IBM To Make CPU For Sony's PS3 110
SmasKenS writes "So, not only did they get to make the CPU for Nintendo's GameCube, now they work for Sony too. Saw this on voodooextreme first, they also got a link to BBC News." Now, granted, this is several years away from actually happening, (projected date of 2004) but the costs (and profits) that are involved are staggering.
Great.. (Score:5)
I can't even imagine.... (Score:1)
I just hope you don't have to get IBM to service your PS3, that could take years.
Murphy's Law of Copiers
heh (Score:3)
Why buy xbox vapor, when you can buy ps3 vapor?
Why does this take three years? (Score:2)
Must just want to spread out the innovation space to give the PS2 time to make cash.
In three years, PS2 will be a board-game spinner compared to the cards available for desktops.
Maybe they're looking for the next great parts shortage so they can order a zillion of those...
--Blair
Now let's talk monopolies (Score:1)
well that's bad news... (Score:1)
Re:Great.. (Score:3)
Re:Why does this take three years? (Score:1)
But, why would they rush it to market when there's plenty of good money to be made from the PS2 platform for the next couple of years? They need to get their money back from that platform first.
Re:Why does this take three years? (Score:1)
> The platform isn't that complicated.
Spoken in true slashdot manner - you've obviously never coded on one.
Intel isn't making the GameCube CPUs.... (Score:1)
-Henry
DOH!!! (Score:2)
-henry, the idiot
People can be silly. (Score:5)
The fact that IBM and sony announced their partnership here doesnt mean that they're switching gears already for the ps3. All it means is that they are announcing the beginning of development for the platform. How long did the ps2 take to develop? the x-box? a few years. This is nothing new in the way of business relations.
What I am excited to hear about though is the kinds of technologies that IBM is planning on using or hoping to use in their new chips... They have a few years to develop it so I assume they have some high goals!
I also wonder what platform squaresoft is going to contract to next. will they stick with sony? renew their relationship with nintendo? join the evil empire (scary thought)?
supercomputer! (Score:2)
If IBM can really implement a supercomputer in the PS3, how many will Saddam Hussein buy?
How does Intel's new tech fit in? (Score:2)
The GSCube, Sony's high-end graphics workstation is supposed to be able to handle 64 sets of Emotion Engines/Graphics Synths.
The PS3 is (or was) expected to be equivalent to 16 sets of EEs/GSs and is due sometime in 2005
How does Intel's new microtransistor technolgy fit in? Will this unanticipated advance be duplicatable by IBM by then? I know that production chips aren't due until, when, 2007?
Will the console maker that follows PS3 be able to sign with Intel for chip fab?
I *MUST* know - The future of Gran Turismo depends on it!
GTRacer
- Wi11 r4c3 ph0r b33r
PS cubed (Score:1)
I want IBM to provide a system that plays Nintendo & Sony games, by licensing the technology from both parties. Panasonic are providing a licensed GameCube(which looks like a Radio Alarm clock), so I can but hope.
Nowadays... (Score:5)
- Rei
Thrilling Developments (Score:5)
" "The result will be consumer devices that are more powerful than IBM's Deep Blue super-computer, operate at low power and access the broadband internet at ultra-high speeds," the statement added."
It's really great to see that all of IBM's investments in basic research in naoscale technologies will find their apotheosis in making Lara Crofts boobs jiggle EXACTLY like Angelina Jolie's. God I can't wait for the future to be here.
I agree somewhat. (Score:1)
IBM was also investigated for monopoly power, and ironically, David Boise defended them successfully. Remember Mr. Boise as the prosecuting attorney that successfully prosecuted Microsoft on behalf of the Department of Justice. This ultimately falls under the age-old saying "the squeaky wheel gets the grease". Cisco, IBM, and AOL simply don't squeak like Microsoft.
Re:Why does this take three years? (Score:2)
I guess BBC reads /., too (Score:2)
(I'm sorry, I just wanted to see what it felt like to b*tch about this fine site repeating itself)
Isnt PS3 the same as GSCube ? (Score:1)
Re:Why does this take three years? (Score:1)
Re:PS3???? (Score:1)
Deep Blue on a chip??? (Score:3)
I still can't find PS2 at MSRP of $299. (Score:1)
Is it just me... (Score:1)
Re:PS3???? (Score:1)
It's called good business - make the best product you can with the best technology available today and sell it. While you're selling it, rely on the ever increasing level of technology advancement and start developing the next iteration.
