Bungie Software Bought By Microsoft 243
Cannonball writes: "An article posted by Alta Vista Tech announces the sale of Bungie to Microsoft for an undisclosed sum. Halo will become an X-Box title." There's been rumors about this for the last few days, but here's the confirmation. Bungie makes such fine titles as the Myth series - which I really enjoyed.
Linux server (Score:1)
Not the end of the world (I hope) (Score:2)
Official Word from Bungie on PSX2... (Score:2)
On bungie's Microsoft Acquisition FAQ [bungie.com], the claim to have the freedom to choose what platforms they develop titles for, except:
Re:Godbless my DreamCast. (Score:2)
And now that people have figured out how to get CDR's to boot, i'm sure it won't be long before linux is running on them.
Thats the beauty of open hardware. And nothing is being assimilated.
Unreal and many other beautiful games use DX7, but doesn't mean they have been assimilated :)
Re:Microsoft might... (Score:1)
Re:I don't like it either, but... (Score:1)
Hmmm... if you believe that, then I have some farmland in Sonora that I'd like to sell you.
Mr. Billy Gates has a long history of doing things the way HE says, else you can go to hell. He's a power-hungry sourpuss, and also he's been known to disregard contracts previously.
So, with that in mind, can you truly believe that Bungie will remain autonomous? I doubt it, very much so.
-elf
Re:Despite Popular Opinion, MS isn't Always Stupid (Score:1)
Re:Give them credit, but not a lot (Score:1)
eudas
Re:Bungie is already dead (Score:1)
That leaves Descent as the first successful FPS with a real 3D world.
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Re:Bungie is already dead (Score:1)
Not to mention the fact that DOOM was pretty boring - I mean Marathon was the first FPS I played that kept me awake trying and trying to finish just one more level. Not just for the satisfaction of finishing, but I really wanted to find out what was going to happen story-wise. Creepy game!
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Re:Bye-bye Bungie.. (Score:1)
long live durandal.
Re:Logical question (Score:1)
Ha ha ha!! Good one! not. Where did you read those Many Slashdot commenters say "it'll last forever" comments? All I read on the thread was tons and tons of lambasting. Even I thought it was downright shameful, I mean, if you don't like something --which, curiously, is free-- then you simply don't use / do / read / have it.
But we'll see how long it lasts.
-elf
Re:I want more sweeties (Score:1)
What he was referring to was EA Sports' habit of only doing small incremental updates. The NHL series in particular gets rave reviews year in and year out yet with every iteration I haven't seen justification of dropping another $50 every year. Triple Play 2001, anyone? Thought not.
Remember MS buying Access Software? Links LS 2000 (The first under the Microsoft banner) got hammered by a bunch of reviewers for not being enough of an upgrade. The original poster is worried about the same thing here.
Oh, and anyone who thinks that inventing new sports is a dumb idea obviously has never played Rocket Jockey. [segasoft.com] Inventing a new sport just takes actual skill, something sorely lacking in the computer gaming industry.
Re:Bye-bye Bungie.. (Score:1)
The problem with the Marathon 2 engine is that is was over 1 year old by the time the new game came out. They were competing against games like quake and it might have been in their best interest to improve the engine. Of course, you are right about gameplay and plot. These were two of strong points of the whole series.
The thing that I was angry about was that my Macintosh was starting to lose out to my friends' openGL PCs in the game market.
Re:Bye-bye Bungie.. (Score:1)
Besides, this is our friend clith's first post ever. I think he deserves a break. His lame homepage is filled with boring news (not flamebait, this is factual).
Re:Bungie is already dead (Score:2)
Almost. I was an avid Marathon map maker when it first came out, and while I'll give you that Marathon was lighyears ahead of DOOM at the time (those debates w/ the PC folk were great back then), Marathon had it's quirks, they were just hidden a lot better.
The biggest problem was that you couldn't have a room with two opening in a wall showing on top of each other. Meaning, you couldn't have a doorway on the ground level, and then a doorway directly above it on the second level. You could program it just fine into your map, but once you turned to look at it *BARF* the machine would crash. It took me a while just to figure out that this was the problem, as it would crash as soon as it got one frame of that on screen. There were other minor quirks, but you get the idea.
Still, Marathon had to be one of the best games ever when it was introduced.
