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Programming Books Media Book Reviews IT Technology

Teach Yourself UML in 24 Hours 262

Wrinkled Shirt writes: "If you want to be able to work either as or with a systems analyst, you're going to have to speak the same language as everyone else in your team, and in the tech industry that language is increasingly becoming the UML. The Unified Modelling Language provides ways of modelling every sort of system that you can imagine, covering everything from the relationships of your different objects to the dynamics of the system in action to the way it'll look when you physically set it up." He's reviewed below the SAMS-published Teach Yourself UML in 24 Hours; read on below for his reactions to the book, both good and bad.
Teach Yourself UML in 24 Hours, 2nd Edition
author Joseph Schmuller
pages 397
publisher SAMS
rating 5.5
reviewer WrinkledShirt
ISBN 0-672-32238-2
summary Useful enough as an introductory text, but likely needs companion texts for anyone who wants to design complex systems.

*

Introduction

The UML was adopted by the OMG (Object Management Group) as their official method of visually representing an object-oriented design, and as such is particularly well-suited to working with CORBA (Common Object Request Broker Architecture). Now, the OMG believes in their acronyms the way the Irish believe in their whiskey, and if you're hoping they'll give you introductory material on how to use the UML without broadening the context to all the other standards the OMG is responsible for, well, good luck. Addison Wesley has an entire series dedicated to the UML and different aspects of it, and O'Reilly's got the requisite Nutshell book, but there's definitely a void for good low-cost beginner texts, and it is this void that Schmuller's book attempts to fill.

Does it succeed? Well, sort of.

The Good

Teach Yourself UML in 24 Hours is a very thorough introduction to the language. The first fifteen chapters alone cover practically every structural and behavioural element, all the important relationships, static diagrams and dynamic diagrams, and even a little object-oriented design theory. As far as computer books go, it's not very expensive at its full price, and is even available at some discount stores. It is also loaded with sample diagrams throughout, and has a large seven-chapter case study going through a sample project design process, terminating with a couple of chapters on miscellaneous applications of the UML.

Understanding the subjective element of design, this book tries to help the reader gain their own personal take on the UML by providing lots of sample exercises to perform, and the sum total is a book that gives the reader a good idea of the effectiveness of the UML as a modelling language. In fact, if I were a systems analyst and I needed to give my team a crash course in the UML before getting them to implement my specs, I could do a lot worse than making them all read this book first.

Unfortunately, here's where the accolades stop. A book that teaches people how to read another person's diagrams written in the UML is one thing, but as an effective reference on how to design using the UML, the book comes up short in a few ways.

The Not-So-Good

Part of the power of the UML is that even though the OMG really needed to it to get their CORBA spec to make sense visually, you can basically use the UML to describe any old sort of system you want. Unfortunately, Schmuller takes a little too much advantage of this, and a disproportionate amount of the examples and diagrams involve physical systems instead of software systems. It's as though software design is a bit of an afterthought, which is fine, but the book could have been richer had it focused more on this aspect of UML implementation rather than, for instance, how to use the UML to model a soda machine.

Another shortcoming is that the book tantalizes us with the odd example proving that part of the power of the UML comes from the flexibility to combine elements from multiple diagrams into a single diagram, and yet these examples are used so sparingly and with no substantive explanation to the methodology involved that you're left with a feeling that even though the UML can do a lot of things, you're not quite sure how to make it do all those things for you.

It's admirable that Schmuller devoted so much time to the case study, and made sure that the scope was broad enough that all of the topics explained to that point got an appearance. However, one of the pitfalls of trying to come up with a case study that outlines a fundamentally subjective process is that some of the design decisions are going to seem arbitrary to some people who don't have a psychic connection to the author. It's not something unique to this book, but this book falls victim to it. Schmuller would have done better to have used those seven chapters to describe two different systems to give a broader idea and more than one context to the process of UML design. He also took a little too much creative license with scripting the hypothetical interview process. A reference book on the UML isn't the best place to try out your best David Mamet impression.

And then there are the really minor problems. Some of the diagrams could use a little cleaning up, and sometimes the basic diagram is represented a little differently in the summary section as it is in the chapter dedicated to it. Some of the more complex diagrams are handled first and the simpler ones later. There's no real explanation that makes sense to a newbie about the difference between an aggregation and a composite. And finally, even though one could argue that learning about the UML itself should be kept as a separate and distinct process from learning about how to program off a UML design, I think such a chapter would have been far more beneficial to a neophyte than the chapter on modelling for embedded systems, which is likely to be the domain of people who are far beyond the level of UML familiarity that this book is going to give you anyway.

Conclusion

Now, even though as individual criticisms these might seem minor, as a whole it adds up to a book that's going to need a couple of companion references for the reader to truly feel ready to start diagramming with the UML in a professional environment. However, as said before, it isn't too expensive and is pretty much alone in the world of introductory manuals to the UML, and even if you're hoping to become a full-fledged analyst you have to learn to crawl before you can learn to walk, and this book will help you do just that. Just don't expect to be running marathons by the end.

Table of Contents

(
exploded version here)

Introduction.
Hour 1. Introducing the UML.
Hour 2. Understanding Object-Orientation.
Hour 3. Working with Object-Orientation.
Hour 4. Working with Relationships.
Hour 5. Understanding Aggregations, Composites, Interfaces, and Realizations.
Hour 6. Introducing Use Cases.
Hour 7. Working with Use Case Diagrams.
Hour 8. Working with State Diagrams.
Hour 9. Working with Sequence Diagrams.
Hour 10. Working with Collaboration Diagrams.
Hour 11. Working with Activity Diagrams.
Hour 12. Working with Component Diagrams.
Hour 13. Working with Deployment Diagrams.
Hour 14. Understanding the Foundations of the UML.
Hour 15. Fitting the UML into a Development Process.
Hour 16. Introducing the Case Study.
Hour 17. Performing a Domain Analysis.
Hour 18. Gathering System Requirements.
Hour 19. Developing the Use Cases.
Hour 20. Getting into Interactions and State Changes.
Hour 21. Designing Look, Feel, and Deployment.
Hour 22. Understanding Design Patterns.
Hour 23. Modeling Embedded Systems.
Hour 24. Shaping the Future of the UML.
Appendix A. Quiz Answers.
Appendix B. Modeling Tools for the UML.
Appendix C. A Summary in Pictures.
Index.

Related Links

SAMS
Object Management Group
OMG's UML Resource Page
Google Search for Case Tools


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Teach Yourself UML in 24 Hours

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  • by forged ( 206127 ) on Tuesday January 15, 2002 @12:20PM (#2842387) Homepage Journal

    The Unified Modelling Language provides ways of modelling every sort of system that you can imagine...

    Isn't this the reason why XML was designed for ? If someone would care explain the difference between the two...

    • Re:What about XML ? (Score:3, Informative)

      by ergo98 ( 9391 )

      UML is a Visio-sort of diagramming standard (although now they are formalizing or have formalized a standard file format so different UML formats can actually share diagrams) to convey all manner of software design issues: Usage of a system, sequences, collaboration, etc. Totally and completely different than XML.

