wrinkledshirt asks: "I've just started programming with SDL for a game I've been wanting to make for a long time, and I've been making really quick work of it. The libraries and API are excellently designed and the project documentation is great. After banging my head against DirectX and even OpenGL for a while, this comes as a great relief, and I love the fact that my game will eventually run on Linux (and Windows, and FreeBSD, and Be, and MacOS, etc.). Still, I'm really early on in development, and even though I haven't had any problems yet, I'm wondering if I will, namely in performance. My question is this, how many programmers out there are tinkering or hacking or professionally coding with the SDL? How does it perform as the project gets bigger? How does it rank as a game programming library? Will it eventually be Linux's answer to DirectX?"
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