Re:Bungie is already dead (Score:3)
Re:Who in their right mind would BUY an XBox anywa (Score:1)
with humpy love,
Another EA? (Score:1)
I don't think Micro$oft understands (Score:1)
Future Myth games might still be coming to linux. (Score:1)
Halo might not come to linux but Mac is not completely out of the question. Microsoft does support Macintosh quite well. There is Office, drivers for the Hardware and some games. If it is easy to port Halo to the Mac (because they are halfway there allready?) then it will happen. Halo 2 though - I think not!
the press release with info about take 2 can be found here [shugashack.com]
Microsoft had leverage? (Score:1)
ZDNet [zdnet.com] Microsoft paid about $40 mln for bungie, which is (in my opinion) a bargain for a developper that
A) Produced several known titles already
B) has a large enough infrastructure to be producing two 3d shooters of which one is promissing to be the hit of the year.
If I was selling out to MS I'd at least make it worthwhile for my soon to be assimilated employees.
Anyone with a little more financial perspective care to disagree ?
MS trying to buck trend? (Score:1)
"Xbox is the first non-sucky architecture for a console"
Well, they would say that now, wouldn't they... But seriously, Microsoft hasn't got the rights to Myth, Take2 software get to keep that along with Oni, so it doesn't look like the doom and gloom predicted by the nay-sayers here.
Well, at least it looks like the X-Box will have some games for it when it finally arrives. That's always the main sticking point for consoles - the initial games generally suck, going more for flashy graphics and effects rather than solid gameplay. Maybe Microsoft are trying to buck that trend by getting hold of someone to produce some playable games, something Bungie seem to do very well.
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Jon E. Erikson
Re:This is great news! (Score:1)
We only have that logical suspicion.
I want to know who's leaving and who's staying..that'll help us get a better picture.
Re:I guess we can say goodbye (Score:2)
I don't like it either, but... (Score:3)
... it isn't the end of the world (or Bungie for that matter). Read this [altavista.com] interview for clarification. Then you'll know that
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Agreed... they will be missed... (Score:1)
After Myth 2, the Warcraft/Starcraft type RTS just seemed so flat and non-immersive to me. That was a great game engine with a lot of future potential.
And an anime action game with such good 3D... bitchin.
But alas... as they say... all good things...
It's just too excruciatingly bad that Bungiee had to end this way... assimilated and destroyed by the collective.
Rest in peace Bungie. You will be missed.
john
Resistance is NOT futile!!!
Haiku:
I am not a drone.
Remove the collective if
Concerns over X-Box support? (Score:1)
Re:Bye-bye Bungie.. (Score:1)
you do realize that "Microsoft's games division" had nothing to do with the creation of the Close Combat series, yes?
CC1 and CC2 (not sure about 3) were created by a company called Atomic Games, which is not a division of Microsoft, but rather an separate company. once the finished product existed, Microsoft bought the rights and distributed the game. so if you have a gratifying mental image of a bunch of coders in Seattle working hard to make good real-time WWII tactical combat games, it's a fantasy.
-steve
Possible precedent: Atomic Games (Score:1)
Bungie could be the next to follow this route. I remember the developers saying the Mac market was too small, they really wanted to, but, sniff, it just wasn't possible.
"I, of course, had my suspicions", Peter Bazooka by the Dead Milkmen
Re:I guess we can say goodbye (Score:1)
Re:XBox? (Score:1)
> first, and then have to be explained exactly
> what X really is.
Exactly - and it is a marketing coup by MS. Hell, I wouldn't be surprised if Exchange got renamed eXchange RSN.
Re:I want more sweeties (Score:1)
I think it's called "Freedom To Innovate" or something like that.
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Fucking tell me it's April 1st!!! (Score:1)
If it ain't broke, fix it 'til it is!
More Coverage and Comments (Score:1)
In an article posted last Thursday [macslash.com], MacSlash broke the story about the Bungie MS deal. Later that same day, the site was hacked [macslash.com] because of the story.
Today, we're running a story about the deal [macslash.com], and we'll continue our coverage through the week. So far, the feedback has been very negative and people in the Mac community, are outraged and angry. Jason Jones has basically villified himself and sold out.. Stop by MacSlash [macslash.com] to get more Mac News and add your voice to the mix.
