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The Wired Guide to Second Life 39

With the announcement that Wired and other news organizations will now be reporting from Second Life, they've put up an article on the Wired property and have created a Guide to the larger Second Life world. From the guide: "Today, Second Life is second home to half a million people, and everyone from Duran Duran and Wells Fargo Bank to the Department of Homeland Security has funded real estate here. The national currency of Linden dollars is freely convertible to US dollars (and the exchange rate is quite favorable at the moment!), and an increasing number of residents are ditching their jobs back on Earth to make their living entirely within Second Life's economy. But this exotic realm can seem bewildering and strange to first-time visitors (affectionately known as "noobs" in the native parlance). Let Wired be your guide."
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The Wired Guide to Second Life

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  • Seriously? (Score:2, Interesting)

    by tekkguy ( 1006917 )
    People are leaving their real-life jobs for Second Life?

    Wasn't that article earlier about WoW screwing up lives? Did I mis-read it?
    • Re: (Score:3, Insightful)

      by hoggoth ( 414195 )
      If spending all day on WoW results in you losing your job, with the bad consequences of having no job then that is a PROBLEM.
      If spending all day on Second Life *IS* your job, with the good consequences of a paying job then that is *NOT* a problem.

      Well, it isn't any more of a problem than being a workaholic in any other career. If you never 'come home' you may lose your wife/girlfriend.
    • No, the WoW players have neglected themselves to the point that they have passed on to their second life.
    • This isn't exactly a game. It's "commercial internet", where money talks.

      I don't think addiction is going to be a problem here, unless you're an MBA frustrated with the slow pace of corporate ladder climbing.
    • Wasn't that article earlier about WoW screwing up lives?

      I'm looking forward to the day I can play WoW in Second Life, ruining my life in that world as well as the 'real' one.

    • by Kirmeo ( 909604 )
      In all of this talk about Second Life, nobody has mentioned http://there.com/ [there.com]. Its a little more structured than Second Life. They have a PG-13 restriction on content. The only thing stopping you from cursing someone out or other griefing is the threat of being banned by their abuse team.
  • by eison ( 56778 ) <pkteison.hotmail@com> on Wednesday October 18, 2006 @05:02PM (#16492195) Homepage
    1. Don't bother

    There, you're all set now.
  • Whats going on? (Score:3, Informative)

    by Turn-X Alphonse ( 789240 ) on Wednesday October 18, 2006 @05:03PM (#16492207) Journal
    Whats going on with Secondlife lately? They seem to be all over the news. Has "web 2.0" (cough hack) really got the news outlets buzzing this bad?
  • by JordanL ( 886154 ) <jordan.ledoux@NOspaM.gmail.com> on Wednesday October 18, 2006 @05:03PM (#16492211) Homepage
    Seriously... there's been at least five SL articles in the alst three days... all over a virtual world?
  • 1) Jerk-off employee doesn't want to have to do real work but enjoys flying around Second Life.

    2) Said Jerk-off sells company on idea of having a 'branch office' in second life.

    3) Jerk-off's bosses, trying to be forward thinking like they were when they put company's pension in pets.com back in 98, approve Jerk-off as manager of second life.

    4) Jerk-off's life goal of getting paid to do nothing comes to fruition.

  • Sad (Score:4, Insightful)

    by tont0r ( 868535 ) on Wednesday October 18, 2006 @05:05PM (#16492235)
    So let me get this straight. I'm supposed to play this 'game' where i do shit i would normally do in the real world? bah.
  • by tarun713 ( 782737 ) on Wednesday October 18, 2006 @05:06PM (#16492247)
    And what happens when the game stops being supported, or they change the game in ways where you can't make your living anymore? Suddenly all those skills you have in game mean nothing, and you're stuck. Do people actually have long term plans, or what?
    • Re: (Score:2, Insightful)

      by Bieeanda ( 961632 )
      The average SL businessman's long-term plan involves screaming a lot and threatening class-action suits, if their reactions to server crashes, 'grey goo' attacks or spam are any indication. The ones that are actually making serious money probably have a good chunk of their profits sitting in a real-world bank or investments that aren't tied to the fate of a single small company.
    • by smchris ( 464899 )
      And that's different from the real world how?

      Just saying. Speaking from the U.S. and all.
  • Buy low. Sell high.
  • by Jonah Hex ( 651948 ) <hexdotms.gmail@com> on Wednesday October 18, 2006 @05:37PM (#16492627) Homepage Journal
    In all these articles I've never seen anything about an actual "Game" within Second Life. Even the SL site vaguely mentions users creating games for other users. What the hell is there to do besides build and trade stuff? Are there any RPG areas? Can I work with my daughter on developing a graphical MUD like mini game within SL? I want the functionality of the old BBS Door game Cyberspace, for a buggy piece of crap it was open ended and fun.

    Jonah HEX
    • by Sparr0 ( 451780 )
      There is no "actual Game" in Second Life. It is just a world. All there is to do is build and trade stuff. BUT, thousands of people build stuff that you can interact with to play whatever games they have coded. There are thousands of board games, interactive shooters and rpgs, etc. And you can write your own games if you want. Build a hedge maze, stock it with dragons, and set people loose in it.
  • Wanna see a thing like secondlife without capitalism and a better atmosphere? Activeworlds. Too bad citizenship costs a bundle.
    • by argent ( 18001 )
      Does it run on Mac?
      • Not natively. However, it runs [like crap] on wine. <generalization>But you're a Mac user, therefore an artist, therefore you'll be better off with secondlife where you can easily create textures and objects.</generalization> :D
        • by argent ( 18001 )
          Actually, I'm a programmer, which is why I didn't get back into the Mac until they had an operating system not built out of snot and head cheese under the pretty user interface.

          As opposed to Microsoft who stuck the layer of snot and head cheese in between the good operating system and the applications. :)
  • Not yet there (Score:3, Informative)

    by Belgand ( 14099 ) <belgand&planetfortress,com> on Thursday October 19, 2006 @02:08AM (#16497731) Homepage
    I honestly wanted to like Second Life. As a sci-fi fan who's been interested in an alternate reality like this for some time I decided that if people are putting the Matrix together, well, better to get in on the ground floor (which is no longer possible of course... that ship sailed a long time ago). Sadly I found it a bit clunky and awkward. Far moreso than I've experienced with any online games. Over a cable modem I found it incredibly laggy and largely futile to try going anywhere. When you do... well, there's not a lot to do unless you've got cash to spend. In this case that cash comes either from giving Linden cash or making something popular enough that you can sell it. So largely unless you have solid graphics talent or plenty of cash it seems pretty easy to get stuck very early on as prices are well above what you can reasonably hope to afford on the miniscule stipend they give you for free. Sure you can get a crap job there, but honestly it never really seemed to be worth it at this stage of development.

    Maybe in the future it'll be worthwhile, but at present I'm staying away until they deliver an experience where I can actually walk down the street without it taking 45 minutes to go half a block because of lag and tons and tons of textures taking forever to load.
    • by Aladrin ( 926209 )
      I honestly wanted to like it, too. But I have different reasons.

      I experienced almost no lag every time I've been there. The only time I do is when I go to a place that is extremely heavy on objects and people both. And that has nothing to do with the cable modem. (And it's not true lag, for those that would try to pick that apart.)

      My complaint is not that you have to be skilled to create something nice, but that you have to work with the clunky system to do it.

      The scripting language is a serious pain in

The absent ones are always at fault.