The "creative team" at Bioware is even threatening SA with retaliation if they "censor the gay stuff" in Mass Effect 4.
As someone who considers Mass Effect their favorite game, all the way to actually-liking Andromeda (I read the novel that replaced the Quarian Ark DLC)...ME4 is something I'm keeping an eye on, but have zero hope about.
We're coming up on four years since the release of the teaser poster, and three years since the trailer...and by all accounts, the game is still in pre-production. *PRE* production, for longer than it took to make ME3, and a year less than the time it took to make ME:A.
This leads me to believe one of a few things: first, that the original push was likely similar to that of Veilguard, namely that EA wanted to make it a casino game, er, "live service"...then, pretty far into the production process, the MBAs were somehow convinced that turning Dragon Age into a live service was going to fail as spectacularly as Anthem, causing a massive pivot back into the single-player narrative game the audience wanted all along. It would shock me more to know that the ME4 story didn't follow a similar chain of events.
Second, I would completely believe that there's a whole lot of internal bickering within the team about how to progress on...basically everything. Amongst the stories about why ME:A was such a disaster was because the team was forced to use Frostbite, which was made for FPSes but not RPGs, leaving the team to waste time building systems for Frostbite that already existed in Unreal...well, it was announced years ago that ME5 would use the Unreal engine again, so 'building the infrastructure' doesn't factor in this go-round. Art assets certainly need to be created, but the use of Unreal means that a good number of assets from the remaster can be utilized, so it's not that sort of baseline stuff.
Let's talk about ME:A for a quick minute...what made it such a letdown had nothing to do with the crappy animations or the fact that there was some transgender NPC in the game...the story itself was the problem. First off, the game's runtime was massively padded with fetch quests - lots of driving around and...retrieving these rocks, scanning this structure, getting this plant...if the missions were limited to unlocking the vaults and fighting Architects, the game would be ten hours long. There *were* pieces that were interesting, but they were few and far between. In terms of the actual narrative...there were two alien factions, the oppressor and the oppressed, and we sided with the oppressed fighting the oppressor...no sign of the nuance or complexity that made one stop and think that the Salarian Dalatross might *possibly* have a point, that curing the genophage might not *actually* be a good idea...just an enemy who wants to destroy everything and a Fern Gully/Na'vi, everyone-gets-along-with-everyone underdog race...that's it. Oh, and dialog choices that never *actually* matter. Either ME4 is spending so much time in pre-production to overcorrect for these issues (I concede that it takes a LOT of time to do either branching outcomes or multiroute missions like the garage pass in Noveria), or it's a bunch of people going to work and arguing all day about how to do things, and the game will be built on a stack of compromises that will please no one.
The fact that they're five years into production - longer than any other game in the series' development cycle - and they still aren't into the actual-production phase - leads me to believe that the game is going to absolutely wreak of compromise at every stage. If the game is in development hell at this stage, I fully expect the release to be about as smooth as Cyberpunk 2077's...and I *don't* expect the sort of stability patches that made ME:A playable in the months to follow.
Really, my pipe dream is that EA will sell the franchises to other developers and stick to a publishing exclusivity deal...they could probably make some decent money doing that with some of their older franchises if their plans involve sticking to FIFA and Battlefield...but I have no hope that Saudi leadership is going to do any better with ME or DA or SimCity than the former owners did.