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Comment Re:Your milage may vary (Score 2) 163

Sounds like you've been unlucky. I'm currently working for an organization that doesn't have perfect management, but generally remote workers are kept in the loop just fine. I've worked for orgs with far worse management and lack of communication where everyone had to go into the office - and the office environment was noisy and distracting. A massive blow to productivity.

Comment Re:Non-Discoverable Interfaces (Score 1) 489

Another little symptom of this kind of thing: up until Windows XP, I believe, the default was for UI elements to all have keyboard shortcuts and for the shortcut letter to be underlined subtly. This was an excellent design decision and led me to discover many keyboard shortcuts easily. Then some genius decided it looked to ugly so bam, all the little underlines were gone. All the indicators of the keyboard shortcuts.

Nowadays there often aren't any keyboard shortcuts, because hey, everyone's using touchscreen, right? And otherwise just use the mouse for EVERYTHING. Who gives a shit about productivity?

Comment Re:Limited colours and flat look are the best thou (Score 1) 489

Actually, thanks for this - it's the first time I've seen a good concise attempt at justifying the modern "minimalistic" UI approach.

Unfortunately, I hugely disagree with just about every point on the list.

colours should be limited and subdued for user interface elements so as to focus attention on content. Bright colours and animation are intended to call attention to important information.

Utter nonsense. I was never distracted by icons that had colour in them. I find it bizarre that anyone does get distracted by that. Perhaps they have ADHD. Whatsmore, UI elements are often important and get used a lot! Don't assume that just because it's not classed as "content", it's basically irrelevant. The removal of colour and complexity in icons has really pissed me off and made it a lot harder for my brain to discern what the heck an icon is supposed to mean. I am NOT distracted one iota by a colourful icon.

textures, gradients, transparency and drop shadow effects for the sake of visual flare cause visual confusion and eyestrain. Important elements get lost in the clutter otherwise

Only if you really overdo it. Some amount of this stuff is absolutely fine (see Windows 7).

ability to customize is often good but there can be too much of a good thing. If there are 100 "themes" or "skins"

So have a decent default skin, and let the people who want to apply another skin do so (see Winamp). There is no problem here.

Skeuomorphic Design has no business in UI Design

Yes, making knobs look like physical knobs looks dumb, so to some extent this is valid. But it doesn't extend to making every icon totally abstract. The brain has all sorts of images from the real world and it makes perfect sense to have icons and widgets often resemble stuff the brain is already familiar with. Any attempt to go against this for the sake of some holy design guideline is guaranteed to make the UI less user friendly.

Comment Re:Easy answer (Score 1) 489

I like unintrusive, post-shiny user interfaces. I really prefer flat UIs.

God knows why. I much prefer something like Windows 7. Why would you want to get rid of or reduce visual clues that tell you where the edges of components are, their importance, whether they're clickable, etc? It's bizarre that anyone wants that.

Comment Re:Easy answer (Score 1) 489

Phones and tablets explains "Too much white space", "Cannot be controlled by keyboard", "Very little customizability if any", and maybe "Often awful fonts suitable only for HiDPI devices".

What about "Text is indistinguishable from controls", "Text in full-CAPS", "Certain controls cannot be easily understood", and especially the god-awful limited colour palettes they like to use nowadays? That's just hipster UX people thinking the current fashion towards this stuff is cool, and damn anyone who disagrees.

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