Comment Emulators on GitHub (Score 1) 17
GitHub has deleted projects because it didn't like them too or considered them too much of a hot potato. Try safely hosting an emulator on there for an older games console or something similar.
My own NES emulator is on Codeberg, but there are well over a dozen emulators on GitHub. Start here:
- LIJI32/SameBoy (Game Boy)
- TASEmulators/fceux (NES)
- mgba-emu/mgba (Game Boy, Game Boy Advance)
- nesdev-org/MesenCE (NES, Super NES, Game Boy, Game Boy Advance, PC Engine, Master System/Game Gear, WonderSwan)
- jsgroth/jgenesis (Mega Drive/Mega CD, Super NES, Master System/Game Gear)
- dolphin-emu/dolphin (GameCube, Wii)
- stenzek/duckstation (PlayStation)
- ares-emulator/ares (numerous)
- Dwedit/PocketNES (PocketNES on Game Boy Advance)
- FluBBaOfWard/NitroSwan (WonderSwan on Nintendo DS)
- FluBBaOfWard/NGPDS (Neo Geo Pocket on Nintendo DS)
- FluBBaOfWard/NitroGrafx (PC Engine on Nintendo DS)
Which emulator of a 20+-year-old console did you see deleted from GitHub, unless it included ROMs or system software copied without permission?
port forwarding your residential cable Internet service to a Pi
The problem is that a lot of home ISPs don't let their customers port forward because there just aren't enough IPv4 addresses to go around, and I'd bet a lot of your audience are behind ISPs that don't provide IPv6 (such as Frontier fiber). When an ISP is using carrier-grade network address translation (CGNAT) to put an entire neighborhood behind a single IPv4 address, how would the ISP's router know to which customer to direct a TCP SYN packet received at that address? I guess each Forgejo instance operator could pay per month for some sort of proxy service using a reverse SSH tunnel.