    • Re:What about XML ? (Score:2, Interesting)

      by gbvb ( 304328 )
      XML is more of a Data description language. UML is more of a Design and prototype description language. XML, You can use it right in your sources while doing data exchange and what have you.. UML, is mostly useful in coming up with that design and how to deploy this stuff etc.
      On a related note, there is an article in a recent Software development magazine on using UML to design XML applications.(I dont have the URL handy.. Sorry).
    • Re:What about XML ? (Score:3, Informative)

      by schtoo ( 119802 )

      XML is a way to pass and store data. UML is a way to model systems and interactions.

      XML is to UML what a lumber truck is to a blueprint.
    • Re:What about XML ? (Score:3, Informative)

      by RazzleFrog ( 537054 )
      UML is a modeling language. In simple terms, it is like creating a flowchart of system processes and then using something like Rational Rose to create actual code. That is a very simple overview.

      XML is a markup language. Simply again, it is used to allow the easy communication of information between disparate systems.
    • XML is used to represent data, while UML is used to represent systems.

      XML is typically used in the implementation of a system, while UML is used to communicate the design of the system (during the design and implementation processes as well as afterwards).

      It's also slightly misleading to call UML a "language" because it consists primarily of visual diagrams drawn according to several standards for notation.
    • XML = Extensible _Markup_ Language. Based on SGML (Standard General Markup Language), it is used for marking up data in a way that clearly indicates the structure of the information. UML is a _Modelling_ Language. Its purpose, essentially, is to describe and specify systems. It provides a way for various participants in a project -- coders, managers, users, etc. -- to be able to communicate about a system being designed. (It's a bit simplistic, but that's the basic idea...)
      • Okay -- if I wasn't all psyched about my first-ever Slashdot post, I might have noticed that I needed some HTML tags.

        Here's the readable version: (Feel free to moderate the original down -- is there a "clueless" category?

        XML = Extensible _Markup_ Language. Based on SGML (Standard General Markup Language), it is used for marking up data in a way that clearly indicates the structure of the information.

        UML is a _Modelling_ Language. Its purpose, essentially, is to describe and specify systems. It provides a way for various participants in a project -- coders, managers, users, etc. -- to be able to communicate about a system being designed.

        (It's a bit simplistic, but that's the basic idea...)

    • UML is designed to allow programmers, engineers, and managers to share design information in an object oriented way, and is visual. Think of it as an object oriented flowchart.

      XML is designed to allow systems to share data, and is textual.

    • UML (and its associated processes) are used to model requirements and design software systems. It is a very graphical, diagram oriented language, showing the relationship between various software components and how they interact to form a complete system. XML is a markup language, like HTML, SGML, WML or any other *ML.
    • square != quadrilateral for all values of quadrilateral.

      So while you can take your UML diagrams, feed them to a program like Dia, and have it spit out XML representations of the semantic information in them, you will probably experience much less success feeding the resultant XML code directly to someone familiar with UML in their designing process.

      More seriously, there are lots of languages derived from Latin. By your logic, we should all learn Latin. I did that. I still had to learn Spanish, German, and Italian in order to converse with speakers of those languages. And in fact, XML isn't even as useful as Latin ;-)... (similarly, my favorite screwdriver doubles as a hammer and crowbar, but I own and use the latter tools anyways, because they do a better job)

      If you are planning to represent state machines, object interactions, and other design idioms in a standardized form, UML is the current lingua franca. XML is a useful tool for communicating the semantics of (say) a UML diagram, an interlinked graph of information resources, or purchase orders. Is it a substitute for UML? Well, you try ordering a burrito in Latin in East LA and tell me how far you get.
    • dude#1: Oh, dude, I so knew this was going to be on the exam but I stayed up late playing rtcw instead of cramming, and there it was: "Compare and contrast XML and UML". What was the answer dude?

      dude#2: While you were playing rtcw, dude, I was inspired to drink 17 cans of jolt and totally learn this question's ass. The answer is "XML and UML are so totally fucking different, it's like untrue".

      dude#1: whoah, so it was like a trick question, dude?

      dude#3: No, dumb-ass dudes, the answer was "Microsoft invented XML".

      dude#4: No way! I put: "Like UML is all boxen and lines and XML is text"

      dude#1: Actually, dude, you could be right there.

      graspee
  • I wonder are there really that many UML users who actually use it for everyday design and deployment requirements? For some reason, It just feels like a language invented to get Rational its share of market. Microsoft did that with VB and C#, Sun did it with Java, and Rational did that with UML so that they can sell more Roses..
    Well, Good for them.
    • At my last job as a C++ system engineer, we were told that everything had to be done via use cases, class diagrams and collabration diagrams. It took months to push changes through the system, but the company was willing to take the expense to produce what they thought was better code.

      My current job is basically me working on some stuff and building libraries along the way. I don't use UML any more but it's a real handy skill to have when I'm trying to explan things to people outside our company.
    • The last place I worked required us to design in UML first. The only reason for this was because the customers for whom we were writing software required that we impress them with fancy documentation and diagrams.
      I am now working on several projects all by myself. When I am working on something complicated enough where diagramming it out helps me visualize the scope, I find myself using my old shorthand instead of UML, since I am the only one who is looking at it. However, I have found it very useful to know UML when working in teams and they aren't getting what I am saying. If everyone understands UML, then we can communicate. The only other use for it is to impress management or give you some extra interview points.
    • by akookieone ( 530708 ) <andrew@NospaM.beginsinwonder.com> on Tuesday January 15, 2002 @12:49PM (#2842595) Homepage
      I've used UML on projects for the last 5 years, and the value increases with team size and system complexity. If you like to do alot of up-front design, refactoring, and use of design patterns before you start coding and debugging, it is very valuable. Especially when you have teams of 50 odd people designing simultaneously - text requirements just aren't as good - you also can't do code generation from text requirements... And Rational is not the only player in town, besides Dia and Argo OSS, TogetherSoft has good products, and so does Tendril (at least for java development).
    • by GringoGoiano ( 176551 ) on Tuesday January 15, 2002 @01:12PM (#2842755)

      One of the executives at my company came from Rational. He said Rational never manages to sell their UML stuff into software startups, the place where software is done most quickly and effectively. He said the majority of sales went to IT groups in large companies where less talented people tend to work. The UML lets these companies document a long-lived project at is evolves, and makes sure all development/QA/deployment personnel understand their contribution in relation to that of others.

      For a startup, UML is way too much overhead. If your people can talk, agree on an architecture, and implement a system without all those documents, you're better off.
      • A quick real-life anecdote to affirm your point.

        When I joined a web startup a couple years ago, the Perl website was way behind schedule. To hedge its bets, which at the time, seemed reasonable, management tried to outsource our website to another development company that had been using Rational, UML and coding in Java for a year or so. Parallel competing teams, essentially. They promised the site'd be done in 6 weeks with 5 people working on it. While I don't think all 5 worked on it solid over that timeframe, it ended up taking them 4 months and two of us slinging perl were in comparable shape in under 2 months, adding marketing's latest feature requests as we went. (The perl team did use flow diagrams; nothing fancy though.) One may debate quality, but the key criteria clear to all involved for success at the time was 'time to market', and the team using Rational ended up late to market, and their work was abandoned as too little too late. It was a learning experience for all involved.

