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User Journal

Journal Journal: Slashdot issues 1

For many years now, the side bar on the front page has been linked to DustyM's account but to my account on all of the secondary pages. This has been annoying and I've given feedback on it a few times with no response.

Does anyone know of a way to fix that damn sidebar? If not, I have been using the workaround for a long time now, but it is exceedingly irritating.

User Journal

Journal Journal: Transcribing WW1 biography 5

My great great grandmother wrote a biography of her three brothers killed in WW1. I'm typing it all into a LaTeX editor and will be adding a family tree along with a sketched outline of their lives and newspaper clippings.

A best-seller it ain't, but it may interest a few here as these guys show autistic traits and are geeks from just over a century ago.

User Journal

Journal Journal: Review: Bird of Prey 4

TL;DR version: 80s dystopian techno-horror geekfest with relatively accurate portrayal of cryptography and hacking.

Long version: Pretty much the same as above. It's a low budget BBC production that scores highly on accuracy of methods, exploits and technology of the era, insofar as TV ever gets.

The premise: a low-rank civil servant, tracking down bank fraud, discovers a trail of blackmail, corruption by intelligence services, deliberate weaknesses in security and criminal gangs operating with impunity.

By season 2, he's keeping himself alive the same way the Wikileaks journalists did, his wife has what we would call severe PTSD and the body count isn't slowing down.

Given trauma was barely understood in the 80s, the portrayal there and the bouts of temporary insanity are extremely close to what happens, again allowing for this being TV drama and not a psychological documentary.

The storyline deals with cryptography, surveillance society, backdoors and institutional corruption. All hot button issues of today. It even covers the inevitable issues of DIY security.

The conspiracy aspect is a trifle OTT bit, again, it's TV. It has to be to have a program.

It's geared to nerds, geeks and dystopia lovers, though, rather than the mainstream. I saw more reviews in computer journals than in TV guides.

It's the sort of show that would really need updating to be watchable by modern audiences, but fans of older shows would likely enjoy it.

It wasn't unusual for the time, which is the great thing

The 80s were a time for really bleak geek television - Codename Icarus (for the younger viewers), Edge of Darkness, Terry Nation's Survivors, Threads - all productions in this decade.

(Even late 70s had some dark stuff, Blake's 7, The Omega Factor, Day of the Triffids, and ABC/Central's Sapphire & Steel were not light watching. You have to go back to the start of the decade and Doomwatch to see a plausible contemporary dystopia.)

The stuff of a thousand bad dreams, these shows.

User Journal

Journal Journal: Teaching history via RPGs 3

There's a new RPG pack under development, called Carved In Stone. Well, it's called an RPG pack, but basically it's a fairly comprehensive history lesson about the Picts that can be used in roleplaying games. This is quite a neat idea and it got me wondering.

There were, at one point, quite a few historical wargames (Britannia, Decline and Fall, etc) but they were mostly about large-scale strategy rather than the history itself (which was mostly an excuse for blowing up other people's counters). History lessons via roleplaying games sounds quite an interesting approach and could be used to cover all kinds of events.

The expansion pack isn't out yet (it's still in kickstart) but there's enough information about it to get a good feel for how much depth there is in there. If it's done well, it could be very effective in the same way "...and then the Huns came and beat the sh*t out of the Romans before leaving again" isn't. Unless you're a Hun.

I'd like to get people's views on the use of roleplaying games and which system would be best for such gaming. Rolemaster? Call of Cthulhu? The ever-present Dungeons and Dragons? ("My 20th level mage casts a fireball at the fleeing Scots" sounds ahistorical.)

User Journal

Journal Journal: Consumer Genetics, the current state of play

Ok, so let's start be defining a few terms, as it is obvious from Facebook genetic genealogy groups that people are truly ignorant on the subject. (Not that I believe this is common on Slashdot, where we're all much more knowledgeable.)

First off, most genetic testing is NOT carried out by sequencing all of your DNA, a widespread belief that resulted in outrage on one Facebook group when I pointed that out.

The vast majority of consumer testing is done by SNP genotyping. They look at very specific genetic markers and see if those markers have changed from one base pair to another. That's the only type of mutation looked for and they typically look at only a few.

