> ~~I~~ Clearly all the stuff I was doing was working before.
FTFY. Except maybe a grammar checker. :-)
Anyways, enough being snarky.
Maybe _you_ don't "need" high performance 3D graphics nor anything above say 2D 1024x800 @ 32-bpp resolution either, but as a graphics programmer / game dev I want to be able to target SoC devices without having to worry about a crappy OpenGL drivers that don't expose features or have horrible performance.
It basically means that game / graphic devs targeting cross-platforms such as OSX or Linux have one less barrier of entry to worry about. We can can get get back to writing shaders that just work across a multitude of devices without having to cut/hack out tons of (graphics) features because they are not supported by the driver, or the performance is abysmal.
The importance of a high performance OpenGL ES 2.x+ implementation can not be underestimated. It _enables_ a ton cool graphics features and games.