Retro Gaming Hacks 127
Craig Maloney writes "It's hard to imagine that over 35 years ago, video games were relegated to large computer rooms with a small dedicated computer following. With the explosion of the video game industry, characters like Pac Man, Donkey Kong, and Mario have achieved a cultural celebrity status. There has been a lot of interest lately in Classic Games and the Classic Gaming era. From the efforts of books like Supercade and Leonard Herman's "Rolenta Press" offerings, to sites such as Digital Press, AtariAge, and Good Deal Games, classic games are once again capturing the hearts and minds of those who experienced classic games first hand, and those experiencing classic games for the first time. Retro Gaming Hacks is a treat for both retro gaming enthusiasts and the retro-curious wondering what all the fuss was about." Read the rest of Craig's review.
Retro Gaming Hacks | |
author | Chris Kohler |
pages | 472 |
publisher | O'Reilly |
rating | 10/10 |
reviewer | Craig Maloney |
ISBN | 0-596-00917-8 |
summary | An excellent guide to all forms of Retro Gaming |
Retro Gaming Hacks is another entry in O' Reilly's "Hacks" Series, The "Hacks" Series is an ever-growing set of books with focused attention on a particular topic, like Astronomy, Mental Improvement, or even Halo 2. Each book contains article-length "hacks" of varying difficulty. Some of these hacks may even involve taking the cover off of some electronic device and voiding the warranty on the device. The format allows for quick reference to a particular topic, and the authors present a casual, expert discussion about the topic.
Retro Gaming Hacks begins with a chapter on acquiring actual classic gaming hardware. No matter how good emulators get, there is no experience like playing a classic game on the hardware it was designed to be played on. The author describes the places one can go to pick up hardware, and gives good advice for potential consumers on what to look for and what to avoid when making the final purchase. Next the book discusses a few classic console systems in detail, starting with the grand-daddy of them all: the Magnavox Odyssey, and continuing with the myriad of Pong clones available. After the Odyssey, the book features the game system that defined classic gaming for a generation: the Atari 2600. The author is a bit critical of the system and the games, preferring the Colecovision instead, but the overview of the Atari 2600 is a good introduction to the hardware and some notable games for the system (although I would have omitted mentioning Coleco's dreadful port of Donkey Kong in favor of Pitfall or the incredible Solaris). Other "Golden Era" systems are briefly mentioned, including the Mattel Intellivision, Coleco's Colecovision, the Atari 5200 and 7800, and GCE's Vectrex. The author continues the hardware discussion with several pages on the Nintendo Entertainment System, with several pages on the NES and it's Japanese counterpart: the Famicom. Hack #6 describes the process for repairing the "toaster" NES systems, while the latter part of Hack #5 includes a description of the interesting Neo-Fami adapter for the Game Boy Advance. Also included in the chapter are tips for buying full arcade games as well as JAMMA cabinets. The chapter rounds out with a description of the Holy Grails of classic gaming. (If you find any of these, please send them my way. Thanks!)
The next chapter describes the cheaper way of playing lots of classic games in one location. Many manufacturers have introduced "X in one" TV game systems, which contain one or more controllers, that hooks up to a standard television. The author provides a very comprehensive list of the currently available "X in one" game collections, pointing out the pluses and minuses of each in great detail. Similarly, the synopsis of the classic gaming collections for modern consoles is very thorough (although I'm uncertain if the issue the author raises about the Pac Man patterns relates to a conscious reprogramming of the games, or the differences between the Midway released versions of Pac Man versus the original Namco versions). Ending the chapter is a series of tips for finding hidden classics in current console games (easter eggs), like the arcade Star Wars games in Rebel Assault III, or the hidden NES titles in Animal Crossing. There were several games I wasn't unaware were hidden, and the author helps the search by providing details of how to find each one.