So we've our first way to group companies: sequencing vs genotyping.

SNPs (single nucleotide polymorphisms) are, as mentioned above, one type of mutation. Another is called STR (short tandem repeat), where a block of DNA is duplicated.

FamilyTreeDNA does both STR and SNP testing, STRs mostly for the Y chromosome. Both can be used for family history.

Most labs, though, use only SNP tests. It's quicker and cheaper than counting repeats but with many of the more interesting ones covered by patents or kept private by other means, there's a lot more secrecy involved.

(Note: This has doubtless led to a lot of unnecessary deaths, as genetic markers indicating a high probability of getting certain forms of cancer are being milked by private companies for profit. Few people get more than one test, so most people won't know if they carry such markers and can't take action in advance.)

So the second piece of jargon is SNP vs STR.

Finally, we come to the different areas of DNA. There are regions that are especially good for ancestrial reserch (mostly non-coding DNA), then there's the exome (which is where most of the protein coding takes place), you've telomeres (suicidal buffers between chromosomes, which have a function in longevity), and so on. I won't list them all.

The Y chromosome is particularly good for ancestry, but only has 9 coding genes left in it. It's possible it will vanish in time, but it seems to be fairly stable for right now.

Most companies test only DNA that is good for ancestral research in the autosomal regions (aDNA, the regions outside the sex chromosomes). This allows you to identify anyone who is genetically connected, but because you (on average) get just under 50% (remember, there's mutations in each generation and that DNA comes from neither parent) of your DNA from each parent, the distance you can track depends on how many markers are tested (very few). Reliability falls off sharply.

YDNA (Y chromosome DNA) tests only test for paternal ancestry, but if two people have a common paternal-line ancestor, it's a lot more precise once you're past about second cousins. It's popular with anthropologists as it's very good for tracking how men have migrated.

mtDNA (mitochondrial DNA) is only inherited through the maternal line. Again, it's very popular, this time for tracking how women have migrated. There are certain forms of mtDNA that are linked to health benefits and others to genetic diseases, so this one tends to be the most controversial of the ancestral DNA tests. It also changes very slowly, so you don't get high resolution on population movements.

These two (YDNA and mtDNA) tests can tell you a lot about whether societies are open or closed, and whether it was men who travelled to find partners, women, or both. So we can know something of the culture of even long-extinct societies.

The data I have been able to find is for 2019. It shows: Myheritage tests for 702,442 autosomal SNPS, AncestryDNA for 637,639, FTDNA for 612,272 and 23andme for 630,132. This is out of a total of 3 billion base pairs. So the best test that year looked at 0.0023% of the genome.

ISOGG produced a chart as well, but it's far older. Their chart is dated around 2013.

Since you inherit a random 50% from each parent, the assumption that this is statistically meaningful for such a small fraction of the DNA is questionable. It seems to work adequately, but I'm not sure what the error bars are.

FTDNA also tests up to 111 STRs on regular tests and 600+ STRs for their "BigY" (it depends on the quality of the genetic sample).

Companies that do sequencing sometimes offer partial kits (in the order of tens of millions of SNPs) or full sequencing (which is what the same suggests). These are rarer and more expensive.

Most DNA companies allow you to access the raw data, some only allow it if you pay vast sums of money, and some don't allow you to at all. Always check in advance.

When you download your own data, you can use public databases to search for matches (either for relatives or genetic conditions). The quality of public databases is less controlled, both in terms of privacy and quality of data. However, corporate databases will usually be smaller for both types of data and will also usually not contain data from rivals. If you want broad data sets, public databases are the way to go.

I've only tested with 23&Me, FamilyTreeDNA, CRI Genetics and Nebula Genomics, so can't tell you anything much about the quality of the other companies.

(Ok, I also tested with uBiome, a microbiome testing company in the US, but they had their computers seized some time back due to fraud. I have no idea what happened to my data on there, or whether there's a way to access it.)

The quality seems to be reasonable for all four.

FTDNA is the most expensive for a lot of things, but has less of a sticker shock than Nebula and gets more data than 23&Me. It looks like there are a few companies that are better for ancestry but it's one of the best and the one the Genomics Project used. They're the only ancestral company that gives you STRs AFAIK and they give you a much more detailed evaluation of haplogroups than anyone else I've tested with.