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Re:Bungie ... Dead (state of game development) (Score:1)
"Halo is a funny game. The "no gameplay" trailers have gotten fanboys drooling, but the reasons why are elusive. Halo isn't particularly high poly--a barren landscape with no landmarks--and there doesn't seem to be a whole lot to shout about, except a distinctive art style (reflective black soliders running"
=/=\=/=\=/=\=
If you look at Bungie's Job Page [bungie.com] you will see they are still hiring people primarily for the Oni and Halo projects. I would think if you are at a point where you are still recruiting team members, then you are far, far, from completing the project. I wonder how Bungie can keep a straight face while posting vaporous release dates AND job postings for the same projects at the same time.
Re:Not the end of the world (I hope) (Score:1)
Despite Popular Opinion, MS isn't Always Stupid (Score:1)
Bungie built one of the most successful games of the past few years in Myth. MS built nothing worth noting. If I wanted to get myself deeper into the games market (especially imy longterm goal was to develop a better relationship with young computer users), I could either take a page out of somone else's book and try to copy their efforts (business models, programming strategies, focus groups, etc.), or I could buy them and put their knowledge to work for me directly. Of course in doing this I would try and get one of the most successful comapnies I could find, while keeping the size of the company to a minimum. This seems to be what MS is doing.
Expanding markets with new products is never easy. This sounds like a decent strategy to me. As far as the Bungie developers being immediately sapped of their motivation by this purchase, I don't think that will happen. Firstly, MS employees have a reputation for being quite zealous in their loyalty to the company. For all we might like to believe, it doesn't sound like a bad place to work. Secondly, who ever did fantastic work on a game by being motivated by something other that it being incredibly cool to get paid to develop a great game? This part certainly won't change, especially if Bungie is staying roughly autonomous withing the management structure.
A little more than $.02. Inflation happens.
I guess we can say goodbye (Score:1)
*sigh*
Re:Microsoft must be stopped (Score:1)
The Real Story (Score:2)
What will happen:
The Bungie guys will be absorbed into the rest of Microsoft and eventually they'll get tired of not being able to make their own decisions. They'll end up leaving and going their own separate ways, and the world will be a little worse for the whole process.
Take2 may try to find another developer but without the Bungie guys doing it, it won't be the same and will fail.
Old story--MS buys a company, makes more people rich, but destroys something good in the process.
Sad.
Fuck. (Score:1)
Re:Bungie is already dead (Score:2)
Bungie is just a name (Score:1)
_____________
I'll bet / with my Net / I can get / those things yet.
This takeover is perfect for Microsoft (Score:1)
monopoly (Score:1)
[i just woke up
Re:Myth stays with Take 2 (Score:2)
//rdj
Re:I guess we can say goodbye (Score:1)
Re:I don't like it either, but... (Score:1)
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Microsoft to "Bounce" Back (Score:1)
Re:Future Myth games might still be coming to linu (Score:1)
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Fate of Halo (Score:3)
um, _what_? [ rambling about directx and such ] (Score:1)
Bungie, the one game company i had been aware of that would prioritize the mac version _ahead_ of the windows version.
_Why_ did MS choose _bungie_, of all companies? Yes, Halo and Oni look like they will be maybe two of the best games ever made, but still, MS could have just _liscensed_ those to port them to xbox, the way Loki or whoever ported Myth to linux did. And it says this way, they dont even get Oni..??
Seems awfully suspicious, just as the mac and linux begins getting some decent support in terms of games, microsoft finds the most crossplatformly open-minded company out there and buys it. I mean, the only reasons i can think of that MS would choose _them_ to buy would be.. well, really really paranoid conspiracy-theorist, to say the least.
Which brings me to the question: What about directx? Because buying Bungie would kind of imply MS is abandoning Directx.
Unless, of course, Bungies games start _using_ directx.. in which case we'll know that my most absurdly paranoid assumptions in the previous paragraph were completely right.
I know one thing though, MS isn't taking this whole breakup thing very seriously if they're still buying companies-- esp. since it seems to me if you're going to split OS from Apps, a game console hardware developer would sound a lot like OS and a game developer would sound a lot like Apps..
MAME (Score:1)
Penny Arcade cartoon about this... (Score:2)
So, is this for real? Penny Arcade says it just in the rumour stage right now...
