of un-Voidable Non. when we are faced with such, we join, absorb and wait for our opportunity to learn the weakness that will allow us to Void the Non.
Google Voice may rely on VOIP for its service but it does not connect to your phone over VOIP; it just uses your cellular voice network or landline. They're doing this to weaken net neutrality disputes and to snub Google.
My computer can beat up your computer. - Karl Lehenbauer