Nebula does up to medical grade (100x oversampling) DNA testing, so if you want results a hospital will trust, that's where you part with a vast amount of money.

23&Me is good for a lot of medical stuff and if you want to help with research is probably the best.

CRI Genetics produces a lot of data with much higher reliability than most of the others, but you can't access the raw data and their databases won't be as extensive. However, because you can't access the raw data, you have to test with them to compare against their database.

User Journal

Journal Journal: Tea 7

I have now passed the total of 30 different black teas. Not fruit, not spice, not herbal, not even green, white or red tea. Just black teas. No, blends like PG Tips and Yorkshire Gold don't count either.

Why so many? Aside from being my current monomania, it's because I'm fascinated by how different they are.

I couldn't tell you the chemistry that makes that difference, nor could I tell you what difference it makes in terms of the various compounds affecting alertness or sedation. (It contains both), in terms of health benefits or even in the simplest term of how water is retained in the body.

But I'm determined to find out at least some of this. It'll have to be on my own, as essentially no research is being done on the subject, and I've no idea of what that'll require beyond a very good gas spectrometer (I'm going to have to count molecules, not atoms).

But I think it would be fun to find out, and definitely worth doing as long as I can figure out how to (a) control the parameters, and (b) afford said piece of gear.

User Journal

Journal Journal: Continuation on education 13

Ok, I need to expand a bit on my excessively long post on education some time back.

The first thing I am going to clarify is streaming. This is not merely distinction by speed, which is the normal (and therefore wrong) approach. You have to distinguish by the nature of the flows. In practice, this means distinguishing by creativity (since creative people learn differently than uncreative people).

It is also not sufficient to divide by fast/medium/slow. The idea is that differences in mind create turbulence (a very useful thing to have in contexts other than the classroom). For speed, this is easy - normal +/- 0.25 standard deviations for the central band (ie: everyone essentially average), plus two additional bands on either side, making five in total.

Classes should hold around 10 students, so you have lots of different classes for average, fewer for the band's either side, and perhaps only one for the outer bands. This solves a lot of timetabling issues, as classes in the same band are going to be interchangeable as far as subject matter is concerned. (This means you can weave in and out of the creative streams as needed.)

Creativity can be ranked, but not quantified. I'd simply create three pools of students, with the most creative in one pool and the least in a second. It's about the best you can do. The size of the pools? Well, you can't obtain zero gradient, and variations in thinking style can be very useful in the classroom. 50% in the middle group, 25% in each of the outliers.

So you've 15 different streams in total. Assume creativity and speed are normally distributed and that the outermost speed streams contain one class of 10 each. Start with speed for simplicity I'll forgo the calculations and guess that the upper/lower middle bands would then have nine classes of 10 each and that the central band will hold 180 classes of 10.

That means you've 2000 students, of whom the assumption is 1000 are averagely creative, 500 are exceptional and 500 are, well, not really. Ok, because creativity and speed are independent variables, we have to have more classes in the outermost band - in fact, we'd need four of them, which means we have to go to 8000 students.

These students get placed in one of 808 possible classes per subject per year. Yes, 808 distinct classes. Assuming 6 teaching hours per day x 5 days, making 30 available hours, which means you can have no fewer than 27 simultaneous classes per year. That's 513 classrooms in total, fully occupied in every timeslot, and we're looking at just one subject. Assuming 8 subjects per year on average, that goes up to 4104. Rooms need maintenance and you also need spares in case of problems. So, triple it, giving 12312 rooms required. We're now looking at serious real estate, but there are larger schools than that today. This isn't impossible.

The 8000 students is per year, as noted earlier. And since years won't align, you're going to need to go from first year of pre/playschool to final year of an undergraduate degree. That's a whole lotta years. 19 of them, including industrial placement. 152,000 students in total. About a quarter of the total student population in the Greater Manchester area.

The design would be a nightmare with a layout from hell to minimize conflict due to intellectual peers not always being age peers, and neither necessarily being perceptual peers, and yet the layout also has to minimize the distance walked. Due to the lack of wormholes and non-simply-connected topologies, this isn't trivial. A person at one extreme corner of the two dimensional spectrum in one subject might be at the other extreme corner in another. From each class, there will be 15 vectors to the next one.

