Judging a Game By Its Cover 65
1up has up a piece looking at the good and bad of gaming boxart. They cover some history of the art form, why things tend to change when they move from East to West, and some notables among the boxes of the past twenty-five-odd years. From the article: "After the American console market crashed in the early '80s, it was up to Japanese companies like Sega and Nintendo to pick up the slack. However, the cover artwork for many Japanese publishers' early games seemed to be lost in translation. The first generation of Nintendo Entertainment System cartridges were little more than enlarged screenshots showing off the main characters in all their pixelated glory. Sega Master System games were even worse: a plain grid on a barren white background, complete with a single, low-quality image." Relatedly, GameDaily is running an article on the history of game marketing, which I thought dovetailed nicely with this somewhat less serious examination of the subject.
It's all about... (Score:4, Insightful)
EverQuest. WoW. And countless others.
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Use Screenshots! (Score:2)
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(get ready for the +1 Obvious)
The hardware plays a big factor in the quality of the in-game images - for PC anyway. When I'm looking for a PC game, first I look at the cover, then at the bottom of the box for the system requirements. I don't by low-end games - i tend to buy games where my current machine is 'minimum hardware'. That way, I know if I upgrade something (such as the video card) I will see some benefit.
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A 4 - 5 year old computer could meet those requirements. Now I haven't played it yet, but I do intend to at least download the demo, as it sounds like a really fun game.
Now for a recent game that raises the hardware bar a little further,
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The original Wing Commander box art was littered with "Actual Screenshot" disclaimers. That was 15-16 years ago.
Here's the cover:
http://www.mobygames.com/game/wing-commander/cover -art/gameCoverId,43/ [mobygames.com]
The disclaimer is on the back, in the lower-left corner:
http://www.mobygames.com/game/wing-commander/cover -art/gameCoverId,84/ [mobygames.com]
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Re:Use Screenshots! (Score:5, Insightful)
Anytime I see a game using nothing but cutscene art I know the actual in game graphics will blow. Cutscenes aren't the game, and showing cutscenes is just pathetic.
At Tokyo Game Show this year the preview of the new Metal Gear game was one of the more crowded areas, but no one got to see what the game would look like. We saw an impressive CG movie with all sort of nifty looking stuff, but I have no idea what actual gameplay will look like. Metal Gear has a pretty good history, so I'm sure the actual gameplay might be good. I *hope* that when it comes out the box will show what the game really looks like.
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Sigh (Score:3, Insightful)
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Bastards.
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For the amount you pay for a brand new Alienware (Score:2)
"Dude, that C'Thun killshot was weak. It needs a lens flare! Get to it, graphics gnome!"
"On it, boss! Can we interest you in paying another $4,000 for a $2000 Dell?"
"Are you crazy?"
"Its got a case mod."
"Oh I'm so there!"
Hubba hubba! I want this game! (Score:1)
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Please describe.
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Oh, that game. Well, you can have it for free, actually [theelderscrolls.com]. =)
Sega Master System! (Score:3, Interesting)
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The SNES and N64 boxes stood out in a similar way, but without using ugly box art. You can see Wikipedia's images of the art for the SNES and Super Famicom here [wikipedia.org]. Note how the border provided the necessary consistency, while genuine art was allowed to take up the rest of the space. Even the dimensions of the box set the games apart and made them very easy to find.
In comparison, the SMS relied on a bit of generi
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Alex Kidd was a little monkeyman, fine. But what kind of experience would I have if I bought a game with his picture on the front? Don't know.
And that's one of the BETTER examples of SMS box art.
good or bad? (Score:1)
Ico (Score:4, Insightful)
Not bad eh? Okay are you ready for the american cover [porkrind.org]? I cringe every time I see it.
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Katamari Damacy box art (Score:3, Interesting)
O RLY? Compare Katamari Damacy (J) box art [tea-nifty.com] and Katamari Damacy (U) box art [wikipedia.org]. The only differences are NTSC U/C vs. NTSC J, ruby text in romaji vs. kana, and different national ratings organizations.
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Who w
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I liked those NES covers (Score:2)
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*for those too young, Richard Dean is an artist who does futu
Umm... That's Roger (Score:2)
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No Infocom Games?? (Score:2)
Also, the article slams the packaging for the Atari 400/800 version of PacMan, but I loved that packaging when I was a child. It was very nice. The Atari games often had elaborate stories and artwork that felt like it was adding to the game in a significant way.
Let me summarize... (Score:2)
- Not much has changed in the world of video game art over the past 20+ years.
- Game companies tune their franchises from the "likes boobies" crowd to the "likes Barney" crowd depending on demand.
And that's about it.
Consensus? (Score:2)
Does it apply today? (Score:2)
Yars' Revenge (Score:1)
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Forget about the covers (Score:1)
Look at Battlefield 2. EA didn't even fix their weapon draw bug (switching to secondary fire shows you holstering and drawing the same weapon), which has existed since BF1942.
Look at Counter-Strike: Source. People who like Source better than 1.6 don't realize how in Source you can spray violently and land headshots, not to mention their new ma [steampowered.com]
The game boxes. (Score:2)
The Early Ultima games (Score:2)
Denis Loubet [io.com] did the cover illustrations as well as much of the artwork inside the player's manual. I think those images really helped bring the world of Ultima alive in my imagination. Which, considering the simple 8bit grap
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Good cover art needs *cleavage*! (Score:2)
C'mon, we all know what you need to have on a cover art. Look, think about the EverQuest cover art. Yes, there is a girl. Now, can you tell me what *else*that cover depicts?
Didn't think so. Case closed.
And even female artists agree [thenoobcomic.com].
Nothing to see here (Score:1)
Game Box Reviews (Score:2)