        --LP
  • I personally am not a huge fan of SAM's books. They are more often than not, dry, boring, and difficult to read without taking a nap every 2 or 3 pages. This one could be the exception to the rule, but for some reason, I doubt it. ;)
    • I hate the "Learn X in 24 hours" or a day or a week. What's the point? They don't know how fast or slow I read. Are there really people who have to know UML within 24 hours?
    • Personally, I like reading books like Sams to get an overview of something new, then I at least have an idea of what it's all about. I can then pick up a real brick and learn in-depth. And, since I have a decent idea of what I can do with it I feel it's easier to learn how and why to do it.

  • by NickFusion ( 456530 ) on Tuesday January 15, 2002 @12:23PM (#2842411) Homepage
    The problem with UML is that it doesn't really help to be pretty good with UML.

    If everyone isn't completely proficient, you're back to square one, ambiguity, miscommunication of ideas, all the stuff that you're trying to avoid by using by UML.

    Having said that, be aware that this the view of a computer artist that does some programming, not a dyed-in-wool enginner.
    • Anytime an idea needs to leave one person, travel arcoss the room in a dialect and enter a second person there is bound to be some problems. UML trys to avoid those problems by creating a simple language to use. Granted, it takes time to become proficent in all of UML. But UML was designed so it could be slowly adopted. Start off with class diagrams only. Then move into collabration diagrams and then to use cases, etc.
    • The problem with UML is that it doesn't really help to be pretty good with UML.

      If everyone isn't completely proficient, you're back to square one, ambiguity, miscommunication of ideas, all the stuff that you're trying to avoid by using by UML.


      Well said! A couple of year ago, one of my company's customers was on a big UML kick. He decreed that everyone would learn UML and all presentations of software design would occur in UML instead of in PowerPoint slides.

      Great for me! After all, I always wanted an excuse to learn UML.

      However, in the end, it turned out very poorly. Why? Because, the people reviewing our designs that were not employeed or hired by him didn't understand UML. So, we had to duplicate all of our designs! One copy was in Rose ... the other in PowerPoint.
    • It doesn't help to be pretty good with UML because UML is useless. UML just slows down most development efforts because it's too static for a typical software development shop. It extends the feedback cycle between design and implementation and hence slows down the development process. And on the top of that it doesn't add value to the product, just produces more artifacts that need to be kept up to date. UML is business oriented rather than developer oriented and it consistently failed to aid those who actually end up implementing the system with any valuable information.

      Extreme Programming is a methodology that is competitive to the Rational Unified Process BUT unlike Rational folks doesn't advise you to purchase their $10,000 modeling package or a $50,000 training course. It's a down to earth system of how to plan, design and implement a system with maximum predictability and on budget. And all this without the almighty Big Design accompanied by a zillion useless diagrams.

      Go figure who I'm inclined to suspect of trying to sell me snake oil instead of helping coordinate my development process.

  • Good for beginners (Score:4, Informative)

    by Chocky2 ( 99588 ) <c@llum.org> on Tuesday January 15, 2002 @12:23PM (#2842412)
    This is an excellent choice for beginners who don't need to do "real" UML development work (eg students), for a more indepth look I'd advocate UML Distilled by Fowler and Scott for a more thorough grounding (and "The Unified Modeling Language User Guide" by Booch and Jacobson for the crunchier details of the language.
  • Who uses UML? (Score:4, Interesting)

    by johnburton ( 21870 ) <johnb@jbmail.com> on Tuesday January 15, 2002 @12:23PM (#2842415) Homepage
    As a software developer I know uml reasonably well, and have tried to use it, but I find that I have big problems with it.

    For example I don't find that class diagrams communicate anything that I can't understand better with a description in text, or other methods.

    I don't want to get into what other methods I use here as it's not on topic really, but I *really* want to like uml and find it useful, but beyond quick back-of-envelope class diagrams to sketch out a subsystem I so far have not found it useful.

    Do other people have this problem too? Does anyone actually *use* it in more than a trivial way? Everywhere I've worked, people want to use it, but never quite manage to. This isn't to say that proper design isn't done, just that uml isn't used much.

    Should I just keep at it until it becomes so familiar that I think in UML rather than any oher way?
    • Re:Who uses UML? (Score:5, Insightful)

      by tim_maroney ( 239442 ) on Tuesday January 15, 2002 @12:32PM (#2842484) Homepage
      I don't find that class diagrams communicate anything that I can't understand better with a description in text, or other methods.

      Yep. UML is a way for poor communicators to pretend to design. UML diagrams are notoriously bad at factoring in real-world requirements, exceptions, usage patterns, and user scenarios. In every case I've seen UML used for modeling, it has created systems which looked clean in the diagrams but which failed to function usefully once implemented due to lack of conceptual underpinnings. It will be nice to see this particular documentation fad slip beneath the waves, and people get back to describing what they want to do in thoughtful paragraphs.

      Tim
      • Rational Rose generates tons of UML diagrams. The way we handle it is to write out our documentation in a text editor, and send it to the Rational guy, who puts it in the model. Then we show the pretty diagrams to the customer.
        • [we]write out our documentation in a text editor, and send it to the Rational guy, who puts it in the model. Then we show the pretty diagrams to the customer.

          Do the customers ever look at those diagrams and then come back and ask for changes? For instance, suppose a certain design team 8 years ago had shown UML diagrams to an outsider, and explained, following along it: "Now, to shut down, the user moves the mouse to the Start button..." "Wait a minute, you hit START to STOP???" Think they might have changed that?

          Out where contracts may actually require programmers to produce software to the customer's satisfaction, one thing like this caught early enough to be easily fixed is worth a hell of a lot of diagrams. Imagine a soda machine where you have to press "SELL" to buy...
      • sarcasm ON

        Yep. WORDS [are] a way for poor communicators to pretend to design. WORDS are notoriously bad at factoring in real-world requirements, exceptions, usage patterns, and user scenarios. In every case I've seen WORDS used for modeling, [they have] created systems which [sound] clean .. but which failed to function usefully once implemented due to lack of conceptual underpinnings. It will be nice to see this particular documentation fad slip beneath the waves, and people get back to describing what they want to do in thoughtful [pictures].

        sarcasm OFF
      • That is generic rubbish.

        UML diagrams are notoriously bad at factoring in real-world requirements, exceptions, usage patterns, and user scenarios.

        Are you telling me that doing UML diagrams for a particular system really has those problems?

        There is a big difference between UML and the entire Rational Unified process. I have used UML (class diagrams) to design an OO system and then provided sequence diagrams to show someone how to use my API. How is that any better or worse that providing a textual description, from a point of view of real-world requirements, execptions and user scenarios?

        I have news for you. If people can't use UML to do a good description of a system, they can't do it using words or some other technique either. They are simply bad designers.

      • To respond to some of the comments about my admittedly vague dismissal of UML's value:

        It is my strong impression from seeing projects specified with UML that diagrammatic specification has an inherent tendency to be less thoughtful about aspects of a software system for which there is no built-in diagrammatic representation, and that these "semantic" parts of the design of a software system overwhelm in practice the more constrained parts of a system which can be modeled using such formalisms as sequence diagrams.