But you can't minimize per journey. Because there will be multiple interchangeable classes, each of which will produce 15 further vectors, you have to minimize per day, per student. Certain changes impact other vectors, certain vector values will be impossible, and so on. Multivariable systems with permutation constraints. That is hellish optimization, but it is possible.

It might actually be necessary to make the university a full research/teaching university of the sort found a lot in England. There is no possible way such a school could finance itself off fees, but research/development, publishing and other long-term income might help. Ideally, the productivity would pay for the school. The bigger multinationals post profits in excess of 2 billion a year, which is how much this school would cost.

Pumping all the profits into a school in the hope that the 10 uber creative geniuses you produce each year, every year, can produce enough new products and enough new patents to guarantee the system can be sustained... It would be a huge gamble, it would probably fail, but what a wild ride it would be!

User Journal

Journal Journal: Why I pirate

On 9 October 2012, the game XCOM: Enemy launched... launched in the US. Unknown to me, the EU launch date was to several days layer, 12 October 2012. Maybe. Yet, 9 October 2012, I received an SMS from Gamemania.nl a dutch gaming retailer chain, that my copy was ready to be picked up. So I left work early that day to arrive 17:54 in front of the store. Doors pulled almost shut, store had already closed and refused to serve me. Very well, I thought there are other stores in the world, so I bought it the next day at Free Record Shop in Amsterdam. Then when I came home, I tried to install. First I had to install steam, which crashed, crashed and crashed some more but finally I got it working and had to create an account. Then activate my email. Then I installed the game and was told it was not released. What? If the game was not released, what was I holding in my hand? Note the error message mentioned nothing about a region or what would be the release date. Just not released. By google came to my aid and I found that throughout Europe, the game was available for sale but not yet ready for install. I read this from angry users posts. Not a single forum had an official answer yet. Not yet and counting. Even the official release date was less then clear. But I know my Internet, if Steam, Dutch retailing, 2kgames/firaxis couldn't/wouldn't help me, maybe some pirates would? thepiratebay itself is of course famously blocked in holland but there plenty of mirrors around. So I checked and yes, full downloads were available in various flavours for a total cost of ZERO bucks! And if you had issues, then the supplies answered your question in minutes. Not like the hours, days and counting before getting a reply from people I had payed money too. Many a reply to a piracy story has had comments similar to my story, so what is so special about it? Nothing. Just that after years of downloading, I have with MMO's gotten used again to paying and I didn't have any issue with paying for this game, if it had worked. But I do have an issue with paying 50 euro's for a game that can't be played and that now that I have read the forums I have seen is filled with bugs. Bugs the official forums have no answers for but that are fixed on piracy forums. To repeat myself, for this game the people that wanted me to pay did:
  • Act as if my giving them money is a favor they are doing me and only when they feel like it, opening hours be damned.
  • Not reply in a timely manner (or at all) to complaints
  • Treat Europeans as second rate customers for no reason (what are they afraid of, that a world-wide release will overload the servers)
  • Break consumer laws by selling a product not fit for its purpose (a game that can't even be installed is obviously not a fit product)

Meanwhile, the pirates offer:

  • Early access
  • No charge
  • Free, fast useful support by computer experts.
  • Service available any day of the week at any hour.

Sometimes the anti-piracy people complain the content industry can't compete with free. But come ON! I had PAYED already and the companies just said "no". Meanwhile the group that doesn't want money, said "yes". This is like paying a hooker to have an headache while your wife is stuffing your wallet full of money and begging for sex. Something ain't right!

And this is why I pirate. Because how else can I send the signal that I am not a sheep who will just keep turning the other cheek? Sure, there are sheep who advocate just that, just wait 3 days, it is not the developers fault etc etc. FUCK THAT! Nothing is every anybodies fault and I as a consumer should just take it all and keep quiet.

NO! And that is my reason why I post about being a pirate. Because just downloading alone isn't enough. Consumer boycotts don't work, there are to many sheep drowning out the silent protest of people like me who just see no other option but to not pay to make it clear I expect more service for my cash.

