12 Steps To Regain Industry Confidence 55
Next Generation has a piece with some lessons drawn from the Game Marketing Conference. The article offers at 12-step program for restoring the game industry's self-confidence. A good idea, in the wake of Hot Coffee and in the face of angry legislators. From the article: "4. Publicize that history shows we never embrace new media. This is true for silent movies, radio, pulp magazines, comic books and every new music wave including Mozart. Videogames are not the devil incarnate, and not capable of half the deviltry our critics claim for them."
ews? (Score:4, Insightful)
Re:ews? (Score:3, Interesting)
Re:ews? (Score:5, Funny)
1 Step (Score:5, Insightful)
Re:1 Step (Score:5, Insightful)
The problem with crap sequels is that people buy them! Next time junior wants Madden 200X, smack him and then get him a real game!
Re:1 Step (Score:1)
Re:1 Step (Score:1)
also, look at the Halo series - the first one sold great and I wont deny it had a decent story or multiplayer gameplay (except when you got bastards sitting on one side of the map camp/sniping from the same place every time, and the only way to take em out is doing
Re:1 Step (Score:2)
The point is Halo had several well done innovative aspects to it. Halo 2 had several more, though probably not quite as innovative as the fir
Re:1 Step (Score:2)
Halo 2 was an even better game. The single player stuff wasn't as good, but the multiplayer was REALLY good. That thing has legs- people are still playing the heck out of it now. I don't think that a better on-line console game has been created yet. On each game I probably spent 30 hours on the single player. But I have spent MANY hundreds of hours on the Halo 2 multiplayer.
Bungie/Micros
Re:1 Step (Score:2)
But I think I would kill myself before I played the SAME DAMN GAME for 7 years.
Variety is the spice of life.
Counterstrike is not the most popular multiplayer game because it is the BEST multiplayer game. It is the most popular for other reasons- like the low hardware requirements...the number of servers available...the large base that knows how to play...etc. etc.
Halo 2 on the other hand is popular because it is the BEST console multipla
Re:1 Step (Score:2)
I think that was the point of GP's post...
Re:1 Step (Score:1)
There needs to be more celebration of creative and original games.
Re:1 Step (Score:1)
I haven't played the new one yet, so maybe it's complete crap. But Covenant is one of the best RPGs this generation and I'd go as far as to say ground breaking in a way that Final Fantasy hasn't been since SNES, being that it is both new AND good (Fi
Whoa whoa WHOA. Shadow Hearts, a rip-off?! (Score:1)
I don't know if you've actually played Shadow Hearts, but it's NOTHING like any Final Fantasy game I've played. It's actually got a fresh setting for a JRPG (The first two take place during World War I. That's right, in the real world), and a great battle system that requires some reflexes, so you can't just depend on the menu selections.
Sure, there are some RPG cliches in there, plotwise, but it's
Re:1 Step (Score:2)
That doesn't at all mean that publishers are not trying to build new franchises, o
Most Important Step. (Score:5, Insightful)
It's a real shame this one came in seventh: This is just one more facet of our not-so-slowly eroding civil rights.
Re:Most Important Step. (Score:1)
No. The law will not limit your creativity but it will certainly regulate e.g. how you can treat your employees and that you cannot market your product by spraying graffiti on public property.
TV ratings are bullshit... (Score:3, Insightful)
"1. Promote the ratings system. It worked for movies, the recording industry and TV."
The TV ratings are bullshit. During G-rated shows I've watched with my kids I've seen:
1) life on earth wiped out by fires caused by meteors (Disney Channel - "Dinosaur")
2) promotions for other shows that featured naked people screwing in bed (Fox - don't remember the show) 3) graphic decapitations of live animals (Animal Planet - Animals Behaving Badly)
"Evangelize the benefits of videogames. Book: Everything Bad is Good for You, by Stephen Johnson. Videogames not only help children to compete more effectively, they make kids more intelligent."
This may be true for older kids, but all the children I know who started playing before the age of five are borderline retarded. Also, the "compete more effectively" thing seems to overdone - the hardcore online adult gamers I know are complete pansies in real life.