        To take one example, in the creation of a music engine at one company, extensive sequence diagrams were created to show the flow of musical data between various processing components. However, the scenarios for building and installing the engine in a variety of contexts, including web plug-ins and embedded device firmware, were nowhere to be found in the specification. Attempts to get the engineers to focus on these broader usage issues got nowhere, because the incredible specificity of the sequence diagrams seemed to imply that all important questions had already been answered. The questions about installation scenario, while critical to the design of the product, seemed fuzzier and less important because there was no way of expressing them in the specificity of UML diagrams -- they involved more free-form issues and text description. UML created a false sense of concreteness that led to neglect of important issues which could only have been adequately addressed in text.

        In another case, a complex nested data structure was to be saved on top of a SQL database. Intricate class diagrams and sequence diagrams for the save procedure were drawn up, but each time a save API was delivered based on these heavily reviewed UML designs, it failed to cover major cases of nesting relationships and had to be reworked from scratch. UML diagrams turned out not to describe the solution at an adequate level of abstraction to deal with the general case of nested saving -- instead, all it could do was break down the problem into some six dozen special cases, rather than proposing general rules. The conceptual questions about what it meant to save a snapshot of a complex data structure in a shared system were never asked and could not be answered at the low level of abstraction provided by UML, and so the design effort for this critical portion of the internal API never succeeded through multiple development cycles.

        Thought is a thing that happens primarily in words. Where it can be formalized into diagrams, it is if often worthwhile to do so. However, given the enormous complexity of software engineering problems, this level of formalism is rarely either attainable or useful. Even if we look at highly formal domains such as science and mathematics, published papers tend to be structured as natural-language essays with inserts of formulas and tables, rather than primarily as mathematics with a smattering of natural language. Software engineering is less formal than science or mathematics, not more. Specification should remain primarily a matter of writing in natural language, with diagrams at key points where they are applicable. The labor-intensiveness and false specificity of UML leads to an approach that is the reverse of this, in which what few words remain are subordinated to elaborate diagrams of marginal value. This creates inferior system designs.

        Tim
        • If you look at the Rational Unified Process, they include textual descriptions as part of a system description, not just UML. But, leaving that aside, who is proposing using UML exclusively here? Any proper specification is going to include textual description as well as diagrams.

          I see 2 arguments going on in these threads:

          1. You can't replace textual descriptions with UML.

          No shit. Nobody sane is advocating this. UML is another tool in your repetoire for communicating a design.

          2. I have seen poor UML designs.

          Again, I have news for you. A designer who produces poor UML designs is also going to produce a poor design when provided a text editor. UML is a tool - it won't magically transform a poor designer into a good one.

          • Nobody sane is advocating this.

            And yet it is what is being practiced in the field. There are intrinsic forces involved in UML that lead in this unpleasant direction. You haven't dealt with those factors or with the way that UML-based specification activity tends to drive out text-based specification in practice. I believe I was sufficiently specific in describing some of these factors.

            Tim
            • And yet it is what is being practiced in the field.

              In your experience. The way design is practiced in my company doesn't bear this out, and the experience of other friends in the industry doesn't either. I guess we must be immune to these mysterious "intrinsic forces".

              Just becuase you have bad experiences with designers generating UML diagrams in place of a full-featured specification doesn't mean UML is useless. It means you work with designers who are either incompetent or lazy.

              The UML is simply a tool - a way to draw diagrams so everyone can understand them. Go back 15 years, and structured design had a similar set of notations. Heck - look at databases with entity relationship diagrams, which have been around for decades. If your entire database design is an ERD, and this is insufficient, does that mean that ERDs are inherently bad? No - it just means you have an incomplete design.

    • I think UML /is/ a nice way to get a quick view of an architecture or system. You know, just to get a flavour or feel of how a given system or software application is broken down into componants, and what the one-to-one/many-to-one relationships are on delegates, factories, etc.

      Basically, if you think in an OO way when you're programming, UML makes sense and can help to give very quick 'summaries' of software systems.

      That being said, I don't think that UMLs role in design and prototyping is as critical as some people make it out to be. I think it's more useful to give a top down view to a guest engineer or someone who did not participate in the design process to start getting an idea of where to muck about in a project when changes or fixes are needed.

      To that end (and I develop CORBA apps), I don't feel I need to be an expert in UML, but I certainly don't have any quams with having to have a casual familiarity with it. That is, I can understand the language, but I don't really feel career-related pressure to speak it.
    • Like you, I sketch things out as I'm designing them, and then toss the diagrams when I'm done. But mainly, I use UML for communicating with people. When discussing design questions, it's great to be able to go to a whiteboard and sketch things as you talk about them.

      People are much more likely to understand something when you communicate it via multiple modes, so description plus diagram is much better than either one on its own. And using UML rather than some home-grown notation makes it easier to communicate, as you don't have the questions of "What does that arrow mean again?"

      .

      Sure, this is "back-of-envelope" stuff, but just because you erase the diagrams doesn't mean they aren't valuable! The hard part about building software isn't the coding; it's the thinking about what to code.
    • Re:Who uses UML? (Score:4, Informative)

      by jpbelang ( 79439 ) on Tuesday January 15, 2002 @12:49PM (#2842596) Journal
      As a software developer I know uml reasonably well, and have tried to use it, but I find that I have big problems with it.

      You aren't alone. The always entertaining and often right Bertrand Meyer has this [eiffel.com] to say about UML.
    • I think part of the wide-spread disappointment with UML is the 'UML is class diagrams' mindset. Most people know UML includes other diagrams besides class diagrams, but when they sit down with the intent to use UML to design or document a system, they start chunking out class diagrams, and often at a rediculously fine level of detail.

      The Squence diagrams are my favorites, but I find both the State and Activity diagrams more useful than the class diagrams. I think class diagrams get all the emphasis because you can autogenerate source code from them. Which is a shame since the data layout of a system is seldom the trickiest part.
    • by robbyjo ( 315601 )

      Disclaimer: I'm doing researches in UML.

      First of all, it is NOT enough to employ only one diagram of UML. You have to use MULTIPLE diagrams to describe particular traits. So, class diagram must be accompanied by at least one of the behavioral diagrams such as state chart diagrams or collaboration diagrams.

      Read the official UML books and you'll discover that there are three dimensions on the diagrams: structural, behavioral, and architectural. Any sufficiently large project should employ at least one of the diagrams that fall into each of the category to capture its holistic aspect.

      The valid complaint is that the UML diagrams lack of coherence and details. For example: I found out that the three books (UML User Manual, UML Reference Manual, and the official UML Spec) are NOT consistent. Don't flame me on this. If you want to know, just find out about the event handling in state charts. Scutinize them in details. All three doesn't agree each other.

      Lack of details hampers researches in this area. For example in state charts, how would you handle events? They say: Designer should not assume one. How can? The handling could dramatically alter the behavior of the state charts, whether it is buffered, channelled, direct, etc.

      Because there is lack of details and coherence, you will find out that virtually ALL researches that claim using UML doesn't really have 100% UML conformance in it. Everyone assume their own form of UML, especially when there are no governing details.