Re:Will Microsoft buy Id Software?!?! (Score:1)
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Re:Bungie is already dead (Score:2)
Quake is definitely the first true 3d game, in that you could have bridges, floating blocks, etc. I've tried enough map making in HL to know that floating blocks are quite possible which I misjudge the height of an object :D
I would still say though that there's a bit more to go to get 3D complete; Quake, HL, Unreal all are based on a free x-y movement with limited Z movement because of gravity. For 90% of the games out there, sure, this makes sense, but what if I really wanted to make a Matrix- like game, walking sideways on a wall? Or create a map based of Escher's designs? That Z dimension is still optimized away, to make the games faster, sure, but now that CPU and video boards of today can definitely meet the challenge, someone should add the completely free x-y-z type of movement for enclosed map games (In games like Homeworld, the free x-y-z is already there, but it's not in enclosed areas which make line of sight calculations harder.
Re:Penny Arcade cartoon about this... (Score:1)
--reads strip--
Yup, its completely un-funny and stupid.
Double J. Strictly for the . . .
Re:Who next? (Score:2)
Really. Look at Looking Glass. Look at the reasons Bungie has given, specifically their sense of where things are heading for _any_ independent developer- Bungie are not small time and if they were seeing that much trouble, the industry is DEAD and just hasn't fallen over yet. THINK.
Re:Microsoft and Cross Platform... (Score:1)
If you recall all the way back to 1997, the only reason Microsoft developed Office 98 for the Mac at all is because Apple forced them into it. Apple caught Microsoft doing something blatently illegal, and rather than take them to court (long drawn out legal process where nobody wins), they signed an agreement requiring Microsoft to continue to develop and support Office and IE on the Mac (as well as a bunch of other things, like paying Apple gobs of money, buying $250 million of non-voting shares of AAPL, signing a patent licensing agreement, etc. etc.).
As you also may or may not recall, Microsoft has already dropped development of IE/Mac. If the appeals courts overturn the breakup (I don't expect it but Microsoft definitely has something up their sleeve), I wouldn't be surprised if they drop Office too.
And of course, lest there be any confusion, porting Carbon apps (such as Office and IE - well, Office isn't even Carbonized yet but it will be eventually) from Mac OS X to other versions of UNIX just isn't going to happen. Yeah, the core is BSD, but on top of that it's a Mac.
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Re:Which Microsoft? (Score:1)
Clearly, games are part of the operating system! Would you consider Windows complete without Minesweeper or Solitaire? I didn't think so.
Seriously, I think this is a direct attack on Sony, who Microsoft is really worried about. They don't really give a damn about the Mac versions and maybe care a little about Linux. Read Cringely's article on the X-Box: "A Shot Across the Bow". [pbs.org]
Why would they? (Score:1)
Re:I want more sweeties (Score:1)
Re:Grammar Police (Score:2)
Re:It's worse (Re:I guess we can say goodbye) (Score:1)
Slashdot is populated by quite a few jackasses.
The future of Bungienet (Score:1)
Slashdot is populated by quite a few jackasses.
Re:Bungie is already dead (Score:1)
This message will probably rehash a little of what has been said in other comments, but I will try to be more complete to make up for it. Most of the people in this discussion have pointed out that Bungie is nothing compared to its contemporaries in terms of gameplay, game engine design, etc. This is a little true and a little not true. Yes, the Marathon engine was essentially the same as the Doom engine. However, there were a few significant improvements that the Marathon engine had. The physics model was much more complete -- height was a consideration, explosions could actually knock you into the air, you had to look up and down, etc. Also, the Marathon maps had the cool ability to do '5D space' where two rooms could occupy the same space at the same time and yet be distinct rooms. This made for some very cool and incredibly frustrating levels.
But the most important difference between Bungie and most of its competitors is this: Bungie actually cares about plot. As someone else said, Doom was go-kill-all-find-exit-next-level, whereas the Marathon series had an intricate storyline with twists, turns, deceptions, and all kinds of mysteries. Just consider The Marathon Story Page. [bungie.org] For like five years Hamish Sinclair has been compiling his and others' observations about the Marathon storyline and trying to puzzle together all of the secrets, plot pieces, and inside jokes that Bungie has worked into the Marathon games.
Bungie's attention to plot depth and detail is not just part of the Marathon series. Since Pathways into Darkness, [bungie.org] which was, I think, Bungie's first single player game, the company has loaded all of their games with so much plot that you'd have to draw a chart just to keep your head straight. Their dedication to plot also played into the Myth series and doubtless will play a large role in Halo.
The real difference between Bungie and other games is not innovations in game engines (though they have had a few of those) but absorbing and enthralling plot lines in their games. Once you start playing a Bungie game it's hard to stop.
