The Wired Guide to Second Life 39
With the announcement that Wired and other news organizations will now be reporting from Second Life, they've put up an article on the Wired property and have created a Guide to the larger Second Life world. From the guide: "Today, Second Life is second home to half a million people, and everyone from Duran Duran and Wells Fargo Bank to the Department of Homeland Security has funded real estate here. The national currency of Linden dollars is freely convertible to US dollars (and the exchange rate is quite favorable at the moment!), and an increasing number of residents are ditching their jobs back on Earth to make their living entirely within Second Life's economy. But this exotic realm can seem bewildering and strange to first-time visitors (affectionately known as "noobs" in the native parlance). Let Wired be your guide."
Seriously? (Score:2, Interesting)
Wasn't that article earlier about WoW screwing up lives? Did I mis-read it?
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If spending all day on Second Life *IS* your job, with the good consequences of a paying job then that is *NOT* a problem.
Well, it isn't any more of a problem than being a workaholic in any other career. If you never 'come home' you may lose your wife/girlfriend.
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I don't think addiction is going to be a problem here, unless you're an MBA frustrated with the slow pace of corporate ladder climbing.
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I'm looking forward to the day I can play WoW in Second Life, ruining my life in that world as well as the 'real' one.
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Easy guide to Second Life (Score:4, Funny)
There, you're all set now.
Whats going on? (Score:3, Informative)
What's the deal with SL? (Score:3, Interesting)
Explaning corps setting up shop in (Score:2)
2) Said Jerk-off sells company on idea of having a 'branch office' in second life.
3) Jerk-off's bosses, trying to be forward thinking like they were when they put company's pension in pets.com back in 98, approve Jerk-off as manager of second life.
4) Jerk-off's life goal of getting paid to do nothing comes to fruition.
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1) Get bored with life
2) Get account in Second Life
3) ???
4) Profit!!
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Sad (Score:4, Insightful)
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And what happens... (Score:5, Insightful)
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Just saying. Speaking from the U.S. and all.
The only advice you need in SL... (Score:1)
The Game of Second Life? (Score:4, Insightful)
Jonah HEX
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Well one area of SL that I think is interesting and still works are some aLife projects people are working on. Check out the sim Terminous (sp
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Activeworlds (Score:1)
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As opposed to Microsoft who stuck the layer of snot and head cheese in between the good operating system and the applications.
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Not yet there (Score:3, Informative)
Maybe in the future it'll be worthwhile, but at present I'm staying away until they deliver an experience where I can actually walk down the street without it taking 45 minutes to go half a block because of lag and tons and tons of textures taking forever to load.
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I experienced almost no lag every time I've been there. The only time I do is when I go to a place that is extremely heavy on objects and people both. And that has nothing to do with the cable modem. (And it's not true lag, for those that would try to pick that apart.)
My complaint is not that you have to be skilled to create something nice, but that you have to work with the clunky system to do it.
The scripting language is a serious pain in