The mid-section of Retro Gaming Hacks darts back and forth between classic game and computer emulation on modern hardware, and restoring classic computers to functioning status. Chapter 3 discusses MAME, and the various interfaces for running MAME. Installing MAME under Windows, Macintosh, and Linux is covered in depth, as are several graphical interfaces for using MAME under each platform. There are also pointers for running MAME on the x box, as well as creating a self-booting MAME CD. There's even mention of the rather odd project known as LASER-MAME (think vector-based games like Asteroids played using LASERs). Lest we think of MAME as just a way to play semi-legal arcade games, the book has pointers to several legal arcade ROMs, such as Gridlee, Robby Roto, Poly Play, and several homebrew arcade games. There are also tips for purchasing legal ROMs, as well as tips for caring for your ROM collection. No section on MAME could be complete without discussing arcade controllers, and Retro Gaming Hacks includes pointers to the Hot Rod, X-Arcade and Slik Stik, as well as a how-to for creating your own controllers from scratch. Chapter four continues with emulations for many classic console game systems using MESS. Also covered in this chapter are several methods for copying games to actual hardware, as well as several emulators for PDAs and Smart Phones. Chapter five continues with classic computers, both in getting the actual hardware running optimally, and in emulating the hardware on modern machines. (There's even a section on getting the Atari 8bit computers running on a Dreamcast). Chapter 6 tackles text adventures, with a healthy section on the INFORM engine from Infocom (with a hack on how to write your own INFORM games. Too cool!) Chapter 7 deals with everyone's favorite gaming operating system DOS, from getting FreeDOS running on actual hardware, to using the "why waste a whole system on DOS" alternative, DOSBox. (And just in case you wanted to develop some games in DOS, there's several hacks for doing just that, too). There's an incredible amount of information in these chapters, with just about every game system imaginable covered. (Yes, even the incredibly crappy RCA Studio II).
Rounding out the book are sections covering creating your own games. There's a brief bit of information on creating retro-style games in Flash and SDL, as well as sections for developing on the Atari 2600 and the Game boy Advance. While this section could easily be covered in separate books, the authors do an admirable job of creating a good introduction to the tools required to start developing your own games.
Lest a book on retro gaming concludes without some game hints, Retro Gaming Hacks finishes off with the pattern from Pac Man, the minus world from Super Mario, and some tricks for Leisure Suit Larry. The Pac Man pattern is only for the first half of the first level, but it does work. (All in the name of research. :) )
Retro Gaming Hacks is a book that I can't say enough about. I'm one of the co-organizers for CinciClassic, and am relatively active in the classic gaming community. I can heartily recommend this book for anyone from the casual newbie to the classic gaming junkie. The resources mentioned in the book are the same resources I would recommend to anyone to satiate their classic gaming curiosity. While some may scoff and say there's plenty of gaming resources available online, Retro Gaming Hacks provides a great resource for finding things you weren't even looking for. (I know I would never have thought to emulate an Atari 800 on my Dreamcast, nor would I have ever thought that I didn't need to gut a keyboard in order to make my own MAME controller). There's something for every gamer, whether you were weaned on the Coleco Telstar arcade, or began your journey with Ultima IV. Retro Gaming Hacks is a fun book and I highly recommend to anyone who has even a remote interest in classic gaming.
(This review was written before CinciClassic 2006 occurred. I was so impressed with the book that I asked O' Reilly if they'd send a few copies for CinciClassic 2006. Their sponsorship of CinciClassic in no way swayed the reviewer or the review.)"
You can purchase Retro Gaming Hacks from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Brings back memories .... (Score:5, Insightful)
Re:Brings back memories .... (Score:4, Funny)
Re:Brings back memories .... (Score:1)
Re:Brings back memories .... (Score:1)
Re:Brings back memories .... (Score:3, Funny)
Sigh.
Space Taxi (Score:2)
Pad 5 please.
Re:Brings back memories .... (Score:2)
Re:Brings back memories .... (Score:2)
Back off, man. This one is mine. Always has been.
Re:Brings back memories .... (Score:3, Funny)
*yawn*
I waited for it to be worth bothering creating a Slashdot account. The first posters were the reason I finally bothered. Idiocy-aversion is the mother of all invention.
Re:Brings back memories .... (Score:1)
Re:Brings back memories .... (Score:1)
And I thought my sig was old school.
Re:Brings back memories .... (Score:2)
Re:Brings back memories .... (Score:2)
I mean, choplifter. And A2-FS1 of course.
What was I saying?
*wheeze, hobble*
Re:Brings back memories .... (Score:2)
For example, I can remember a Coke, a Commodore 64, and 2 1541 drives banging out the music of "Fast Hack'em".
Subtle difference.