Re:I can't even imagine.... (Score:3)
400 million is cheap (Score:2)
Did someone say Square? (Score:1)
I also wonder what platform squaresoft is going to contract to next. will they stick with sony? renew their relationship with nintendo? join the evil empire (scary thought)?
As someone who buys consoles on the rule of thumb, "Which ever Square is supporting", I of course bought a PS2 in preperation of FFX. FFXI is also in development as a online only game, made specifically for the PS2. Beyond that, Square has indicated that they're planning on sticking with Sony for future projects and there really isn't any reason for them not to. The reason they bailed on Nintendo was due to Nintendo's reluctance to put a CDROM in their system, so long as Sony provides a viable platform Square has no reason to leave.
Now, if a competitive game system gets enough users, Square may decide it's worth while to hire another team of programmers and try their hand at cross platform development. Really the XBox has to prove itself several million times over before they can establish the clout a console maker needs.
uh, didn't i read this already? (Score:1)
as far as i know, sony's plan for the PS3 puts it more squarely in the net appliance/set top box market. this news is in line with that plan.
Whats really gonna suck for Sony... (Score:2)
That's the joy of the computer industry:
a few years in the future, you could be using completely different technology.
Old news. Stuff that used to matter. (Score:1)
Saw a large stack of 'em on June 2nd (Score:2)
Re:PS cubed (Score:1)
Re:heh (Score:2)
However, this could be a sign of changing times, an evolution of console gaming, if you will. In that sense, it's interesting to see how console gaming will change from here.
Nextgen gamecube and PS3 could use the same cpu (Score:4)
It *would* lower the hardware production costs if Nintendo and Sony ever "standardized" on commodity hardware. Nahh, they'll never go for it, it would make too much sen$e.
Service would be prompt... (Score:1)
Re:PS cubed (Score:1)
If you have to ask how much it would cost, you couldn't afford it.
Just a minor point but... (Score:2)
Re:Now let's talk monopolies (Score:5)
Although IBM is a big bad company, they have retained "cool" status because of the following (in no particular order):
IBM's got lots of new tech as well. (Score:1)
a little more off topic... (Score:2)
As for the Xbox. I was actually just discussing this with my friend (Xbox zealot) and even he is questioning some of the decisions and strange information leaks coming out of the MS-Xbox camp. Such things as Xboxes being shipped without any broadband hardware, dvd support (ie you have to buy the remote!), and a slew of other wierd problems.
The broadband issue has already come up. The only game that has kept my interest in the xbox, Halo, is NOT being shipped with support for broadband. They were not forthcoming on what exactly this means, but I assume it's that they didnt get the networking SDK in time for the game to be released on shipping, but the hardware is still in the xbox for when they update the game. (is everyone ready for patches for their console games? Yay, great.) Scary thought being that they will be releasing a broadband addon (100$ probably) later to enable the support (so 400$ for a full networked gaming system, whereas both sony and nintendo are shooting for 300$ max).
This all comes down to microsoft's release-wait-see-patch-wait-see-fix-repeat scheme of everything - "lets release the xbox as soon as possible, and wait to see how well it does, then we'll add stuff/fix problems. yah." I dont think that is going to fly in the loyalty-driven console market. People are going to realize that microsoft is really just along for the ride, and the xbox will go the way of the Jaguar (good tech, bad implementation).
But all of the above is obviously pending some offical release of info, or maybe even the actual hardware.
BTW the xbox hardware at E3 was relatively interesting... midtower boxes with dvd drives and nifty faceplates. It was said a couple times that it was only really running at half effeciency - mainly that the sound was being processed in software for some reason.
