Sony PSP Sales Way Up 76
WeAz writes "According to an article via Yahoo's news service, Sony is reporting that they have sold 800,000 PSP units since the system's release last month. Demand for the system is so strong that there's already a shortage arising. To combat this, Sony 'would increase monthly PSP production by 100,000 units to one million in April, as it prepared to launch the product in the United States and Europe.' Ken Kutaragi, Sony Computer Entertainment's CEO said that monthly production of the PSP will eventually rise to 3 million units."
Everyone's got the wrong headline... (Score:5, Informative)
They aren't "sold" until they're in the hands of consumers.
Re:Everyone's got the wrong headline... (Score:4, Interesting)
"I must admit (sales) are not big enough yet," Sony Computer Entertainment president and chief executive Ken Kutaragi told a news conference.
You're right. It's outright said in the linked article by a Sony exec that sales haven't ramped up yet! Who's editing these stories?
Considering that the whole PSP vs. DS fracas is one of the more strident arguments going on on Slashdot at the moment, I'm really scratching my head at how this one slipped by.
Re:Everyone's got the wrong headline... (Score:2)
You think Slashdot's immune to the Sony hype machine? Why do you think big companies like Sony have PR people, anyway? It's specifically to manipulate the press to their advantage, and Slashdot is part of that, like it or not.
You would hope that both the submitters and the editors here would be a little more savvy - that's why so
Re:Everyone's got the wrong headline... (Score:2)
Re:Everyone's got the wrong headline... (Score:2)
MOD PARENT DOWN (Score:2)
The parent assumes there is salable stock in warehouses and stores that is unsold. Normally, the parent would have a point, but that does not apply here.
Re:MOD PARENT DOWN (Score:1, Informative)
The facts are:
1. Nintendo released enough DS systems to meet demand, which started high, as it grows. They are over the 2 million mark in Japan alone, with high estimates that extend into Q2.
2. Sony, as always, architected a low production of 200,000 PSPs
Re:MOD PARENT DOWN (Score:3, Insightful)
Only the last sentence you stated is glaringly wrong "at least be responsible enough to know that you have the facts, before you digest them as such."
Since we are talking facts, let me restate my original posting and the parent.
1. Damn near every unit shipped has been sold. This is the history of the PSP. This is why there is
Re:MOD PARENT DOWN (Score:1)
Jan 2nd - Jan 9th [the-magicbox.com] (62,052/62,052)
Now, are you going to tell me that anything less than nearly all of this 800k are *not* in the hands of consumers ?
Wait 2 weeks. Check the numbers. I doubt more than 87% have been sold(around 700,000), since there shouldn't be a sudden production surge(from 62k in a week to 110k per week) over the past 11 days, nor did some new game worth mentioning descend from the heavens.
Re:MOD PARENT DOWN (Score:2)
Re:MOD PARENT DOWN (Score:2)
But that is not said, at least not plainly, in the article. At the very least, there should be a link to sales figures up there to illustrate that.
Re:MOD PARENT DOWN (Score:1)
Re:Everyone's got the wrong headline... (Score:4, Insightful)
However, If they're increasing production, that usually means sell-through is going well.
Re:Everyone's got the wrong headline... (Score:2)
Re:nobody cares (Score:2)
fp
The rest seems fine though.
Re:This is good and bad. (Score:1)
Re:This is good and bad. (Score:1)
Your ideas intrigue me, I would like to subscribe to your Game Review Newsletter.
Re: (Score:1)
Re:This is good and bad. (Score:2)
the opposite of true is false. the opposite of fake is authentic.
also, a comment like "PS2 gamers are the only true gamers" is perhaps one of the most fanboy 12-year-old type of comment imaginable. there were plenty of "true" gamers long before the PS2 or even the original PlayStation, and there will be plenty of us around when the PS2 is long gone. a "true" gamer isn't about a "my console is longer^H^H^H^H^H^H^H better than yours"
Re:This is good and bad. (Score:1)
Your post here is a case of the former.
Re:This is good and bad. (Score:2)
Also, you forgot Pikmin 2.