Re:Brings back memories .... (Score:2)
Re:Brings back memories .... (Score:1)
Re:Brings back memories .... (Score:2)
I was brought up on Spectrums, then moved to Atari STs - still using mine now.
'have you played atari today?'
What a bunch of pathetic bs (Score:1, Funny)
Joe, is that you? (Score:1)
No Assembly? (Score:1)
Re:Brings back memories .... (Score:1)
Jeez, I missed one single letter, and I imagined you coked out of your mind, holepunch fimly in hand, making stacks and stacks of double-sided 5 1/4" disks...
Good times, good times...
Re:Brings back memories .... (Score:1)
I did a small hack myself... (Score:5, Informative)
I made the Open Level Selection Hack [ionpool.net] and also unlocked the maximum men bonus from 6 to 255. (Changed ROMs available here [ionpool.net].)
The toughest part was getting around the CRC protection on the ROMs. You'd think it'd be simple, but Atari really hid the code to that pretty well. In the end, I got it figured out how to bypass the code by simply changing an unused byte elsewhere to what I needed.
I also documented a bit about Tempest [ionpool.net] and its source code. Others have since built on the work. Lots of neat stuff in there.
Re:I did a small hack myself... (Score:2)
Well, this is disappointing... (Score:2)
Re:Well, this is disappointing... (Score:2)
For all of your Nintendo ROM-hacking needs (Score:3, Informative)
Favorite 2600 hack: (Score:5, Interesting)
Teh ony thing that ever came close was undeleting SimCity 1 saved games. A city with 1 million people that burns to the ground in a matter of minutes, leaving a charred ruin.
But alas, my "programming technique" never seemed to work on anything but those two instances.
Re:Favorite 2600 hack: (Score:2)
Re:Favorite 2600 hack: (Score:3, Funny)
Re:Favorite 2600 hack: (Score:2, Informative)
A quick Google search revealed this [sega-16.com] seemingly comprehensive list.
Re:Favorite 2600 hack: (Score:3, Insightful)
At least it was good for something then....
2600 Pacman had to be the most disappointing game ever.
My brother and I saved up our paper route money, bottle and can deposits, etc, preordered the game, waited about a month for it, popped it in and "WTF is this? You call *THIS* PACMAN?!?!"
I was always amazed at how Activision games had such awesome graphics (by 1980 standards), and some of Atari's very own programmers couldn't code their way out of a paper bag.
Re:Favorite 2600 hack: (Score:2)
Re:Favorite 2600 hack: (Score:2)
Too bad I can't remember it, but my brothers and I had worked out a flawless pattern for 2600 Pacman. We played the same game for hours, that is, until the score flipped. Then we realized that there was no way to ever prove how high a score we got. Our quest for Pac
Re:Favorite 2600 hack: (Score:1)
You apparently never played ET. All you did is fall into pits. Over and over again. Atari buried thousands in a landfill they were so bad.
Re:Favorite 2600 hack: (Score:1)
2600 Pacman had to be the most disappointing game ever. My brother and I saved up our paper route money, bottle and can deposits, etc, preordered the game, waited about a month for it, popped it in and "WTF is this? You call *THIS* PACMAN?!?!"
Some enterprising homebrew coders have taken it upon themselves to rectify the Pac-Man situation on the 2600.
There's "Mr. Pac-Man" which is a hack OF a hack of Ms. Pacman.
http://www.atariage.com/hack_page.html?SystemID=26 00&SoftwareHackID=146 [atariage.com]
Pac-Man P
Re:Favorite 2600 hack: (Score:2)
Sad to say, this was the first Pac Man I ever knew. I was too young to really go to arcades until a few years later, so watching my Dad play 2600 Pac Man was pretty much my first exposure to video games. It's a miracle I'm a gamer at all.
I used to have anxiety attacks playing ET, too. I always assumed it was *my* fault ET kept falling in those damned pits. It never occurred to me until I was older that it was just a crap game.
Re:Favorite 2600 hack: (Score:1)
wonderings (Score:3, Interesting)
That will be fun. But what will pacman mean to my children / grandchildren?
Re:wonderings (Score:2)
But what will pacman mean to my children / grandchildren?
Kids still play with yo-yos and hula hoops.