... ANYWAY
Re:Just a minor point but... (Score:1)
Ask Kasparov, I think he'll call it the daemon machine instead :P
powerpc. (Score:1)
If its by IBM it will soon run linux (Score:2)
Re:Thrilling Developments (Score:1)
Re:PS cubed (Score:1)
Anyway, you've just reminded me of Irn-Bru, which i can only get smuggled into this country. Hmmm, Irn-Bru, Salt & Vinegar crisps & Cola Bottles. Drool...
Sony == Sega??? (Score:1)
And this comment comes from a person who doesn't own any Sega or Sony game consoles.
Oh, yeah.... (Score:2)
The new chip will be designed for the broadband era, allowing the games machines and other "intelligent" devices to communicate with each other or connect to the internet.
The three companies aim to design a "super-computer on a chip" with a wide variety of consumer applications, they said in a joint statement.
The chip will also be capable of massive parallel processing - dividing up complex or time-consuming processing tasks among many chips - and could eventually be used in computer products.
Oh, yeah, it'll play video games, too.
PS3 (Score:2)
Re:Why does this take three years? (Score:2)
In the PC world, new processors come out all the time. But new software will still work on 3 year old systems (typically). There are plenty of API and driver layers to make hardware transparent. But on consoles, there isn't much of an OS. You work on bare hardware basically. Games then become very dependant on the behavior and timings of the hardware. The advantage is they can squeeze the most capability out the hardware and use very small amounts of memory. The disadvantage, of course, is that forward compatibility is not possible without emulation.
IBM built the Jaguar too (Score:4)
Re:Oh, yeah.... (Score:2)
The new chip will be designed for the broadband era, allowing the games machines and other "intelligent" devices to communicate with each other or connect to the internet.
Sounds like the Intel ads, "better Internet experience". How a different chip allows the above is complete crap, its the software written for the chip that does that!
Re:Nextgen gamecube and PS3 could use the same cpu (Score:1)
Re:powerpc. (Score:1)
Deep Blue on a chip? (Score:2)
Re:Now let's talk monopolies (Score:3)
They developed the IBM PC, which was expressly designed to be cloned, hacked, modified
Bullshit! It was not meant to be cloned, hacked, or modified! Remember how Compaq got their start? By making a clean-room copy of the IBM BIOS. In the early days of the PC, IBM was just as tight about their hardware as Apple was. Eventually, though, other companies started copying them and the PC was born. That "commodity hardware" didn't really start until the mid to late 80s, after Compaq had successfully created a PC clone. (I think - my dates may be wrong.)
Eventually IBM had to let go of the PC, but it wasn't until after they were stung with anti-trust lawsuits.
--
PS3 in Baghdad (Score:2)
Well they did start talking about the ps2.... (Score:1)
Vermifax
Re:Nowadays... (Score:2)
Well seeing as we likely won't see anything real.. (Score:1)
Vermifax
Re:a little more off topic... (Score:1)
The Jaguar was not good technology. The statement of it being 64bit was a lie. It consisted of multiple processors that added up to 64bits total. That is why the games did not look impressive. That piece of shit was barely more powerful than the ill-fated 32X and was nowhere in the league of the Saturn, PSX, and N64.
What about Sony's fabs? (Score:1)
If only... Apple (Score:2)
Re:Deep Blue on a chip? (Score:2)
How the fuck did this get modded down (Score:1)
The previous post wasn't great, but shit , it was on topic and wasn't false.
Kinda funny you mention that... (Score:2)
Gee, how creative...
I can see it now... (Score:2)
ttyl
Farrell
Re:IBM built the Jaguar too (Score:2)
I don't know why the parent's being moderated as funny. The Jaguar portion is 100% true - Motorola manufactured the chips for a while, don't know about the whole time, but IBM was definitely there doing the Atari Jaguar.
OT:Moderation and topics? (Score:1)
No, no, this isn't a complaint about the moderation above or anything (Hey, I thought it was funny, too). It just struck me that this is about the 10th message in this list or so that was funny enough to be moderated "funny", several of which have hit the 4-5 point level. Just caught me off guard, that's all - at first glance this seemed like a relatively "dry" topic...
I wonder if someone could get a paper puplished in some sociology journal somewhere on the correlation of topics and the types of comments (as measured by moderation rates) they tend to attract...
