What's up with Star Trek Online? 79
MMORPG.com has a piece talking with Daron Stinnett, producer for the preproduction-phase MMOG Star Trek Online. They discuss the decision to only include the Federation in the game's launch, the gameplay both on starships and planetside, and the many ideas still being nailed down for the title. From the article: "The uniforms are a good example of an area where we've needed to evolve the look of Star Trek to support the game. Star Trek uniforms from the shows tend to be very subtle in their variation, which of course works when you're filming close enough to make the actors themselves the stars of the show. But for an MMO, It's well understood that giving players the ability to customize their look as their character evolves is an important part of any MMO as is the ability to recognize player rank and specialty from a distance. So we have created new uniforms that are still very recognizable as Star Trek, but with recognition and customization features that will work well in our game world."
They're... (Score:3, Interesting)
I agree, in a game they need to be a little more dynamic, look different etc. It'll be interesting to see how this gets pulled off.
Re:They're... (Score:1)
Re:They're... (Score:1)
Then they finally introduced females, and for years that's all we played for the novelty.
Finally, it has come full circle. I can now play a male in a skirt. In a uniform skirt.
Re: (Score:2)
Re:They're... (Score:1)
Though I'm sure it was attempting some kind of openness in dressing styles, it was mocked heavily and was never seen again on anyone.
Re:Sites that require cookies just to read them su (Score:3, Informative)
An interview with the driving force being Perpetual's flagship title
Daron Stinnett is the Producer of Star Trek Online. This industry veteran was previously the subject of a developer profile on our site. Today, we have an interview with him that focuses in on what you truly want to know: Star Trek Online. To go with the interview we also have two screenshots from the game (which are also included in this article).
MMORPG.com: Y
Re:Sites that require cookies just to read them su (Score:2, Funny)
I just find it amusing that you got modded Redundant the first time and Informative the second.
Re:Sites that require cookies just to read them su (Score:1, Troll)
Okey dokey then.
Pug
Who needs a uniform... (Score:5, Funny)
Re:The REAL question... (Score:1)
Re:Who needs a uniform... (Score:1)
Perhaps more importantly, how do they decide who gets to hook up with Troi and Crusher during trade disputes and shore leave to Risa?
Re:Who needs a uniform... (Score:3, Funny)
Re:Who needs a uniform... (Score:2)
Depends. Wesley or Beverly?
-Eric
Man... (Score:1)
Re:Man... (Score:2)
Re:Man... (Score:2)
Re:Man... (Score:2)
Re:Man...
(Score:1)
by Reignking (832642) Alter Relationship on Friday March 10, @10:19PM (#14896288)
Can I be the Skin of Evil?
RELPY:
YOU BASTARD YOU KILLED THE HOT BLONDE! (Yar, Tasha)
It's dead, Jim. (Score:5, Funny)
Eym0rg: "Brain, brain, what is brain?"
CSR-Bones: "I'm a doctor, not a scriptwriter!"
JimmyTheKirk: "eym0rg ur hot! asl? cyb0rz?"
JimmyTheKirk adjusts his pants
CSR-Bones: "And from my observations, it seems they're bisexual, reproducting at will."
NPC-JamesTiberiusKirk: "I know, but really."
CSR-Bones submits his resignation. CSR-Bones: "It's dead, Jim."
Star Trek Online should take Shatner's warning... (Score:3, Insightful)
and down the crapper. (Score:2, Interesting)
Uniforms! (Score:2, Insightful)
Re:Uniforms! (Score:1)
Re:Uniforms! (Score:1)
Because the Navy dumped their post-cold-war peacetime uniforms for something more sinister when we went to war in Iraq. :-)
Re:Uniforms! (Score:2)
-Eric
Re:Uniforms! (Score:1)
If a Starfleet Marine Corps exists, then... and I was thinking about the ACU when I said navy.
Re:Uniforms! (Score:2)
Re:Uniforms! (Score:1)
NERD ALERT!
I think the show producers liked the idea of having different uniforms help give each series a different look just in case some Trekkie's brain explodes in the three seconds of confusion before realising what trek show is being shown. So DS9 looked different from TNG when they were on TV at the same time, and then when it was DS9 and Voyager they again choose to use different uniforms though I think there was some ove
Re:Uniforms! (Score:1)
I think that the uniform change could be explained in cannon but I won't bother.