    • I, too, am a software developer. Typically, UML is used at two points in my company's development process. Early on, just after the requirements analysis, the software developer (me in this case) sits down with the analysts (which I could be one of on any given project) and designs what will likely be the architecture of the system. That includes mapping out the class relationships as well, all done in UML. These aren't detailed diagrams, as you might imagine. If all we did was hand over the diagrams in that state to some other developer, that other developer wouldn't have a clue what to build. That class relationship/interaction UML is only good from a high-level system design standpoint.

      We'll also use UML largely to represent the workflow or flow of information as we understand it from our analysis. Thinks like "customer enters store, makes order, sales takes money, gives receipt" can be represented pretty easily and clearly.

      We still haven't used UML for anything detailed. Our class documentation is formated more like the class definitions in O'Reilly's "Java In A Nutshell" (I really like that format), and the workflow is detailed more through use case scenarios and more specific flowchart diagrams (i.e. a complete diagram of what happens in that "sales takes money" part of the process).

      In general, we find UML useful for higher-level abstract diagrams. Even our customers, who are usually very non-technical people, understand those diagrams quite easily. For our internal understanding, we use more detailed documentation.
    • Re:Who uses UML? (Score:4, Interesting)

      by IndranilB ( 323511 ) on Tuesday January 15, 2002 @01:20PM (#2842835)
      If you want to see a good example of UML in practice check out Sun's J2EE specification at http://java.sun.com/j2ee/docs.html .

      There is a ton of documentation there , but they make heavy use of UML which really helps.

      As well as Class Diagrams they have a lot of Sequence Diagrams & State Diagrams.

      These are the diagrams that really add value as they give a dynamic view of the system eg. how EJBs change state over time.

      Much more useful than just a bunch of static Class Diagrams which dont give a sense of how the system actually behaves.
    • Where I work, one of those large software / hardware, companies the development team I work with uses some UML. Mostly in the form of large class diagrams which can be hung on the wall. Though, in my more academic major project, uml was pretty much restricted to back of the envelope stuff.
    • Unfortunately, you're right about UML. In fact, I'd say that you're being too mild. I wouldn't spend much time trying to learn it in any great detail, nor would I spend much work time trying to model a system in UML.

      As an experiment, I tried to describe the design of my current system (basically a CVS replacement) using plain text, UML, and a formal specification language called Z.

      Of the three, the Z had the wonderful property that it made several crucial design errors absolutely crystal clear, and led to fixing the design, and saving months of programming effort.

      The text had the advantage that people could sit down and read it, and get a basic idea of what was going on. It wasn't very precise, and it was ambiguous in places, but it's enough to give people some idea of what was going on.

      The UML was utterly useless. It captured none of the interesting properties of the system. It had no explanatory value. It had no analytical value. It was harder to understand than the text, and carried far less information; and the semantics of UML are so ill-defined that it had absolutely no precision. Even after added some specification clauses uses OCL, it was still an utter waste of time.

      The only UML diagram that I've seen that had any value was a Rose diagram used as an explanatory aid for the DeltaV draft standard. The standard, by necessity, was written in such dense standardese, with so many inter-referrences with other standards, that it was very difficult to comprehend, and the diagram at least gave a canonical view of the basic entities and some notion of what the relationships between them were.

  • The Addison Wesley series is so thorough, complete and useful that I don't see how anything other than an extraodinary book could displace any of those volumes. Being as how this is a SAMS 24-hour book, I have a strong hunch it won't be that extraordinary...
  • On the whole... (Score:5, Insightful)

    by psxndc ( 105904 ) on Tuesday January 15, 2002 @12:26PM (#2842434) Journal
    I agree with the reviewer. I have the book and a large amount of it is going on and on about a non-software system. While this is not great for applying the UML to current projects at work, it is _really_ good if I need a quick reference to things like what is the difference between an aggregation (a zoo is still a zoo if it has 1 or more anaimals) and a composition (a table can't be a table without a top and legs) that is easily real world understandable. A better book for reference though is UML Distilled [aw.com] by Addison-Wesley.

    psxndc

  • Has anyone seen any good "Getting started with UML" type material on the Web? I'm specifically looking for the type of tutorial that starts with a problem and then goes through the various UML diagrams showing how they apply, finally to a simple system of several components. As it is it's very hard to convey UML information to coworkers because most UML tutorials seems to have a "start with everything" perspective on it. Links would be greatly appreciated.

  • Riiiiight. May be a decent reference, but learning it? In 24 hours?

    The O'Reilly UML Book is out of print, but fairly good.

    • That's 24 hour 1 hour periods (a solid 24 hour block), not a day.

      Besides, I've never read a SAMs book that really contained lots of info. I think I read the C book, and the HTML book and absorbed all the knowledge in those books in about a day. Then I moved on to the more complicated stuff, and I had to get another book.

      In addition, UML is for MODELING a system design. Kind of like how flowcharts are for modeling a system design. I just bring this up because I feel that most people are probably familiar with those to some degree. In fact, I'd say that UML is sort of the object-oriented equivalent to flowcharts.

      If you've already worked with imperative programming languages, understanding and writing flowcharts is simple. The same is true here: if you've already implemented all of the OOP concepts, then writing UML is fairly simple. If it wasn't, then we'd need a new modeling language, because the purpose of a modeling language is to be simple to write and read so that the structure of a program is easy to follow.

      Of course, this is my opinion based upon my experience, but at least I can say that there's a lot less to UML than there is to Java, C, C++, perl, Javascript, HTML, Lisp, or VHDL (I suppose LISP is argueable since its got a small orthogonal basis set).
  • When I give tech interviews, people who say they know UML get asked, so how do you use it? The blank stares I get are a riot.

    "Well it's UML and we uh use it with the UML process." Thank you for playing.

    UML is a great notation, works well with white boards. But for too many people it's just another TLA to check off on their CV.

    -Peace
    Dave
    • I ask that a lot in interviews myself (if they list it on thier resume), and mostly I get the answer that they use it for ad-hoc design sessions... we also use it for some documentation but I'd say UML is probably most widely used for quick communication of design ideas among team members (as you say, good for whiteboards).

      Part of the problem is that in order to really use the full extent of UML everyone else has to know as much UML as you do to be able to understand it (as the goal is communication of ideas and if you don't understand the notation how will you understand the idea?), and even if you start out knowing a lot of UML eventually you end up pretty much knowing the same level of UML as all the people around you due to the "use it or loose it" syndrome.

      It would be interesting to work in a shop where everyone really knew UML well, and see how that changed design or how many people would be required to keep UML knowledge high instead of decaying.
  • UML Distilled (Score:3, Insightful)

    by rmjiv ( 462990 ) on Tuesday January 15, 2002 @12:31PM (#2842477) Homepage
    The review mentions a void for beginning UML books. I think the void is filled quite well by UML Distilled by Martin Fowler [martinfowler.com] and Kendall Scott. It provides an excellent, concise explanation of what UML is, how to use each UML artifact, and why you should care. Good for the beginner or those with short attention spans.
  • by shepd ( 155729 ) <slashdot@org.gmail@com> on Tuesday January 15, 2002 @12:35PM (#2842516) Homepage Journal
    Did it teach you UML in 24 hours?