Re:TV ratings are bullshit... (Score:3, Insightful)
While I don't disagree with you, you can't blame it entirely on video games. I was playing video games since I was probably 3. I played my dad's Atari 2600, then an NES a few years later. I seem to be functioning fine. Key points, I didn't play them constantly, and I also had other extra-curricular activities, such as reading, baseball, and playing with neighborhood friends. OTOH,
Re:TV ratings are bullshit... (Score:2)
Re:TV ratings are bullshit... (Score:2)
Re:TV ratings are bullshit... (Score:2)
Learning from history (Score:5, Insightful)
History also shows that the older generation never learns. Change only comes around when they die out and the rebellious young generation becomes the status quo, only to villify the next new thing.
Wonder what the video game generation will lobby against?
Re:Learning from history (Score:3, Funny)
Re:Learning from history (Score:4, Interesting)
I dunno.
I'm probably nuts.
Re:Learning from history (Score:2)
Re:Learning from history (Score:2)
Re:Learning from history (Score:2)
He recently wrote a Soapbox opinion piece [gamasutra.com] on Gamasutra which prompted this
This problem was largely remedied over the past couple weeks in the discussion on Sirlin's blog [sirlin.net] where myself and other comment authors helped clarify the points that the casual r
Re:Learning from history (Score:2)
As retro things come back into style more and more, it'll probably be banging rocks and sticks together rhythmically around a fire in a cave. We'll decry this dangerous activity as inherently violent because it involves blunt objects that could potentially be used as weapons, and because someone might get carried away by the demonic beats and fall into the firepit. Additionally, such activities can have ceremonial trappings, which threatens the religi
The devil is in the details. (Score:1, Interesting)
Who's saying they are? Being concerned about side effects isn't the same as saying games are the "devil incarnate".
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Re:The devil is in the details. (Score:2)
Re:The devil is in the details. (Score:1)
Re:The devil is in the details. (Score:1)
Note that this applies only to most video games. Some video games, suprisingly, actually are the devil incarnate. It's been proven. Studies have been performed. It's all scientific.
Re:Side effects (Score:2)
It is mostly because video games have as much side effects as breathing air, drinking water, and eating food.
Actually... I take that back. Breathing bad air can give you lung cancer. Drinking bad water can give you dysentary. Eating too much food can give you heart disease and possible choking hazard.
So yeah... Video games are safer than most activies in life.
Re:The devil is in the details. (Score:1)
I dunno, let's find out.
Re:The devil is in the details. (Score:1)
Logical Fallacy (Score:2)
The quoted argument:
doesn't hold any water. In fact, it's not really evidence at all. The statement could be read like this:
Re:Logical Fallacy (Score:2)
Re:Logical Fallacy (Score:2)
Re:Logical Fallacy (Score:1)
Re:Logical Fallacy (Score:1)
Creative games? (Score:2)
Mmm hmm. How about Shadow of the Colossus, or Psychonauts? Both games were amazing, creative, critically a success, but sold nowhere near the number of copies as the fifth Grand Theft Auto game. I don't think the industry has a problem demonstrating
Re:Creative games? (Score:3, Insightful)
The problem is the people buying the games. The video game industry doesn't stifle creativity , in fact, the gaming industry tries to forcefeed creativity in a lot of ways. But the mainstream buying public doesn't want any of that.
Re:Creative games? (Score:2)
Attack of the Cycle (Score:2)
Or the fact there are more action movies in the summer and more serious Oscar contender's and fantasy epics in the winter?
Now, have you noticed about how this "Industry" referenced above (the software industry), always goes into a psychological/monetary depression ever 3-4 years in the beginning of a new hardware cycle? We have already seen a ton of articles that sum up to, "Consumer's unwilling to spend great % of the
Evangelizing the benefits of videogames. (Score:2)
Such as that videogames can help you get fit [videogameworkout.com]? So far that project is going okay, as far as the New York Times [videogameworkout.com] is concerned...
(That was a mirror; the original is behind their firewall here [nytimes.com])
They're just kidding themselves... (Score:1)
Do they actually think that will help them at all? Television, Music and Movies are still being constantly bashed by the same people who are ragging on video games right now, and largely for the same reasons.
The only reason that video g