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Comment Companies are cutting essential staff now (Score 1) 4

The company that makes the prescription antihistamine I'm on fired the staff responsible for making sure that I get my prescription.

It took me about 4 months to sort that out during which time they lost about $400 in revenue.

The thing is they just don't seem to care. In the past there would be competition. But there just isn't any anymore anywhere. Like not too long ago my doctor would have just put me on a different drug that was easier to get and had the same effect. Those companies have been bought out and they just don't exist anymore.

It's an entirely new kind of economy. Capitalism without competition. They can keep raising prices and screwing us over and firing us and making us work longer hours for less pay and there's basically nothing we can do about it.

Comment Remember he doesn't give a shit about privacy (Score 1) 9

He's upset that he gave up a treasure trove of incredibly valuable data for nothing more than some help raising money and a few contacts.

That data was worth billions and had he realized it back then he'd be part of the billionaire club.

Basically he's upset that he's not going to be the one getting to screw you over using ai and llms.

Comment Re: Who asked for this (Score 1) 96

I'm all for it if it actually happens but I'll believe it when I see it. I think all Microsoft wants to do is stop subsidizing the hardware which would defeat the purpose. At that point I can just buy my own gaming PC.

What makes steam stuff interesting is that they just kind of focus on getting it right with medium level performance and a decent price and I don't think Microsoft can do that so they're probably just going to put out a $1,200 gaming PC. That's assuming they actually pull it off and it doesn't get shot down by other people from company and fighting.

So who knows what's going to happen with AI bullshit devouring everything

Comment Re:Modern VR hardware is really disappointing (Score 1) 34

Untethered means battery-powered wifi gaming.

Immediately, not interested.

I can play my Vive Pro as long as I like (e.g. at a party we can all have a go for hours), it's reliant on the power of the machine connected to it, not the device itself, and it provides tech specs far in advance of the wireless junk.

And you can play a Quest 3 as long as you like if you plug it in to your computer. You can play games on your computer through the Quest 3 so that it is reliant on the power of the machine connected to it and not the device itself - and you can do the same wirelessly. There are also some games that you can install on the Quest 3 itself and play natively without a computer. Honestly, it sounds like you aren't really up to speed on more modern VR offerings.

Comment Re:All I can say is... (Score 1) 96

At least wait to see if this is enshitiffied version of Steam. I hope not, but they could easily go Roku way with this.

Err what? Steam is Steam. If you want to see *exactly* what this will look like then connect your controller to your PC and push the home button. Steam will switch to console mode. There's no reason to think this will look any different than what Steam's existing console mode has looked like for over a decade now. There's literally no reason for them to create any different product for this.

Comment Re: It has a Snapdragon CPU? (Score 1) 34

No one will be playing games directly on their headset. PCVR games are simply not optimised even when running ARM native versions. They need to be adjusted to suit the hardware. Playing games you already own (i.e. your existing Steam library) will involve you using Steamlink to stream your graphics over to the HMD.

This works very well by the way. I use it with the Quest 3. Given the choice of Meta's walled garden and Steams knee-high-fenced garden 90% of my VR stuff is done on PCVR.

Comment Re:It has a Snapdragon CPU? (Score 1) 34

100% of x86-64 VR games run on a PC. The point here is to use your PC to Stream a video feed to your headset via SteamLink. In general these headsets are too underpowered to play PC games (i.e. all x86-64 games), all the releases for standalone HMDs are custom ports with adjusted graphics. Also all standalone HMDs on the market are already ARM.

Comment Re:Modern VR hardware is really disappointing (Score 1) 34

Yeah, you remember when all the game-streaming services failed because they just couldn't actually overcome the latency issues? And you know that in VR, latency is the thing that makes you feel travel sick and/or have an awful experience?

Fun fact you're not streaming to your headset from a cloud on the other side of the country. You're streaming across the room. I get horrendously motion sick and I have zero problems using a Quest 3 to stream via Steamlink from my PC over WiFi 5, and I've heard latency is even lower on WiFi 6.

You just aren't talking from experience... and honestly I'm not sure why you compare this to streaming services, it's like saying cars suck and you'll get wet because you've seen motorbike riders get wet in the rain.

