Interview with SLASH'EM Developers 96
MilenCent writes "The O'Reilly Network posted an interview with super-deluxe Nethack variant SLASH'EM's Warren Cheung and J. Ali Harlowe last month talking about the impending beta release of v0.0.7E2. (Don't you just love incredibly provisional version numbers? In development for years and not even a 0.1 yet!) There's another recent O'Reilly article on the game too."
Re:Oh Really? (Score:1, Funny)
Re:Oh Really? (Score:4, Funny)
Re:In development for years and not even a 0.1 yet (Score:1)
well, I think we all know a certain game that's record is much better than that one.
sorry for my ignorance, which one
Re:In development for years and not even a 0.1 yet (Score:5, Funny)
Hey down there, some game called Duke Nukem Forever called, they want 5 years back.
Network Play! (Score:4, Interesting)
Re:Network Play! (Score:5, Insightful)
They could keep the gameplay the same, if you don't mind the possibility that you'll have to wait maybe a few hours (or strictly, forever) between each single step; otherwise, you have to fundamentally change it (eg, stop it being turn based). Then other gameplay details would start to look odd, and before you know it, you've changed it into Quake.
Re:Network Play! (Score:1, Interesting)
Roguelikes could use a good shaking up, for all the interesting stuff you hear about on rec.games.roguelike.development, there isn't really anything new or exciting around (dungeon crawl is pretty new, and IMO the best roguelike, but it's not all that innovative).
Re:Network Play! (Score:3, Insightful)
Re:Network Play! (Score:2)
"Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 12 races, 15 character classes, a system of skills, and many artifacts and treasures. Crossfire is based in a medieval fantasy world and is similar to other games of this genre."
Sadly it lacks Nethacks humor but
Re:Network Play! (Score:2)
In those games the players play their turns simultaneously and there is a timelimit for turns so you don't need to wait forever if someone can't decide or isn't at the computer.
Maybe this could work for roguelikes somehow as well?
Re:Network Play! (Score:1)
I guess the solution would be making each turn 1 or 2 seconds long, if you dont do anything in two seconds it is considered waiting, otherwise the action is performed, and there might be actions that take the entire turn or actions that let you perform some other quick actions in the same turn (neverwinter nights comes to mind, they do have the same roots, right? I'm not actually sure, so correct me if I'm wrong)
Re:Network Play! (Score:2)
you have to fundamentally change it (eg, stop it being turn based)
Yeah, it had always struck me that games like Gauntlet [klov.com] was the extension of Rogue/Nethack type games into the multiplayer dimension.
However, it is worth noting that multiple players playing Nethack on the same system can interact, albeit indirectly, with each other. If my character dies, there is a chance that the same map level will be reproduced in someone else's future game, complete with the ghost of my character and all his equip
Re:Network Play = MANGBAND (Score:2, Informative)
The multiplayer networked version of the classic Angband is called Mangband and can be found at:
Mangband Home Hage [mangband.org]
unjustified decimals are annoying (Score:4, Funny)
Re:unjustified decimals are annoying (Score:2)
Re:unjustified decimals are annoying (Score:2)
Or high school mascots from cartoons as code names. Like Longhorn.
Looks good... (Score:3, Informative)
Re:Looks good... (Score:1, Funny)
Re:Looks good... (Score:1, Flamebait)
Re:Looks good... (Score:2)
graphical variant (Score:3, Informative)
Re:super-deluxe nethack (Score:1)
Jaysyn
Not even .1 yet (Score:3, Funny)
No wonder ... (Score:2, Insightful)
The first major challenge has been to design a protocol which is independent of machine architecture and doesn't require much overhead. Harlow settled on RFC 1014. He says, "I'm still working on fine-tuning the protocol to reduce overhead. One obvious improvement would be to move to an asynchronous protocol, rather than the current, simple synchronous protocol."
Look, nobody's going to care that you shaved 0.2ms off the average case in the protocol if you never releas
Re:No wonder ... (Score:5, Insightful)
This is a clear case of people programming purely for fun.
Do deadlines. No end-users requirements. No political/checkpoint milestones. No office politics.
Let them finely hone their program to the nth degree. It seems like they are more interested in the process rather than the end-product.
And sometimes, thats a good thing.
Re:No wonder ... (Score:2)
I believe the spirit of this, but not the letter. Every human endeavor is laced with politics, including nethack. Just read a little more and you'll start seeing it.
Re:No wonder ... (Score:5, Insightful)
Mr. DogIsMyCoprocessor is apparently unaware that SLASH'EM is already a finished, fully working game. Most open source software is "under development," that doesn't mean that it doesn't work. (Nethack has been under development forever as well; most of us consider that a good thing.)
Think (or at least learn something about the subject) before performing knee-jerk moderation, people.
Re:No wonder ... (Score:3, Informative)
Easier install (please) (Score:3, Informative)
Other games can why not Slashem
Re:Easier install (please) (Score:3, Insightful)
Re:Easier install (please) (Score:1, Informative)
Re:Easier install (please) (Score:1)
Try it; first a game with ASCII graphics and then a game with any of the tile sets. In particular try the ugly abortion that is NethackW.exe, in the latest 3.41 windows binary release.
Adding graphics to Nethack is just a waste of time - if it's an academic exercise fine, but please don't ask people to play it. You may as well take text adventures and make them "better" by adding pictures.