    Enquiring minds want to know!
  • by Frums ( 112820 ) on Tuesday January 15, 2002 @12:37PM (#2842529) Homepage Journal

    UML Distilled by Martin Fowler and Kendall Scott. This very short (185 pages including index) book sums up UML diagrams and the uses of them in the most succinct clear manner I have ever found. It is designed as a reference, but works well as an introduction. It presumes you know object-oriented development, basic Jave/C++ syntax, and whatnot - pretty safe assumptions for someone who needs to learn UML, and a godsend for people tired of having to wade past descriptions of basic concepts in every other book that has been supposedly written for a "Professional" (poke at Wrox is on purpose)

    -Frums

  • by Anonymous Coward on Tuesday January 15, 2002 @12:38PM (#2842534)
    UML is taught widely in the academic world, but the industry is abandoning most of this type of work. It simply doesn't translate into better products and shorter delivery times.

    For example, apple has just instituted a policy of reducing team size to 14 people or less to eliminate much of the needless overhead associated with formal modeling.
  • UML good and bad (Score:2, Interesting)

    by f00zbll ( 526151 )
    Having used UML at my last two jobs. UML is pretty, but I personally prefer plain old text descriptions. The thing is, UML tends to be used in projects with CTO's or managers who don't understand high, medium or low level view of the architecture. I've seen UML used by technical people to facilitate quick design meetings, but more often it is used to explain technical details to non-technical people. Rational and Togethersoft have some nice tools to generate source from UML diagrams, but it tends to foster laziness.

    In the hands of an experienced programmer it saves a lot of time. In the hands of a junior/mid level developer it tends to foster laziness. CTO's and managers that have good technical skills rarely need an UML diagram. UML is no replacement for good communication skills and tech savy management. A 24hr book is stupid, because you can't teach practicle usage. The only thing it does is put money in the author's pocket. The time spent reading the book would be better spent thinking about why the management doesn't already understand from previous meetings.

  • by orque ( 516523 ) on Tuesday January 15, 2002 @12:47PM (#2842584) Homepage

    A big problem today is people learning the latest buzzword and perhaps the syntax/semantics behind it, but not knowing when to use it, or more importantly, when *not* to use it.

    I had to buy Applying UML and Patterns [amazon.com] by Craig Larman for a software engineering class last semester, and it's very good. Not only does he follow a case study through the whole book (a POS system), but he hacks down people for spending too much time on diagramming. He also suggests "UML Distilled" as a pure reference, mentioned several times in comments above.

    Most importantly, the UML is just a display medium, not a process. Just saying "lets use the UML" isn't going to help anyone. Larman discusses the Unified Process (UP) in depth, which is all about short, time-boxed iterations which *do not slip*. In the UP you push features out of an iteration rather than have it go over deadline.

    If you're considering using the UML at all, get this book. (not to mention it's a great software engineering text in general, teaching many fundamental patterns and principles including many from "Design Patterns" but with Java as an example language)

    • by Arkhan ( 240130 ) on Tuesday January 15, 2002 @01:07PM (#2842708)
      I had to buy Applying UML and Patterns [amazon.com] by Craig Larman for a software engineering class last semester, and it's very good. Not only does he follow a case study through the whole book (a POS system), but he hacks down people for spending too much time on diagramming.

      Is a case study of a "POS" system really the reference you want to follow??

      Oh, wait... point of ... never mind.

  • Use Cases (Score:4, Interesting)

    by sql*kitten ( 1359 ) on Tuesday January 15, 2002 @12:51PM (#2842610)
    It's as though software design is a bit of an afterthought, which is fine, but the book could have been richer had it focused more on this aspect of UML implementation rather than, for instance, how to use the UML to model a soda machine.

    Well, of course it does. Remember that everything in RUP starts with a Use Cases - something useful that someone will actually do with your system. There is no point in developing software before you get this down. The usual way this is taught is through machines that are well-defined and familiar to the student, for example an ATM or a drinks machine.

    As a UML user, I wish more people in the software industry would think about the what and the who for rather than the how, which is what most programmers are preoccupied with.
  • deja vu (Score:4, Insightful)

    by mikec ( 7785 ) on Tuesday January 15, 2002 @12:56PM (#2842642)
    Many years ago, using flow charts was a requirement in many software jobs. (For those of you less than 40, a flow chart was a stylized picture of small-scale flow control: little diamonds for "if", square blocks for computations, other funny shapes for IO, etc. All connected by arrows.) Flow charts were pretty useless, but you had to produce them, so we built tools that parsed Fortran77 and generated nice flow charts. No one actually used them, but they looked nice hanging outside your office, especially if you had access to a color flatbed plotter.

    Now, I know that Rational can generate UML from code. Which makes me wonder how often UML is actually used for design and how often it's generated after the fact to make pointy-headed managers happy.
    • Re:deja vu (Score:3, Informative)

      by Phoukka ( 83589 )
      Mike, the flip side of your last paragraph is somewhat more useful. I've used TogetherControlCenter to create class diagrams visually. The program generates (in my case, Java) code for each of those classes. Admittedly skeleton code, but it allows me to go from package/class design directly into fulfilling the contract laid down by the design. I've only used the "Community" version, so I have not had access to the other UML diagram types, but (according to the readme and help files) the other diagrams take the classes from the class diagram and add more code based on the other diagrams.

      Bluntly, it is loads faster for me as an "all-in-one" analyst/designer/developer for me to do the design in such a UML diagrammer/code generation tool, then flesh out the rest of the code afterwards. For people who work in separate roles, if the analysts and designers are worth their paycheck as professional communicators, then they should be able to hand a coder a written specification that allows the coder to work just as quickly.

      And, as to your original statement, Rational can indeed generate UML from code -- and then allow the user to manipulate the UML and thus generate new code.

      At the base level, some people work well visually, and some don't. Those who work well visually and understand code and know their tools can use "proper" UML tools to make their lives much, much easier.
    • Now, I know that Rational can generate UML from code.

      And, indeed, many moons ago the software company I worked for had need for such a thing. We had built a suite of programs on MFC and it had grown to beyond it's original design - which sucked. The PHB's wanted diagrams so that the code may be "maintainable" and Mr Rational was called in to help.

      The troops arrived, laptops, projectors, suits, the whole team spoke to them for a whole day. We got the product and pointed it at our code and it went completely mad... started running around MFC producing UML diagrams, badly. Anyway, those who have used MFC know that the last thing you want is a class diagram.

      Mr Rational was sent home, tail between legs, and we had to fend off their salesmen's calls for months after.

      Moral of the story? Don't believe the hype.

      Dave
  • by Dimwit ( 36756 ) on Tuesday January 15, 2002 @01:00PM (#2842660)
    Actually, that's a low opinion of it - some things are better represented visually, and object-oriented systems are one of them. Database schemas are another.

    But you run into a problem here, in that, to be really useful, the UML diagram has to be almost as detailed as the code. This is why flowcharts fell out of popularity - they were so intertwined with the code that it took twice as much effort to update the program (one pass for the code, the other for the flowchart.)