Re:wonderings (Score:1)
Hey kids of America, it's hand-painted wooden ball-in-a-cup, Mexico's favorite toy for over 340 years. Who needs constant video game stimulation when there's ball-in-a-cup? You just toss the ball, catch it in the cup, dump it out of the cup, toss it, and catch it in the cup again. The ball is on a string and attached to the cup, so there's no worry if you dont catch the ball in the cup. And clean up is as easy as catching a ball, in a cup. So why spend another day
Re:wonderings (Score:2)
store and be the first in your country to have the International Log.
What rolls down stairs
Alone or in pairs...
Rolls over your neighbor's dog?
What's great for a snack
And fits on your back?
It's Log! Log! Log!
It's Lo-og, it's Lo-og
It's big, it's heavy
It's wood!
It's Lo-og, Lo-og
It's better than bad
It's good!!!
Everyone needs a log
Everyone wants a log
You're gonna love it
Log
MR. HORSE: Yes sir, I like it!
http://www.lyricsandsongs.com/song/416794 [lyricsandsongs.com]
Re:wonderings (Score:2)
It's sad that nothing today fires my imagination as much as M.U.L.E. and galaga did back in the day.
Re:wonderings (Score:2)
I definitely have to agree with this. Having MAME and being able to play through literally 30 years of arcade history, I can say that there were a lot of crap games, and a lot of games that have aged very badly, including quite
Re:wonderings (Score:2)
Re:wonderings (Score:2)
"That will be fun. But what will pacman mean to my children / grandchildren?"
I collect coin op games, and my most popular game with kids under 10 is Ms. Pac-Man. They get the concept and the controls are simple.
The older kids want to play newer games on my MAME cabinet, like Metal Slug and Mortal Kombat, but the young kids love the simple classics.
My point is, a fun game is a fun game, even if it's old and even if it has no significance to you.
Re:wonderings (Score:1)
That will be fun. But what will pacman mean to my children / grandchildren?
I have a three-year-old son. He loves playing the games on my Namco Museum Gamecube disc, including Pac-Man and Ms. Pac-Man (my all-time favorite game). The answer's simple: If the games mean something to you and you share with them, they'll mean something to your children.
Don't forget Vector Mame (Score:3, Informative)
Because playing vector games on a raster monitor makes Baby Jesus cry.
OT:Sig (Score:1)
Re:OT:Sig (Score:2)
I don't get it, why would 10 represent three types? We're counting, not listing array indices or memory addresses.
Re:OT:Sig (Score:1)
Re:OT:Sig (Score:2)
Re:OT:Sig (Score:1)
Re:OT:Sig (Score:1)
Re:OT:Sig (Score:1)
Re:OT:Sig (Score:1)
Nearly pissed on myself laughing...
Re:OT:Sig (Score:1)
Re:OT:Sig (Score:2)
Re:OT:Sig (Score:1)
Re:OT:Sig (Score:2)
On top of that you do not always start counting at 0. Think back to number systems in elementary math. The whol
Re:Don't forget Vector Mame (Score:1)
Re:Don't forget Vector Mame (Score:2)
Re:Don't forget Vector Mame (Score:1)
Retro date (Score:3, Funny)
[Shift L]
[Shift L]
[Shift L]
[Shift L]
[Shift L]
[Shift L]
[Shift L]
[Shift L]
[Shift L]
*kiss princess*
PROFIT!!
The End.
There's a reason why retro games are popular... (Score:5, Insightful)
I believe that the vast majority of games nowadays-- the mindless shooters-- are so popular because, well, most people are mindless. If you want a great, absorbing game, take a look at the classics: Rogue (and its text-based bretheren), SimCity, Civilization (shit, ANY game from Sid Meier), Myst, Spaceward Ho! and a whole slew of great shareware from the 80's and 90's. I'm sure I missed a bunch. Anyway, there's a big reason I keep coming back to Spiderweb Software and Ambrosia Software's stuff, despite the lack of state-of-the-art graphics: these are great games. When you didn't have graphics, you had to rely on imaginative worlds and gameplay to sell a game.
Re:There's a reason why retro games are popular... (Score:3, Insightful)
Re:There's a reason why retro games are popular... (Score:1)
Re:There's a reason why retro games are popular... (Score:1)
Re:There's a reason why retro games are popular... (Score:2)
Re:There's a reason why retro games are popular... (Score:1)
Rarest game of all time? (Score:2)
--Rob
Vectrex? (Score:2)
HELP SPIKE!
