Katamari Team Disbands 45
Gamasutra reports that the team behind Katamari Damacy, We *heart* Katamari, and My My Katamari has dissolved. The official Katamari site states that there are no plans for sequels to the hit rollin' games. From the article: "The official announcement does mention that 'Professor Katamari' (presumably Keita Takahashi) is currently working on a new game design, though apparently not with the core Katamari Damacy team. 'You don't roll things up, or get bigger, but you might find it interesting anyway,' says the site." Which is good news, considering his earlier comments about making playground equipment.
This is terrible (Score:4, Funny)
Re:This is terrible (Score:3, Insightful)
Re:This is terrible (Score:3, Interesting)
Re:This is terrible (Score:2)
Also, I imagine someone will make a Katamari clone at some point--it's a pretty simple concept, something of a cult hit, and all but begs to have a level editor...
Re:This is terrible (Score:1)
Great! (Score:5, Insightful)
Yeah but (Score:2)
Unicode, damnit! (Score:2)
Re:Unicode, damnit! (Score:2)
Alternately, the Japanese title of "Minna Daisuki Katamari Damashii" or "Everyone Loves Katamari Damacy" should also be acceptable.
Re:Unicode, damnit! (Score:2)
Re:Unicode, damnit! (Score:1, Offtopic)
3 == um, boobies?
Re:Unicode, damnit! (Score:2)
A o_o is a two eyes and a mouth, don't even have to turn your head. Horizontal emoticons of that variety are commonly used in Asia (and by Japan-fixated anime fans). <3 is, if you tilt your head in the opposite direction of a
Re:Unicode, damnit! (Score:2)
But why on earth did o_o replace :). Less cute?
Re:Unicode, damnit! (Score:2)
kill me now...
Re:Unicode, damnit! (Score:2)
o_o = blank stare
O_O = surprised?
ô_o = raising an eyebrow, possibly
o_O = confused-ish
ò_ó = pissed
ó_ò = sad or something
>_< = $^#&^#$&*!!!!!
^.^' = typical us/japanese cartoon eyes with the ol' giant drop of.. sweat, I suppose
And in addition, you can combine them with other characters for added personality
(>_<) = $^#&^#$&* CARTMAN!!!!!
[-_-].zZ = sleeping
Re:Unicode, damnit! (Score:2)
Well, ^_^ would actually be the replacement... the ^ representing anime style arch-shapped happy eyes, apparently. The o_o face is more of a blank stare, as someone else said. And it wasn't a matter of replacing so much as I don't think the
It's something that happens (Score:5, Funny)
Why the wailing and nashing of teeth? (Score:4, Insightful)
Given the creativity, wouldn't it be nice to see something else, rather than yet another "roll crap up" sequel?
Re:Why the wailing and nashing of teeth? (Score:1)
Sure it's small, but there's still lots of stuff to roll up in Europe..
I agree (Score:2)
As to the DS port, it can still be done pretty easily. Porting a game is not at the same creative level as creating a good one, and a technically compentent team can still do so. Hopefully keeping in mind a good control scheme.
Let the bad puns roll! (Score:2, Funny)
Good. (Score:3, Insightful)
Who didn't see it coming, though? From one of the endings to "We Love Katamari": link [ytmnd.com]
Re:Good. (Score:1)
Might be a good thing (Score:5, Insightful)
How many times have we all read that game series X is getting yet another installment with much-hyped additions that render the game just a marginal improvement over the earlier incarnations? How many times have we all purchased the latest game in a series only to discover we've been sold essentially the same game we already own? Sometimes it's good to just let a good thing die if you're not sure you can really take it any further without compromising the quality.
There are plenty of games out there waiting to be made, riding the same franchises year after year, decade after decade usually ends with a group of hardcore fans that will likely lap up whatever you throw their way, while the masses that flocked to your games move on to something better.
grrrrrrr... (Score:5, Insightful)
Re:PSP's superior 3D-fu (Score:2)
(I'm not saying the DS IS strong enough to run a version of Katamari, just that 2,000 seems too small.)
Re:PSP's superior 3D-fu (Score:1)
I'm going to need a confirmation of the 2000 triangles figure
At least this PDF [btinternet.com] lists a limit of 6144 vertices per scene, and if you search on forum.gbadev.org it should turn up more.
Re:PSP's superior 3D-fu (Score:1)
A lot of the geometry that I see in screen shots of Metroid Prime: Hunters could be faked with textures on a flat surface, as was done with N64 and PS1. But Katamari is different because it involves rolling up hundreds of objects, each of which must be represented with a separate mesh. Put on a Katamari game, enter a particularly dense area, freeze frame, count the objects in your playfield, and count the number of triangles that you think would be needed to represent those objects.
Re:PSP's superior 3D-fu (Score:2)
The document also admits that it's the product of homebrew reverse engineering and may be i
errrrr...no... (Score:2)
Honestly, yes, I do. And I think that figure you pulled out of the air is bull too. I don't think the developer's would have had any trouble fitting it. Of course it wouldn't have looked as good as the PS2 or PSP version, but gameplay is the only thing that truly matters in a video game, graphics take a back seat. And if there was ever a game that's all about the gameplay, it's definitly Katamari...
Re:errrrr...no... (Score:1)
Re:errrrr...no... (Score:2)
In all seriousness however, I really don't think it'd be an issue. The graphics would be dumbed down a bit, but the gameplay is what's important. I think the reviews for the PSP game that are now coming down the wire prove that the DS may have been a better fit for Katamari. The graphics may be intact, but that's definitly not what made this series so e
Everybody and their Cousins (Score:1)
Breaking the mold (Score:1)
Gone are the days when Tetris, Katamari, and DOOM show up again, in a different, original form.
Katamari Revolution (Score:2, Interesting)
Something new and internetest (Score:1)