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Quake As An Architectural Design Tool

Posted by timothy on Sat Oct 21, 2000 08:33 AM
from the now-watch-them-charge-extra-for-this;)- dept.
Snaller writes: "'Established architectural virtual reality modelling systems tended to be very expensive, Mr Richens said. "We get slightly better results using a £30 game running on a £150 graphics card. So it's extremely low-cost virtual reality.'
The man saying this is Paul Richens, director of the Cambridge University's Martin Centre for Architectural and Urban Studies, and he's talking about a project to use Quake 2 as means to visualize new buildings. It's difficult for people to read architectural plans, but if you can "run" around in a virtual building you get a much better idea of what it looks like. The project is quite serious and is intended to let architects' clients see what the end product would look like - of course the guns and monsters just had to go, lest clients start to get trigger happy and blast away. 'They were doing that originally but we had to take the guns out -- the head of the department didn't like that at all,' Mr Richens said."
It's a fascinating project -- reminds me of my longtime hope to see driving games used to simulate actual upcoming trips, to learn what exits will be like, etc.
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  • Wow. I could have made MONEY?! by Accipiter (Score:2) Saturday October 21 2000, @04:05AM
  • Appropriate buildings for this sort of thing by Alien54 (Score:2) Saturday October 21 2000, @04:05AM
  • Christopher Alexander by SEGV (Score:1) Monday October 23 2000, @05:42AM
  • Re:Cool by alexpage (Score:1) Monday October 23 2000, @11:36AM
  • So? Is this supposed to be new? by willki (Score:1) Tuesday October 24 2000, @06:03AM
  • Re:Information must be left out by WaldoMapper (Score:1) Saturday October 21 2000, @07:38AM
  • Re:I did this once by Raptor CK (Score:1) Tuesday October 24 2000, @10:03AM
  • More Research for you, Brown by NuclearArchaeologist (Score:1) Saturday October 21 2000, @07:50AM
  • Movement, not photo-realism, is the benefit by gpvillamil (Score:1) Saturday October 21 2000, @07:52AM
  • Re:Hrm by kwsNI (Score:2) Saturday October 21 2000, @07:54AM
  • Re:be careful how you use that word "free" by Enahs (Score:1) Saturday October 21 2000, @08:02AM
  • Re:3d shopping coming soon by Mr. Buckaroo (Score:1) Saturday October 21 2000, @08:03AM
  • Re:... And Unreal, too! by Mr. Buckaroo (Score:1) Saturday October 21 2000, @08:05AM
  • Good, now if more companies would... by Faizdog (Score:1) Saturday October 21 2000, @04:05AM
  • by AxB_teeth (156656) on Saturday October 21 2000, @04:05AM (#687440) Homepage Journal
    hasn't unrealty [unrealty.net] been doing the same thing with the Unreal engine for quite some time? -m-
  • by Fervent (178271) on Saturday October 21 2000, @04:07AM (#687441)
    A Quake 2 solution for a blueprint would leave a lot of information out. Granted, in a "professional" simulator the model you show to the consumer ignores much of the structural information (they get the "pretty tour"). But you can always turn a few widgets on and say "here's the crossbeam below the thirtieth floor" or even "here's where that series of nails should be".

    Inclusion of this in a Quake 2 model would slow the system down and ultimately not be as detailed. In addition, you wouldn't be able to click on a wall section and find the exact parts needed, order replacements online, etc. like you can with more professional suites (without massive modifications to the code base).

  • Re:where's the real shoeboy?!?! by Shooboy (Score:1) Saturday October 21 2000, @04:08AM
  • Curves and Textures by zaius (Score:1) Saturday October 21 2000, @04:08AM
  • Been done in Cambridge before by Paul Wright (Score:2) Saturday October 21 2000, @04:09AM
  • Re:This would be funny.. by Alien54 (Score:2) Saturday October 21 2000, @04:12AM
  • by eap (91469) on Saturday October 21 2000, @04:13AM (#687446) Journal
    The surprised look on your client's face when he/she enters his new home.

    "Hmm. I don't remember asking for an ammo dump in the kitchen, and why is my bathtub filled with toxic slime?!"