Re:I guess we can say goodbye (Score:2)
Embrace, Extend, Extinguish (Score:2)
I actually know the answer to that question. M$ is in the process of buying a hot strategy game company. This is another aspect of the M$ philosophy -- buy 3rd party developers to choke off support for other platforms.
The company I know about is already Windows-only and uses DirectPlay, so their impact on Mac/Linux is minor. But Bungie is a big huge loss to the cross-platform game world.
By the way, in the unlikely event that the M$ breakup goest through, which half would get DirectX & friends?
Re:Future Myth games might still be coming to linu (Score:1)
I thin they are going to switch to the bloody M$ crap for 3D.
That's not very good.
Logical question (Score:2)
VA Linux buys Slashdot, both claim acquiree remains "autonomous". Many Slashdot commenters say "it'll last forever".
What's the difference?
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Compaq dropping MAILWorks?
XBox? (Score:2)
a big mistake (Score:2)
Not all 'carrot' (Score:3)
It doesn't wash. We're not hearing the whole story.
So, since the 'carrot' is utterly, transparently inadequate as an explanation for what's going on (Halo, the Steve Jobs feature presentation of Macworld, being seized and turned into an X-Box only title), what might there be as far as the 'stick'?
We don't have to look very far. Bungie is well known for being paranoid about distribution. Its early struggles with distributors were agonising- IIRC there's a funny rant on the subject at Bungie.com. This company, more than almost any other, was _painfully_ aware of its delicate lifeline with the distributors.
All Microsoft would have had to do was threaten to have Bungie blacklisted with ALL the distributors and Bungie would have to agree to any terms. "Don't carry Bungie or we'll pull Office". No distributor would risk offending Microsoft, no distributor would carry Bungie, Bungie would be dead- it's that simple. This is the most likely 'stick'- making it easy to understand these shocking and very obvious results.
Yes this is illegal as fuck, and exactly the behaviour MS has just been found guilty of in court. Your point?
The fact that Microsoft is running amok and trying to do as much damage as it can as fast as it can is hardly surprising. It's just a little startling how _obvious_ they're willing to be with it, knowing they can move faster than the courts.
The most interesting point is this: Bungie is pretty much a top-tier developer. If they can be _seized_ in this manner and assigned to X-Box only, no developer is safe, and no market really exists- it's just a play-market. The question people should be asking themselves at this point is: who will be next? Will Id be seized and "Doom" be made an X-Box only title?
Re:Buying companies (I want more sweeties) (Score:2)
Another Reason that microsoft may be buying out game developers, is:
1) make sure they aren't easily able to port there games to other platforms aka Linux,so anything made by the company can only be played on Microsoft specific hardware/Software i.e Xbox or Win2000/ME. (Therefore possibly less reason for people to swap OS).
2) A lot of the companies have very talaented people in, so they could be trying to get them to work closely with the Directx team(ahem..undisclosed ahem... API's) to get a advantage over other game devolpers,or to help devlop new functionality to the API.
I personnaly think they will try to sign more game developers soon to try and help give the Xbox, a better chance of not flopping.
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Bungie is already dead (Score:5)
Myth was good. Bungie needed to go off in another direction and this was it. Myth II was more of the same, but it was marred by a severe installation bug that could trash your hard drive.
Since then, Oni has been a big disappointment. It was announced, the release was impending, then it disappeared for a year (very little was seen of it between E3 1999 and E3 2000). Now it's a PlayStation 2 game more than a PC game, and it looks, um, really bad. The frame rate at E3 was embarrassingly poor, and the game is looking very dated.
Halo is a funny game. The "no gameplay" trailers have gotten fanboys drooling, but the reasons why are elusive. Halo isn't particularly high poly--a barren landscape with no landmarks--and there doesn't seem to be a whole lot to shout about, except a distinctive art style (reflective black soliders running under a pink sky). The E3 trailer had all sorts of jumping between scenes that made it obvious that it wasn't actual gameplay. And still there's talk about how it's the ultimate next gen game. Puzzling.
So Bungie started by cloning the best company around, and they ended up creating the highly innovative and playable Myth, but now they've gone off and become yet another all-hype game company that can't help but disappoint. Could Messiah and Daikatana have done anything but disappoint after all that time? And Myth is on the same road.
Witness the grief! Nukes in Bungie land. (Score:5)
I'm stunned. I've just been over to Halo.bungie.org [bungie.org] and the amount of invective on the forum is amazing. If Bungie was worried about what effect this announcement would have on their loyal fans, they must be feeling pretty sick at the moment.