Because I see no other option. Mails go unanwered, forum posts get ignored, I can get my money back from the store and the sales clerk don't care, not his problem. How can I HURT that manager who thought it was a good idea to do a staggered release, hurt that Steam admin who didn't just flip a switch to prevent customers getting angry. How can I even get the companies involved to acknowledge my existence?

I can't. But I can keep my money in my pocket. That doesn't solve anything but it is a lot more fun having impotent nerd rage with cash then without.

Anyone want a beer over the backs of game developers who haven't learned that if they want an income, they need to tell their managers to not upset their customers?

Businesses

Journal Journal: Rhode Island's "Kingdoms of Amular" 5

There's some ugly drama surrounding the collapse of 38 Studios. That has caused baseball's Curt Schilling to walk away from video games and publicly state that it will end up costing him his fortune. Everyone is in a very bad position right now. 38 Studio's top creditor is the state of Rhode Island. Aside from some stranger assets, there is a partially finished MMO called Project Copernicus as well as the source code and artwork for Kingdoms of Amular. So why doesn't Rhode Island seize this source code and artwork? They could auction it or, better yet, give it to the people who paid for it.

Now we all know this isn't going to happen. The source code will be shelved and it is unlikely it ever contribute to society ever again. The people who coded it have been fired and have moved on to the next thing in their lives while the bankruptcy proceedings play out in the news. But if I fail to repay a loan on a car, repossession services come to take the car. If a studio gets $75 million from a state to make a video game, where are the state's repo men to reclaim the video game?

The current situation is unavoidably bad for everyone involved. Schilling is blaming the governor, developers are moving for the second time in two years, gamers are missing out on the sequel to Amular and money is missing everywhere. But most notably each resident of Rhode Island has paid $75 to the video game industry and will likely never see it returned to their pockets. A coworker who thoroughly enjoys the game said that it's RI's fault for investing in such a fickle and risky industry. Maybe he's right? But the game is reasonably entertaining.

So what could a state do with source code and artwork? The obvious thought would be to auction it off and recoup losses. But what company wants to buy up those assets for more than a pittance compared to the loan? The game didn't sell as well as they thought it would, your developers would have to learn thousands of lines of new code, the artists that could expand the art in the same style are thrown to the wind and there's already a polished title out there. To me, the obvious solution would be to instead package Amular and Copernicus (at least the PC versions) as learning software for high schools and universities in RI. Art students could work on reskinning it, developers could work on just getting it built and Rhode Island would at least be able to show its residents something for which they had paid.

Furthermore if RI really wanted to recoup its losses, they could likely make several million back with a Kickstarter project to open source everything from 38 Studios. The only people who might not like this idea are those in the games industry who claim the MMO and RPG markets are already thoroughly saturated. Perhaps the current publisher and those with distribution contracts of Amular would object. But those executives have already taken the citizens of RI and Curt Schilling for a ride so why should RI care? The only downside would be a massive influx of Amular clones on the PSN, XBLA and PC fronts. But this is an opportunity for gamers, Rhode Islanders and open source in general to expand and set precedence that when a company folds all that hard work and late nights with Mountain Dew and pizza should not be wasted and shelved.

You can tell me that this will never happen -- not with Amular, Copernicus or any of the thousands of titles from failed development studios -- because you're right. It hasn't ever happened and it most likely will not. But Rhode Islanders paid for these titles and the repo men should arrive and bring that back for Rhode Island to decide what to do with it. At least those that have paid for it should be able to decide if what their hard earned money paid for should sit collecting dust or live in immortality.
Books

Journal Journal: History books can be fun (but usually aren't and this is a Bad Thing) 2

Most people have read "1066 and all that: a memorable history of England, comprising all the parts you can remember, including 103 good things, 5 bad kings and 2 genuine dates" (one of the longest book titles I have ever encountered) and some may have encountered "The Decline and Fall of Practically Everybody", but these are the exceptions and not the rule. What interesting - but accurateish - takes on history have other Slashdotters encountered?

Education

Journal Journal: HOWTO: Run an educational system 1

The topic on Woz inspired me to post something about the ideas I've been percolating for some time. These are based on personal teaching experience, teaching experience by siblings and father at University level and by my grandfather at secondary school, 6th form college and military acadamy. (There's been a lot of academics in the family.)

