Eurogamer is reporting on comments made by Microsoft Games Studio general manager Phil Spencer, who has said that first party titles were not released often enough during the 360's first year. While true in all markets, this has especially been a problem in the U.K., where a delay of 210 days separated Dead Rising and Nintey-Nine Nights. From the article: "'I won't duck the question. Obviously our job as a first-party publisher is to lead on our platform and to create content not only that appeals to a broad set of customers, but also content that comes out with a regular pacing to continue to freshen the shelves,' Spencer said. 'But I wouldn't disagree with you that there were periods this year where there were gaps that were too long from first-party.' Microsoft's gaming blackspot was mirrored by a paucity of heavyweight third-party releases over a particular barren summer during which the firm arguably failed to capitalise on good early momentum and the absence of Sony's rival PlayStation 3 system."