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Comment Re:It.. can't be true! (Score 1) 49

I agree, he may be many things, but credit where credit is due. I'm looking for a different term to "single-handedly" because I know it took many people to get Rift working, including the people at valve to sort out latency issues. He is possibly a person who brought it all together, similar to how Jobs took all these technologies at the right time and combined them into the iPhone. Right or wrong, Jobs is credited often with the dawn of the smartphone era. Someone else might have done it a year or 2 later, but that's history now.

Comment Re:It.. can't be true! (Score 1) 49

There is a video with Palmer, John and some other guy (it was at a Quake event or somesuch), where they were talking about the Rift, and one comment really stood out to me. Palmer said (and I paraphrase) "I don't want to make the ultimate headset, many companies tried to focus on delivering one key component, either resolution, latency or FoV etc. What I'm interested in is creating a single package that's 'good enough' in all areas to get the market going. Once people see that VR is finally possible, and is a viable technology, everyone will start doing it, and my goal will be achieved."

Palmer is obsessed with VR, not with being a millionaire or running a massive business. He's allegedly got the largest private collection of VR gear in the world, because he wants immersion in games and so on. If everyone and their mothers jump into the market and come up with competing technologies in the same way as Nokia, Sony Erickson and Motorola lead ultimately to Samsung, HTC and Apple phones, then he's happy if he was just someone who helped stimulate the market for VR.

Comment Re:Tried it! (Score 1) 106

I saw the steam update, but didn't realise what it did. This sounds great! Often my wife wants to use my computer for TV and stuff, because her laptop isn't that great. Unfortunately, I can't split the sound so that she can watch netflix on the TV, while I am playing too, but this might work out well, if she can watch TV while I stream the game to the lappy.

For some reason the lappy doesn't do a great job of connecting up to the TV screen, but I'm happy playing games on it.

Comment Re:make people actually care for the characters (Score 1) 403

I was scrolling all the way through that and thinking, "none of this involves the Jedi" and I was fine with that. I suspect the second last frame was just for fun, but in thinking more on it, I realise one thing that really causes problems for a 'serious' Star Wars movie, is OP force-wielding characters. All of my favourite star wars books, now that i think of them, also don't involve force users, and are more about space battles and guerrilla squads doing guerrilla things, or the plots tend to be highly political in nature.

Further musings: The Jedi we really remember are those who seemed to have used the force the least ... flamboyantly. Obiwan never used it overtly in star wars (never moved anything, only did mind-bending that once), and Yoda only ever used it to pull the X-Wing out of the swamp, as an object lession to Luke. The prequels I feel had an overly large amount of gymnastics and blaster deflecting which to me took away from how subtle their ability was. I've seen the same in Lord of the Rings. Gandalf always seemed to be less about overt use of power, and more about planning and orchestrating things. Zeddicus in the Sword of Truth was a bit too overtly magical (Pug in Raymond E. Feist's books too to an extent). But then those series are based in different settings.

I feel that Star Wars would do better in keeping the use of force powers much more subtle and manipulative, instead of open and flashy.

Comment Re:Kind of a ??? ... (Score 1) 626

I'd say that similar to passenger airbags and the spoiler on the Bugatti Veyron, you shouldn't be able to switch between autonomous and manual, while the machine is in motion.

I loved the game Wipeout 2097 when you got the Autopilot, because you could be heading straight for a wall, use it and somehow in complete defiance of physics you were safe and moving in the right direction again.

In the real world, the autopilot should only be able to activate from standstill, so as to be in complete control, and not be expected to take over in an emergency.

Comment Re:VR just wont work (Score 1) 104

The issue can be condensed to 2 organs, The inner ear and the eyes.

3 Scenarios:
You are a Driver. You are looking at the road, and as you bump about or turn, your ears tell you you are moving and your eyes confirm this fact.
You are a Passanger. You are looking about at the lovely scenery, same situation as above.
You are another Passenger. You are sitting in the back seat looking at the headrest infront (there may be a screen there) or you are playing with iDevice, or simply reading a book. As the car bounces around, your ears tell you you are moving, while your eyes, fixed on an object that is also bouncing around tell you you are sitting still. This confusion is what causes motion sickness. There are pills you can take that stop this communication between the 2 senses, it is also possible to train yourself to ignore the confused inputs.

In order for the Rift to work, you need to ensure that your accelerometers can detect movement, and the screen can update fast enough to fool your eyes, when you make a movement.

The reverse is so very rarely a problem, If you are witnessing movement, but not feeling it in your ears, the brain tends to let it pass. It will just assume it is hallucinating. The problem is that the vision areas are so prone to being fooled, that the brain just corrects without telling you.

Did you know that at all times, when you are looking about, your nose is in your field of view? Because it is not important, and can distract, your brain simply edits it out all the time, until you consciously try to look for it.

The brain trusts the eyes to account for balance, which is why, if you stand still and look at a spot on the wall you can stand pretty still. Once you close your eyes, only then do you feel it in your ears and realise the corrections being made constantly to keep balance.

If the brain sees you as moving, it will trust it more than the ears. This is why you get sick when your ears are screaming at you "We're FALLING to our death" in zero-gravity while your eyes are "Lol chill bro nothing gone on up here" but don't get sick when skydiving, because the eyes are now saying "Yepp, totally falling to our death, aint this fun!"

VR will work when the latency is so small the brain doesn't notice. Apparently the Rift is as good as needs be for this.

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