OH NO! MOLLY!
Re:Vectrex? (Score:2)
Who could forget the genius of colored plastic screen overlays in order to make the game have "colors"... awesome.
I've got an aimbot for... (Score:2, Funny)
I have this book... (Score:2)
I was really surprised to see this on the main page - I thought I was about the only person out there to have heard about it.
Not only is Chris Kohler a fantastic writer, the list of contributers for RGH is rather large and distinguished.
Whether or not the book really qualifies as "Hacks" is one thing, but I can say that the material is really in-depth, and fun to read.
Because it's divided i
Re:I have this book... (Score:2)
They're not all that distinguished, of course. Some of them are complete nobodies who are likely to be eaten by a grue...
Re:I have this book... (Score:1)
Rob "Flack" O'Hara
http://www.digitpress.com/ [digitpress.com] | http://www.robohara.com/ [robohara.com]
Re:I have this book... (Score:2)
Lest we forget... (Score:1)
Inform (Score:1)
For further reference (Score:1)
emulators for xbox - the ULTIMATE in old school. (Score:2, Informative)
Romhacking.net (Score:1)
C64 Strip Poker hack (Score:2, Funny)
I renamed the last file in the list to the first file in the list, and vice versa. Continue this until the order of the files are reversed.
Start the game, and hey presto, she starts off naked. If you want to get her really skimpy just make her lose $100 once, and she puts on just the tiniest bit of clothing. You know, for the people that like that sort of thing.
This was an interesting hack. A really interesting hack. A REALLY REALLY interesting hack.
And then, suddenly, I wasn't
Simplicity (Score:3, Interesting)
Not a gaming hack as such... (Score:2)
Guess it's up there with the game cartridge hacks (which I used to do on my Atari 800)
What its missing... (Score:1)
For example there was a tree for one-on-one fighting games: with Way of the Exploding Fist, Internation Karate and Barbarian with it branching out to Tekken, Mortal Kombat and Soul Calibur.
But otherwise the book sounds quite interesting and I'll probably try to find it.
I miss my 2600 (Score:2, Interesting)
Text based Street Fighter (Score:3, Interesting)
UK even has newstand magazines (Score:2)
There's also Retro Fusion [retrofusion.co.uk] which is only avaliable in Gamestation.
Apple Panic (Score:1)
Does anybody remember Apple Panic? In ~1982 it impressed me.
More then 20 years later I programmed an open source version
(see http://seed7.sourceforge.net/scrshots/panic.htm [sourceforge.net]).
Greetings Thomas Mertes
Seed7 Homepage: http://seed7.sourceforge.net/ [sourceforge.net]
Wikipedia: http://en.wikipedia.org/wiki/Seed7 [wikipedia.org]
Project page: http://sourceforge.net/projects/seed7 [sourceforge.net]
Retro Games, Aren't Really Retro (Score:1)
Re:Anything Left (Score:1)
As one of my grade-school teachers often said.. (Score:1)
Re:Anything Left (Score:3, Informative)
I still get worn out playing ROBOTRON, arguably one of the best games ever...
Oh, here a neat link for control ideas [arcadecontrols.com] ...
Re:Anything Left (Robotron) (Score:1)
I actually had calluses on my hands from the joystick handles! (Hey, I was a teen- I had no life!)
One arcade set the difficulty of the game to high... I remember being startled at
Re:Anything Left (Score:1)
If there's one game that comes even close, though, it's got to be Stargate.
Thank you Vid Kids Eugene Jarvis and Larry DeMar, wherever you are.
Re:Anything Left (Score:1)
Speaking of hidden games, things like finding 'Maniac Mansion' inside 'Day of the Tentacle' made my day when I first played it. I actually kept the minigame longer than the original game (since the former fit on a floppy, unlike the latter)
Re:Whiskey Tango Foxtrot, Over? (Score:2)
What I was trying to get at was over 35 years ago, the only video games were played on large computers. Computer Space wasn't in the arcades yet, and Ralph Baer's pong machine was not yet commercially released.
That's what I was referring to.
Re:Honestly... what is so great about this? (Score:2)
But some of the old games really do have great gamplay? How can I say that objectively? Some old games I'm just now playing for the first time, and they are FUN.