Thanks for the mini review! It's been ~2 years since I've tried the Oculus so interested to hear how it compares with the Google Cardboard.
I'm still waiting to see if VR takes off (it has been that way for 20 years; the main problems are still problems, although less so). I have my doubts if it will get the mass consensus. Hoping, but "wait-and-see."
> but I didn't experience any vertigo.
Hmm, that's interesting. I've been gaming since the early 80's and never get vertigo. I did with the Oculus within the first few minutes. My brain had a hard time trying to decouple the inconsistent and mixed messages that the eyes + hears were sending.
> The $15 Cardboard is good enough on the low end to experience most of what's out there.
That is good to hear !
> I see people using lots of Cardboard for shared VR experiences for the whole family.
I could totally see that. I just wonder if VR won't end up like the 3D glasses though? Sure it is dam cool to experience but there is no "killer app" and lack of content doen't push it over the edge as a "necessity".
> I'll probably also have to upgrade my elderly Geforce 560Ti before then
My last dev + gaming rig (Athlon Phenom II 955BE @ 3.5 GHz), 16 GB, 128 GB SSD, used a GTX 560Ti w/ 448 cores. I upgraded to an i7-4770K + GTX 980 Ti + 32 GB RAM + 256 GB SSD. Playing on Starcraft 2, Elite: Dangerous, and The Vanishing of Ethan Carter, etc. all on Ultra settings at 4K is **awesome.** Save up! Upgrading is totally worth it !!
> Plenty of decent content is already there, and more is always on the way. It's a great time for VR no matter what your equipment.
I guess I should check out some of the newer content. Elite: Dangerous supports the Oculus -- might have to get one earlier rather then later.