Game Corporations Rule, Independent Studios Drool 63
hapwned writes "In his third segment for The Escapist, Warren Spector reviews what the ambitious, creative, and talented (but poor) don't want to hear: 'Until and unless the business model changes, I see only one possible outcome: A business that's already heading in a rich-get-richer direction will see the trend accelerated and the situation exacerbated. Those who can afford to compete at the triple-A, movie-budget level will; those who can't will be driven out of business entirely or driven to different parts of the business - boutique online games, cell phone games, casual puzzle games...'"
The new business model !!!!!11!1!11oneeleven (Score:4, Funny)
Re:The new business model !!!!!11!1!11oneeleven (Score:2)
I'm sorry, but when you charge $10 more for your games and charge for trivial extras I see no reason to fall into this scheme.
Re:well... (Score:1)
Does not apply to StarDock? (Score:4, Interesting)
Re:Does not apply to StarDock? (Score:4, Interesting)
Re:Does not apply to StarDock? (Score:2, Interesting)
Exactly. Great games != massive companies. (Score:5, Insightful)
Along the same lines, StarDock's attitude that they should be grateful to the customer and therefore continue to produce games and company policies that keep people coming back also help to keep them afloat. Hell, I plan on buying Galactic Civilizations II just because StarDock has refused to use on-disc copy protection, even though I don't really care for that particular genre!
This is in stark contrast to the mega-game conglomerates like EA and Ubi who treat the customer as though they are potential criminals (and therefore deserve invasive copy protection) who should be grateful that they are being given the privilege of purchasing the game (and therefore expect the customer to tolerate a bug-ridden version while the company works on patches). Bullshit!
Since when does any company need to compete against the big-boys or die? From what I understand, Darwinia is exceptionally popular and that company doesn't come close to EA or UbiSoft. What about Zuma and other popular games? I still think back to Apogee and Id, both of which were independents that profited through a successful shareware model.
The notion that you have to compete with the big boys and have big-budget games in order to survive is complete and utter bullshit. Find your niche, make great games, get great word-of-mouth, and treat your customers with respect. You'll make it in the gaming world. You might not be as big as EA or Ubi, but that's not necessarily a bad thing either.
Re:Exactly. Great games != massive companies. (Score:1)
WHAT is with that kind of attitude? (Score:4, Interesting)
There are also plenty of talented voice actors out there who would give their vocal talents just for the fun of doing it. I think that most gamers really don't give a rat's rear end about who does voice acting as long as it's done WELL. Hell, I can do lots of accurate, European accents and have been told by many people that I should get into voice acting. I'd gladly lend my voice to a local independent gaming company (if there was one near me) just to say that I did it! Half-Life 2 was no better because it used the voice talents of people like Robet Guillaume (sp?) and Louis Gosset, Jr. It would not have been any worse if unknown but talented voice actors were used instead.
The attitude that successfull games require ZOMG GRAPHICS and well-known voice talent and that having neither is detrimental is the real "handicap" that independent game companies have to overcome. What's disgusting about it is that the real "handicap" is not the company's action but the ignorant perception of those who externally place those "handicaps" on the gaming companies.
Re:WHAT is with that kind of attitude? (Score:2)
Since when have we
Darwinia PS2 (Score:2)
Re:Exactly. Great games != massive companies. (Score:2)
And it can still happen today. Uplink did very well as I recall, and I'm making a living doing small budget indie games (so far at least *crosses fingers*).
Re:Does not apply to StarDock? (Score:1)
(No really I can't remember).
Re:Does not apply to StarDock? (Score:1)
Off-topic funny side-note: The CEO of 3d Realms (while being entirely out of touch with the market after 37,413 years of NOT releasing Duke Nukem Forever) determined that he was in touch enough with the market to predict that Nintendo was going to lose the console war with the Revolution and that it may be the last console Nintendo makes. Full (albeit tiny) story here [ign.com].
Pot, meet kettle. Kettle, pot. You two get along now.
New Buisness Models (Score:4, Insightful)
On a side note, I'm really interested in seeing what Nintendo does; of all of the largest game publishers Nintendo seems to be the only one that is willing to openly say that development cost are getting out of control; and they want people to be able to develop for the Revolution without concern for budget. I'm really curious to see if they can make it possible for a team of 4-8 people (who are working for 6-12 months on a game) to produce and release a game [essentially the team size and time frame of most SNES games].
Re:New Buisness Models (Score:1)
The Long Tail? (Score:2, Interesting)
Isn't that part of the reason Nintendo is going after the casual gamer crowd with the Revolution?
Re:The Long Tail? (Score:2, Insightful)
As far as the Revolution goes, I severly doubt Nintendo is going to limit their market in any way. While they may be looking at bringing more "casual" games in, their focus is still going to be big budget titles (think zelda\mario\metr
Re:The Long Tail? (Score:2)
Nintendo (Score:3, Interesting)
It's just going to be like the movie industry, where Nintendo will host the Sundance game festival.
Re:Nintendo (Score:1)
Re:Nintendo (Score:2, Interesting)
And they've said a million times they're going to fund indie studios to make games for the Revo. Couple that with cheaper dev kits, no HD BS to worry about, and apparantly they're saying companies can make new games [joystiq.com] for the virtual console (does this mean they're going to sell NES/SNES/N64 dev-kits? I don't know).
Re:Nintendo (Score:2, Insightful)
So what I'm trying to get at here is that Nintendo is no so much like Sundance. I think it's be more accurate to compare them to Spielberg, he makes War of the Worlds to crank out the money for the studio so he can make Berlin afterward.
In
Re:Nintendo (Score:2)
Uh, _very_ bad example. Have you seen the sales for Brain Training For Adults in Japan? [gamesarefun.com] It's been in the top ten sales chart for almost a year now.