Text adventures with pictures (Score:1)
Re:Text adventures with pictures (Score:1)
Ten years before my time? There's a big assumption. Just for the record, I got started on text-only adventure games long before Sierra came into the picture (no pun intended).
There was no reason to hunt pixels in the original Sierra *Quest games... the entire interactive interface was still through typing, I don't think mouse was even supported! You just happened to have a visible avatar that you could maneuver through the traditional adventure 'room'
Re:Easier install (please) (Score:1)
OT -- how to kill Lichs? (Score:4, Funny)
Re:OT -- how to kill Lichs? (Score:5, Funny)
Re:OT -- how to kill Lichs? (Score:2)
Re:OT -- how to kill Lichs? (Score:5, Informative)
It's a while since I last played nethack, so my sk1llz are probably out of date ...
But the first advice is to make sure you are standing on the up stairs. Monsters which teleport at will (including the tougher lichs) always 'port to the up stairs when they get in trouble. And if you catch them there, they escape up to the previous level. So you need to make sure you're standing on the stairs...
Other than that, I think you can just whack them until they die. It might help if you are using Magicbane (which absorbs curses) (preferably at +2). Otherwise, try to get hold of a decent artifact (Frost Brand and Greyswandir used to be the artifacts of choice) and enchant it up to +5, or +7 if you can manage it. If memory serves, Stormbringer isn't all that hot a weapon, and +2 isn't much of an enchantment.
[generally, you should stock up on useless potions and scrolls in the early levels.. then, use boots of water walking and a moat to turn the potions to water and blank the scrolls. Bless the potions (you can #dip 10 potions of water into one potion of holy water and end up with 10 potions of holy water). Then get a magic marker, bless the magic marker, bless the scrolls, and write lots of scrolls of enchant weapon and of enchant armour. Modulo the disclaimer in the first line :-) ]
Re:OT -- how to kill Lichs? (Score:1)
Re:OT -- how to kill Lichs? (Score:2)
Why on earth would you want Magicbane at +2?
When you enchant Magicbane, you severely reduce it's curse absorbing ability.
Magicbane is most effective for curse protection when it is at +0 - unenchanted.
Re:OT -- how to kill Lichs? (Score:1)
Re:OT -- how to kill Lichs? (Score:2)
Re:OT -- how to kill Lichs? (Score:1, Insightful)
Get a magic whistle and some means of taming monsters, and tame a minotaur or a mastodon -- something that can hit really hard. If you know where a polymorph trap is, tame some dags and magic-whistle them over the trap until you get a more studly pet. And if you have a wand of speed monster, your pets fight better!
Get some gloves, a bag, and a fresh cockatrice corpse.
If it's an arch lic
Re:OT -- how to kill Lichs? (Score:2)
(2) Wield silver if you can. Silver saber, dagger, arrows. I can't recall the damage bonus, but it's more than most artifacts will give you. Stormbringer's level drain attack will do nothing.
(3) Liches love to tele
Re:OT -- how to kill Lichs? (Score:3, Interesting)
You call this news?! (Score:2)
Actually, I don't know what this is. Is it a secret project?
Re:You call this news?! (Score:2)
Slash'EM History (Score:1)
The history document linked from the O'Reilly page isn't loading for me ... slashdotted, maybe.
Anyway, there is an alternative link here [juiblex.co.uk]. Also the Google cache [google.com], although you have to imagine the arrows yourself...
If this were a commercial product (Score:5, Funny)
Slap a big 'ol 1 on the front and put it in a box.
Considering the state of most MMORPG's these days. You could put a script on the CD that pops up a dialog "Content comming soon!". Label it Ultimate Online Origins Space Wars Online 2. No one will ever know the difference.
Reviewers will gush with praise saying that it sure is promising and in time it may even become a game.
Re:If this were a commercial product (Score:1, Funny)
What are you complaining about? You don't even bother to finish your sentences before releasing them.
/. Tech Support? (Score:1, Interesting)
Anyone know how to fix this?
Subject (Score:3, Insightful)
While I appretiate all of the extra content that Slash'em intorduces, I still prefer NetHack over it's derivatives. There is something to be said about purity. Or I might just hold a little bit of sentimental value for the grandson of the first game on the PC that really stole my heart as a kid. Still though, Slash'em is a good change of pace.
Next step.... (Score:1)
Jaysyn
Re:Next step.... (Score:1)
Nethack for mobile phones (Score:3, Insightful)
From the research I've done there are a couple of mobile platforms which can be used for development. I'm not quite sure just how easy it is to do "for fun" development on them though. (Stuff like Mophun for Ericsson phones.)
Re: Nethack for mobile phones (Score:2, Informative)
[1] http://dales.rmplc.co.uk/Duncan/Nethack.htm
[2] http://www.nokia.com/nokia/0,1522,,00.html?orig=/
[3] http://www.sonyericsson.com/P800/
[4] http://www.symbian.com/
Re:Nethack for mobile phones (Score:1)
This is a bit off topic, but does anyone know of ports of eg Nethack to mobile phones? I've been considering to get me a mobile phone for a long time and if it would be possible to play a game like Nethack that would be a killer feature.
There is an "experimental" version of Nethack for Smartphone 2002 (Windows CE based) or PocketPC Phone available on http://www.nethack.org