Anyways, I'll break this down into sections. Section 1 deals with the issues of class size and difference in ability. It is simply not possible to teach to any kind of meaningful standard a group of kids of wildly differing ability. Each subject should be streamed, such that people of similar ability are grouped together -- with one and only one exception: you cannot neglect the social aspect of education. Some people function well together, some people dysfunction well together. You really want to maintain the former of those two groups as much as possible, even if that means having a person moved up or down one stream.

Further, not everyone who learns at the same pace learns in the same way. Streams should be segmented according to student perspective, at least to some degree, to maximize the student's ability to fully process what they are learning. A different perspective will almost certainly result in a different stream. Obviously, you want students to be in the perspective that leads them to be in the fastest stream they can be in.

There should be sufficient divisions such that any given stream progresses with the least turbulence possible. Laminar flow is good. There should also be no fewer than one instructor per ten students at a secondary school level. You probably want more instructors in primary education, less at college/university, with 1:10 being the average across all three.

Section 2: What to teach. I argue that the absolute fundamental skills deal in how to learn, how to research, how to find data, how to question, how to evaluate, how to apply reasoning tools such as deduction, inference, lateral thinking, etc, in constructive and useful ways. Without these skills, education is just a bunch of disconnected facts and figures. These skills do not have to be taught directly from day 1, but they do have to be a part of how things are taught and must become second-nature before secondary education starts.

Since neurologists now believe that what is learned alters the wiring of the brain, the flexibility of the brain and the adult size of the brain, it makes sense that the material taught should seek to optimize things a bit. Languages seem to boost mental capacity and the brain's capacity to be fault-tolerant. It would seem to follow that teaching multiple languages of different language families would be a Good Thing in terms of architecturing a good brain. Memorization/rote-learning seems to boost other parts of the brain. It's not clear what balance should be struck, or what other brain-enhancing skills there might be, but some start is better than no start at all.

Section 3: How to test. If it's essential to have exams (which I doubt), the exam should be longer than could be completed by anyone - however good - within the allowed time, with a gradual increase in the difficulty of the questions. Multiple guess choice should be banned. The mean and median score should be 50% and follow a normal distribution. Giving the same test to an expert system given the same level of instruction as the students should result in a failing grade, which I'd put at anything under 20% on this scale. (You are not testing their ability to be a computer. Not in this system.)

Each test should produce two scores - the raw score (showing current ability) and the score after adjusting for the anticipated score based on previous test results (which show the ability to learn and therefore what should have been learned this time - you want the third-order differential and therefore the first three tests cannot be examined this way). The adjusted score should be on the range of -1 (learned nothing new, consider moving across to a different perspective in the same stream) to 0 (learned at expected rate) to +1 (learning too fast for the stream, consider moving up). Students should not be moved downstream on a test result, only ever on a neutral evaluation of some kind.

Section 4: Fundamentals within any given craft, study or profession should be taught as deeply and thoroughly as possible. Those change the least and will apply even as the details they are intertwined with move in and out of fashion. "Concrete" skills should be taught broadly enough that there is never a serious risk of unemployability, but also deeply enough that the skills have serious market value.

Section 5: Absolutely NO homework. It's either going to be rushed, plagarized or paid-for. It's never going to be done well and it serves no useful purpose. Year-long projects are far more sensible as they achieve the repetitious use of a skill that homework tries to do but in a way that is immediately practical and immediately necessary.

Lab work should likewise not demonstrate trivial stuff, but through repetition and variation lead to the memorization of the theory and its association with practical problems of the appropriate class.

Section 6: James Oliver's advice on diet should be followed within reason - and the "within reason" bit has more to do with what food scientists and cookery scientists discover than with any complaints.

Section 7: Go bankrupt. This is where this whole scheme falls over -- to do what I'm proposing seriously would require multiplying the costs of maintaining and running a school by 25-30 with no additional income. If it had a few billion in starting capital and bought stocks in businesses likely to be boosted by a high-intensity K-PhD educational program, it is just possible you could reduce the bleeding to manageable proportions. What you can never do in this system is turn a profit, although all who are taught will make very substantial profits from such a system.