    "Oh shit," you think as the Strogg guards begin to move in.
  • No weapons? by Vic (Score:2) Saturday October 21 2000, @04:15AM
  • Re:Unrealty (slightly o/t (but not really)) by Mr. Buckaroo (Score:1) Saturday October 21 2000, @08:15AM
  • Take away the guns? by Alien54 (Score:2) Saturday October 21 2000, @03:36AM
  • Quake II subway models by daved321 (Score:1) Saturday October 21 2000, @08:27AM
  • Re:Pipe dream (Score:3)

    by drinkypoo (153816) <martin.espinoza@gmail.com> on Saturday October 21 2000, @08:31AM (#687451) Homepage Journal
    What DOES work for architectural CAD? 2D vector drawing tools combined with real, hands-on knowledge of actual construction practices and the ability to hand-sketch 1 & 2 point perspectives for the client. Everybody has been blathering about digital architecture for about 5 years now, making ridiculous claims about what it allows designers to do, and it is all a bunch of bullshit. Again, 2D CAD, hand drawing, real knowledge. These are what you need, and these are the only practical tools that actually work.

    FUD, FUD, FUD.

    First of all, those architectural designs that people put together in cheesy programs are useful because it lets them tell the architect what they're looking for. Sure, people spend hours, perhaps even cumulatively days working on the plans, but so what? It's their time, and it lets them play with the design of the house, visualize their concepts, and decide what they do want, and what they don't.

    Real design tools like AutoCAD of course are useful, but if you're not an architect, there's no point to it. You CAN get AutoCAD drawings printed, if you set them up properly, into blueprints. AutoCAD also has some limited 3D realization tools these days, which is a nice added bonus.

    Even more than that though is the fact that AutoCAD drawings (DXF) are basically the de facto standard for 3D interchange; Almost everything will import and export them, including Lightwave, 3D Studio, Alias, and so on. It's just some basic polygonal data, anyhow. Once you bring them into your 3D package you can texture them, and render them into something very nearly realistic. While the expense and time used there doesn't seem to much be worth it on the consumer scale, doing such things for a buisness, showing them what a building will ACTUALLY look like has closed many a sale for design houses not afraid to embrace technology.

    In fact, Lightwave 3D with its $5000 price tag (Which, BTW, holds fully half of the design/render seats in the 3D industry) does such wonderful things as network rendering, and radiosity. If you have three or four machines in the office, you can render out poster prints overnight with truly beautiful lighting that really do bear a disturbing resemblance to reality - And you can simply import the DXF files right into Lightwave Modeler for texturing. Bust out KPT Bryce, and you can even create a plot of land for the building to sit on.

    Just because you've never gotten any good use out of 3D design tools doesn't mean no one can, any more than the fact that I can't use your tools to build a house.

  • My Office Building in Half-Life by camt (Score:2) Saturday October 21 2000, @03:38AM
  • Re:Information must be left out by drinkypoo (Score:1) Saturday October 21 2000, @08:40AM
  • Re:Take away the guns? by Ledge (Score:2) Saturday October 21 2000, @03:39AM
  • High School by GigsVT (Score:1) Saturday October 21 2000, @08:42AM
  • I see many uses ... by Shooboy (Score:1) Saturday October 21 2000, @03:39AM
  • Re:Fragging for fun and profit :) by drinkypoo (Score:1) Saturday October 21 2000, @08:43AM
  • Why Quake 2? by King of the World (Score:1) Saturday October 21 2000, @03:40AM
  • Re:Chasing ulgies around my old folks' home by DankNinja (Score:1) Saturday October 21 2000, @09:33AM
  • Hrm (Score:3)

    by LNO (180595) on Saturday October 21 2000, @03:40AM (#687460)
    They should have just left the stairs out instead- force 'em to rocket-jump to the second floor.
  • by AugstWest (79042) on Saturday October 21 2000, @09:39AM (#687461)
    Back in te Doom days, there was a .wad called houses12.wad which was our absolute favorite -- you were running through bedrooms, down halls, leaping over the couchi nto the living room firing the double-barrel shotgun....

    I've often wished that there were realistic levels of malls, etc. for Quaking...

