Just as individual Greeks are losing access to Apple's iCloud, as the Athens staff of Bloomberg News recently discovered, so companies are finding themselves cut off from services critical to their ongoing operations.
The problem demonstrates a hidden risk in today's otherwise efficient vertical disintegration. Taking for granted the easy flow of money across borders, system designers never foresaw a situation in which companies with adequate funds would find that they couldn't pay foreign vendors.
"Greek companies are not able at this moment to pay for hosting (Amazon), storage (Dropbox), email services (MailChimp) and many other services," says Jon Vlachogiannis, a Bay Area entrepreneur, in an email. Without these services, otherwise viable businesses are in trouble.
Vlachogiannis and other expats are stepping up to pay the bills from California, rescuing companies with astonishingly small amounts.
Oh get off your high horse already with your myopic POV.
A bunch of us game devs "stream" coding. Some on Twitch others on YouTube.
The real-time nature of Twitch means people can ask questions and get insight into why the coder is doing it _that_ way instead of _this_ way.
If you want to see how "professionals" solve problems it can be worth while. For experienced developers I agree it is probably a waste of time, but for inexperienced developers you can learning coding style, naming conventions, organization, IDE usage, etc. You're right that experience it the best teacher but sometimes is is beneficial to see what others are doing. I assume you *never* use StackOverflow / StackExchange?
The downside is that more often then not the conversation gets derailed with the "noobs" clogging up the topics with flamewars over the "right" way to do something.
That seems to the common definition of (MMO) RPGS today -- synonymous with grind fest.
Whether it be good games like Path of Exile or bad games like Defiance, Destiny, Diablo 3, Warframe, and toys like WoW -- these games all disrespect the player's time.
You keep using this word "best". It doesn't mean what you think it means.
> UO was the most popular mmorpg until EQ came out. EQ was the most popular mmorpg until WoW came out. WoW has been the most popular mmorpg ever since.
FTFY.
Your logic is akin to McDonalds being the best simply because they are the most popular.
Quality != Quantity.
That sums up fazebook 100%.
Completely disagree with your first statement. I played UO for 4 years (Lake Superior FTW). I lost many friends who quit due to rampant unwanted PK'ing.
By the time Trammel came out most of us stayed for a little while and then said "Fuck it." The game was already old to us "veterans". New content only delayed saying goodbye.
Yeah the 3D clients were a complete clusterfuck. They actually shipped more then one 3D client? wow.
UO Renaissance was like kicking a dead horse. The people who stayed weren't interested in trying new games -- they stayed because of the social aspect.
I don't know how bad a director / producer Crofwall is. The damage about UO had already been done.
Huh. Never see ITS TECO, have you?
/Sarcasm "Naturally" they will move from the GTX 980 to GTY 100. Oh wait, you wanted something that makes sense
And it should be the law: If you use the word `paradigm' without knowing what the dictionary says it means, you go to jail. No exceptions. -- David Jones