Jason Booth takes a look at the recently released Street Fighter II: Hyper Fighting, on Xbox Live. A highly anticipated title, Mr. Booth lays out why Capcom has fallen short of the high expectations gamers had for the title. From the article: "Now, where the game really falls down is online. It's bad enough playing SF2 on the 360 controller, but with lag it's nearly impossible. The funny thing is, the lag really isn't that bad from a technical standpoint. Most matches feel as if I'm getting a reasonable ping time and response. But SF2 turbo is a fast game, and at that speed, you just can't play, and can't compensate enough for the lag. If you press an attack button while leaving the ground on a jump, it'll probably go off as its landing."
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