    Maybe some of these architectural designs could be relased.... The one that's in the screenshots looks pretty cool.
  • Use blender instead by rash (Score:2) Saturday October 21 2000, @03:41AM
  • Re:Unconstitutional? by Mr. Adequate (Score:1) Saturday October 21 2000, @09:49AM
  • Unconstitutional? by RPoet (Score:2) Saturday October 21 2000, @03:41AM
  • Cause Blender is unusable??? by Mindjiver (Score:1) Saturday October 21 2000, @04:17AM
  • Re:Use blender instead by isorox (Score:1) Saturday October 21 2000, @04:17AM
  • You missed the best part! by reemul (Score:1) Saturday October 21 2000, @04:21AM
  • by MousePotato (124958) on Saturday October 21 2000, @04:22AM (#687468) Homepage Journal
    One of the architectural firms I worked had a lot of fun with this. We would make a model of the space plan of a given building in Qoole and setup lan games on saturdays or after hours when q2 came out. Part of the fun would be namimg the players as the clients who the project was being built for. You could frag the boss and the project managers for the realtor etc. Much deathmatch fun was had this way though we never did anything serious about it as far as a visualization tool. There was something funny about the whole unit scale in q2 though. The units don't convert right like 1,1,1 didn't equal 1'x1'x1' I think it worked out to something like 1.1x1.1x.83 I don't remember as it was a few years ago already (surely someone elso out there can post the right units). We didn't fancy up the textures or make the levels 100% accurate. We were just in it for the frags on a lan where DM would be with 4-6 players on nice highend CAD systems (21" monitors, 32meg GL cards, tons of memory etc..)The article didn't mention the incredible team building effect this has on the design teams though. In an office the little bit of competition added to the tons of fun made for a much tighter construction documentation team. This comes in quite handy when you have condoc's of 100 or so sheets and a need to assemble them quickly.

  • Re:Pipe dream by Alien54 (Score:2) Saturday October 21 2000, @04:25AM
  • Architectural Level Design by cowscows (Score:1) Saturday October 21 2000, @04:25AM
  • Have seen --- work is of excellent quality by ALB (Score:2) Saturday October 21 2000, @04:32AM
  • not particularly new by mihalis (Score:1) Saturday October 21 2000, @04:32AM
  • Re:Information must be left out by Fervent (Score:2) Saturday October 21 2000, @09:52AM
  • Re:Information must be left out by Ungrounded Lightning (Score:2) Saturday October 21 2000, @09:53AM
  • Been there, done that, got the t-shirt by Squeezer (Score:1) Saturday October 21 2000, @10:12AM
  • Violence in games spawning violence in life? by Ambiguous Coward (Score:1) Saturday October 21 2000, @10:24AM
  • Your new home... by Isldeur (Score:1) Saturday October 21 2000, @10:55AM
  • Re:Pipe dream by Trevor Goodchild (Score:2) Saturday October 21 2000, @10:57AM
  • Re:Unconstitutional? by dumdeedum (Score:1) Saturday October 21 2000, @10:59AM
  • Re:Information must be left out by iabervon (Score:1) Saturday October 21 2000, @11:33AM
  • Re:Good, now if more companies would... by tooth (Score:1) Saturday October 21 2000, @04:34AM
  • Hamster maze by Captain Spam (Score:1) Saturday October 21 2000, @04:42AM
  • ... And Unreal, too! by UncleAlias (Score:1) Saturday October 21 2000, @04:51AM
  • Not quite (Score:3)

    by Brown (36659) on Saturday October 21 2000, @04:56AM (#687484) Homepage
    Quake's movement code, networking etc would take a long time to reproduce.

    Licensing fees? What licensing fees? You can do everything they say with a simple mod, just like say ctf or rocket arena. No need to go licensing the engine or anything. There are plenty of level editors, and the game source (not including graphics networking etc) is freely availible to remove the weapons. You can do an imressive amount just with the public tools released by iD.

    Moderators, do some research :)
  • by Tony Shepps (333) on Saturday October 21 2000, @05:00AM (#687485) Homepage
    When Doom 2 came out, I used it to educate my boss. I worked in IT at a supermarket chain. I showed him the game and said, "Now imagine instead of dungeon-like walls, these are aisles. And instead of pointing and shooting at something, you point at it and buy it. And with real-time inventory, it shows you how many are really left on the shelf. And the delivery information goes directly to the delivery company..."