Re:This is good and bad. (Score:3, Interesting)
I would actually argue that the Playstation 2 appeals less to the true 'hardcore' gamer than any other system. Nintendo caters to the old-school (note that I didn't say 'skool') nostalgic gamer due to it's franchises, and after the death of the Dreamcast, most of the hardcore console gamers went with the Xbox (yes there are other good games besides Halo 2), at least from what I've seen of that former crowd, of which I was one. Mostly because of the fact that Sony pretty much killed the Dreamcast due to init
Re:This is good and bad. (Score:4, Insightful)
WHAT? This would be a reasonable criticism against the Gamecube (and you're entitled to your opinion), but essentially what you're saying here is that the XBox is the ONLY console with a good online system? PS2 online is exactly as good as the game's creator makes it. The fact that Sony hasn't stepped in the middle of it all to offer standardized tools and interfaces in exchange for a slice of revenue every month is a reasonable decision. Microsoft's approach is reasonable, though I personally find the subscription model unappealing, it is competitive. For people who play online regularly, XBox Live is worth it, but not so much for infrequent online gamers. Sony's approach is less convenient, but is pretty good considering it's free. Some people don't WANT to pay each month just to use the network adapter that they have on their console - I'm glad they have a free online system, even if you think it isn't 'good'.
Re:This is good and bad. (Score:2)
The original poster made it clear they were a "hardcore gamer". Obviously a system catering its online system to casual games doesn't matter to
I know, I know, don't feed the fanboys (Score:5, Insightful)
The PS2 did well during it's early days because of Grand Theft Auto, Metal Gear Solid 2, Gran Turismo, Tony Hawk, Max Payne, SSX, Final Fantasy, Virtua Fighter 4, and a bunch of other great games. It also ran uncontested during a period of the console cycle when people were in a buying mood. The Dreamcast died because it launched at a dead spot during people's buying cycles. People had just got PS1's En Masse, and asking them to switch again to a moderately more powerful system was just foolish. People weren't ready. On the other hand, if you had Dreamcasts that would put you at ripe for a new console about when the XBox started strutting it's stuff, which makes sense. I don't recall any of this so-called developer pinching... Any links?
But no system is without their exclusive must-try games. The GameCube has the astoundingly great and totally original Metroid Prime, an excellent Treasure title in Ikaruga, a great Zelda, Resident Evil 4, Pikmin 2, the highly original Harvest Moon series, the excellent and gimmocky Crystal Chronicles and 4 Swords Adventures, Donkey Konga, Wario Ware, etc. No hardcore gamer that appreciates the art can afford to ignore the gamecube.
The Xbox's online capabilities are excellent, but remember that even with XBox live, only 10% of all gamers ever bring their console online. It also only pushes about 50% more polys than the PS2, which when it comes to gaming terms is not a significant difference. The XBox does have some great exclusives, such as Halo, Ninja Gaiden, and Crimson Skies, but I don't need to convince you of that. I do really hope that with the next generation of hardware, everyone emulates XBox's online capabilities. On the other hand, I'm not looking forward to the headache of implementing and debugging all of that online capability, but oh well. All for the fans.
But really, everyone defines 'hardcore' as something different. To me the hardcore gamer has all three of the current platforms, and most of the past ones as well. I'd consider someone hardcore if they owned a SuperGraphix, a Final Fantasy Wonderswan, or possibly just a Neo Geo. A Dreamcast, Virtual Boy, Jaguar, or 3DO bought after they were obviously dead systems might also suffice if there were mitigating circumstances. Most of the publishers I've talked to consider hardcore players to be owners of two systems, who spend over X hours a week on videogames, and who buy more than N titles a month. You, apparently, are defining hardcore people as those whom you see on XBox live. Hence, if you're trying to appeal to "hardcore" people because you think they buy more games, you really need to break that down into the demographic that you think that you're getting. If you're trying to appeal to "hardcore" gamers because you think that only they will understand your genius design, then you need to look at why your system is so impossible to use (MOO3, anyone?). If on the other hand, you're trotting out the name of the 'hardcore' gamer because you want some cred for your argument, you need to find a better backing. Who are these hardcore gamers, specifically, and what is it about the [ NES / SNES / Genesis / TG16 / Sega CD / 3DO / N64 / Saturn / Playstation / Jaguar / Dreamcast / PS2 / XBox / Game Cube / PS3 / XBox 2 / Game Tetrahedron ] that makes them feel that it [ Roxxors / Suxxors / Blows 'yo Mamma / Is going to rule over all ].
