Depending on where you live, you may be able to find all sorts of free music on offer to go and listen to. Buskers would prefer you threw them a dollar, of course, but other gigs exist solely as advertising and are straight-up free. Religious services can double as free concerts if you find one with a decent choir. Get desperate enough and you can hang out in stores to listen to the music they're piping in, or hog the free listening stations in a music store, like the penniless teenagers.
Small theaters often have pay-what-you-can performances. Many museums are that way all the time. There's these things called libraries where they let people go to read books for free, and some of them even allow you to rent movies, music, and games. Some people also borrow books, movies, and games from friends, or buy cheap used ones, or FIND discarded ones on the street.
There are an uncountable number of ACTUALLY FREE video games on the internet you can download, no stealing required.
Look, I'm not a 100% raving anti-piracy fanatic, but this particular argument does not hold water. "Don't steal my games" is not me cruelly denying you the only tiny drop of joy that could possibly reach into your benighted life.
People love to complain about all the things big companies are doing wrong - short gameplay, high prices, nasty DRM - and sure, these things suck, but there are plenty of people who DON'T do those things. Yet as long as the big companies make more money than the people trying different tactics, they're not likely to change.
I'm not sure what you're trying to say here. The intended retail price DOES affect the development process. Video games are generally NOT built from scratch, completed, and handed to a marketing department which then says "Gee, what should we sell this for?" Publishers can have profit projections of what they intend to sell the game for and how many sales they think they can get before production even STARTS.
Those projections affect how much budget the publisher is willing to put up for the game.
Can you make games an awful lot cheaper? Of course you can, I'm an indie, shoestring budgets are my living. And shoestring budget doesn't always mean the game's no fun. But it does mean you're not going to get fancy physics engines and photorealistic 3d. A big budget doesn't guarantee that a game's any good, but it means that the company had the opportunity to put more Kewl Stuff into it.
Of course, many hentai companies don't *want* to sell games to Westerners (some have been very anti-export precisely because they were trying to prevent this sort of mess.)
Still, publicity that boosts piracy - or worse, boosts SALES of pirated copies, since there are places selling the download burned to a cheap disc with a broken fan-made patch applied - is not exactly helping them. And since many companies are having to alter or cancel products in development because of this mess? This was definitely bad publicity.
Yes, it's weird that American videogames are all yay-violence boo-sex, but your comment is rambly and doesn't entirely make sense.
We can found no scientific discipline, nor a healthy profession on the technical mistakes of the Department of Defense and IBM. -- Edsger Dijkstra