    From where we stood that day, I made the usual mistake of being overly optimistic about the future of technology, and I figured it was about 4 years away. That was about 1994...
    --

  • Other engines.... by bokane (Score:1) Saturday October 21 2000, @05:05AM
  • Ive been doing this for almost 2 years by Jainith (Score:1) Saturday October 21 2000, @05:08AM
  • Re:I did this once by Tycho (Score:1) Saturday October 21 2000, @11:45AM
  • very useful for multiplayer by |turtle| (Score:1) Saturday October 21 2000, @12:23PM
  • Re:VRND did this a year ago, with unreal technolog by King of the World (Score:1) Saturday October 21 2000, @12:45PM
  • Re:A couple highways are that bad by cot (Score:2) Saturday October 21 2000, @01:20PM
  • Uhhh, the original post was all about free. by NuclearArchaeologist (Score:1) Saturday October 21 2000, @01:52PM
  • Virtus went the other direction by Bogatyr (Score:1) Saturday October 21 2000, @02:04PM
  • Here it is. by cvd6262 (Score:2) Saturday October 21 2000, @02:09PM
  • Suicide! by subreality (Score:1) Saturday October 21 2000, @05:13AM
  • be careful how you use that word "free" by NuclearArchaeologist (Score:1) Saturday October 21 2000, @05:14AM
  • by Crash Culligan (227354) on Saturday October 21 2000, @05:17AM (#687497) Journal
    Does anyone remember how it used to be?

    1. Military makes scientific breakthrough.
    2. Military makes scientific breakthrough cheap enough for businesses and consumers to afford and play with.
    3. Someone finds a good real-world application for said breakthrough.
    4. The world suddenly turns on its ear because of Some Bright New Shiny Thing.


    This is how I recall we got many technical advances: rayon, nylon, teflon, the Internet (back then it was Arpanet)... But then this happens.

    The military had simulators long before the 3D FPS, but this particular application of 3D modeling technology didn't come directly from the military. It came from the gaming industry.

    The armed forces have long had to acquire maximum resources for minimum capital and squeeze them into minimum space. That's why they conduct scientific research to create the ideal blend of Good, Fast, and Cheap to satisfy various cryptic requirements.

    In that regard, the armed forces are nothing compared to the commercial software industry, which isn't working under contract to produce their goods, and consequently may lose their collective shirts if the consumers don't buy it!

    So put the military on the back burner. Sure, they'll still innovate when they absolutely need to, or when a subcontractor has a nifty idea, but that's not where this particular nifty idea came from. More will come from there before it's done.

    And by the way... there's another reason for people not to ban 'violent' video games. Do you think a game like Hello Kitty's Pie-Throwing Splatmatch would need a robust 3D renderer and realistic particle effects? Well, maybe, but what bugger would buy and play it?

    If you prevent the industry from writing software up to the tastes of the adult player, then they won't bother writing software up to the standards of the adult player. Goodbye action, 3D graphics, any need for processor speed, or technological advancements. What use does a video-game written for a four-year-old have for any of those?

    The innovations will come faster from those industries more dependent on them for their survival. And will come slower from those that don't need to use them. Legislating morality in this case will do the latter.

    But I've been wrong before...

    ---
  • old news by coinsweet (Score:1) Saturday October 21 2000, @05:20AM
  • Are American highways really that bad, that you feel you need to practise the drive between San Francisco and L.A.?

    My most exciting driving experience had to be getting off 287 in San Francisco. Normally, when you take a highway exit, and you see the sign saying "Exit 35 m.p.h.", that should be mentally translated to "Keep it below 60, and start decelerating". There's an exit in San Francisco, however, where "Exit 25 m.p.h." means "If you are driving 26 m.p.h., you are about to die". Tight little loop that nearly threw my friend's car off the road, and nearly made me rear-end him trying to brake as fast as he had to.

    Yeah, yeah, my fault. I'm normally a safe driver, though, I swear...