My guess is that as budgets got bigger they developed more elaborate uniforms (they made an effort to show a transition in Generations there where a few of both TNG and DS9 uniforms if I remember correctly) the origonal 2 TNG uniforms where rather simple and so was the first DS9/VOY uniform... when First Contact was made they redesigned the uniforms to fit with the style
Re:and down the crapper. (Score:3, Funny)
Why does medical have steel toed boots? (Score:2)
But wouldn't the boots for medical be the same as the boots for Conn?
And why is security wearing a girdle?
Re:Why does medical have steel toed boots? (Score:2)
As for the girdle, dunno. The whole thing does tend to remind me of an article in Gama Sutra (by Toby Gard, I think) once about how to design a character. They showed an 'enhanced' version of Lara Croft. Basically she had too many accessories and gubbins, and just looked too 'busy'. The security uniform in particular reminds me of it. Those boots don't look very practical, for instance.
Tragic result of having no ideas at all (Score:2)
BULLSHIT
Just because its a big part of EverCrack or whatever MMO is trendy this week doesnt mean its carved into a fucking stone tablet that all MMORPGS must be the same. The concept on an MMORPG is great, but its totally ruined by:
Different servers, I cant play with my buddies
Leveling-up. Who gives a shit, some of us have a lfie and dont want to be outgunned as a result
Grinding - I have a day job thanks, no need for another o
Re:Tragic result of having no ideas at all (Score:2)
- Everyone plays in a single huge server
- There are no levels
- You gain skill over time. Meaning you set a skill to train, and it trains - even when you are offline. Instead of 'grinding exp' it becomes 'optimize your skill train choices and train time'. Yes, it also means you won't be uber in two weeks if you madly whack the bunnies, but thankfully you can do lots of stuff in EVE just after couple of days of training (and learn the ropes from the get go). You, however,
Re:Tragic result of having no ideas at all (Score:2)
But eve is pretty good, and something other MMOPRGS should learn from.
Re:Tragic result of having no ideas at all (Score:2)
I Do agree that EVE sucks if you want to play your _multiplayer games_ alone. However, as a cooperative game, in big corp belonging to a 0.0 alliance, it just rocks. Sure, you need to have some social skills, and be willing to play with others towards common goals, but if you don't want that, why play multiplayer games at all?
Re:Tragic result of having no ideas at all (Score:2)
No wait - the inability to simply do that and have fun is why I *don't* do MMORPG's . . .
Dammit, when's Oblivion coming out again?
Re:Tragic result of having no ideas at all (Score:2)
At least when skill = time, or skill = real skill + time, you never have the problem of "I am your God because I've been here since Beta."
I like Nexus. I'll never have a Legend mark that says "Born before the Great Shift" (translation: been here since Beta), but I always have a chance to become more powerful than the guy who has.
Re:Tragic result of having no ideas at all (Score:2)
I suppose some could complain that you can't do much with the look of your ship, but I certainly wouldn't want every detail of my configuration available to anyone who can get a visual scan on me.
Re:Tragic result of having no ideas at all (Score:2)
Instead of something interesting the aim for "Elite Force Online" (The plastic harnesses were crappy there, too, but at least they wore standard uniforms und
Re:Tragic result of having no ideas at all (Score:4, Insightful)
a) Have some ideas on how to do an original and fresh MMORPG and
b) are die hard trekkies who would laugh customisable uniforms out the room
Because when a financer sees a 30 million dollar MMORPG development price tag, they want to ensure that the game will be a financial success by copying everyone else's financial successes (doesn't work, sadly). They want lots of control over who gets into positions of power in the game development team, and largely put in other toothbrush salesmen who also don't know the industry. These people generally hire the kinds of people who will do their bidding like a good employee, and listen too much to the marketing department.
With so much money riding on the line, the project generally changes direction in a major way a few times over its life, depending upon the nervous whims of the leader or financers. Workflow and cost considerations ensure that the moment-to-moment content for the game is created by interns with no shipped titles under their belts. Employees get quickly burned out like some resource to be expended.
On the other hand, you really do need some degree of visual customization of your avatar in a mmporpg, much more so than in a regular game. Otherwise the world quickly becomes a creepy endeavor of bumping into your long lost twins.
Oh, it does anyway... (Score:2)
There's always going to be someone dressed exactly like you, with the same haircut, who generally creeps you out.
But anyway, if you really want this to be customizable, do it with the faces, and have the build react to what the player is doing (so we don't all have super-hunks/bimbos).