Independent niche products (Score:3, Insightful)
But there are game genres that don't get overcrowded. http://www.galciv2.com/ [galciv2.com] is a great example of a great game that doesn't require a lot of explosions and pretty graphics (even though they're not bad either, by far not!). But the game itself is great! Lots of choices, lots of knobs and tweaks to fiddle with, lots of freedom for the player to create, play and plan. Lots of different strategies that can all lead to success.
That's where "smaller" companies have a chance. Not trying to compete with the big studios, but trying something new and improved. We won't see any invention or development from EA anytime soon. There's a reason why they print the year on some of their products, so you can at least see that there IS a difference in the different versions of the game.
The pet example in this context is usually Tetris, a game that even for its time had mediocre if not laughable graphics, and STILL it's one of the most successful game ideas ever. Tetris didn't get popular because of flashy graphics or cool effects. It was, is and will be a timeless classic for a gameplay that allows the player a lot of freedom and challenges him not only with his ability to react but also with his ability to understand different patterns and plan ahead.
This is where our chance is. Not in the vain attempt to create the better CounterStrike.
friendly gamers needed! (Score:1)
Of course, that indie niche does better if you remember not to mock them for their lack of enormous budgets, and encourage your friends to do the same...
It's very tiring to see people spend all the money they had to finance their dream game and then have that product mocked everywhere because their budget was a few thousand rather than a few million. (Note - I don't mean me. I have *NOT* yet spent a few thousand on graphics!)
I'm not talking about indie games
Screw Graphics (Score:2)
If you'd excuse me now, I'm off to play a few hours of Startopia.
Re:Independent niche products (Score:1)
Face it. If you're not a HUGE corp with a lot of manpower to put behind your project, you won't write the next big thing in shooters.
[Our chance is] not in the vain attempt to create the better CounterStrike.
Um, sorry, but you're full of crap. Counter-Strike [wikipedia.org] was originally started as mod to Half-Life. Also, Valve Software was a startup.
A Huge Budget is a blessing... (Score:1)
Big (Game/Movie) studios do not take chances. they use repeatable, established formulas to crank out tired and slighlty flashier product year after year. Innovation comes from below. Indie teams will be able to compete as they gain access to time-saving technologies. Most slashdotters are sitting behind a PC that could render Toy Story in a few hours. Innovative Open Source/low cost design products like Torque Game Engine, OGRE, BlitzMax make conceptualization easier. Languages like Python a
That's hardly new (Score:2)
movies, food, textiles, alcohol, books.... you name 'em.
The capitalist model encourages that: the richer you get, the easier it is to take advantage over your weaker opponents because you can gradually make better deals, lower prices. With a good plan, you end up spending less and earning more.
Gaming is just
blah blah blah (Score:1)
Just like movies (Score:2)
Re:Just like movies (Score:2)
The one thing that hasn't advanced in as many leaps and bounds is pure gameplay code. The amount of actual gameplay code in big games these days isnt much greater than it was 5 years ago. The extra cost goes into graphics, sounds,
Re:Just like movies (Score:2)
I would go farther than that, it seems that many companies go so far off in the "better graphics" direction that they completely lose the fun aspect of the game entirely. I recall playing Master of Orion 2 on quite a number of very long nights, and it was excellent. The graphics were 2D and sprites, with some still renders I think. Nothing stellar, but the gameplay was great.
Then when MOO3 came out I rushed to buy it - surely it was improved yes? In fact the gameplay was so horrible I had to question if
Re:What about those text adventure games? (Score:2)
Text adventure games are still around, they're just hiding under a more pretentious name now, interactive fiction [ifarchive.org]. The languages and interpreters are much better today than they used to be; unfortunately most of the games written today are one-author a
Revolution? (Score:2)
cost mainly in art/animation (Score:1)
Oh yeah, just like the movie industry! (Score:2)
I mean is not like games such as "DEUS EX 2" by Warren Espector who got critically a
Re:Oh yeah, just like the movie industry! (Score:2)
On a budget of $180 million USD "Narnia" has grossed $718 million USD worldwide. The Lion, The Witch and The Wardrobe [imdb.com]
The DVD was released this week.
The Narnian Chronicles has the potential to become Disney's Harry Potter, a franchise that will be generating revenue for the studio for decades to come.
The books have never been out of print since their first publication in the 1950s.
Disney can absorb massive losses from films like "Atlantis" and "Treasure Planet" and still maintain its independen
It's the franchise, baby (Score:2)
"...that several huge franchises that exist today started as small independent projects, silly games nobody knows like "Pokemon", "Metroid", "Prince of persia", "Doom" and that silly little project that was originally a small mac game RTS what was its name?."
This, IMHO, is where Nintendo has the edge on the competition. Let's play Count the Successful Nintendo Franchises, shall we? Pokemon, Zelda, Metroid, Mario, Mario Kart, Mario Party. Lesser franchises include Star Fox and Donkey Kong. When you loo
Oh Boy! (Score:2)
I mean what have independent films, developers, and musicians ever given us that was worth a damn... oh wait...
Of course there are exceptions. (Score:1)
Just a reminder... (Score:2)
Disagree (Score:1)
In the game market - consoles will tend to favor blockbuster titles and big budgets and PCs will dominated by specialized 'niche' games with occasional blockbu
Hm (Score:2)
Same tune, different singer. (Score:2)
We know, we know, little studios can't produce the same content as big studios - not usually, anyway - and are therefore doomed to never meet the status quo. We've been hearing this same tired old rhetoric year after year, and any idiot knows that it takes time, money, and manpower that most people just don't have in order to make a title with the same level of audio-visual quality as the titles released by the 500-pound gorillas of the gaming world.
Let
quite frankly.... (Score:1)