  • Re:Unconstitutional? by BitwizeGHC (Score:1) Saturday October 21 2000, @05:25AM
  • quiver! by TotallyUseless (Score:1) Saturday October 21 2000, @05:25AM
  • Re:Why Quake 2? by Danny Tai (Score:1) Saturday October 21 2000, @06:04AM
  • Re:Use blender instead by LucVdB (Score:1) Saturday October 21 2000, @06:04AM
  • Re:Sad git! by pivo (Score:1) Saturday October 21 2000, @05:27AM
  • Re:I did this once by ZachB (Score:1) Saturday October 21 2000, @06:04AM
  • Re:Unconstitutional? by Elgon (Score:1) Saturday October 21 2000, @06:07AM
  • More schools should do this by TotallyUseless (Score:1) Saturday October 21 2000, @05:31AM
  • Try Chinese... by Jeff DeMaagd (Score:1) Saturday October 21 2000, @06:10AM
  • True, but with something like Q2, they can put a licensed copy on a CD, with the level, and give it to the clients. Any computer a business person is going to see these days will run it. Hell, business could put it on one of those little 'business card' CD-ROMS and give it out to people who are going to visit anytime soon. No, it's not as accurate, but it's much more portable.
  • Cool... by Mike1024 (Score:2) Saturday October 21 2000, @06:12AM
  • Re:Been done in Cambridge before by Elgon (Score:1) Saturday October 21 2000, @06:14AM
  • Re:A couple highways are that bad by SuiteSisterMary (Score:2) Saturday October 21 2000, @06:15AM
  • Re:Information must be left out by T-Ranger (Score:1) Saturday October 21 2000, @06:16AM
  • Re:Trickle-Down Paradigm Shift by kubrick (Score:1) Saturday October 21 2000, @03:14PM
  • Re:Usability question. by Jowr (Score:1) Saturday October 21 2000, @04:52PM
  • Good idea by Styder (Score:1) Saturday October 21 2000, @05:22PM
  • I've used q3radiant for this purpose by Primer (Score:1) Saturday October 21 2000, @05:26PM
  • Re:Unconstitutional? by Banjonardo (Score:1) Saturday October 21 2000, @05:45PM
  • doom2 map of some of MSU by pmsyyz (Score:1) Saturday October 21 2000, @07:00PM
  • Activeworlds is better for this... by Invurt (Score:1) Saturday October 21 2000, @07:01PM
  • Re:Pipe dream by drinkypoo (Score:1) Saturday October 21 2000, @08:03PM
  • Re:Architectural Level Design by cowscows (Score:1) Saturday October 21 2000, @08:24PM
  • Tour by Bender Unit 22 (Score:1) Saturday October 21 2000, @05:32AM
  • by Mick D. (89018) on Saturday October 21 2000, @05:33AM (#687524) Journal

    During College we used Quake2 and the Build editor from Duke Nukem for walkthroughs of theatrical set designs. The actors and directors could check out all the passages behind the set and they could tell what sight-lines they would have to deal with.

    We also used it for Virtual sets that we could project up on the back of the physical set and the actors could interact live with the Virtual set via the VR operator.

    If you want to check out more information about it all go to the WPI Virtual Reality Performance Page [wpi.edu]
  • Usability question. by Stoutlimb (Score:1) Saturday October 21 2000, @05:33AM
  • I did this once (Score:5)

    by cvd6262 (180823) on Saturday October 21 2000, @05:34AM (#687526)
    For my World Civ. general education requirement, I took a manufacturing class called "History of Creativity". The final project could be anything of our choosing, but it had to be about something historical and carried out creatively.

    People in past semesters had done 3-D renderings of the Parthenon, etc, but they had only generated still images. I figured I could use WorldCraft 2.0 which came with Half-Life to generate something historical that the user could walk around.

    I started with the Globe theater. I dug up some sketches of the new and old buildings, and then set to work. About the time I was ready to start my first real attempt, we covered the Berlin Wall in class.

    So, I quickly changed the focus from just walking through a historical monument, to trying to escape from East Berlin. Again, I did pleanty of research and put serveral historically accurate escape routes into the level. Added soldiers, automatic-firing machine guns, etc.

    I wrote Valve and Sierra Software to asked them if they could help with the licensing issues, but I never heard back from them. So, with the help of a couple of cracks from www.megagames.com, I was able to put the whole 70MB game (after I removed all the uneccessary sounds and models from the .PAK file), and a webpage I made on the history of the Berlin Wall, on one CD, which I "lent" to my professor for grading. He loved it, gave me a 99 out of 100 on the project, and then returned the CD.

    Now the ComSci and Engineering dept. are trying to create a way to use quicktime VR to simutate a walk around campus for new/prospective students. I'm trying to convince them to use something like this instead, and this article should help.

