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Comment Re:kewl story bro, etc. (Score 1) 119

On top of all of this, there really needs to be more of a realization that for many people? They're pretty ok with being "fat". The medical field wants to keep pushing obesity as a disorder or a disease. But a lot of people have no interest in going to the gym/working out or making a special effort to eat only "health foods". Many even prefer the look of an overweight person to an "ideal weight" person of similar height.

Like anything out there, you can go to extremes and then you're liable to suffer consequences.

But the medical field created a whole lot of peer-pressure to conform to a certain norm for weight - when without anyone labeling it all a "health problem", you'd have far more people out there who weren't so depressed about their body/looks. Also a lot less money wasted on diet fads and scam exercise equipment that doesn't really do much.

When a society has easy availability to food, it makes sense they'd collectively be bigger/heavier than people functioning in the hunter/gatherer situation our ancestors were stuck in. And again, you're going to have people who choose to risk shortening their lifespan if it means they get more enjoyment out of the time they're around. Enjoying tasty food and drink is a big part of that for many people. (The ones who only "eat to live" and don't care much about it are an exception here, but I'd say they're also a minority.)

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 60

Oh, that's pretty neat. Microsoft is definitely the right level to address this at - they already have permission to enumerate the HW, own the hardware and software infra to tackle this, enjoy economy of scale other players are not privvy too, and can deliver a solution in a vendor agnostic way. Thanks for the heads up. It's the right thing to happen.

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 60

Of course there are. Tragedy of the commons. My point is that no single entity is likely to absorb the costs unless they're already enjoying economy of scale advantages and there are business experience/optic benefits to doing so. The poster above you pointed out that Microsoft seems to be addressing this, which makes a lot more sense to me than doing it at the 3d HW vendor level.

Comment Re:BitTorrent (Score 1) 60

Sure, but many people would opt in, especially if you explained that they would benefit.

Maybe. Maybe not. Before committing to developing such a thing, you'd have to at least do some research and analysis to find out if that's true and how the likely opt in/out ratios would impact the business case. Remember, this is hosting content in a daemon on your machine .. I think that'd a non-starter for a lot of people, despite the upside of shorter shader updates. (I'm not super up on what the US ISP market/landscape is like these days, but are not data caps still a thing on many plans there? I get the sense that hosting off a home line is not only a performance concern but a concern with actual possible financial ramifications.)

It can't be only when the game is open - this is when gamers are most sensitive to their computers doing other work, and the available of such a network would be far more limited.

Comment Re:BitTorrent (Score 1) 60

Also a torrent like network would be absolute loaded with cache misses. You need to fetch a shader from somebody who has the exact same hardware/drive/game version combination as you do, and they need to have opted in. I highly suspect the majority case for many would be to cache miss and end up compiling locally.

Comment Re:BitTorrent (Score 1) 60

Asking people to host and serve a non-trivial amount of content to other players is a non-starter. (The size of compiling all the shaders for CoD can range from a couple gigs to 10 gigs.) Opting in to a torrent-like network would have to be opt in - many people would just opt out (justifiably or not) minimizing the point of such a network.

You can probably assume that if you've thought of something, they've thought of it too. They simply have constraints and considerations - both technical and business oriented - you don't need or want to account for.

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 60

It's worth noting that many game studios/engines do support shared shader caches in their local studio pipelines, but the hardware config spread is much more limited, and the costs for lost productivity waiting for shaders is far greater than hosting a shader cache on premises.

Comment Meh... (Score 3, Interesting) 46

I've run NextCloud for quite some time, and my frustration with it has more to do with the project not seeming interested in pursuing some of the things that could really increase its adoption and usefulness.

I'm not denying they need to find a workable solution for an open-source Office suite that integrates with it. Don't really care if they move to LibreOffice or they settle this dispute w/OpenOffice instead.

But why can't they support message boards? If you think about it, NextCloud has all the other pieces to work like a computer bulletin board system for the Internet era (as opposed to the modem dial-up days). But with no public message forums integrated, where you could control people's access by security level? It's just a non-starter.

Comment Re: Seems Reasonable (Score 1) 55

Tariffs always apply to the import. Yes, I agree if there are cases where digital content is bounced back and forth across borders while incurring some value add step then that becomes hard to track both internally and externally. But no more difficult than likewise having manufacturing that has a supply chain across borders. Real businesses have accounting for such things.

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