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Comment Re:Preparation for the "own nothing" era (Score 1) 31

How good is their game-streaming at cutting out the various 'filler' time(loading screens, startup animations telling you that Nvidia is the way it's meant to be played) and does it have some sort of 'suspend' state to handle cases where you would pause a game if it either doesn't have save on demand anywhere or takes a little while to load from save?

I know I have a bunch of games that I don't actually play all that much, in wall time terms; but Steam's 'executable run time' number is 2x-10x as high because I'm not necessarily going to save, quit, open, load if a game can be paused and alt-tabbed without crashing or continuing to eat all the GPU time to render a static image I'm not looking at; and I'm not necessarily going to do anything other than pause if I'm called away for 15 minutes by something else.

Unless the streaming service is impeccable at cutting out the various little waits it seems likely that people are going to start resenting the time limit even more than their level of seriousness and actual hand-on-controller-and-attention-locked time suggests.

Comment Re:good bye (Score 1) 31

Given that they already purchased Activision Blizzard King, including the "King" part of it, they clearly already have a considerable interest in casual players.

What is less obvious is how that is supposed to work for their streaming service. The stuff aimed at casuals, sensibly, is normally targeted at either potato-tier PC specs or the (pretty punchy in absolute terms) mobile devices that people worth targeting have.

It is much less clear whether there's a 'casual' market that demands current-gen console performance in very limited amounts rather than mobile or iGPU level titles. Given the extreme prevalence of various 'free to play' models that do sneaky monetization later it also looks like the 'casual' market's (significant) amount of money is largely locked up behind the sort of price sensitivity that requires clever psychological tricks to break through. I'm not sure that they'll be a good fit for something as obvious and psychologically burdensome as a ticking countdown timer hanging over every minute they play.

Comment This should make for some rough benchmarks... (Score 1) 32

I have no particular reason to assume that Nvidia is lying about what this software does; but unless they've stumbled on a veritable miracle it's going to mostly be a mechanism for running largely separate models of whatever size your hardware allows; not anything close to what the datacenter comparison implies.

There's a reason why Nvidia sells most of their higher end models intended for parallel use with NVLink between the chips inside the chassis and a lot of either infiniband or RDMA-capable ethernet between multiple chassis; as well as shoving a considerable amount of RAM per GPU onto those parts. And it's because latency and bandwidth matter a lot.

As it is people seek out the unified memory parts, Apple's or strix halo, or nvidia's little GB10, because the GPU having to go to main memory over a mere x16 PCIe link is already a serious problem. If you think either 256 or 512 Gb/s directly to the PCIe root on the same die as the main memory controller doesn't cut it I have some...bad news...about how well NICs are probably going to work for you, especially with the Nvidia parts that don't support RDMA even if you have NICs that do.

Comment Re:LLMs are not safe (Score 2) 55

That problem is multi-dimensional. The raw number is a useless metric.

Just to elaborate a bit in case you really do not understand, humans typically are only somewhat off in a job they know how to do. And if they are more off or often off, they get fired. LLMs are sometimes extremely off _and_ you cannot fire them.

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