  • Re:Appropriate buildings for this sort of thing by kbs (Score:1) Saturday October 21 2000, @05:36AM
  • Re:Appropriate buildings for this sort of thing by pivo (Score:1) Saturday October 21 2000, @05:36AM
  • Your IP by quarter (Score:1) Saturday October 21 2000, @06:20AM
  • by ekidder (121911) on Saturday October 21 2000, @05:36AM (#687530) Homepage
    The same could be said to you :) "Free" is an interesting word with a lot of meanings (15 for the adjective, according to M-W [m-w.com]).

    "F ree" is such a great word at causing cognitive dissonance among people :) If Blender comes at no cost, then it is still free, even if it has restrictions. Likewise, if it cost money, but had no restrictions, it would still be free.

    Dear God in Heaven, I love english.
  • And of course there are easier maps for Tuxracer! by timothy (Score:1) Saturday October 21 2000, @06:21AM
  • Re:A couple highways are that bad by ekidder (Score:1) Saturday October 21 2000, @05:39AM
  • Re:Been done in Cambridge before by pivo (Score:1) Saturday October 21 2000, @05:41AM
  • Re:Usability question. by Ig0r (Score:1) Saturday October 21 2000, @05:42AM
  • Poly/Brush limit for one by Sawbones (Score:1) Saturday October 21 2000, @06:30AM
  • Re:Sad git! by SmokeSerpent (Score:1) Saturday October 21 2000, @06:33AM
  • Shooters Formula 1 of graphics by Anonymous Coward (Score:1) Saturday October 21 2000, @06:36AM
  • Exits? by Johnny Starrock (Score:1) Saturday October 21 2000, @03:42AM
  • (off-topic) Re:I see many uses ... by techwatcher (Score:1) Saturday October 21 2000, @03:42AM
  • Re:Take away the guns? by Alien54 (Score:1) Saturday October 21 2000, @03:44AM
  • Re:My Office Building in Half-Life by Kiss the Blade (Score:2) Saturday October 21 2000, @03:45AM
  • A crazy idea: by Restil (Score:2) Saturday October 21 2000, @08:29PM
  • Sad git! (Score:4)

    by DrWiggy (143807) on Saturday October 21 2000, @03:46AM (#687543)
    ... reminds me of my longtime hope to see driving games used to simulate actual upcoming trips, to learn what exits will be like, etc.

    Is it just me, or does that notion strike anybody else as being pathetic in the extreme. Are American highways really that bad, that you feel you need to practise the drive between San Francisco and L.A.? If you're about to undertake an 8-hour drive, do you really feel the need to practise it before-hand? Are you that bad a driver? Or perhaps, you want to drive down to the circle-K to pick up some more cheap booze, but you've had a few already, so had best just practise and see if you're likely to kill anybody. :-)

    I can understand the prinicple though - engineers being able to "drive" down roads before building them to see if there are any danger spots, etc. and I have to admit that certain F1 racing games on the PSX are so realistic, that now when I watch F1, I know the tracks perfectly, and the on-board cameras just remind me of playing the game.

