Too Human No Longer an Unreal 3 Title? 50
1up is reporting that Silicon Knights, makers of Eternal Darkness and the upcoming Too Human, may have decided to drop the Unreal 3 Engine from Too Human. The company is reportedly having big problems getting Epic's powerful product to work well with their title on the 360. The plan is now that they will be crafting their own rendering systems for use with the game.
Industry rumer is (Score:5, Funny)
Re:Industry rumer is (Score:2)
Re:Industry rumer is (Score:2)
Get that duck away from me.. aaaaagh!
Woah (Score:4, Funny)
Re:Woah (Score:3, Funny)
Re:Woah (Score:4, Funny)
umm, yeah...
Re:Woah (Score:3, Funny)
Re:Woah (Score:3, Funny)
Re:Woah (Score:2)
-i Holy confusing logic, Batman/WTF??!!
Re:Woah (Score:1)
I don't understand... (Score:3, Funny)
Re:I don't understand... (Score:1)
PlayStation - GameCube - X360 - ? (Score:5, Funny)
It's like that old saying: Give up on one platform, shame on the platform.
Give up on 3 platforms
Re:PlayStation - GameCube - X360 - ? (Score:2)
Re:PlayStation - GameCube - X360 - ? (Score:1)
NDH Syndrome (Score:5, Insightful)
At this point, it will likely mean project failure. The organization's core capability is making games, not game engines. Not only is there the huge scope of creating the engine, testing, debugging, and optimizing, but there is the legal liability in it also. If their engine designers have been staring at Unreal3 engine code for the last 6 months, and now decide to create their own engine, what is the likelihood that they will borrow either code or concepts from the Unreal engine? That could turn around and bite them hard in a trade secrets and copy right lawsuit.
-Rick
Re:NDH Syndrome (Score:2)
Re:NDH Syndrome (Score:2)
I wonder if any teams have ever licensed multiple engines and used pieces from each. Would it be legal, would it be practical..?
Re:NDH Syndrome (Score:5, Insightful)
Re:NDH Syndrome (Score:1, Interesting)
If you pay for the Unreal license, you can modify it however you like without further permission. You can replace, remove, or rewrite any part of it you want.
Several licensees have done just that.
Not as bad as it sounds (Score:4, Interesting)
Drop an engine and write own renderer. (Score:4, Informative)
Too human? more like too late! (Score:2)
It's starting to look like too human is the title that goes from "launch window" to "end of console lifespan / close to launch of next system / garbage heap in the backalley" like dinosaur planet or True Fantasy Live Online.
Time to switch platforms again? (Score:1, Redundant)
Here's a Stat I'd like to know (Score:4, Interesting)
If a company like Silicon Knights has issues with something, and decides near the end of their products pre-release lifespan, to scrap the backbone of the game and redo it, then there has to be either something very wrong with the Engine, or the platform.
It's not a light decision. That will set a game back by a huge amount of time, probably inconceivable at this point, because doing their own renderer will take time in and of itself. Then they'll have to adapt everything that they've done to it. Perhaps, they'll just take parts of the Unreal Engine 3 with them, and keep some of the basics? I dunno. Seems kinda weak to say this at the end.
Re:Here's a Stat I'd like to know (Score:2, Interesting)
Re:Here's a Stat I'd like to know (Score:2)
this is pretty much consistent with their previous engines though - their art pipeline has always been a pain.
Too Human Too Late (Score:2)
Re:Too Human Too Late (Score:2)
Re:Too Human Too Late (Score:2)
A more detailed write up about their history: http://en.wikipedia.org/wiki/Too_Human [wikipedia.org]
Re:Too Human Too Late (Score:2)
Longer than that. I've been told that they were working on it while the original Blood Omen was still in development. That would mean it's been going since 1996 or so.
I really wish they would just pick a version and release it, and preferably include all the previous unreleased, unfinished versions as bonus material. I'm still disappointed that they didn't include the deleted bits from the N64 version of Eternal Darkne
Re:Too Human Too Late (Score:1)
Lame excuse (Score:3, Insightful)
Re:Lame excuse (Score:4, Insightful)
I hear they have a game coming out on the 360, didn't sound like it was giving them much problems using the Unreal engine 3 for it either.
Re:Lame excuse (Score:2)
Of course it works for Epic (Score:1)
Of course Epic can make a game with their own engine--they wrote it. Duh. Besides, it's not like they'd talk about it publicly if they DID have problems.
I'm not insinuating there's any problems with Epic's engine, just that there's a huge difference between using code you wrote and licensing it. You have to get used to what may be
Re:Of course it works for Epic (Score:2)
Epic isn't the kind to go "You want help with what? BWAHAHAHAHAHA! that's a good one *Click*" if you have a problem with something they will help you through it the best they can or fix their engine when to many problems arise.
Their not Sony of Game Development (before you mods get the trigger finger remember, Sony distributed the Devkits and it wasn't untill 3 or 4 years LATER that they started helping developers with it) or Microsoft of the OS market, if there is a proble
Re:Lame excuse (Score:1, Informative)
Speaking as someone working with UnrealEngine3, I can see the reasoning for moving away from the UE3 engine. There are significant problems with workflow, for artists but more significantly for programmers, and there are fundamental problems with the engine itself. It is quite obvious that the guys at Epic aimed far too high when they designed the engine
I smell another duke 3d (Score:1)
What about Mass Effect? (Score:3, Interesting)
Re:What about Mass Effect? (Score:1, Interesting)
Re:What about Mass Effect? (Score:1)
...and in addition to NDAs and legality, it's also not a particularly good idea to critisize the engine that you're using.
I mean, there's probably going to be a sticker on the box of all these games saying "Powered by Unreal Technology", the last thing a savvy developer is going to want to do is reinforce any Unreal 3 = Underperforming shiteness rumours before their game gets to market.
From the few comments we've heard, it sounds like the Unreal 3 engine is okay but 'overshot' the Xbox 360, so anyone us