Hey, Jon Katz, want to do a scientific paper? :-)
---
You're naive! (Score:1)
True, though marketing people will usually garner the big first sales. They will get the "look at this! it's cool" sales. R&D takes and says "you've used the cool stuff... now wouldn't it be even cooler if it could do *this* *this* and *this*?" so they get the secondary sales.
IBM is definately a company that can wait, be the 2nd or 3rd or 4th one into the game and *then* whoops some ass with products other companies have marketted to hell so the public knows about them, and knows what would make them better (IBM's r&d)
Re:Why does this take three years? (Score:4)
Allow me to read from the History of Video Games poster on my wall (USA release dates):
Atari: 2600 = 1977; 5200 = 1982; 7800 = 1987.
Nintendo: NES = 1985; SNES = 1991; N64 = 1996.
Sony: Playstation = 1995; PS2 = 2000.
Do you notice anything?
I'd be *greatly* surprised if a console didn't take 3-5 years between generations. The legions of Sony fans who cried "it (the PS2) better be backwards-compatible!" just left me shaking my head in disbelief.
Not the only interesting IBM chip project (Score:1)
Will game box manufacturers do the same? And how would it affect price if each chip had direct access to, say, 4-8MB on teh die? My guess is that price is what's holding it back...it's cheaper and easier to produce memory that's 4 inches wide than 4mm wide.
Re:400 million is cheap (Score:1)
Must ....resist.....must...res.... (Score:4)
from the article:
The three companies aim to design a "super-computer on a chip" with a wide variety of consumer applications, they said in a joint statement.
"The result will be consumer devices that are more powerful than IBM's Deep Blue super-computer, operate at low power and access the broadband internet at ultra-high speeds," the statement added.
me:
Must resist urge...must...resist...must...res...
WOW CAN YOU IMAGINE A BEOWULF CLUSTER OF THOSE?!
please shoot me. for the love of god, shoot me...
Re:How the fuck did this get modded down (Score:1)
Maybe the idea of the PS3 will be enough to discourage other console makers from creating a new next-generation console. A company scrambling to put together a rival for PS2 will be way behind the game when it comes to making a competitor for PS3.
I agree with you though, that most people probably wont wait 3 years for a new machine.. that's a long time.
Re:I can't even imagine.... (Score:2)
http://www.eetimes.com/story/OEG20010313S0113
.10 micron and running at 1 teraflops. It's fully scalable and will form the backbone for a true broadband internet.
In short: by 2004/2005, IBM, Sony, and Toshiba will have developed the Cell processor, fabbed at
Neal Stephenson's science fiction does seem to be self-fullfilling, doesn't it?
Ken Kutaragi speaks of this massively parallel beast in biological terms, alludes to peer to peer-ness on several levels, and says the OS that will run on the processors will be Linux-like.
Now if that's not a made-for-Slashdot story, I don't know what is.
The Playstation 3 is never directly mentioned, but given the very similar BBC story, we can assume that the PS3 will be one of the Cell processor's main uses.
Surf the internet at ultra high speeds (Score:1)
"The result will be consumer devices that are more powerful than IBM's Deep Blue super-computer, operate at low power and access the broadband internet at ultra-high speeds
INTEL
Intel® NetBurst(TM) micro-architecture features
400 MHz system bus
Hyper-pipelined technology
Rapid execution engine
Execution trace cache
Advanced transfer cache
Advanced dynamic execution
Enhanced floating point/multimedia
Streaming SIMD extensions 2
ME
sounds like IBM and Intel share the same marketing/engineering deparments already
Sean Chatman® with e-(ultra * advanced) pipeline double decker bus with streaming real-time kung fu grip execution algorithms!!!!!!!
Olds not News! (Score:1)
For some reason VoodooExtreme posts a link to a BBC article dated March 12th, this is not news!
Re:Why does this take three years? (Score:2)
You can be willing. You can say it. You can even believe it. But you'd have a hard time being more wrong.
I've worked on projects with 100x the complexity of a game-box that came in under 3 years. And I have worked on bus design, bus-bridge design, processor design, processor validation, and the CAD SW to do all of it from colored blocks to partitioning to fault propagation to AMP test engines (ever run your combos and randoms off a beowulf cluster? I may have prior art in my name for that).