    So, UML has it's place at the top of the conceptual stack, but once you start getting to the second or third layers, it's time to just break out the /* */'s.
  • Sams books (Score:5, Informative)

    by Pinball Wizard ( 161942 ) on Tuesday January 15, 2002 @01:05PM (#2842695) Homepage Journal
    I work in a bookstore so I pretty much get my pick of any computer books I want. For whatever the reason, publishers are amazingly consisisent in the quality of their books. There are exceptions of course, but you can usually tell the quality of a book by nothing more than looking to see who published it. Addison-Wesley is bar none the finest computer book publisher in existence. For serious study of UML you need to look no further.


    At the bottom end of the food chain when it comes to computer books are anything from Sams, Que, or IDG. These publishers typically rush books out so the books are on the shelf before anything else, and often before the software is even released. They are full of screenshots and typos and often information that is incomplete, leading you to other books if you are looking for answers. Thats not to say they all are like that - I've seen good authors write for Sams, etc., and they do their best to do a good job. Its just the nature of publishing that if you rush your books to the shelf and are long on screenshots and short on editing, well, that comes out in the quality of the book.


    If you need to learn UML(or C++, or Java, or VB or ...) in a weekend to survive at your new job, the Teach Yourself The New Technology Flavor of the Week books are fine. If you are more serious, look at Microsoft or O'reilly for good language/technology specific titles, or even better, get real computer science classics from Addison-Wesley or Prentice Hall. These books will still be on your shelf in ten years and you will still be glad you bought them.

  • by fireboy1919 ( 257783 ) <rustyp AT freeshell DOT org> on Tuesday January 15, 2002 @01:13PM (#2842761) Homepage Journal
    When UML came out, I thought it was a good idea. After applying it for a while it struck me that I already had a design overview that was showing me the relationships between classes and the like (I started in C++ on OOP): the class definitions!

    Pretty much all object oriented programming languages have these, and I have noted that they make the code a lot easier to follow, especially if you produce automatic documentation from them - they're about as good as UML.

    In addition, you HAVE to do them anyway for your projects to get off the ground, so you don't even risk wasting time creating notes that won't really help you.

    Since I realized that, I started creating every class definition I'm going to use in my code before I wrote out any of the methods, so that I could be sure of all the relationships, just as you are with UML.
  • Expectations (Score:4, Insightful)

    by Shimmer ( 3036 ) on Tuesday January 15, 2002 @01:26PM (#2842903) Journal
    Expecting to become an analyst by teaching yourself UML is like expecting to become an author by teaching yourself English.

    Learning UML is a necessary, but not sufficient, step. The important thing to understand is object-oriented analysis. UML is just a tool (and a flaky one in some respects).

    -- Brian
  • Like many other people here i've made many attempts to find a way to integrate UML into my development cycle. I'm a visual person, i want to see things, I want to be able to draw clear pictures of what i'm trying to build. Unfortunately I find this very hard to do, while I understand the symbols and concepts of a class diagram, i still have a hard time figuring out how to draw one that effecively shows information about something that I am trying to design. What someone needs to write is a UML cookbook that take a set of common examples and shows how to created good diagrams to illustrate them.
  • Usefulness of UML (Score:5, Interesting)

    by Anonymous Coward on Tuesday January 15, 2002 @01:29PM (#2842939)
    I see a lot of talk here questioning how many people actually use UML, and how useful is it really?

    Some years ago, my company hired a monkey-nutt of a Systems Architect as he liked to be called. He came in spouting the UML communication hierarchy, half-ass explaining UML as he moved along in the communication of his ideas. We spent about 2 months with the fellow. He accomplished nothing he said he would, and we let him take a hike as he talked the talk but... you know the rest.

    HOWEVER, it piqued my curiosity. I was amazed at how easily communicable his ideas were through this UML thing, even though he failed to complete his ideas or do any work. What he did communicate was clear as a bell and the beginings of the model were impressive. I began reading the Addison-Wesley UML set of books in my spare time. Although I do not use Rationals Rose software which some of you suspect as the driving force behind UML, and I probably never will, I have come to use my basic understanding of UML in almost all the aspects of design and implementation I am responsible for. I don't make any of my people study UML, but I use it, use cases, sequence, prototyping, etc, staying away from acronomic adventures and annally retentive symbols. Everyone seems to understand fluidly, and I believe it has really cut our turnaround time. I feel pretty good about the fact that when I need to make something happen, be it build a new software project from the ground up, fix a discombobulated mess, or bring up a decent server box, I, as well as my employees spend less time back tracking, and are usually done quicker than if we just dived in. The modelling, or process planning as we term around here is absolutely essential to rapid quality.

    A lot of people insist it's something for Rational to sell more software. I must point out that Booch, Jacobsen and Rumbaugh, the fathers of UML, have put together the ideas they developed over many years in their respective fields, *without* using Rose or Rational based software. Rational is the sponsor obviously, the roof it all comes together under, and yes I'm sure it sells their wares, and yes, I'm sure some how in the fine print they wish to take over the world such as MS did with Visual n, but it is a very effective process used independently. After all, it's something you excercise, not the software.

    The problem with the guy who brought it to me was that he was so fascinated with the *idea* of the modeling language, he couldn't get past it, it obfuscated the very purpose of our meetings. The trick is not in the acronyms, how much of a bad ass you are, or how much time you spent learning UML, or how much time you can burn using it. It's simply in using it effectively to reach your goal, which in our case is not the *model*, but the end result.

    ok, scoff at will...
    • As silly as this sounds, I hate UML just because I think the arrows point the wrong way. If an object derives from another object, it should have a an arrow point at it, not an arrow pointing at it's parent. I think down, not up. This little point means that every diagram in UML looks backwards and ugly to me.

      The idea is that UML is not a real "language", but a set of commonly defined pictograms. And I don't like how they are defined. It's like I can't accept that an 'E' faces to the right. But the thing is that I learned letters a long time ago and I don't fight it, UML, however, is just someone else's idea about how to draw a diagram and I don't - and won't - agree with it.

      -Russ
  • System modeling (Score:3, Informative)

    by markmoss ( 301064 ) on Tuesday January 15, 2002 @01:35PM (#2842998)
    a disproportionate amount of the examples and diagrams involve physical systems instead of software systems. It's as though software design is a bit of an afterthought, which is fine, but the book could have been richer had it focused more on this aspect of UML implementation rather than, for instance, how to use the UML to model a soda machine.

    Hey, I've got friends who make their living programming the microcontrollers for soda machines, etc. And I'm sure there are many more people doing this sort of programming ("embedded") than hacking OS's, so have some respect.

    Anyway, modeling the whole system is what UML is about. Forget that flipper that drops one can, and the code will take your money and say thank you, but you aren't getting any soda.
    • Forget that flipper that drops one can, and the code will take your money and say thank you, but you aren't getting any soda.

      And who was it that decided that complex software systems are more like soda machines than like novels?

      Tim
  • by goblank ( 466519 ) on Tuesday January 15, 2002 @01:56PM (#2843179)

    UML is the language, not the essay. If you don't know what you want to say, any language will do - but if you do know what you want to say, at least in Software Design - UML gives you a way of describing it precisely.