    The idea of producing buildings like this though is... interesting. The problem is, that real-time rendering is not good enough yet to make this sort of tool life-like or photo-realistic. When it is, I'm sure that not only will architects spend their entire team building models like this and then converting them back to traditional architectural blueprints (rather than the principle of taking blueprints and producing models as the article suggests), but also that "violent" video games may actually cause real trauma. Now, there's a thought.
  • Re:Take away the guns? by Sakke (Score:1) Saturday October 21 2000, @03:47AM
  • This is nothing new by cyrixone (Score:1) Saturday October 21 2000, @09:11PM
  • huh? by xynopsis (Score:1) Saturday October 21 2000, @03:48AM
  • i'm surprised by kapone_1 (Score:1) Saturday October 21 2000, @09:11PM
  • Re:(off-topic) Re:I see many uses ... by Shooboy (Score:1) Saturday October 21 2000, @03:48AM
  • Your missing the point ! by bushboy (Score:1) Sunday October 22 2000, @01:58AM
  • Re:Been done in Cambridge before by Paul Wright (Score:1) Sunday October 22 2000, @02:33AM
  • another example for quake in architecture schools by markrosa (Score:1) Sunday October 22 2000, @03:29AM
  • Re:Unconstitutional? by Kiss the Blade (Score:1) Sunday October 22 2000, @03:38AM
  • Public city plans by porttikivi (Score:1) Sunday October 22 2000, @05:35AM
  • Re:Fragging for fun and profit :) by pivo (Score:2) Saturday October 21 2000, @05:47AM
  • I-285 in Atlanta is worse than you could imagine. by b0z (Score:1) Saturday October 21 2000, @05:56AM
  • Re:Take away the guns? by Anonymous Coward (Score:1) Saturday October 21 2000, @06:46AM
  • Re:I've done this with Doom.. by Elgon (Score:1) Saturday October 21 2000, @06:01AM
  • Re:Fragging for fun and profit :) by GeekOfSpades (Score:1) Saturday October 21 2000, @06:48AM
  • Re:Usability question. by .Maj (Score:1) Saturday October 21 2000, @06:49AM
  • Re:Fragging for fun and profit :) by Mutok (Score:1) Saturday October 21 2000, @06:01AM
  • The project is Microsoft-sponsored.. by bert (Score:1) Saturday October 21 2000, @06:02AM
  • It's Our 2nd Amendment Right by mastamike (Score:2) Saturday October 21 2000, @06:49AM
  • Wow, and VR Notre Dame... by Booker (Score:1) Saturday October 21 2000, @06:51AM
  • Planetunreal has this story [planetunreal.com] about the work by Digitalo Design [digitalo.com] on VRND [vrndproject.com]: the real-time virtual reality reconstruction of the Notre-Dame de Paris Cathedral. (There's also this article in Newsday Online [newsday.com].) Digitalo has modeled other stuff with the Unreal engine, including twelve acres of the Everglades.

    Slashdot user "Vito" mentioned this in a comment on a July story [slashdot.org], and appears to be working on a virtual reality office building tour package called "Unrealty" (being used but no yet being distributed).

    P.S.: UT starts shipping for the Playstation 2 this week (before the PS2 itself ships), according to this story [planetunreal.com].
  • I always wanted to... by Junior J. Junior III (Score:1) Saturday October 21 2000, @07:07AM
  • Not a new idea by Chas (Score:1) Saturday October 21 2000, @07:09AM
  • Re:A couple highways are that bad by rgmoore (Score:1) Saturday October 21 2000, @07:11AM
  • Re:Unconstitutional? by Kiss the Blade (Score:2) Saturday October 21 2000, @07:14AM
  • This would be funny.. by AFCArchvile (Score:2) Saturday October 21 2000, @03:53AM
  • Re:Cool by rufo (Score:1) Saturday October 21 2000, @03:54AM
  • Re:Sad git! by garcia (Score:1) Saturday October 21 2000, @03:56AM
  • Re:Cool (Score:3)

    by Anonymous Coward on Saturday October 21 2000, @03:56AM (#687572)
    At least you have a Mac. Some of us are forced to use Linux.


    You are in a architect's plan. There are 2 floors, 8 doors, 5 rooms and 3 hallways. What do you wish to do?

    Go left
    How far?
    2 paces
    You have bumped into a wall.
    Quit.
    ?
    Exit
    ?
    ^Z
    ?
    ESC
    ?
    ctl-alt-del
    ?
    Hello?
    I'm still here. What do you wish to do?


    &ltPOWERS OFF&gt
  • Re:Unconstitutional? by Kiss the Blade (Score:1) Saturday October 21 2000, @03:57AM
  • Can we get our hands on their designs? by ckedge (Score:1) Sunday October 22 2000, @07:01AM
  • Quake as a ...tool? by Sfing_ter (Score:1) Sunday October 22 2000, @07:07AM
  • I always double the advertises speed by macdaddy (Score:1) Sunday October 22 2000, @07:43AM
  • Re:A couple highways are that bad by Zach Baker (Score:2) Sunday October 22 2000, @08:53AM
  • I've done this all before... by hex1753 (Score:1) Sunday October 22 2000, @11:36AM
  • Re:Pipe dream (Score:5)

    by Trevor Goodchild (187368) on Saturday October 21 2000, @07:26AM (#687579)
    The whole idea of consumer 3D home design programs is dumb. As a matter of fact, the whole idea of 3D architectural design is 99% useless, and I do speak from experience. I have tried many 3D design packages for architecture, and they all suck. The only thing they are good for is generating a "Gee Whiz" from the client.