That's where I get my perspective. I have a hard time finding computational devices I don't know all about. But until I bought my PS2, I hadn't owned a dedicated TV-game box. Ever. Not even an Atari. And I still don't, because apparently this is a game box/CD player/DVD player/network game console/web brower/interactive-tv terminal/surveillance device/base(are belong to us, all your, one each). I.e., it looks like a PC with some re-/de-featuring to make it feasible.
I like the other answers people gave. Sony needs to milk the game developers. Platform stability, even if it's artifical, is the best way to do that. By constantly saying "3 years", Sony gives the game guys a hard point against which to schedule TTM and breakeven.
Some people talked about the learning curve, but that's a simple problem to solve. Just document the thing better. Sony doesn't have to because it knows it has 3 years for people to read the release notes. I bet, though, there's some third pary out there who has written the PS2 equivalent of the Lions book and is making the SW world's life a lot easier.
--Blair
Re:If only... Apple (Score:1)
Re:PS cubed (Score:1)
Re:Saw a large stack of 'em on June 2nd (Score:1)
Already happened with MIPS R3x00 :-) (Score:1)
Personally I think it's a good thing for consoles to use the same CPU architecture because it makes the compiler vendors' lives easier, which means their tools are better, which means game programmers' lives are easier, which hopefully means better games.
That's too bad (Score:4)
"Bling bling bling BLING - Play-sta-tion"
It's got a certain rhythm
Finally... (Score:2)
I wonder if it'll have excessive features like more than 640K RAM...
Mf
Game party at my house in 2004! (Score:1)
Does that mean I can invite Vladimir Kramnik (the current reigning chess champion) over to my house and have him lose against my Playstation?
Re:PS cubed (Score:2)
Re:Why does this take three years? (Score:1)
Firstly, how often has your PS2 crashed? Never? Exactly. If you have all the experience you claim, then you understand how long proper testing takes; you know the characteristic curve of bugfixes and how long you have to push it to promise an embedded device won't crash. This takes substatially more time than patching together a PC from spare parts at home.
Secondly. Consistency. If you spend 18 months developing a game, and then it doesn't run on PS2(rev. 2002) or PS2(rev. 2000) because of subtle differences between versions, then you, your customer, and your publishers are going to be, umm, unpleasant to the manufacturer. Am I joking? Full of shit? Well, let's look to Microsoft for an example of the best consistency that multiple versions can offer: Win95, Win95A, Win95(OSR2), Win98, Win98SE, Win2000, Win2000Pro, WinME, WinCE, etc. A PC developer has to test on each and every one of them. You can understand how that might tax tester resources, why is probably why most PC games release several multi-megabyte patches to bring the game into a usable state.
Incidentally, the list of Windows revisions I listed all happened in the time period between PSX and PS2. Also incidentally, any PSX game will play on any PSX from any year. Get the difference?
Thirdly, development target consistency. Go buy the original playstation and a swath of games from 1995 to 2001. You'll notice a substantial improvement in quality and complexity. Console programmers get very close to the machine, and over time they learn to write with the machine's idioms, rather than generic approaches from, eg, school, Lions, Stevens, etc. This effect is not from lack of documentation -- even the manufacturer's games follow this rule. Nor is it from programmers taking "3 years ... to read the release notes.", and if I may stray into incivility, your are an ass for suggesting that it is so.
Good day.
What I meant was (Score:1)
Re:IBM built the Jaguar too (Score:1)
IBM does great work in the semiconductor business, it just takes a lot more than what Transmeta was willing to invest.
-Karl
/dos]# file msdos.sys
[root@kgutwin
Re:Nowadays... (Score:1)
Re:powerpc. (Score:1)
Hardware, hardware, hardware... (Score:2)
Atari invents the home Pong console, practically the first of its kind.
Other companies build various other boxes, some of which can play more than one game. The original Pong systems were outclassed, but then--
The Atari 2600 comes on the scene and beats out the Odyssey, the Vectrex, and other consoles, mostly because of better hardware design. The cartridge format allowed for more and better games, and the hardware made better games possible. Therefore the software developers came, because the platform was powerful and relatively easy to write for.