Comment Re:Modern VR hardware is really disappointing (Score 1) 34

This HMD doesn't work at all without steam. You need an account to use it.

That's a strange way of saying will run any game on a store that 99.9% of PC gamers use and already have.

Even my dad has a Steam account and the last time he played any computer game Obama was still president. Your complaint is just not a thing that anyone gives an iota of a shit about.

Comment Re:Modern VR hardware is really disappointing (Score 1) 34

The problem is untethered VR in the real world means shit graphics, shit battery life and a bulky HMD that generates more heat than the sun.

I can see you've not used one. The Quest 3 has graphics virtually indistinguishable from a wired headset. Just because it's standalone doesn't mean you can't use your GPU power on your PC. Actually I lie since the last wired headset I used had a lower resolution, so going wireless streaming with the Quest 3 was a leap up in graphics quality compared to my previously wired headset.

I get more battery life out of my headset than I am comfortable playing with. You can only run around the living room for so long before you want to sit down, and if you want to sit down, ... plug yourself in you literally have no further downsides compared to the tethered option. If you're comfortable tethering yourself, then tether yourself for unlimited playtime.

The Quest 3 on launch was smaller than any other HMD on the market, it was the opposite of bulky. You want bulk, buy a tethered headset. Untethered ones aren't bulky in the slightest. Literally every other headset released is setting small size records.

Generates more heat than the sun? You have that backwards. Heat is generated by my GPU. The headset doesn't generate any perceptible heat on my face and the front of it is lightly warm when I take it off after a gaming session. On the other hand when I use PCVR I walk back into the room with the PC, that room is very warm.

There are enough people using VR for flying/racing/space SIMs for there to be a market for tethered VR.

Yeah I'm one of those people, and I will not buy a tethered headset. There's just so many upsides to non-tethered and you've yet to point out a downside that wasn't simply the result of your ignorance.

Comment Re:Modern VR hardware is really disappointing (Score 2) 34

I solved that problem with a hook in the ceiliing

So did I, but it turns out it's not so easy to put a hook in the ceiling of different rooms, or to put a hook in the ceiling of a friend's house, or to put a hook in the ceiling of the rental place where you're hosting a LAN party.

You didn't solve the tethering problem. You solved the problem of a cable at your feet, there's so many more downsides to being tethered than that.

Obviously I was joking above but I really did also use a hook in the ceiling of one room in the house, and even in that room I still ended up fucking up the cable due to twisting around damaging it. This isn't a "solution", it's a minor bandaid fix that makes the downsides of the cable marginally less annoying at best.

Comment Re:Modern VR hardware is really disappointing (Score 1) 34

Seems like VR technology is moving backwards. All I want in an HMD is something that runs OpenXR and plugs into the GPU in the back of a PC.

One of the best advanced I've ever experienced in VR was NOT having cables connected to my PC, while still having the option to stream from the GPU. It's literally better than both worlds.

Being tethered via a cable is the antithesis of the entire experience. I am a rabid VR fanboi (self proclaimed) who has owned 4 headsets over the past decade and I would *never* recommend a tethered cable experience to anyone at this point. Heck I don't even recommend the VisionPro purely for the fact that it has an external battery pack which requires a cable.

This isn't backwards. This is a step in the right direction. As is foveated rendering/compression which objectively increases visual quality while preserving what is truly important for the VR experience: low latency and high quality where you're looking.

Maybe try the product before posting your non-review.

Comment Re:Pass (Score 0) 13

On a closed circuit i am willing to give a self driving vehicle a shot as nothing out of the ordinary can happen outside of basic mechanical failure. On open roads and at freeway speeds, youve got no chance if something goes wrong. Self preservation is an instinct no computer can possess.

Errr you have that backwards. Open freeways are by far the *easier* condition to handle. There's a reason some companies have L3 systems which have been approved for use on freeways, but not in suburbs (though not yet released in any actual purchasable product I am aware of). Even Musk will wax poetic about how "safe" FSD is based on it's long history on freeways, only to then produce a robotaxi which on its first day drives the wrong way down a lane, stops in the middle of intersections, and hits a stationary car.

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