    There are currently 3 different sorts of 3D packages out there. The first would be consumer products such as Broderbund's, which as you correctly mention is basically worthless. People spend hours generating these sickly looking, pastel colored models and then hand un-scaled and impossible to build floor plans to a builder. Then the builder says, "That's nice, but I need real plans, and it's going to cost you 2-5 grand for 'em."

    The second ones are "complete" design packages like ArchiCAD and AutoCAD Architectural Desktop. They typically sell for something north of 5 thousand for a single seat license. These tools are absolutely unparalleled when it comes to spending far too long on something that seems to be working great until you try to generate either real working drawings or nice renderings. Then you discover that the package doesn't do either one very well, and you spend even more time fixing everything, often in another program.

    The final visiualisation tools are "pure" 3d programs like Alias, 3D Studio Max, etc. These are wonderful for creating stunning looking pictures that can't be built for anything even close to a realistic budget. They also do not generate any sort of functional working drawings, so you still have to go to another program for drafting.

    What DOES work for architectural CAD? 2D vector drawing tools combined with real, hands-on knowledge of actual construction practices and the ability to hand-sketch 1 & 2 point perspectives for the client. Everybody has been blathering about digital architecture for about 5 years now, making ridiculous claims about what it allows designers to do, and it is all a bunch of bullshit. Again, 2D CAD, hand drawing, real knowledge. These are what you need, and these are the only practical tools that actually work.

    The siren call of 3D toys is strong, and no doubt eventually they will be able to do what people dream they should, but the current reality is not even close. My advice to anybody looking for some sort of miracle, Swiss Army CAD program is to instead spend the money on manual drafting tools and learn how to visualise in 3 dimensions. If you don't you are just wasting your time, because I absolutely guarantee any decent architect can create real plans and renderings that the client understands in far less time than some 3D jockey with an SGI.

  • Re:My Office Building in Half-Life by gle (Score:1) Sunday October 22 2000, @11:40PM
  • Olllllld idea by ^_^x (Score:1) Monday October 23 2000, @04:46AM
  • When I see "Exit, 25..." by SEGV (Score:1) Monday October 23 2000, @05:38AM
  • Re:... And Unreal, too! by kupolu (Score:1) Saturday October 21 2000, @07:30AM
  • Re:3d shopping coming soon by Punto (Score:1) Saturday October 21 2000, @07:35AM
  • Re:be careful how you use that word "free" by NuclearArchaeologist (Score:1) Saturday October 21 2000, @07:36AM
  • Re:Fragging for fun and profit :) by MousePotato (Score:1) Saturday October 21 2000, @07:37AM
  • Chasing ulgies around my old folks' home by storem (Score:1) Saturday October 21 2000, @03:59AM
  • Re:Sad git! by rufo (Score:1) Saturday October 21 2000, @04:00AM
  • can't wait to see... by libreazul (Score:1) Saturday October 21 2000, @04:00AM
  • Re:Sad git! by rrhal (Score:1) Saturday October 21 2000, @04:01AM
  • by tooth (111958) on Saturday October 21 2000, @04:02AM (#687591) Journal
    Mr Richens revealed that the lifts were a bit dangerous because "if you get in while it's upstairs, it comes down and hits you on the head, and you die."

    I hope that they get these bugs sorted out before they finish the meatspace version!

  • Pipe dream (Score:4)

    by Brian Kendig (1959) on Saturday October 21 2000, @04:03AM (#687592) Homepage
    I've often wished that the home modelling programs out there would use the Quake engine (or some other good 3D shooter engine).

    I'm having a house built right now... and the best consumer-level home designer program I've found has been Broderbund's "3D Home DesignSuite." It does offer 3-D peeks into the house plan... but it doesn't do texture-mapping, nor lighting, nor does it let you roam around the model in real-time, nor does it let you angle your view up or down. All it does is crude polygonal views.

    Couple the modeller in "3D Home DesignSuite" with the renderer in Quake III, and you'd have a dream come true! Broderbund, are you listening?

  • Re:Cool by Anonymous Coward (Score:1) Saturday October 21 2000, @04:04AM
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