Nintendo comes along, and no one in this country had ever heard of them. Yet their console had such technical superiority and performance that the 2600 was doomed, and game makers sold their souls into Nintendo slavery just to get the right to code for it.
Other systems, such as Sega's SMS, had good hardware, but Nintendo had already captured the mindset of the market and most of the software makers. There does come a point at which it's too late, despite technical merits, but it's technical merits which turn the tide.
That's why, fast forward to the days of the PS versus N64, the PS won. The Nintendo had a better processor, but overall the PS was more advanced--it had CDs instead of cartridges. Game developers loved the CDs and hated the cartridges. To program a game into the small space of a N64 cartridge took more effort than if you have a full 650MB at your fingertips. Also, you don't need to license a proprietary cartridge format. So ultimately it was the superiority of the hardware which won over the game developers.
I think this is going to be more and more the case, since there have been no major advances in gameplay for years. What is going to get more important is photorealism, and the platform which can offer the best realism and still have ease of programming on its side will win the developers come the next generation of consoles.
We see the same thing in the PC gaming community, with video cards. 3DFX got game developers to code to their proprietary library because the performance was so much better and the effects the game devs could create were so much more intense. That abrubtly fell off when nVidia started making cards that were as good that people started buying, so the developers dropped the 3DFX-only route in favor of DirectX and OpenGL, which can be used with any card. But there was a period when 3DFX was so superior that gamers were only buying Voodoo cards, and so it made sense to code to the 3DFX cards only.
Jammin down the pedal like he's never comin back (Score:2)
Re:PS3???? (Score:2)
this would have been WAY cooler (Score:1)
The PS2 needs an adapter to use PS/2 mice and keyboards with it.
Re:Why does this take three years? (Score:2)
>Blair wrote:
>>Platform stability, even if it's artificial... >Listen closely; I work at a game company.
O yay.
(Sort of. I keep sending my resi to LucasArts and they keep saying "please do not include pictures of the Light Saber you constructed in your application.")
>Platform stability is *not* artificial.
By "platform stability" I didn't mean reliability. I meant compatibility. Minimal drift. To support the consistency you spoke of...twice. So that companies with shoestrings as skinny as WhizGameSchtremeCo's can get off the ground and pump a few more royal pct's into SNE's P&L.
But, as long as you brought it up, yes, my PS2 has "crashed". Changing disks doesn't reset it. I have to hit the reset button after I insert a disk. You will now likely claim that's not a bug, it's a feature. Sophistry's a bitch.
And yes, I do have experience with DO-178B Level-A certification testing of Avionics software. There is no more thorough test requirement. As a good buddy of mine puts it, "there isn't enough money printed to certify a TCP/IP stack for flight" (note: this is for cockpit/control systems; the rules are different for cabin/passenger-use systems).
I attribute the fact that Sony was able to make the thing reliable at all with any sort of feasible business plan to the inference that the system is much simpler than some people are making it out to be. This can also be accomplished by building the complex system out of less-complex, well-validated subsystems. I note that my PS2 shipped with two quenched USB ports and a fat bay for an "expansion module". I.e., a year or so of buyer-beta testing will validate the main unit before it is integrated with these complicating components.
>This effect is not from lack of documentation -- even the manufacturer's games follow this rule.
Documentation is communication from one person to many. (Yeah, yeah, sometimes several people have to add pages to the doc; but still, one teacher per meme, many learners per meme.) Even the game developers within Sony have to read about what the hardware and system software team created. You do know they're not the same people, right? Thorough, accurate, readable documentation costs a lot of money. If the system is documented properly and the game teams are experienced professionals from theme to design to release, you would not see asymptotic improvements. You would see the best features of the system used well in the first games and any games thereafter. Cf. the difference between a detailed, precise, accurate map and "it's over there a few hundred miles".
> and if I may stray into incivility, your are an ass for suggesting that it is so
An mine ass were less civil and justified a like retort.
--Blair
Re:Already happened with MIPS R3x00 :-) (Score:2)