Two long time Bungie fan sites seem to be closed or on the verge of closing - The Mill [bungie.org] and Marathon Story [bungie.org]. For those not in the know, these were the two linchpin sites for Myth and Marathon fans. While the announcement on The Mill is a little overheated (read the source for the real reason) its understandable given that a lot of long time fans feel as though they have just lost a close friend.
I also worry about the possibilities of a Linux port. To my knowledge, not one MS branded game has been ported to Linux, and I believe it is now highly unlikely that a Linux version of Halo or any future game from Bungie will appear, mainly because while Bungie has a say on what versions are produced, MS holds the exclusive distribution rights. MS knows that games are one of it's strongest cards, and that many Linux users keep a Windows partition to play the games available. Hey, with Descent 3, Terminus, Quake 3 Arena, Railroad Tycoon and Sim City 3000 and Halo on Linux, I would kiss my Windows partition goodbye.
Cheers,
Toby Haynes
Re:Bungie is already dead (Score:3)
DOOM was a fun game. Marathon was a *great* game.
Hey Bill! Don't forget to buy Loki! (Score:2)
Re:Bungie is already dead (Score:2)
Agreed. One of my friends is a die-hard Mac fan, and he brought his G3 and his PowerBook over to my house the other day and we played some net M2. Damn... I haven't played that game since high school. Brought back lots of memories.
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Great. (Score:2)
SO much for hoping for a port anywhere else.
Bungie Interview (Score:2)
Re:Despite Popular Opinion, MS isn't Always Stupid (Score:2)
Oh yeah - it went over like a fart in church. Never mind.
Seriously - one of the advantages of having a boatload of cash is that you can go out and buy all the things you need to keep some innovation alive. But Microsoft hasn't done much original stuff since the first version of Excel (which, ironically, shipped on the Mac first).
An awful lot of the products and tools they've hung their hats on over the years have been bought, in fact. A much abbreviated list of some of their significant purchases goes like this:
MS-DOS (purchased, an X86 clone of CP/M)
PowerPoint (they bought Nashoba Systems, the company behind that, Nutshell, and FileMaker)
Visio (just bought last fall)
FrontPage (they bought Vermeer)
Hotmail
WebTV
And in gaming, they bought Access Software (the Links people), and they have the publishing deal that got Age of Empires produced.
Is there anything wrong with that, though? I really don't think so. If a company wants to play in a particular marketplace they can either roll their own, or buy someone who has it ready-made. Cisco has executed that strategy brilliantly, but they get lauded for it because (a) they aren't seen as pure evil, and (b) they have integrated companies pretty seamlessly.
So purchasing Bungie isn't necessarily bad. If Bungie gets to keep doing what they're doing (so long as it makes money), than there's nothing wrong with the transaction. Microsoft gets guaranteed good content for the X-box when it ships (Bungie is a pretty darn solid gaming company), other platforms continue to get their fair share of software, and everybody makes money. I won't not buy a new Bungie game because it's now Microsoft, but I won't buy it if it sucks, regardless of the publisher. And if they stop producing Mac and Linux games, then they're leaving money on the table. I'm sure the Mac side is profitable, and very possibly the Linux side too.
- -Josh Turiel
Godbless my DreamCast. (Score:2)
The PS2 has more raw power
Proove it :) My DC plays modern games at 60fps and can do everything your "super console" can do.
The DreamCast is old
Nope. Just maturing. Don't compare apples to oranges. I'm not buying a PS2 because of i already have DVD player and i can play every title for the PS2 that i want with my DC. The potential of the DC is only coming of age through experience and knowledge. OTH, the PS2 is coming of age by bashing its own overly hyped ego.
What does this have to do with the X-box
Nothing. The X-BOX is an X-BOX. It is a PC in disguise. It will be fast, it will be modern, it will have all the bells and whistles of a "PC" but it can't compete with my DreamCast. The XBOX nor PS2 is not a Console boys and girls.
The DreamCast isn't selling
What crackpipe have you been smoking out of? 6,000,000 units is selling.
For anyone who can make up there own mind
That is something to cherish. If you can make up your own mind, your own opinions and are a true gamer then i bet you will own an N64, a DC and a PSX and will probably upgrade as you go. You like the consoles because of the gaming experience. Its too bad that 75% of the people visiting this website have forgot what it was like to play games. They're to stuckup the ass with uptimes and polygons a second when they forget what the real experience is.