    In my current organisation, we took a couple of "difficult" projects, where the customer's needs weren't clear, and converted them over to UML. The results were amazing. In one case, we were able to make the customer gain a new appreciation of the complexity, and could re-negotiate the contract. In another scenario, we saved a huge amount of time in "usability" design, where software features were grouped around business workflows.

    Where it failed - and consistently failed - was in teams where everyone did not switch over to UML (or converted under duress). We had cases where developers would rewrite the explicit instructions of UML into plain English, and loose the level of detail in the design.

    If you want a real example of the power of UML, have a look at Argo UML [tigris.org]. The tool really takes UML one step further, allowing you to see the Java code generated, and do full roundtrip in a single editor.

    English is an imprecise language, and is very unsuited for expressing program functionality. It's even worse for documenting requirements. Thats where UML fits in, and in MHO, it does work.

  • I wonder if this is by the same author as either of these titles:

    Teach yourself C++ and MFC in 12 minutes

    Teach yourself XML Web Services in 5.7 seconds

    Instant enligtenment. Why sonny, I remember back in the olden days when we had to read and read and read and scour reference manuals just to write a simple hello world program. Thats the way it was and we liked it!

    I can just see it the next time I interview someone for a design role: Well, I haven't actually used UML before, but I bought this book yesterday and ...
  • 1. I'm skeptical of anything titled "Teach yourself $language in $time". The smaller the $time, the more skeptical I am. Let's carry this to its logical extreme and publish a book titled: "Teach Yourself Multidimensional Particle Physics Before You Even Buy This Book".

    2. I'm skeptical of any language designed to describe something written in another language. The Tower of Babel ain't gonna be rebuilt anytime soon folks.

    Stuff like UML is perhaps useful when you are working on some huge government project where they spend $10 million on auditing to make sure you don't waste $2 million tax dollars. Other than that, it isn't very useful.

    This is where Open Source has an advantage--there are no audit trails or design documents; just mailing list archives. Now, if someone came up with a smart program for reading such archives that didn't require developers to change their ways of communicating, you might have something. And yes, I understand that many see the lack of design documents and audits in Open Source as a disadvantage but it depends on where you are. A prehensile tail is a big advantage if you are a monkey in a tree. It's a disadvantage in a board meeting.

    • Stuff like UML is perhaps useful when you are working on some huge government project where they spend $10 million on auditing to make sure you don't waste $2 million tax dollars. Other than that, it isn't very useful.



      Au contraire! I just had a class on UML last semester, and was surprised how useful UML could be. Simple diagrams can be used to show management where you're headed with your ideas. Some of the more complicated diagrams can lay everything out for your code-jockey to do the work. Proper modelling will usually save time and energy on all but the smallest of projects.



      An analogy may be drawn from construction. A simple construction project like a shelf may require no modelling. Even I can eyeball a piece of wood and probably craft a pretty decent shelf. (Can you tell I practically failed wood-shop?) However, more complicated projects like a cabinet would require me to write down how I would construct the thing. How complex does a project have to be before one would want to risk NOT modelling?



      I've actually used UML since I took the class. I've been playing around with making pinball machines in Visual Pinball [randydavis.com] lately, and found that UML State Charts are perfect for modelling the states of a pinball table. Not exactly a practical application, but still... ;-)



      UML can be a very complicated system, but not all of it is necessary all at once. Probably the 20/80 rule applies to it. Learning 20% of UML, will yield about 80% functionality. A little bit of UML can go a long way. Now that I've taken the class, I can't imagine doing OO design without it.



      UML is worthy to explore, but I'll agree with the poster on one point: I don't think I trust getting info about it in a "Teach Yourself in 24 Hours" book.
      --

  • Just to draw the pretty pictures, not generate code. What's good?

    I tried a UML plug-in for Visio once, but it stopped working at the next upgrade, and since Microsoft bought Visio, that product has become far more complex and expensive. (Visio was originally a useful little tool for drawing diagrams with boxes and lines. It was configurable, so you could write new box types and do UML, flowcharts, org charts, and such.)

    We really need a public format for simple draw programs. That's one big reason why Linux software doesn't have enough pictures.

  • I know, I know. They say UML is just a modelling language, it's generic, you can extend it, etc.

    However, from my own experience, UML is NOT language-independent. Yes, it fits Java very well. It's OK with C++ (not the templates) and probably with Smalltalk. But it's much more difficult to map some other language ideas into the UML notation. In particular, I've seen unsuccesful attempts to use UML for:
    - database-centric system with majority of logic in SQL code;
    - huge system written in object-oriented Perl (yes, it's possible). Many OOPerl techniques just don't have the corresponding UML vocabulary.

    For an alternative approach to modelling, look at CRC cards [c2.com]. It's simple and effective.
  • by athakur999 ( 44340 ) on Tuesday January 15, 2002 @04:18PM (#2844325) Journal
    Okay, so this book will teach you how to model a relationship. But what I'm really looking for is a book that will teach me how to have a relationship with a model.

    Milla Jovovich would be a nice start...
  • The trouble with UML, as several posters have pointed out, is that the semantics of the language are ill-defined. There's no clear guideline as to when to use, for instance, ternary associations, or association classes. Hence, when people do use these things in their diagrams, miscommunications tend to occur.

    I teach introductory OOA&D courses, and as part of those we do an introduction to the part of UML we feel is actually useful. That takes about 2 hours and a couple of exercises.

    Only class diagrams, object diagrams and sequence diagrams are actually useful. You don't need diagrams to communicate use cases properly (unless you're trying to sell case tools), and state diagrams are only useful if you're developing protocol stacks.

    Within class diagrams, only ever use simple associations: you can use diamonds once you can explain to me precisely how composition differs from aggregation. Never try to include all variables and comments in your classes. Always label both ends of the association, and provide both cardinalities. Don't bother with arrows. Never, ever, ever use association classes or ternary associations, unless your group has a really precise definition of them and sticks to it.
  • I've got no love of UML, but when I did have to use it I found the UML specs [omg.org] themselves to be quite good. I used version 1.3 but the latest (1.4) look like they are out. A simple introductory book (like the one by Martin Fowler) and this baby should see you right. It would also be nice if the specs. were better indexed, and more easily searchable.
  • by burtonator ( 70115 ) on Tuesday January 15, 2002 @08:30PM (#2845977)
    There are a lot of people here that are criticizing UML.

    It is important to remember that UML is not a panacea! It won't solve all of your problems. However, when combined with other proper design techniques it can be very valuable.

    For example:

    Check out my Reptile [openprivacy.org] docs.

    When combined with regular documentation, and linked to the Javadoc, these UML class diagrams REALLY help to clarify the system to newbies.

    These were generated from source with Jase [yi.org]

    The site was generated with Apache Velocity/Anakia and the Jase diagrams are generated with Ant every time I want to rebuild the site.

    This allows us to produce a site that has up-to-date UML Class diagrams, javadoc, code snippets, etc and these are always up-to-date with the code that is in CVS.

    cool... huh? :)

    This is a good example of how UML can bring a lot to the picture.

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