Comment Re:iGoogle and Google+ (Score 1) 359
The only part of iGoogle I liked was reader, and that got killed as part of the G+ implementation. *sniff*.
That made me use less google.
The only part of iGoogle I liked was reader, and that got killed as part of the G+ implementation. *sniff*.
That made me use less google.
They are traitors and should be jailed. In fact, since they believe they're involved in a "war on terror", maybe we should try them for treason under military law.
Also, I wouldn't trust the statement that the chancellors office didn't know anything.
For me, it's neither more nor less boring than "real" sport, in that I have absolutely zero interest in watching either.
The argument by HFT traders is that reduces the liquidity and efficiency of the stock market.
And people still fall for that argument, which amazes me to no end.
Yes, markets need liquidity.
No, markets do not need 5000% liquidity.
Everything is toxic in overdose, even water.
The real people to throw in jail are the ones who made it possible. The guys who deregulated the markets so much, the ones in oversight of the finance system who didn't see these things approaching and the people who dissolved all the protections of the real economy against the finance market because they were greedy for quick bucks.
Politicians, mostly, but we should also go after the lobbyists and their employers who influenced them.
Of course, that will never happen. Society rarely becomes self-conscious enough to get rid of its parasites.
That is exactly what I mean. I would even go one step further at the end: Without the risk of the computer compromising the user. Because the computer in itself is worth its scrap metal value and that's it. Everything of actual value is in the user - the data, the communication, the access to 3rd party networks and services. Not that one particular user in front of the machine, maybe, but a user.
I've exited the security industry after 15 years, no longer believing that it does any good. And TFA is pretty spot on.
The issue is that security is both wide and deep. You need to cover all your weak spots, and you need to cover them completely. As an industry, we have succeeded in finding technical solutions to almost every challenge, but we've failed in creating a systematic approach to the field. Look at the "best practice" documents - they are outdated and mostly a circle-jerk. I did a quick study some months ago checking the top 100 or so for what the academic or scientific or just substantiated-through-sources basis is, and the result is pretty much: None at all.
Even the different standards, including the ISO documents, are collections of topics, not systematic wholes. It's like high school physics: This month you get taught optics, next month Newton mechanics, the third month electromagnetism. The only thing they have in common is the class room.
Nowhere is it more visible than our treatment of the user. It's clear that most security professionals treat users as disturbances, as elements outside their field of security. I imagine what roads would look like if their planners would look at accidents and say "cars are a threat to our road system. They clog it up and very often they crash into each other and cause serious issues to traffic. We need to protect the road system against cars. Can we automate roads so they work without cars as much as possible?"
We need a much more systematic, holistic view on the whole field than we have right now. In a pre-scientific field, snake oil is the norm. It was the same in medicine (where the term originates), in chemistry (alchemy), in psychology (astrologie, numerology, one hundred other primitive attempts at understanding and predicting human behaviour) and virtually every other field, even many non-scientific areas, such as religion/magic.
So, your average software developer. Which explains a lot about why software quality sucks so much. (and then someone writes six code analysis tools and ten testing tools to at least catch the shit before it hits the fan).
Same reason that fascism and communism are unlikely to win any elections anytime soon - the name has been tainted by a horrible first version, even if you came up with a perfect current version, nobody would believe it.
Whilte it originally was introduced in order to execute painlessly, following basically your logic, it has since turned out that this is not true and the Guillotine is actually a fairly cruel execution method.
It is great for market-square entertainment, though. Maybe that's what you're really after?
Actually much more interesting than I thought at first glance.
The game is designed intentionally with computational complexity in mind. It failed. The rules (WP has them, or a dozen other sites) are mostly designed to increase the search space. For example, instead of the fixed setup in chess, you get basically the same pieces, but you can put them into your 2 rows in any way you want. I'm too lazy to calculate the initial starting positions, but thanks to the Internet, someone else did it and came up with ~10^15. That makes an opening library practically impossible.
However, I'm a hobby game designer, so I look at rules with slightly different eyes. The complexity of the game is largely artificial. Brilliant minds will, like in a badly designed crypto-cipher, find tons of places where the complexity can, for the practical purpose of actually playing and winning a game, be reduced dramatically. Remember that in theory chess has 20 valid opening moves for white. The vast majority of them you will never seen in any real game.
I'm also bothered by the fact that complexity is reached by the addition of rules, instead of the subtraction. Go is a perfect example for how you can reach complexity with very simple rulesets. When building games, especially board games, you generally strive to keep the ruleset as simple as possible and check every rule for whether or not it adds anything worthwhile to the gameplay or not. For a simple, conventional style 2-player board game, the ruleset is overly complex IMHO. Maybe that's why I never heard about this game before - it doesn't actually appeal to many human players, except those interested in not being beaten by a computer.
It's a naive, domestic operating system without any breeding, but I think you'll be amused by its presumption.