So my point being. Its good to see the console market thriving, good to see all these "badboys" coming it. But people. Gaming is the console, and Sega is the leader. You go to an arcade and chances are people are lined up at Sega releases, and chances are that will land on your DC. Now what the hell do you see at the arcade running under a PS2? X-BOX? PSX?
Re:I don't like it either, but... (Score:2)
it isn't the end of the world (or Bungie for that matter). Read this interview for clarification. Then you'll know that
yes - Bungie can choose which platforms to develop for, but MS has exclusive distribution rights to Bungie's future output. So - what odds do you give me for MS licensing and distributing Halo on Linux?
Cheers,
Toby Haynes
Re:I want more sweeties (Score:2)
Hence they've been buying developers ( & keeping them independent), then releasing games under the "Microsoft" label: in the lame attempt to fool the world that they can do hip & edgy stuff as well as patches for Office.
I could be wrong, but I think Terminal Reality Inc was the first game company to be bought out by Microsoft, way back in 95....
Cheers,
Justin.
Re:Sigh. (Score:3)
Bye-bye Bungie.. (Score:3)
Which Microsoft? (Score:3)
so which Microsoft will own this? It's a worry whichever way it falls but I'm just thinking that if Windows gets Bungie then they could conceiveably cut development to other platforms (like the mac & linux) and focus on offering windows only apps?
... which leads me to another point, how on earth are Microsoft's holdings in other companies be divided? Would companies and shares aquired by Microsoft be spilt evenly? or will one half get more of another?
Myth stays with Take 2 (Score:5)
Bungie have also been quoted as saying that they will remain autonomous within MS, and may continue to develop titles for non-MS platform (e.g. Mac), although it remains to see how long that lasts. I suspect that Mac titles may be allowed to continue for a little while, but PlayStation 2 titles will be knocked right on the head in favour of X-Box.
Re:Bungie is already dead (Score:2)
I'm not a Mac person, but every time people say the Marathon had nothing over Doom, I feel compelled to correct them.
Doom was essentially a 2-dimensional game; it didn't have the concept of height. Ever see a level with a walkway above something or a 2-level building? No - the engine couldn't handle anything more than X/Y. The apparent height of things was only rendered to the screen, it wasn't taken into account when calculating hits or intersections. For the matter, ever be standing by a wall and get clawed by one of those fireball guys who appears to be 100 feet above you? That's because the game has no concept of height, and sees that your X/Y coordinates are right next to the monster's X/Y coordinates, and so it starts clawing at you.
Marathon, on the other hand, was fully 3D. There were levels above levels, you could look up and down (not terribly impressive, but it really adds a lot in terms of engine complexity), you could go underwater (which did little more than turn the screen blue, but it was cool anyway
--
Re:Bungie is already dead (Score:2)
All you Build engine map makers and Marathon Infinity people know what i'm talking about.
Marathon and its sequels, like all FPS from Doom up until Quake, was, on a technological level, just the Doom engine with a few hacks. On the other hand, Marathon, as a game, was done much better than Doom, which is what made it great, but not the technology.
-Shelrem
PS: I morn for the passing of this great company, and yes, it has passed.
Microsoft might... (Score:4)
http://www.dailyradar.com/features/game_feature
over at DailyRadar.com shows a little light at the end of the tunnel for PC/Mac gamers who liked the independent and creative Bungie.
MSFT bought only 19.9% of Bungie! (Score:2)
--Alain
Re:This is great news! (Score:2)
Re:Myth stays with Take 2 (Score:2)
If anyone has the smarts to keep their heads above water versus M$, it would be Take 2.
LK
Re:I want more sweeties (Score:2)
I want more sweeties (Score:4)
Surely Microsoft already has it's own gaming department, why buy a dynamic succesfull inventive company just to integrate it with the bogged down, corporate coders of microsoft.
And another thing, if the programmers of Bungie have been bought out and given near garanteed job security, why the hell would they bother to make any more good games. The chance of the company failing or succeeding on the next project is what makes the smaller companies make such good games.
Want an example, what about the massive EA-sports, what the hell original games have they created recently??? Just the same old "New Improved Fifa", all they seem to do is update the player names for the latest tournament.
Rant over
from the Bungie FAQ (Score:2)
Suckus maximums (Score:3)
Oh well, there are other games coming out. I'm sure someone can fill Bungies shoes in the PC/Mac arena.
Bad Mojo [rps.net]