Leave the uniform the hell alone.
Re:and down the crapper. (Score:2)
Cue Sealab 2021 clip (Score:5, Funny)
Oblig. Family Guy (Score:5, Funny)
Riker: Yes, Captain?
Picard: Let me ask you something. If I whispered in your ear that Commander Worf's head looks like a fanny, would you join me in a laugh?
Riker: Yeah, I could get in on that.
Picard: All right! Here it comes. (out loud) Commander Worf's head looks like a fanny!
(Bridge crew laughs, except for Worf)
Worf: You can both suck my ridges!
suggestions: (Score:5, Interesting)
No single overarching "level." If players have engineering experience, they have engineering experience. If they make money and can afford a larger ship, their status in ship size is better. But no player should be "level 19" or "Level 105" or level anything overall.
Put showmanship into your missions. Don't hire entry-level game designers to setup missions: hire entry-level film students.
Shake up the world. The satisfying climax of Star Wars is the transformation of the galaxy. The interesting parts of Bound are the ones where the rug is pulled out from underneath you. When the player doesn't expect it, transport him to an alternate universe. Or temporarily dissolve the fedaration council, allowing him to get attacked with impunity. Or do any one of a number of things to alter the course of history. Maybe it is for everyone, like AC, or maybe it is just for them... like Guild Wars.
Re:suggestions: (Score:2, Insightful)
Are you just trying to start a fight or something?
Trekkies have killed for less than that.
Re:suggestions: (Score:2)
As slow as those phasers are, I doubt I'll have any trouble dodging out of the way.
-Eric
Re:suggestions: (Score:2, Insightful)
Here is the way I see it:
1. First day(s) of the game you start as a first class cadet on earth (A kind of tutorial but after a while it becomes more open to free play), and work your way towards graduation.
2. After sufficient time at the academy (40 hours or so depending on the player) the player should have accumulated enough credit (advancement points) to graduate and take the rank of ensign.
3a. At this point the player can take an NP
Re:suggestions: (Score:1)
This reminds me a lot of MULE. I could see doing something where players are Klingon, Vulcan, or Human aligned and any of the three factions can enter battle with any other one, then strip the loser for supplies. But all 3 would need supplies that only the other races can provide. Add in some feedback systems which encouraged a degree of pilfering without going overboard, and it
Re:suggestions: (Score:1)
The trick would be to make a system where all classes are fun, people will fill all of the roles by them selves the Developer's role would be to make it so people don't regret those choices. For example: someone who is attracted to Science Officer should b
Re:suggestions: (Score:2)
-Eric
Re:suggestions: (Score:2)
You could make it like any Star trek episode, where most of the noticeable characters are on the bridge, and each has their part to play in combat, and each can be part of a landing party.
And one more thing: To make it at all like the series/movies/whatever, you're going to need a hell of a lot of content. That alone would separate it from being yet another WoW/EQ: To boldy go where, truly, no man has gone before, and hav
Re:suggestions: (Score:1)
Having said that... knowing gamers many would personaly set there goals to become a Capitan and "win".
total waste of an opportunity (Score:1)
if this is emblematic of the kind of imagination going into designing this game, i can already assure you that it will be a failure.
It's still Star Trek (Score:1)
Red shirt? (Score:2, Funny)
If you want to see some real action in the game, choose a red shirt....you won't last long though.
Re:Off topic: what is a good star-trek to get into (Score:1)
Re:Off topic: what is a good star-trek to get into (Score:2, Offtopic)
It wasn't Trek. It had the name, the trademark, but it wasn't Star Trek. It was the first of the Rick Berman Space Shows, it disavowed the vision of a future where humanity outgrew it's current shortcommings and ventured forth to explore.
You might have liked it, but by that time, it wasn't Star Trek anymore.
Re:Off topic: what is a good star-trek to get into (Score:1)
Re:Off topic: what is a good star-trek to get into (Score:2)
I agree, but... odly enough, some of the Voyager shows I liked the most were the one
The trouble with... (Score:2, Funny)
Re: (Score:2)
I can't wait... (Score:1)
Interesting Guild possibilities (Score:2)
For instance, one person could command the enterprise with computer assistance to do everything, but you can only concentrate on one thing at a time. However, someone with tactic
Re:Interesting Guild possibilities (Score:2)
I don't know how easy it would be to make a minigame for a medic, but for engineering I think it would be easy. The mini-game is resource management.
Perhaps as a medic