And in summary, a Penny Arcade [penny-arcade.com] cartoon.
Re:I know, I know, don't feed the fanboys (Score:1)
Any hardcore gamer will be needing a Cube for Super Monkey Ball, Ikaruga (unless they've got the Dreamcast version already), the Pikmin series and all those other games you mentioned.
Any gamer with a PS2 but no Gradius V or Rez should be forced to hand in their 'hardcore' card right now.
But there really isn't that much on the XBox for the hardcore in comparison. Panzer Dragoon Orta, Otogi, OutRun 2, a
Re:This is good and bad. (Score:2)
It took 3 years for a game to come along to convince me that a PS2 was necessary for my gaming life.
Of course I think the argument for a GameCube was made two years ago with Metroid Prime, so I don't know why all you PS2 fans don't have a GameCube yet.
Re:This is good and bad. (Score:3, Interesting)
I've been playing video games since pacman. I resent statements like these.
In other news (Score:3, Funny)
- The DS will feature a brand new series in 2005: Mario DS, Metroid DS, Zelda DS. Followed by 2006 series of Mario 64 DS, Metroid DS, Zelda DS.
- In 2008, Nintendo plans on releasing DS-more-color and DS advanced.
Re:In other news (Score:3, Funny)
Don't forget the Nintendo DS Mini - Now with Unified Screen Technology!
Re:In other news (Score:2, Insightful)
As opposed to Sony, who's lineup stars include...Gran Turismo, Metal Gear Solid, Ridge Racer?
Glass houses...
Re:In other news (Score:2)
Sony doesn't even make those games. That's why Ridge Racer's on the DS, too.
Re:In other news (Score:1)
Myself, I love the older Mario games, but I'd like something new to play, thanks.
Re:In other news (Score:2)
Re:In other news (Score:2)
Re:In other news (Score:2)
Re:Interesting... (Score:3)
On the other hand. Sony is currently shipping 100,000 PSPs per week, and if they really do plan to launch in the US and Europe anytime soon, they will need a hell of a lot more than that. Even a million a month is only 333,000 for each region.
If they really care about making a dent in DS market share, they will need more than 80K/week output in the US.
Re:I carry on (Score:2)
+5 for the observation, +50 for presentation.
Re:I carry on (Score:1)
Re:I carry on (Score:2)
Re:I carry on (Score:1)
Wait a second... (Score:1, Troll)
Sounds like another N-Gage to me...
Re:Wait a second... (Score:5, Insightful)
Yeah, except with decent resolution, competent hardware, a usable form factor, and the fact that it's coming from a well-established gaming division. I'll consider the PSP's battery life+UMD-shooting a draw with N-Gage's horribly convoluted game changing requirements.
The resolution thing still confuses me. My Nokia 3660 has better resolution than the N-Gage.
Also, I'm not a Sony apologist. If anything, I'd probably fall into the Nintendo fanboy category. I have a Gamecube, GBA, GBA SP (original GBA given to younger brother), and a DS. The dismissal of the PSP as "another N-Gage" still struck me as inexcusably trollish.
Also, the lack of good games on the DS so far is still disappointing.
Re:Wait a second... (Score:4, Interesting)
I still think there is room in the portable market for two consoles. This wasn't true when the previous game boy competitors came to market. There is a lot of people gaming now a days though, and I think their tastes are different. Enough so to create *at least* two portable console markets.
Re:Wait a second... (Score:1)
Apparently the newer NGages solved this problem, so you'll mark that as a win for NGage?
Re:Wait a second... (Score:2)
Re:Wait a second... (Score:2)
I don't think many would say the PSP isn't a competent gaming machine. So, no, it doesn't sound like NGage to me. I don't expect those features to be all that popular, either.
Re:Wait a second... (Score:1)
Nice headline (Score:4, Funny)
Yeah, I mean, at this time last year they had sold, what, zero? I'd definitely say sales are up.
Ummm - date pushed back again? (Score:2)