Education

Journal Journal: Phygg: Reader Voted Prepublication Academic Papers

There's a new site called Phygg.com that is a cross between the arxiv physics feed and Digg.com in that you can read papers up for prepublication and then vote them up or down. I think this poses an interesting new step in peer review and academic journals in that it gives the public a chance to participate in reading and voting on papers. From there, the journals can separate the wheat from the chaff. While it's not exactly innovative (digg + arxiv = phygg), it'll be interesting to see if people take to it and how good the general public will be at reading lengthy physics papers. MIT's Tech Review has a short blog on the launching.

Media

Journal Journal: Arcade Fire's HTML5 Experience

There's a neat site for Google Chrome users that shows how artists will be able to liberate themselves from Flash and use HTML5 when the standard is finalized and browser independent (if ever that happens). If you're bored and have five minutes and have speakers/headphones, I hope your childhood address shows enough up on here to make it worth your while. My parent's farmhouse had nothing but my hometown had a couple images that brought me back.

Of course prior to this we would have to use flash to enjoy the Aracade Fire's sites.

Hope someone else enjoys this as much as I do.
User Journal

Journal Journal: I don't know which is scarier

That I am old enough to remember where my current .sig came from, or that nobody else is.....! For those who are suffering from a memory lapse, here is the sig: "The world is in darkness. To erase data is to suppress truth; to halt computing is to shackle the mind."

Ok, ok, you're too lazy to google it, so here's the link: Son of Hexadecimal Kid

Television

Journal Journal: Futurama is Back!

Tonight on Comedy Central, the first two episodes of the sixth season of Futurama were shown. It's been highly anticipated on Slashdot and as a fan I was satisfied with the return to television. I really liked the first episode and found the second episode mediocre.

*Spoiler Alert*

The first episode, Rebirth, had a lot of elements that Futurama episodes of yore contained that made me love it: social commentary, extrapolation of current technology into future technology, apparent deaths, sci-fi twists and a bit of character development. The trivial elements are certainly present like Fry's homeresque stupidity and cheap jokes but that's not something that distinguishes Futurama from other comedies. I think that the professor's quirky inventions and old age behavior remain strong in this series and for some reason never loses its humor with me. The professor can (and often does) invent anything that is necessary for the plot as well as sending the crew anywhere in the universe to deliver a package. Rebirth has a lot of those classic elements when the professor plays god with bringing the crew back to life as well as going to the cyclophage habitat planet to sacrifice Leela. If this sort of predictable formula annoys your or bores you, Futurama probably got old a while ago but for me the high quality of animation, music and voice acting really make willing to belly up for every contrived new world that is conjured. Rebirth also addresses Fry and Leela's loneliness and isolation but has a cheap cop out (the ones in love turn out to be robots) at the end to avoid any permanent character development at the end.

Episode Two, In-a-Gadda-Da-Leela, was less satisfactory for me because it dealt with an old card: Leela engaging in coitus with the Zapper (and his insecurities). While some parts made me smile, it just wasn't as funny or memorable as the older episodes. Some parts had their moments (Obi Wan Kenobi GPS with a different voice saying the wild cards was a favorite) but the overall story and plot didn't really pass muster for me. I enjoyed the cheesy black and white "The Transcredible Exploits of Zap Brannigan" (reminded me of many MST3K episodes) and of course you have to love Zap heavy episodes with his ill formed sentences and logic. But aside from that, we get a cookie cutter invention from the professor and nothing too impressive with the explanation and resolution of the V-Giny death sphere. I think a lot more could have been done with that.

All in all, not bad. I was hoping for more secondary characters that I've loved from the first four episodes like Roberto or Scruffy. These secondary recurring characters have always been a favorite of mine and a strength of the show. I guess I can't expect them to put one in every episode but I was disappointed there weren't a whole lot from the movies and none from these two episodes. Definitely worth my time to watch and for those of you outside the United States, you can find torrents out there online by searching for Futurama S06E01 and S06E02. I hope they make it all the way through this sixth season and I also hope Comedy Central ponies up for a lot more after that. If there's one show with usable potential, it's Futurama and its endless possibilities. I mean with the amount of money being dumped on other crappy shows, you'd think a fraction of that could be afforded for a show with a highly devoted following. Then again Firefly is long gone.

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