Comment Re:Cost (Score 1) 47
Is it true though? I was watching a series of documentaries on the Ultima games, and it seemed their best work came out of the worst conditions. When Origin was small and the devs basically lived out of the office (and smelled like it), they were at their peak.
Or maybe it's that people have different views on and requirements for contentment.
Back in the 90s id was a small company of a handful of people who worked late. When Doom got released they all made out like bandits - the id parking lot was famous for the number of Ferraris that were parked in it.
Origin in the early days I could see being the same - they were pushing the frontier of computing in the early 90s and people in general were excited about computers. Heck, the company probably gave them pretty nice machines to work on, and if you were a computer geek in the 90s being handed a top end system to work on, it would be a form of contentment to just be there working it and pushing it hard.
But these were the pioneer days - like the early days of the dot-com era where similar things happened. The fact that people were getting stupid rich quick only served to provide the excitement going into it.
These days though, videogames are old hat, there's no quick money anymore and it's basically a mature industry. Back in the startup culture where you literally could get-rich-quick things were different.
You might compare it with the AI boom going on where money is being thrown around. I'm sure the people jumping between OpenAI, Meta and Anthropic getting those million dollar signing bonuses are working in pretty terrible conditions, but hey, if you're getting paid a million dollars a year with a million dollar signing bonus in a field that's booming, well, you don't really complain - you ride the gravy train.
Because when the bubble pops and the salary for AI developers plummets, if you managed your money right you can be set for life after the layoffs.
Contentment for many people is more than just money. Job satisfaction comes into play as well - and money can help with this, but also things like responsibility and other things. A small game development team might be fun to work with when you come up with an idea and everyone gets excited to add it to the game. Usually a sure sign of contentment is people that inadvertently work long hours because they're so excited at what they do they forget time exists. Contrast with someone who watches the clock and the interminable wait for 5pm.
It's one reason why WFH was popular and companies found their workers worked more - they were able to work, then deal with family business the work more to the point where they put in extra hours just because. You can take a smoke break at the office, but that doesn't compare to being able to spend quality time with your kid for 15 minutes during a break.